Hi, I just want to be sure it works as I think it does. In Classic Battletech, using a TSEMP has several drawbacks for the unit using the TSEMP.
1. The firing unit also suffers interference the next turn.
2. TSEMP must wait 1 turn to recharge
I was reading TSEMP rules for AS and didn’t see anything about this, so I want to make sure.
When making a TSEMP special attack, the attacking unit in AS does not also suffer interference next turn and the TSEMP attack can be used in EVERY turn?
Also, after the attack lands you roll 2d6 and on a -1 against mechs it will shut down on a target of +8. So a mech would shut down on a 7+, is this correct? Anything under 7 will cause interference?