Author Topic: (Answered) CO - Spare Parts Operating Costs  (Read 1221 times)

NeonKnight

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(Answered) CO - Spare Parts Operating Costs
« on: 04 October 2019, 09:04:18 »
on Page 24, it states for Spare Parts, that units can be accounted for the following quirks:

Easy to Maintain  x 0.8
Difficult to Maintain  x 1.25
Non Standard parts  x 2.0

This is all well and good, but what about the following additional Quirks, would they not also somehow impact the Spare Parts calculation?

BATTLEMECH MANUAL (page 86)

Quote
UBIQUITOUS (1 POINT)
Some ’Mechs, such as the Archer, Wasp, and Locust, have been
in production for literally centuries, with thousands or even tens of
thousands produced in that time across multiple nations. For other
’Mechs, the manufacturer has gone to exceptional lengths to ensure
that parts are readily available, such as mass producing them or using
parts from other, more common machines. Whatever the case, when
attempting to locate replacement parts for these ’Mechs, apply a –2
Target Number modifier.

BATTLEMECH MANUAL page 88:

Quote
OBSOLETE (4 POINTS)
An Obsolete ’Mech is one built using technological and/or
construction standards that have been completely abandoned, such
as any Primitive ’Mech from the Star League era until the Jihad. Though
still serviceable—and maybe even effective—an obsolete ’Mech is
extremely difficult to maintain after its parts sources go silent, forcing
technicians to resort to jury-rigging and hand-machining even the
most basic structural parts and electronics to keep it battle worthy.

A ’Mech with the Obsolete quirk cannot have any variants in
active production, and must note the year in which its production
ceased as part of the quirk. After that, the ’Mech will become
increasingly hard to maintain, and its resale price will drop (for
anyone except antique collectors, that is). To reflect this, for every
15 years after production of an obsolete ’Mech ceased, any rolls to
repair or replace equipment on the ’Mech—or to even locate said
parts—will suffer a +1 Target Number increase (to a maximum of +5).
In addition, for every 20 years after production of an obsolete ’Mech
ceased, the resale cost (but not the purchase cost) will decrease by
10 percent (to a minimum of 50 percent).

A ’Mech that somehow comes back into production after
becoming obsolete automatically negates this quirk 10 years after
returning to production. Additionally, some ’Mechs may have parts
manufactured for them even if the chassis themselves are out of
production, and thus would not qualify for this quirk. Note that an
obsolete ’Mech may still receive additional modifiers for other quirks
such as Difficult to Maintain, Easy to Maintain, Non-Standard Parts,
and Ubiquitous.
« Last Edit: 13 August 2020, 15:34:25 by Xotl »
AGENT #575, Vancouver Canada

NeonKnight

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Re: CO - Spare Parts Operating Costs
« Reply #1 on: 04 October 2019, 18:36:39 »
Answers found - Please close!

https://bg.battletech.com/forums/index.php?topic=56906.msg1308155#msg1308155 (Answered) CO - Ubiquitous quirk and spare parts

https://bg.battletech.com/forums/index.php?topic=53967.msg1243559#msg1243559 (Answered) (Errata) CO - Spare parts and obsolete quirk
AGENT #575, Vancouver Canada

 

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