Author Topic: Huginn & Muninn [AU: Vela Corridor]  (Read 214 times)

Retry

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Huginn & Muninn [AU: Vela Corridor]
« on: 12 March 2024, 21:28:26 »
Code: [Select]
Huginn HGN-1A
Mass: 55 tons
Chassis: Standard Biped
Power Plant: 275 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
     Jump Capacity: 150 meters
Armor: Standard
Armament:
     1 ER Medium Laser
     1 Thumper
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2972
Tech Rating/Availability: F/X-X-X-F
Cost: 13,095,149 C-bills
Type: Huginn
Technology Base: Mixed (Experimental)
Tonnage: 55
Battle Value: 1,401
Equipment Mass
Internal Structure 5.5
Engine 275 XL 8
     Walking MP: 5
     Running MP: 8
     Jumping MP: 5
Double Heat Sink: 11 [22] 1
Gyro: 3
Cockpit: 3
Armor Factor: 184 11.5
Internal
Structure Armor
Value
Head 3 9
Center Torso 18 27
Center Torso (rear) 8
R/L Torso 13 20
R/L Torso (rear) 6
R/L Arm 9 18
R/L Leg 13 26
Weapons
and Ammo Location Critical Tonnage
Jump Jet CT 1 0.5
Null Signature System CT/RT/LT/RA/LA/RL/LL 1/1/1/1/1/1/1 0
Chameleon Light Polarization Shield RT/LT/RA/LA/RL/LL 1/1/1/1/1/1 0
Jump Jet RT 1 0.5
Thumper RT 15 15
3 Jump Jet LT 3 1.5
CASE II LT 1 0.5
Thumper Ammo (80) LT 4 4
ER Medium Laser HD 1 1

Code: [Select]
Muninn MNN-1A
Mass: 55 tons
Chassis: Standard Biped
Power Plant: 275 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
     Jump Capacity: 150 meters
Armor: Standard
Armament:
     2 ER Medium Laser
     1 Arrow IV
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2972
Tech Rating/Availability: F/X-X-X-F
Cost: 13,678,724 C-bills
Type: Muninn
Technology Base: Mixed (Experimental)
Tonnage: 55
Battle Value: 2,018
Equipment Mass
Internal Structure 5.5
Engine 275 XL 8
     Walking MP: 5
     Running MP: 8
     Jumping MP: 5
Double Heat Sink: 13 [26] 3
Gyro: 3
Cockpit: 3
Armor Factor: 184 11.5
Internal
Structure Armor
Value
Head 3 9
Center Torso 18 27
Center Torso (rear) 8
R/L Torso 13 20
R/L Torso (rear) 6
R/L Arm 9 18
R/L Leg 13 26
Weapons
and Ammo Location Critical Tonnage
Jump Jet CT 1 0.5
Null Signature System CT/RT/LT/RA/LA/RL/LL 1/1/1/1/1/1/1 0
Chameleon Light Polarization Shield RT/LT/RA/LA/RL/LL 1/1/1/1/1/1 0
Jump Jet RT 1 0.5
ER Medium Laser RT 1 1
Double Heat Sink RT 2 1
Arrow IV RT 12 12
Double Heat Sink LA 2 1
3 Jump Jet LT 3 1.5
CASE II LT 1 0.5
Arrow IV Ammo (20) LT 4 4
ER Medium Laser HD 1 1

The Huginn HGN-1A and Muninn MNN-1A are Battlemechs produced by the Republic of Crossroad.  One of Crossroad's best kept secrets, the Huginn and Muninn stealth artillery mechs are a key component of Crossroad's Phantom Brigades.

Capabilities
The Huginn and Muninn both share the same base chassis.  Both are 55-ton medium Battlemechs with solid armor and a maximum ground speed of 24 m/s.  Five jump jets in a lopsided configuration enable the 'Mechs to make jumps of up to 150 meters across.  The mechs also enjoy the best stealth technology the Star League has to offer, incorporating both the Null Signature System and the Chameleon Light Polarization Field into their armor.

The only difference between the two is their armament: The Huginn features a Thumper Artillery Piece with 4 tons of ammo, while the Munin has an Arrow IV with 4 tons of ammo and a slightly better self-defense armament.  Both artillery pieces complement each other: The Muninn is able to accurately knock out key targets quickly with homing Arrow, shoot down low-flying fighters and dropships with ADAs, or light something important on fire with Inferno Arrows, while the Huginn's lower-powered but high-endurance Thumpers are better suited for saturation fire against concentrated units, laying down smokescreens, or performing counter-battery fire against other tube artillery pieces.

Deployment
The first deployment of Huginns and Muninns was during the 1st Gumerian War.  The Republic of Crossroad joined the war on the side of the Mechani Alliance against the Gumerian Diktat.  One Phantom Brigade was deployed to the east to support the defense of the Mechani Alliance, the second was deployed south into Gumerian territory, and the third was kept in reserve.  However, the second group got lost in the Gum Nebula due to systematic problems with the fleet's navcomputers, so only the first Phantom Brigade saw combat during the first two years.  Huginns and Muninns were highly effective, striking high-value targets with immense force from places where the Gumerians didn't expect and then slinking back into the shadows.

Huginns & Muninns, along with the Executioners and Spectors that together make up the Phantom Brigades, did not see service during the Clan Invasion; these assets were reserved for the Crossroadian Homeland in case of a Clan attack into the Vela Corridor.  Executioners & Spectors of the Phantom Brigade, but not Huginns/Munins, were deployed during the Jihad, but only to help train the newly raised unit "Stone's Witchers" in counter-stealth tactics.  Even during the chaos of the Jihad, the Republic was loathe to reveal their full hand.

Huginns & Muninns did see action in the 1st and 2nd Crossroad-Jade Falcon War.  Elements of the Phantom Brigades proved to be a constant thorn in the side of the invaders, with frequent raids on Dropships and Supplies impeding the Falcon's ground efforts and stopping them from getting past the Crossroadian outpost worlds onto their populated territories.

They also saw combat during the Clan Homeworlds Invasion.  Arriving with surprise and with a far larger force than anything the Jade Falcons ever sent, the invaders darted towards the Crossroadian capital of Aleksandria but most of the Clan fleet was defeated in orbit, with only small amounts of straggling invaders to be mopped up.  The Phantom Brigades were then deployed to counterattack the Clone Homeworlds as a part of Operation REQUITAL- their second ever deployment outside the Republic of Crossroad and their very first outside the Vela Corridor.
« Last Edit: 13 March 2024, 18:31:21 by Retry »

Daryk

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Re: Huginn & Muninn [AU: Vela Corridor]
« Reply #1 on: 13 March 2024, 03:21:02 »
I like the idea, but I think the second one needs a TAG... :)

Lagrange

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Re: Huginn & Muninn [AU: Vela Corridor]
« Reply #2 on: 13 March 2024, 08:07:21 »
These are very potent at a strategic level.   The only thought I have is price: can it be done cheaper?  I haven't fooled around with it, but would a heavy platform with improved jump jets and/or a partial wing manage the same profile without the XL?

Hazard Pay

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Re: Huginn & Muninn [AU: Vela Corridor]
« Reply #3 on: 13 March 2024, 08:32:57 »
Not really, because either would take too much space for either Thumper of AIV which needs to be split between arm and torso.


Cavgunner

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Re: Huginn & Muninn [AU: Vela Corridor]
« Reply #4 on: 13 March 2024, 10:08:18 »
*complement (3rd paragraph)

Nice designs though

Lagrange

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Re: Huginn & Muninn [AU: Vela Corridor]
« Reply #5 on: 13 March 2024, 11:57:01 »
Not really, because either would take too much space for either Thumper of AIV which needs to be split between arm and torso.
Consider for example:
Code: [Select]
Stealth  Thumper

Mass: 75 tons
Chassis: Standard Biped
Power Plant: 300 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 150 meters
Armor: Standard
Armament:
     1 ER Medium Laser
     1 Thumper
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-F
Cost: 10,566,063 C-bills

Type: Stealth
Technology Base: Mixed (Experimental)
Tonnage: 75
Battle Value: 1,701

Equipment                                          Mass
Internal Structure                                  7.5
Engine                        300 Fusion             19
Walking MP: 4
Running MP: 6
Jumping MP: 5
Double Heat Sink              10 [20]                 0
Gyro                                                  3
Cockpit                                               3
Armor Factor                  230                  14.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            23        35   
     Center Torso (rear)               10   
     R/L Torso               16        24   
     R/L Torso (rear)                  8     
     R/L Arm                 12        24   
     R/L Leg                 16        32   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo                              Location  Critical   Heat    Tonnage
Jump Jet                                 CT        1        -       1.0   
Null Signature System               CT/RT/LT/RA/LA/RL/LL1/1/1/1/1/1/1    -       0.0   
Chameleon Light Polarization Shield RT/LT/RA/LA/RL/LL1/1/1/1/1/1    -       0.0   
3 Jump Jet                               RT        3        -       3.0   
Thumper Ammo (80)                        RT        4        -       4.0   
CASE                                     RT        0        -       0.0   
Thumper                                  LT        15       5       15.0 
Partial Wing                           RT/LT      3/3       -       4.0   
ER Medium Laser                          RA        1        5       1.0   
which seems to be equivalent or better in just about all ways except run.

Daryk

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Re: Huginn & Muninn [AU: Vela Corridor]
« Reply #6 on: 13 March 2024, 17:29:42 »
Looking at the TacOps tables, I'd swear the crit space values were chosen to preclude LAMs mounting artillery systems...

Retry

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Re: Huginn & Muninn [AU: Vela Corridor]
« Reply #7 on: 13 March 2024, 19:45:02 »
I like the idea, but I think the second one needs a TAG... :)
It's a capable option for a potential variant, but by doctrine the Muninn depends on its Crossroad-modified Executioners and Spectors with TAGs (as in, all of them) to do the spotting.
*complement (3rd paragraph)

Nice designs though
Good catch, will fix.
Consider for example:
Code: [Select]
Stealth  Thumper

Mass: 75 tons
Chassis: Standard Biped
Power Plant: 300 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 150 meters
Armor: Standard
Armament:
     1 ER Medium Laser
     1 Thumper
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-F
Cost: 10,566,063 C-bills

Type: Stealth
Technology Base: Mixed (Experimental)
Tonnage: 75
Battle Value: 1,701

Equipment                                          Mass
Internal Structure                                  7.5
Engine                        300 Fusion             19
Walking MP: 4
Running MP: 6
Jumping MP: 5
Double Heat Sink              10 [20]                 0
Gyro                                                  3
Cockpit                                               3
Armor Factor                  230                  14.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            23        35   
     Center Torso (rear)               10   
     R/L Torso               16        24   
     R/L Torso (rear)                  8     
     R/L Arm                 12        24   
     R/L Leg                 16        32   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo                              Location  Critical   Heat    Tonnage
Jump Jet                                 CT        1        -       1.0   
Null Signature System               CT/RT/LT/RA/LA/RL/LL1/1/1/1/1/1/1    -       0.0   
Chameleon Light Polarization Shield RT/LT/RA/LA/RL/LL1/1/1/1/1/1    -       0.0   
3 Jump Jet                               RT        3        -       3.0   
Thumper Ammo (80)                        RT        4        -       4.0   
CASE                                     RT        0        -       0.0   
Thumper                                  LT        15       5       15.0 
Partial Wing                           RT/LT      3/3       -       4.0   
ER Medium Laser                          RA        1        5       1.0   
which seems to be equivalent or better in just about all ways except run.
Also a good 'Mech but not quite equivalent.  It's a few million C-bills cheaper per unit, but it weighs 20 tons more and with a slower cruise speed.  Unless the units are loaded in a 'Mech bay for a hot deployment (unlikely for Crossroadian Phantom Brigades; they generally need allied regulars taking action on the front so they can create and exploit vulnerabilities while the OPFOR is distracted), a force with Huginns instead of this heavy has 20 more tons left for cargo or ammo.  Alternatively, they might be able to make use of a slightly smaller or more specialized Dropship.

The walking speed was important in our campaigns because we used them for strategic (rather than tactical) movement speed, under the assumption that actually using the jets to make a jump every 10 seconds for hours had negative implications on Battlemech maintenance and Mechwarrior nausea.  There's no book rules to that extent (or at least I'm not aware of any), but it made sense to us so that's what we did.  (Plus it lessened my earlier tendency to put partial wings and IJJs on everything.  Seriously, I had a Medium 'Mech with Jump 10 at one point.  I might still have it around somewhere...)  So while these are a bit cheaper, they'd slow down the whole formation from 5 to 4 cruise speed in our campaign, and I really think the extra speed was worth it to knock things over quicker and evade pursuit more easily.

Having JJs did reduce slowing effects on poor terrain in the strategic map (The pilots could jump over obstacles, they just couldn't "play hopscotch" if you will), so even though they didn't directly give speed boosts they still helped at that level.



Minor tangent: Currently the canonical "Phantom Brigades" are made up of these two artillery 'Mechs, Executioners and Spectors.  I thought about adding another heavy design with 5/8/5 speed, perhaps as a bodyguard unit, but honestly I don't think it's needed.

Lagrange

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Re: Huginn & Muninn [AU: Vela Corridor]
« Reply #8 on: 14 March 2024, 06:40:38 »
It looks like you could shave down to 65 tons & 9M c-bills with the same movement profile, but the strategic movement considerations are more difficult. 

There are some alternatives for strategic movement perhaps worth consideration.  For example, a 35 ton VTOL full of lift hoists can move 7/11 with stealth armor for 2M.  Stealth armor doesn't give you the CLPS effect, but at night it's about as good as a CLPS+null-sig system. 

And then, of course, there's stealth armor on a fighter with cargo.  That's very fast, but cargo capacity is limited and somewhat awkward to use.