Huginn HGN-1A
Mass: 55 tons
Chassis: Standard Biped
Power Plant: 275 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard
Armament:
1 ER Medium Laser
1 Thumper
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2972
Tech Rating/Availability: F/X-X-X-F
Cost: 13,095,149 C-bills
Type: Huginn
Technology Base: Mixed (Experimental)
Tonnage: 55
Battle Value: 1,401
Equipment Mass
Internal Structure 5.5
Engine 275 XL 8
Walking MP: 5
Running MP: 8
Jumping MP: 5
Double Heat Sink: 11 [22] 1
Gyro: 3
Cockpit: 3
Armor Factor: 184 11.5
Internal
Structure Armor
Value
Head 3 9
Center Torso 18 27
Center Torso (rear) 8
R/L Torso 13 20
R/L Torso (rear) 6
R/L Arm 9 18
R/L Leg 13 26
Weapons
and Ammo Location Critical Tonnage
Jump Jet CT 1 0.5
Null Signature System CT/RT/LT/RA/LA/RL/LL 1/1/1/1/1/1/1 0
Chameleon Light Polarization Shield RT/LT/RA/LA/RL/LL 1/1/1/1/1/1 0
Jump Jet RT 1 0.5
Thumper RT 15 15
3 Jump Jet LT 3 1.5
CASE II LT 1 0.5
Thumper Ammo (80) LT 4 4
ER Medium Laser HD 1 1
Muninn MNN-1A
Mass: 55 tons
Chassis: Standard Biped
Power Plant: 275 XL
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard
Armament:
2 ER Medium Laser
1 Arrow IV
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2972
Tech Rating/Availability: F/X-X-X-F
Cost: 13,678,724 C-bills
Type: Muninn
Technology Base: Mixed (Experimental)
Tonnage: 55
Battle Value: 2,018
Equipment Mass
Internal Structure 5.5
Engine 275 XL 8
Walking MP: 5
Running MP: 8
Jumping MP: 5
Double Heat Sink: 13 [26] 3
Gyro: 3
Cockpit: 3
Armor Factor: 184 11.5
Internal
Structure Armor
Value
Head 3 9
Center Torso 18 27
Center Torso (rear) 8
R/L Torso 13 20
R/L Torso (rear) 6
R/L Arm 9 18
R/L Leg 13 26
Weapons
and Ammo Location Critical Tonnage
Jump Jet CT 1 0.5
Null Signature System CT/RT/LT/RA/LA/RL/LL 1/1/1/1/1/1/1 0
Chameleon Light Polarization Shield RT/LT/RA/LA/RL/LL 1/1/1/1/1/1 0
Jump Jet RT 1 0.5
ER Medium Laser RT 1 1
Double Heat Sink RT 2 1
Arrow IV RT 12 12
Double Heat Sink LA 2 1
3 Jump Jet LT 3 1.5
CASE II LT 1 0.5
Arrow IV Ammo (20) LT 4 4
ER Medium Laser HD 1 1
The Huginn HGN-1A and Muninn MNN-1A are Battlemechs produced by the Republic of Crossroad. One of Crossroad's best kept secrets, the Huginn and Muninn stealth artillery mechs are a key component of Crossroad's Phantom Brigades.
Capabilities
The Huginn and Muninn both share the same base chassis. Both are 55-ton medium Battlemechs with solid armor and a maximum ground speed of 24 m/s. Five jump jets in a lopsided configuration enable the 'Mechs to make jumps of up to 150 meters across. The mechs also enjoy the best stealth technology the Star League has to offer, incorporating both the Null Signature System and the Chameleon Light Polarization Field into their armor.
The only difference between the two is their armament: The Huginn features a Thumper Artillery Piece with 4 tons of ammo, while the Munin has an Arrow IV with 4 tons of ammo and a slightly better self-defense armament. Both artillery pieces complement each other: The Muninn is able to accurately knock out key targets quickly with homing Arrow, shoot down low-flying fighters and dropships with ADAs, or light something important on fire with Inferno Arrows, while the Huginn's lower-powered but high-endurance Thumpers are better suited for saturation fire against concentrated units, laying down smokescreens, or performing counter-battery fire against other tube artillery pieces.
Deployment
The first deployment of Huginns and Muninns was during the 1st Gumerian War. The Republic of Crossroad joined the war on the side of the Mechani Alliance against the Gumerian Diktat. One Phantom Brigade was deployed to the east to support the defense of the Mechani Alliance, the second was deployed south into Gumerian territory, and the third was kept in reserve. However, the second group got lost in the Gum Nebula due to systematic problems with the fleet's navcomputers, so only the first Phantom Brigade saw combat during the first two years. Huginns and Muninns were highly effective, striking high-value targets with immense force from places where the Gumerians didn't expect and then slinking back into the shadows.
Huginns & Muninns, along with the Executioners and Spectors that together make up the Phantom Brigades, did not see service during the Clan Invasion; these assets were reserved for the Crossroadian Homeland in case of a Clan attack into the Vela Corridor. Executioners & Spectors of the Phantom Brigade, but not Huginns/Munins, were deployed during the Jihad, but only to help train the newly raised unit "Stone's Witchers" in counter-stealth tactics. Even during the chaos of the Jihad, the Republic was loathe to reveal their full hand.
Huginns & Muninns did see action in the 1st and 2nd Crossroad-Jade Falcon War. Elements of the Phantom Brigades proved to be a constant thorn in the side of the invaders, with frequent raids on Dropships and Supplies impeding the Falcon's ground efforts and stopping them from getting past the Crossroadian outpost worlds onto their populated territories.
They also saw combat during the Clan Homeworlds Invasion. Arriving with surprise and with a far larger force than anything the Jade Falcons ever sent, the invaders darted towards the Crossroadian capital of Aleksandria but most of the Clan fleet was defeated in orbit, with only small amounts of straggling invaders to be mopped up. The Phantom Brigades were then deployed to counterattack the Clone Homeworlds as a part of Operation REQUITAL- their second ever deployment outside the Republic of Crossroad and their very first outside the Vela Corridor.