Author Topic: Wasp WSP-100NL (Not-LAM)  (Read 693 times)

Giovanni Blasini

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Wasp WSP-100NL (Not-LAM)
« on: 21 March 2024, 02:33:49 »
Wasp WSP-100NL (Not-LAM)

Mass: 30 tons
Chassis: Harvard 12H
Power Plant: LTV 150
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Rawlings 46 FX
     Jump Capacity: 210 meters
Armor: Durallex Light
Armament:
     1 Medium Laser
     2 LRM 5
Manufacturer: Harvard Company Inc.; Niops Project Workshops
     Primary Factory: Epsilon Eridani; Niops VII
Communication System: Rand 1200
Targeting & Tracking System: Rand LAMTar 100
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-D
Cost: 2,368,340 C-bills

Overview
After their success with recreating the SHD-X2 Shadow Hawk LAM, and then modifying it for both their Militia and Interstellar Expeditions in the form of the SHD-X3, the Niops Association hoped to recreate that success by recreating the WSP-100 series Wasp LAM.  They were less than successful, with the added complexities of a trimodal LAM proving beyond their abilities, forcing them to move in a different direction.

Capabilities
With the difficulties stemming primarily from the trimodal LAM conversion, Niopian engineers first sought to see if the conversion gear could be simplified and bulked up to make it bimodal.  That too proved fruitless.

The next plan, then, was to take a page from the SLDF and make a standard BattleMech out of the Wasp LAM.  This, of course, was famously done as the Valkyrie.  Unfortunately, attempts to obtain a license to produce the Valkyrie proved impossible, so engineers had to essentially reinvent the wheel, starting with the basic WSP-100 chassis.  Like the WSP-100b, a single medium laser was torso mounted, in this case centerline underneath the head, and armor was increased to five tons.  Using the LRMs of the WSP-100A, the LRM rack was split into two 5-tube launchers, with a shared ton of ammunition protected by CASE.  Lastly, while an LAM conversion proved impossible, the wing mounts of the original LAM were retained, functioning as a partial wing system for the new BattleMech.

Deployment
Costing much less than the Shadow Hawk LAM, and sharing engine parts with the Burke heavy tank, the WSP-100NL Wasp Not-LAM has become a mainstay light trooper in the Niops Association Militia, and is expected to eventually become the primary BattleMech in the Niops Association Militia, if only because it's the only standard BattleMech the Association can presently construct.

Code: [Select]
Type: Wasp WSP-100NL
Technology Base: Inner Sphere (Advanced)
Tonnage: 30
Battle Value: 733

Equipment                                          Mass
Internal Structure                                    3
Engine                        150 Fusion            5.5
Walking MP: 5
Running MP: 8
Jumping MP: 7
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  80                      5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            10        12   
     Center Torso (rear)               3     
     R/L Torso               7         9     
     R/L Torso (rear)                  3     
     R/L Arm                 5         6     
     R/L Leg                 7         10   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
2 Jump Jet               LL        2        -       1.0   
Medium Laser             CT        1        3       1.0   
Jump Jet                 CT        1        -       0.5   
2 Heat Sink              RT        2        -       2.0   
LRM 5                    RT        1        2       2.0   
2 Heat Sink              LT        2        -       2.0   
LRM 5 Ammo (24)          LT        1        -       1.0   
LRM 5                    LT        1        2       2.0   
CASE                     LT        1        -       0.5   
Partial Wing           RT/LT      4/4       -       2.5   
2 Jump Jet               RL        2        -       1.0   

Features the following design quirks: Easy to Maintain, Improved Sensors

I'm sorely tempted to go back to 4 tons of armor and combine the launchers into a single LRM-10, sharing the same launcher with the Burke heavy tank.
« Last Edit: 21 March 2024, 02:47:39 by Giovanni Blasini »
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
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ColBosch

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #1 on: 21 March 2024, 05:26:15 »
That the LRM-5 doesn't weigh 2.5 tons is one of BattleTech's greatest mysteries.

Anyway, I like this design. I'd keep the twin LRM-5s, if only to emphasize that this is not a Valkyrie variant. If I were to drop the armor, it'd be to increase the missile ammo (for alternate warheads) or to add a machine gun (for point defense). Even as-is, it's hard to complain about a cheap way to quickly get some LRMs where they're needed.
BattleTech is a huge house, it's not any one fan's or "type" of fans.  If you need to relieve yourself, use the bathroom not another BattleTech fan. - nckestrel
1st and 2nd Succession Wars are not happy times. - klarg1
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Giovanni Blasini

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #2 on: 21 March 2024, 14:20:08 »
That the LRM-5 doesn't weigh 2.5 tons is one of BattleTech's greatest mysteries.

Anyway, I like this design. I'd keep the twin LRM-5s, if only to emphasize that this is not a Valkyrie variant. If I were to drop the armor, it'd be to increase the missile ammo (for alternate warheads) or to add a machine gun (for point defense). Even as-is, it's hard to complain about a cheap way to quickly get some LRMs where they're needed.

Cheap was definitely one of the things I was going for, which is why I didn't double the price by adding on a whole-head ejection system.  It was tempting, but that's extremely expensive, and while it made more sense on the Shadow Hawk LAM, it made less sense on a cheap light trooper.

One of the things I find weird is the art and, as a result, the mini for the Wasp LAM Mk.I ended up being based on the WSP-100b, rather than the mainline or -100A variants, so it loses the arm-mounted laser for an MPL in the "right torso" (I swear that looks like it's in the head), a STK-2 i the LT, and a Guardian ECM:



I'd be tempted to stick two MGs or two small lasers in the center torso, but I'm a big fan of symmetry in my jump jets, and I'd rather not give up that extra jump MP anyway.  I even thought about going all the way up to 8 improved jump jets, but, with 4 tons of armor, that only leaves 2 tons for payload.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
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ColBosch

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #3 on: 21 March 2024, 14:43:55 »
You've got it a little backwards, but you wouldn't have any way of knowing. Steve Huda was given the wrong info when he was doing the Wasp LAM art. While I designed the Mk. I Wasp, Joel B-C had to scramble to get the WSP-100b designed himself so he had something that matched the art.
BattleTech is a huge house, it's not any one fan's or "type" of fans.  If you need to relieve yourself, use the bathroom not another BattleTech fan. - nckestrel
1st and 2nd Succession Wars are not happy times. - klarg1
Check my Ogre Flickr page! https://flic.kr/s/aHsmcLnb7v and https://flic.kr/s/aHsksV83ZP

Giovanni Blasini

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #4 on: 21 March 2024, 17:38:07 »
You've got it a little backwards, but you wouldn't have any way of knowing. Steve Huda was given the wrong info when he was doing the Wasp LAM art. While I designed the Mk. I Wasp, Joel B-C had to scramble to get the WSP-100b designed himself so he had something that matched the art.

OK, that's actually hilarious.

With that in mind, and wanting to keep my designs looking as much like the mini in general layout as possible, here's a couple other options.

First up, a "WSP-100NL1", which switches to an ERML, twin MML-3, and two machine guns.  Armor's dropped to be the same as the stock WSP-100, and we're back to 4 jump jets, but the partial wing is preserved, so we end up with a 5/8/6 movement curve.  CASE is in place to protect pilot and 'Mech, but still no whole-head ejection system, because it's too damn expensive.  I'm also tempted to drop one missile launcher in favor of an ECM suite, though that then becomes a lot of mass invested in a single MML-3.  Partly I'm just not sold on the MML-3 in general.

Code: [Select]
Wasp WSP-100NL1 (Not-LAM)

Mass: 30 tons
Chassis: Harvard 12H
Power Plant: LTV 150
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Rawlings 46 FX
     Jump Capacity: 180 meters
Armor: Durallex Light
Armament:
     1 ER Medium Laser
     2 Machine Gun
     2 MML 3
Manufacturer: Harvard Company Inc.; Niops Project Workshops
     Primary Factory: Epsilon Eridani; Niops VII
Communication System: Rand 1200
Targeting & Tracking System: Rand LAMTar 100
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-D
Cost: 2,424,890 C-bills

Type: Wasp
Technology Base: Inner Sphere (Advanced)
Tonnage: 30
Battle Value: 624

Equipment                                          Mass
Internal Structure                                    3
Engine                        150 Fusion            5.5
Walking MP: 5
Running MP: 8
Jumping MP: 6
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  64                      4

                          Internal   Armor   
                          Structure  Value   
     Head                    3         8     
     Center Torso            10        9     
     Center Torso (rear)               3     
     R/L Torso               7         8     
     R/L Torso (rear)                  2     
     R/L Arm                 5         5     
     R/L Leg                 7         7     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                      Location  Critical   Heat    Tonnage
2 Jump Jet                       LL        2        -       1.0   
2 Machine Gun                    CT        2        0       1.0   
2 Heat Sink                      RT        2        -       2.0   
2 MML 3                          RT        4        2       3.0   
2 Heat Sink                      LT        2        -       2.0   
CASE                             LT        1        -       0.5   
MML 3 SRM Ammo (33)              LT        1        -       1.0   
Partial Wing                   RT/LT      4/4       -       2.5   
MML 3 LRM Ammo (40)              LT        1        -       1.0   
Half Machine Gun Ammo (100)      LT        1        -       0.5   
2 Jump Jet                       RL        2        -       1.0   
2 Standard                       HD        0        -       0.0   
ER Medium Laser                  HD        1        5       1.0   

Features the following design quirks: Easy to Maintain, Improved Sensors

I also considered dropping the missiles entirely for a single light PPC in head, though that would require a small cockpit.  I suppose I could instead put that center torso, with a smaller weapon in each side torso representing the small "torso guns/launcher" we see in the mini.

Code: [Select]
Wasp WSP-100NL1 Alternate

Mass: 30 tons
Chassis: Harvard 12H
Power Plant: LTV 150
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Rawlings 46 FX
     Jump Capacity: 180 meters
Armor: Durallex Light
Armament:
     1 Light PPC
     2 Medium Laser
     1 Machine Gun
Manufacturer: Harvard Company Inc.; Niops Project Workshops
     Primary Factory: Epsilon Eridani; Niops VII
Communication System: Rand 1200
Targeting & Tracking System: Rand LAMTar 100
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-D
Cost: 2,682,290 C-bills

Type: Wasp
Technology Base: Inner Sphere (Advanced)
Tonnage: 30
Battle Value: 786

Equipment                                          Mass
Internal Structure                                    3
Engine                        150 Fusion            5.5
Walking MP: 5
Running MP: 8
Jumping MP: 6
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  64                      4

                          Internal   Armor   
                          Structure  Value   
     Head                    3         8     
     Center Torso            10        9     
     Center Torso (rear)               3     
     R/L Torso               7         8     
     R/L Torso (rear)                  2     
     R/L Arm                 5         5     
     R/L Leg                 7         7     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                      Location  Critical   Heat    Tonnage
2 Jump Jet                       LL        2        -       1.0   
Light PPC                        CT        2        5       3.0   
2 Heat Sink                      RT        2        -       2.0   
Medium Laser                     RT        1        3       1.0   
ECM Suite                        RT        2        -       1.5   
2 Heat Sink                      LT        2        -       2.0   
Medium Laser                     LT        1        3       1.0   
CASE                             LT        1        -       0.5   
Machine Gun                      LT        1        0       0.5   
Partial Wing                   RT/LT      4/4       -       2.5   
Half Machine Gun Ammo (100)      LT        1        -       0.5   
2 Jump Jet                       RL        2        -       1.0   

Features the following design quirks: Easy to Maintain, Improved Sensors


I also wanted to try my hand at a variant that combined my ideas of using IJJs and partial wings as derivatives of LAM technology.  That really didn't leave much room for equipment, but I think it still works as a fast scout, thanks to the 5/8/10 movement curve:

Code: [Select]
Wasp WSP-100NL2 (Not-LAM)

Mass: 30 tons
Chassis: Harvard 12H
Power Plant: LTV 150
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Rawlings 46 FX
     Jump Capacity: 300 meters
Armor: Durallex Light
Armament:
     1 ER Medium Laser
     2 ER Small Laser
Manufacturer: Harvard Company Inc.; Niops Project Workshops
     Primary Factory: Epsilon Eridani; Niops VII
Communication System: Rand 1200
Targeting & Tracking System: Rand LAMTar 100
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-D
Cost: 3,307,590 C-bills

Type: Wasp
Technology Base: Inner Sphere (Advanced)
Tonnage: 30
Battle Value: 632

Equipment                                          Mass
Internal Structure                                    3
Engine                        150 Fusion            5.5
Walking MP: 5
Running MP: 8
Jumping MP: 10
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  64                      4

                          Internal   Armor   
                          Structure  Value   
     Head                    3         8     
     Center Torso            10        9     
     Center Torso (rear)               3     
     R/L Torso               7         8     
     R/L Torso (rear)                  2     
     R/L Arm                 5         5     
     R/L Leg                 7         7     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
Improved Jump Jet        LL        2        -       1.0   
2 ER Small Laser         CT        2        2       1.0   
2 Heat Sink              RT        2        -       2.0   
3 Improved Jump Jet      RT        6        -       3.0   
2 Heat Sink              LT        2        -       2.0   
3 Improved Jump Jet      LT        6        -       3.0   
Partial Wing           RT/LT      4/4       -       2.5   
Improved Jump Jet        RL        2        -       1.0   
ER Medium Laser          HD        1        5       1.0   

Features the following design quirks: Easy to Maintain, Improved Sensors
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Giovanni Blasini

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #5 on: 23 March 2024, 06:06:04 »
OK, after recontemplating previous commentary, I came up with what I think is a finalized version of this one.  Did this one up in my phone in Mech Factory instead of sleeping.


 Wasp (Not-LAM)  WSP-100NL
 3150 IS Light

Source: My Own Custom /
Type/Model: Wasp (Not-LAM)  WSP-100NL
Tech: Inner Sphere / 3150
Config: Biped BattleMech
Rules: Level 4, Experimental design

Mass: 30 tons
Chassis: Harvard 12H
Power Plant: 150 Fusion
Walking Speed: 54.0 km/h
Running Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jet
Jump Capacity: 150 meters
Jump Jet Manufacturer: Rawlings 46 FX
Armor Type: Durallex Light Standard
Armament:
 1 SRM 2
 1 Medium Laser
 1 Machine Gun
 1 LRM 5
Manufacturer: Niops Project Workshops
 Location: Niops V
Communications System: System: Rand 1200
Targeting and Tracking System: Rand LAMTar 100



 ==Overview:==
 After their success with recreating the SHD-X2 Shadow Hawk LAM, and then modifying it for both their Militia and Interstellar Expeditions in the form of the SHD-X3, the Niops Association hoped to recreate that success by recreating the WSP-100 series Wasp LAM. They were less than successful, with the added complexities of a trimodal LAM proving beyond their abilities, forcing them to move in a different direction.

With the difficulties stemming primarily from the trimodal LAM conversion, Niopian engineers first sought to see if the conversion gear could be simplified and bulked up to make it bimodal. That too proved fruitless.

The next plan, then, was to take a page from the SLDF and make a standard BattleMech out of the Wasp LAM. This, of course, was famously done as the Valkyrie. Unfortunately, attempts to obtain a license to produce the Valkyrie proved impossible, so engineers had to essentially reinvent the wheel, starting with the basic WSP-100 chassis, to produce a new `Mech, the WSP-100NL Wasp, with the "NL" designating it as "Not-LAM". 

 ==Capabilities:==
 After discovering what they could not do, Project Workshop engineers sat down and carefully determined what they could do. While an LAM conversion proved impossible, the wing mounts of the original LAM were retained, with a simplified wing structure functioning in a manner equivalent to the partial wing system making headway on some Inner Sphere and Clan designs. When combined with a full set of conventional jump jets, this allowed the new Wasp to make leaps of up to 210 meters in standard atmospheres, and provided adept pilots a means to make unique maneuvers while airborne.

As with both the WSP-100A, the WSP-105M variant Wasp LAMs and, of course, the Valkyries the Niops Association Militia originally wanted, and LRM rack was chosen as the main standoff weapon for the new Wasp 100NL. Plans to use an LRM-10 were abandoned, however, over concerns of causing shortages in the revamped Burke tank program, as well lawsuits from Corean Enterprises for straying too close to the Valkyrie series in layout.

Militia procurement officers also differed in opinion with the MechWarrior corps. The MechWarriors wanted concentrated LRM fire in the new Wasp, essentially wanting a light, hard-hitting and durable `Mech like the Valkyrie, allowing other light `Mech to cover other roles. The procurement officers, however, pointed out the realities of the Militia budget, and that the new Niops Project Workshops may find themselves constrained to producing only five major combat units: the Prowler multi-terrain vehicle and Shadow Hawk LAM programs, both of which saw production split between the Militia and Interstellar Expeditions, and the Burke defense tank, Spad/Issedone aerospace fighter and Wasp 100NL being devoted exclusively to the Militia. There would be no room for another BattleMech design, and no real budget for a larger BattleMech.

The resultant weapons layout of the WSP-100NL Wasp looks exactly like you would expect: that it was designed by committee. Like the Wasp LAMs its derived from, and its cousin the VLK-QA Valkyrie, a single medium laser was mounted to the new Wasp, in this case centerline underneath the cockpit, providing it extra protection and freeing the use of both hand actuators for military engineering tasks. A lone LRM-5 launcher resides in the right torso, behind what was originally a blast door over the LAM`s bomb bay. Backing that up is a weapon seen as ubiquitous to Wasps everywhere, a single SRM-2 launcher mounted centerline, with its ammunition also riding in the side torso space vacated by the former bomb bay, and a torso-mounted machine gun provides a modicum of anti-infantry defense that, unlike a small pulse laser or flamer, won`t set things on fire. As an added benefit, engineers were able to convert the bomb bay space, now occupied by weaponry and ammunition, into cellular ammunition storage equipment, letting the WSP-100NL vent the explosive force of a premature ammunition detonation without utterly destroying the `Mech, and leaving it still largely able to maneuver and fight.

Unfortunately, what engineers found themselves unable to do was to add to the protection of the baseline WSP-100 chassis. Four tons of Durralex Light standard-grade armor plating protect the Wasp Not-LAM, leaving it vulnerable to larger weapon strikes in the battlefield, and forcing pilots to scrape every bit of maneuverability out of the `Mech, which, at least, is something it`s well-suited to do, but which does not help it`s reputation as an inferior knockoff of both the Wasp LAM and the Valkyrie. 

 ==Deployment:==
 To date, the new Niops Project Workshops have only managed limited production of the design for the Niops Association Militia, though they hope to be able to gear up eventually to the famous "one a month" production the automated Valkyrie factory once produced. 

 ==Variants:==
 With the new `Mech out the door, engineers and Militia Commander`s have already proposed a new dedicated recon variant of the new Wasp, one that trades almost all of existing weaponry and jump jets in favor of eight improved jump jets, a recon camera and remote sensor dispenser, with inky the medium laser of the current weaponry being retained. While no faster on the ground, this variant would maximize the use of the partial wing system, "flying" at speeds up to 108 kph, in a manner reminiscent of its progenitor`s AirMech mode.     
---------------------------------------------------------

 
Type/Model:  Wasp (Not-LAM)  WSP-100NL
Mass: 30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Standard               0      3.00
Engine:        150 Fusion                    6      5.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:5 [7]
Heat Sinks:     10 Single                    4      0.00
 (Heat Sink Loc.: 2 LT,2 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
L: Sh+UA+LA+H    R: Sh+UA+LA+H               8      0.00
Armor Factor:   64 Standard                  0      4.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          8
   Center Torso:             10          9
   Center Torso (Rear):                  3
   L/R Side Torso:            7        7/7
   L/R Side Torso (Rear):              3/3
   L/R Arm:                   5        5/5
   L/R Leg:                   7        7/7
 
Weapons and Equipment    Loc  Heat  Ammo   Crits     Mass
---------------------------------------------------------
1 SRM 2                  CT       2   50      2      2.00
   (Ammo Locations: 1 RT)
1 Medium Laser           HD       3           1      1.00
1 Machine Gun            RT       0  100      2      1.00
   (Ammo Locations: 1 RT*)
1 LRM 5                  RT       2   24      2      3.00
   (Ammo Locations: 1 RT)
  CASE Equipment:          RT-        0           1      0.50
1 Partial Wing           LT       0           4      1.25
1 Partial Wing           RT       0           4      1.25
5 Standard Jump Jets:    -        0           5      2.50
   (Jump Jet Loc: 1 CT,2 LL,2 RL)
---------------------------------------------------------
TOTALS:                           7           5     12.50
Crits and Tons Left:                         22             
 
Calculated Factors
Total Cost:        2,281,240 C-Bill
Battle Value (BV1):619
Battle Value (BV2):648 
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Daryk

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #6 on: 23 March 2024, 09:36:53 »
Hmmm... dropping the MG would make it a lighter Assassin... ;)

Gorgon

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #7 on: 23 March 2024, 10:25:59 »
My first thought was Mini-Shadow Hawk, but both work.
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Giovanni Blasini

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #8 on: 23 March 2024, 14:52:49 »
Hmmm... dropping the MG would make it a lighter Assassin... ;)

Arguably, you could say it's there already, just with a machine gun and CASE to the ASN-101's small lasers.

My first thought was Mini-Shadow Hawk, but both work.

What would've really made it look like a mini-SHD would've been my alternate idea of light PPC, ML, MML-3 with 2 tons of ammo and CASE, sacrificing jump jet #5.  It felt like too big a departure from the originals, though.

In other news, not completely sure on the Quirks.  Nimble Jumper feels right, but I'm not sure on the others.
« Last Edit: 23 March 2024, 14:54:58 by Giovanni Blasini »
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Daryk

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #9 on: 23 March 2024, 15:07:22 »
Narrow Profile maybe?

Giovanni Blasini

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #10 on: 24 March 2024, 03:31:24 »
Being LAM-derived and with its wings, if anything I’d have guessed Oversized instead, but that only applies to heavy and assault ‘Mechs.

Hmm…maybe Poor Reputation as being a weird copy of the LAM and Valkyrie?  I also thought about Poor Workmanship or Nonstandard Parts to represent the garage build nature of the design.  But then I also thought Improved Life Support left over from being LAM-derived, or maybe even Easy to Pilot to represent the push for NAM to get rookie pilots in its seat without killing themselves.
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Gorgon

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #11 on: 24 March 2024, 06:03:11 »
Non-standard parts I can definitely see. I fully expect no two not-LAMs to be using the exact same parts. Improved life support, too, makes a lot of sense. Not so sure about easy to pilot - it clearly is much easier to pilot and train for than a LAM, but that's not saying much.
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Daryk

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #12 on: 24 March 2024, 06:57:36 »
Definitely Non-Standard Parts!  I like the Improved Life Support angle too... :)

Giovanni Blasini

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #13 on: 24 March 2024, 07:16:25 »
Non-standard parts I can definitely see. I fully expect no two not-LAMs to be using the exact same parts. Improved life support, too, makes a lot of sense. Not so sure about easy to pilot - it clearly is much easier to pilot and train for than a LAM, but that's not saying much.

Definitely Non-Standard Parts!  I like the Improved Life Support angle too... :)

Ok, nonstandard and life support are go.  Bad reputation for being a case of “we have Valkyries at home”.

But I just had a thought: most of the weapons are placed where a 5-ton bomb bay used to be.  I’m sorely tempted to go with modular weapons for items in that section, and have a bunch of minor variations that don’t rise to the level of being full OmniMech.
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Daryk

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #14 on: 24 March 2024, 07:21:06 »
Go for it!  That's brilliant! :)

Wrangler

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #15 on: 24 March 2024, 09:47:35 »
The post of the Wasp was too funny to me.

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ColBosch

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #16 on: 24 March 2024, 13:28:25 »
The post of the Wasp was too funny to me.

(After firing a nuke tip arrow....)

This warms my heart so much.
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Daryk

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #17 on: 24 March 2024, 13:29:27 »
And then the rest of you in short order... ;D

Giovanni Blasini

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #18 on: 24 March 2024, 14:14:17 »
And then the rest of you in short order... ;D

“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
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Daryk

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #19 on: 24 March 2024, 14:42:46 »
Too true! :D

Giovanni Blasini

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #20 on: 25 March 2024, 04:25:57 »
Wasp WSP-100NL

Mass: 30 tons
Chassis: Harvard 12H
Power Plant: LTV 150
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Rawlings 46 FX
     Jump Capacity: 210 meters
Armor: Durallex Light
Armament:
     1 Medium Laser
     1 SRM 2 (I-OS)
     2 Machine Gun
     1 LRM 5
Manufacturer: Harvard Company Inc.; Niops Project Workshops
     Primary Factory: Epsilon Eridani; Niops VII
Communication System: Rand 1200
Targeting & Tracking System: Rand LAMTar 100
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-E
Cost: 2,379,390 C-bills

Overview
 After their success with recreating the SHD-X2 Shadow Hawk LAM, and then modifying it for both their Militia and Interstellar Expeditions in the form of the SHD-X3, the Niops Association hoped to recreate that success by recreating the WSP-100 series Wasp LAM. They were less than successful, with the added complexities of a trimodal LAM proving beyond their abilities, forcing them to move in a different direction.

With the difficulties stemming primarily from the trimodal LAM conversion, Niopian engineers first sought to see if the conversion gear could be simplified and bulked up to make it bimodal. That too proved fruitless.

The next plan, then, was to take a page from the SLDF and make a standard BattleMech out of the Wasp LAM. This, of course, was famously done as the Valkyrie. Unfortunately, attempts to obtain a license to produce the Valkyrie proved impossible, so engineers had to essentially reinvent the wheel, starting with the basic WSP-100 chassis, to produce a new `Mech, the WSP-100NL Wasp, with the "NL" designating it as "Not-LAM".

Capabilities
After discovering what they could not do, Project Workshop engineers sat down and carefully determined what they could do. While an LAM conversion proved impossible, the wing mounts of the original LAM were retained, with a simplified wing structure functioning in a manner equivalent to the partial wing system making headway on some Inner Sphere and Clan designs. When combined with a full set of conventional jump jets, this allowed the new Wasp to make leaps of up to 210 meters in standard atmospheres and provided adept pilots a means to make unique maneuvers while airborne.

As with both the WSP-100A, the WSP-105M variant Wasp LAMs and, of course, the Valkyries the Niops Association Militia originally wanted, and LRM rack was chosen as the main standoff weapon for the new Wasp 100NL. Plans to use an LRM-10 were abandoned, however, over concerns of causing shortages in the revamped Burke tank program, as well lawsuits from Corean Enterprises for straying too close to the Valkyrie series in layout.

Militia procurement officers also differed in opinion with the MechWarrior corps. The MechWarriors wanted concentrated LRM fire in the new Wasp, essentially wanting a light, hard-hitting and durable `Mech like the Valkyrie, allowing other light `Mech to cover other roles. The procurement officers, however, pointed out the realities of the Militia budget, and that the new Niops Project Workshops may find themselves constrained to producing only five major combat units: the Prowler multi-terrain vehicle and Shadow Hawk LAM programs, both of which saw production split between the Militia and Interstellar Expeditions, and the Burke defense tank, Spad/Issedone aerospace fighter and Wasp 100NL being devoted exclusively to the Militia. There would be no room for another BattleMech design, and no real budget for a larger BattleMech.

The resultant weapons layout of the WSP-100NL Wasp looks exactly like you would expect: that it was designed by committee. Like the Wasp LAMs its derived from, and its cousin the VLK-QA Valkyrie, a single medium laser was mounted to the new Wasp, in this case centerline underneath the cockpit, providing it extra protection and freeing the use of both hand actuators for military engineering tasks.  The new Wasp also retains the single-shot SRM launcher of its progenitor, though it benefits from technological improvements in the intervening centuries, lightening the system.  Unlike the Wasp LAM Mk.I, Niopian engineers chose to point the missile launcher forward, as there was no specific worries about having to keep enemy aerospace fighters off its tail when making bombing runs.

Perhaps most surprising, Niops engineers were able to convert the bomb bay space into something approaching the modular flexibility of an OmniMech.  While the WSP-100NL Wasp is not a true OmniMech, it does a remarkable job of mimicking something close.  The 5.5-ton bay has several modules that can be swapped between, depending on the needs of commanders.  As an added benefit, the bay was restructured with Cellular Ammunition Storage Equipment, preventing an ammunition explosion in the bay from destroying the entire 'Mech.  Unfortunately, as the WSP-100NL is not a true OmniMech, it was necessary to build this equipment directly into the bay, and thus it's present even when no ammunition is carried.

The most common equipment module is the "NLa" package, meant to be used as a general-purpose trooper, is built around a single LRM-5 launcher for ranged fire, fed by two tons of LRM ammo, permitting the NLa package of carrying a mix of conventional and specialty ammunition.  A pair of machine guns provides anti-infantry weapons that, in turn, will not ignite buildings or forests the Wasp may be seeking to defend.

Unfortunately, what engineers found themselves unable to do was to add to the protection of the baseline WSP-100 chassis. Four tons of Durralex Light standard-grade armor plating protect the Wasp Not-LAM, leaving it vulnerable to larger weapon strikes in the battlefield, and forcing pilots to scrape every bit of maneuverability out of the `Mech, which, at least, is something it`s well-suited to do, but which does not help it`s reputation as an inferior knockoff of both the Wasp LAM and the Valkyrie.

Deployment
To date, the new Niops Project Workshops have only managed limited production of the design for the Niops Association Militia, though they hope to be able to gear up eventually to the famous "one a month" production the automated Valkyrie factory once produced.

Unfortunately, despite its unique systems, the WSP-100NL Wasp has not proven tremendously popular with pilots.  Being seen as a downgrade from its progenitor, and inferior to the Valkyrie BattleMech thanks to its thinner armor would be trouble enough, but the Wasp also needs to compete with domestically-produced Shadow Hawk LAMs, which, in the form of the new X3, have the added benefit of having a full-head ejection system, something omitted from the Wasp for complexity and cost concerns.  Military observers and analysts deride the WSP-100NL as being not only not a real LAM, but not a real OmniMech, either, an argument with some validity.

Mechwarriors assigned to the WSP-100NL also have to accept that they're not receiving the more prestegious assignment of piloting one of the more comparitively rare heavy or assault 'Mech design still remaining in Militia inventory, creating a sense of an undercaste within the militia itself.  The greater prestige the Militia vehicle units and aerospace squadrons are receiving have not helped matters in this regard.

Variants
In addition to the NLa package, the Procurement Board and Workshop engineers have put together several alternate packages.

The NLb package places greater emphasis on scouting and reconnaissance, filling the mission bay with an ECM suite, Beagle probe, medium pulse laser and recon camera.

The NLc package replaces the machine guns systems and extra ammunition of the NLA package with a second LRM-5 launcher, doubling the effective rate of fire, at the expense of reducing endurance.  A second one-shot SRM-2 launcher rounds out the weaponry.

Finally, the NLd package appears to have been designed to be used in microgravity, with a capacitor-equipped light PPC and small laser mounted in the equipment bay, along with a ton of fuel for the jump jets.

Code: [Select]
Type: Wasp
Technology Base: Inner Sphere (Advanced)
Tonnage: 30
Battle Value: 631

Equipment                                          Mass
Internal Structure                                    3
Engine                        150 Fusion            5.5
Walking MP: 5
Running MP: 8
Jumping MP: 7
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  64                      4

                          Internal   Armor   
                          Structure  Value   
     Head                    3         8     
     Center Torso            10        9     
     Center Torso (rear)               3     
     R/L Torso               7         7     
     R/L Torso (rear)                  3     
     R/L Arm                 5         5     
     R/L Leg                 7         7     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                      Location  Critical   Heat    Tonnage
2 Jump Jet                       LL        2        -       1.0   
SRM 2                            CT        1        2       0.5   
Jump Jet                         CT        1        -       0.5   
Heat Sink                        RT        1        -       1.0   
LRM 5 Ammo (48)                  RT        2        -       2.0   
LRM 5                            RT        1        2       2.0   
CASE                             RT        1        -       0.5   
2 Machine Gun                    RT        2        0       1.0   
Half Machine Gun Ammo (100)      RT        1        -       0.5   
3 Heat Sink                      LT        3        -       3.0   
Partial Wing                   RT/LT      4/4       -       2.5   
2 Jump Jet                       RL        2        -       1.0   
Medium Laser                     HD        1        3       1.0   

Features the following design quirks: Improved Life Support, Nimble Jumper, Modular Equpment (LRM-5, MGs), Bad Reputation (Inner Sphere), Non-Standard Parts

Notes
Modular weapons bay is mounted in the right torso, and consists of six critical locations with a total capacity of 5.5 tons.  The single heat sink and CASE in this location are considered fixed and not part of the modular weapons bay.

Weapons and equipment in this bay are treated as having the Modular Equipment quirk or, at table preference or, at table preference, as being an OmniMech hardpoint.  All other equipment and components on the 'Mech should be considered fixed, including the jump jets, center torso SRM-2 (I-OS) and head-mounted medium laser.

The WSP-100NL is not, in fact, an OmniMech, and lacks the special software and hardpoints to carry battle-armored infantry.


That took entirely longer than expected.  I'll see about posting the other equipment packages tomorrow, but I'm open to critique on those, or you're welcome to try your hand at your own, given the above constraints.
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Daryk

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #21 on: 25 March 2024, 16:58:51 »
Do Capacitors get to fire every round in space combat (with one-minute turns)?

Giovanni Blasini

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #22 on: 25 March 2024, 17:46:41 »
Do Capacitors get to fire every round in space combat (with one-minute turns)?

Why, yes, yes they do.  Relevant rulings:

PPC Capacitors and Aerospace Fighters (August 2020)

PPC Capacitors and Weapons Bays

So, yes, in effect a light PPC with PPC capacitor will always fire as a 10-point weapon with 10 heat, which makes PPC capacitors utterly vicious when used in space.

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Daryk

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #23 on: 25 March 2024, 17:51:04 »
Wow... I suppose their only downside is counting as another weapon slot, right?  Lighter fighters with DHS suddenly get a whole lot more deadly!

DevianID

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #24 on: 26 March 2024, 02:31:40 »
I too love using partial wings as a 'new player friendly' version of a LAM.  Can I petition for the 6/9/8 version based on the OG?  What would you do with the .5 ton difference on that machine switching from 3 tons of LAM stuff to 2.5 tons of partial wings?

Giovanni Blasini

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #25 on: 26 March 2024, 06:28:02 »
I too love using partial wings as a 'new player friendly' version of a LAM.  Can I petition for the 6/9/8 version based on the OG?  What would you do with the .5 ton difference on that machine switching from 3 tons of LAM stuff to 2.5 tons of partial wings?

I've looked at a couple different options for more Not-LAMs, and I'm leaning towards Lexatech of Hon Hoa producing one based on the Stingee, since they already build an unnamed Stinger variant, and used to build the LAM on Irece.  That one, however, may end up being an XL-equipped 7/11/7 (9) one, though. I might then do a Sea Fox Phoenix Hawk too.
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Wrangler

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #26 on: 26 March 2024, 11:48:38 »
Phoenix Hawk Light would likely be a competitor to these machines.
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Giovanni Blasini

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #27 on: 26 March 2024, 12:45:59 »
Oh, undoubtedly.  Just like the Valkyrie is my Wasp’s obvious competitor, the “Fenikkusu Taka” would be a competitor for any mainstream Stinger not-LAM, which is why I figure they’d double down on mobility, since the Phoenix Hawk Light is still 6/9/6 with an XL.  A Stinger not-LAM would need to be significantly faster or significantly cheaper.

On the big side, a Phoenix Hawk not-LAM will find itself competing with regular Phoenix Hawk, the Bakeneko and, worse, the Agrotera, which basically *is* a Phoenix Hawk not-LAM, right down to the partial wings and being a 50-ton Phoenix Hawk derivative.

You know, we joke about the Mad Cat spawning a bunch of derivatives, but the Wasp has standard ‘Mech derivatives at 20 (x2), 30, 35, 45, 50 and 55 tons, plus three LAMs at 30 (x2) and 50 tons.  Holy crap.
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CrossfirePilot

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #28 on: 26 March 2024, 12:55:54 »
That the LRM-5 doesn't weigh 2.5 tons is one of BattleTech's greatest mysteries.

Anyway, I like this design. I'd keep the twin LRM-5s, if only to emphasize that this is not a Valkyrie variant. If I were to drop the armor, it'd be to increase the missile ammo (for alternate warheads) or to add a machine gun (for point defense). Even as-is, it's hard to complain about a cheap way to quickly get some LRMs where they're needed.

I actually like this "defect" There have been plenty of times where I nerfed something with an LRM10 or LRM20 to have banks of LRM5s.  Think the original fluff for the Atlas having a 5 tube launcher that was rapid fire to get an LRM20.  Having a bank of 4 or 5  LRM5s was great, you could take a hail mary shot here and there without wasting 20missles, and dealing with the associated heat. 

Wrangler

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Re: Wasp WSP-100NL (Not-LAM)
« Reply #29 on: 26 March 2024, 15:53:46 »
I actually like this "defect" There have been plenty of times where I nerfed something with an LRM10 or LRM20 to have banks of LRM5s.  Think the original fluff for the Atlas having a 5 tube launcher that was rapid fire to get an LRM20.  Having a bank of 4 or 5  LRM5s was great, you could take a hail mary shot here and there without wasting 20missles, and dealing with the associated heat.
That would have been a cool variant of the Atlas to be introduced.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
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