I've always found the 2A/2B Vanquishers to be a bit underwhelming as well. The LGR one is nice, but only really if you've got C3i spotters in play up front to make sure it's plinking successfully every turn. You just don't seem to have enough LOS on a lot of battlefields to really make use of the extra reach. The UAC/5 version? The less said the better. Buh. Between the jamming and the missile hits table, that version is a whole lot of yuck in one package. (Oddly enough, it's Alpha Strike/Battleforce stats are better than the 2A's)
The 5V is marginally better being a toter for the HGR and having the survivability to make use of it. Combining it with C3i to help bring the pain? even better...
And then we come to the advanced versions...
The 7U... some people just want to watch the world BURN. [madflame]
It's a 100-ton urban scout. Hard as hell to knock over or sneak up on, vicious to infantry and tanks, and if you're using the sensor rules with Remote Sensors, tying this thing in to a C3i network with all the electronics on board, the RSD makes this thing an even more amazing tool in a city. And you can tell it had to be designed for the Manei Domeni; look at where the ammo for the Heavy Flamer is!
The 7V is just a beast. In those middle-range engagements where most fights end up, this thing is designed to just flat-out level opponents (consider: its damage per ton is 20% higher than a Hellstar's). And it's got staying power with the almost max armor and the deep ammo bin (8 turns of full-dakka with both arms, 10 turns if you go at 5-shot mode, which I prefer). I haven't figured them up but I'd love to see the Alpha Strike stats on this baby. (No, they aren't on the MUL)
Worktroll~
Have you ever worked with six Vanquishers in a Level II before?
I have.
2-2A
2-5A
1-7U
1-7V
Made a mess out of a Clan Binary on th Light Forest / Rolling Hills #2 map.
TT
that had to have been a thing of beauty...