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2
BattleMechs / Re: Filling in the Syberian AutoMechs (Open Thread)
« Last post by HABeas2 on Today at 16:27:21 »
Let's see...

Jacks, Leaders, and Lifters...

I *NEED* to be writing stuff soon!

- Herb
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Fan Articles / Re: Mech of the Week: P1 Perseus
« Last post by Wrangler on Today at 16:26:29 »
Maybe Wolves will make a R configuration with Clan tech weapons
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by Wrangler on Today at 16:24:03 »
Hatch
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Throwing this out to see if there are any Battletech players near my area interested in learning the different scales to play, eventually, a Succession Wars campaign.  That would be the end goal.  To start we will be gaining our sea legs with Planetary Assault Map invasions and using the Battleforce map layered in 2 sheets, 4 sheets and, finally what will represent a comparable SBF scale map, 6 sheets.

What is needed:
A general understanding of Battleforce and Battletech or AlphaStrike.
The only game manual recommended to have for review and referencing: IO:Battleforce
If you don't have the Battletech Battleforce Counters Pack you can buy a 20pack of bottled beer and save the caps.  The caps can be used as Commands and Units.
Review my post link below and download the Player Aids if you feel they are helpful.  Print out the tables and sheets at the back of the IO:BF book as well.
https://bg.battletech.com/forums/index.php?topic=84501.0
If you desire to form your own armies and fill out your own sheets, find several helpful eras at the following Google drive: www.tinyurl.com/zematusbf

I look forward to hearing from any of you and will open a Discord if this gains enough traction to become regular.
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Ask the Lead Developers / 4x Game based on battletech
« Last post by Garagegamer on Today at 16:11:52 »
Hey me and a ton of other people were wondering 🤔 if a 4x game for Battletech was on the agenda? Which studio would you consider to make it? Would it be real time or turn based? Would the game span the colossal amount of hostory?
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BattleMechs / Re: Design Challenge: The SecurityMech Treaty of 2613
« Last post by Izzy193 on Today at 16:11:13 »
Code: [Select]
Axotl (Solar Dog) AXTL-350

Mass: 35 tons
Chassis: Industrial Industrial Tripod
Power Plant: 175 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     2 Medium Laser
     1 Machine Gun
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3025
Tech Rating/Availability: F/X-X-X-F
Cost: 1,973,822 C-bills

Type: Axotl
Technology Base: Inner Sphere (Advanced)
Tonnage: 35
Battle Value: 639

Equipment                                          Mass
Internal Structure            Industrial              8
Engine                        175 Fusion              7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  2
Tripod Cockpit                                        4
Armor Factor (Heavy Industrial)120                   7.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            11        15   
     Center Torso (rear)               4     
     R/L Torso               8         12   
     R/L Torso (rear)                  3     
     R/L Arm                 6         10   
     R/C/L Leg               8         14   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo                 Location  Critical   Heat    Tonnage
Heat Sink                   LL        1        -       1.0   
2 Medium Laser              LA        2        3       2.0   
Machine Gun                 LA        1        0       0.5   
Machine Gun Ammo (100)      LA        1        -       0.5   
Heat Sink                   CL        1        -       1.0   
Heat Sink                   RL        1        -       1.0   
Environmental Sealing  HD/CT/RT/LT/RA/LA/RL/LL/CL1/1/1/1/1/1/1/1/1    -       3.5   

upgraded to the latest version of
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Have you looked at the expanded Underwater rules found in TO pg193?  It's not much, but there isn't much you can do down there either.  It's too expensive to build down there and things are too vulnerable to the damage sustained.  You're better off going up to space rather than down there.
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Yes. I would prefer it personally. I'm starting to enjoy painting minis, but I'd rather not.
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Leaving it open that long could easily create issues with shipping.
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