The idea behind this is that what if, rather than build the overly complicated and expensive Fox Class Corvette with its many cost overruns and delays, the Federated Commonwealth instead decided to start off with something far more simple. It's basically a clone of an old Aquilla class Hull, with modern parts. The Jump Drive, is the smallest compact core available. The engines are right off a Behemoth class Dropship. The weapons are simple and easy to construct.
While small, slow, lightly armed, and thinly armored, it's still enough to send assault dropships running for the hills. After all, they're not going to be fighting enemy warship fleets any time soon, right?
It also could work for an Age of War design as well.
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Alliance
Tech: Inner Sphere / 3050
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 100,000 tons
K-F Drive System: (Unknown)
Power Plant: Standard
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Standard
Armament:
6 Killer Whale
96 Autocannon/5
48 Machine Gun
4 NAC/10
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Class/Model/Name: Alliance
Mass: 100,000 tons
Equipment: Mass
Power Plant, Drive & Control: 12,000.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 4) 45,250.00
Jump Sail: (Integrity = 3) 35.00
Structural Integrity: 40 4,000.00
Total Heat Sinks: 336 Single 137.00
Fuel & Fuel Pumps: 2,550.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 250.00
Fire Control Computers: .00
Armor Type: Standard (88 total armor pts) 79.50
Capital Scale Armor Pts
Location: L / R
Fore: 19
Fore-Left/Right: 14/14
Aft-Left/Right: 14/14
Aft: 13
Cargo:
Bay 1: Small Craft (8) 1,600.00
Fighters (20) with 4 doors 3,000.00
Bay 2: Cargo (1) with 1 door 7,556.75
Bay 3: Cargo (1) with 1 door 7,556.75
DropShip Capacity: 1 Docking Hardpoints 1,000.00
Escape Pods: 60 (7 tons each) 420.00
Crew and Passengers:
17 Officers (17 minimum) 170.00
48 Crew (48 minimum) 336.00
34 Gunners (34 minimum) 238.00
80 Steerage Passengers 400.00
100 Marines 500.00
1 New Crew/Passenger Type 5.00
80 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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2 Killer Whale(20 msls) Nose 8 8 8 8 40 1,300.00
6 Autocannon/5(240 rounds) Nose 3(30) 3(30) -- -- 6 60.00
6 Autocannon/5(240 rounds) Nose 3(30) 3(30) -- -- 6 60.00
6 Machine Gun(600 rounds) Nose 1(12) -- -- -- 0 6.00
2 NAC/10(20 rounds) FL/R 20 20 20 -- 120 8,008.00
6 Autocannon/5(240 rounds) FL/R 3(30) 3(30) -- -- 12 120.00
6 Autocannon/5(240 rounds) FL/R 3(30) 3(30) -- -- 12 120.00
6 Machine Gun(600 rounds) FL/R 1(12) -- -- -- 0 12.00
6 Autocannon/5(240 rounds) L/RBS 3(30) 3(30) -- -- 12 120.00
6 Autocannon/5(240 rounds) L/RBS 3(30) 3(30) -- -- 12 120.00
6 Machine Gun(600 rounds) L/RBS 1(12) -- -- -- 0 12.00
2 Killer Whale(20 msls) AL/R 8 8 8 8 80 2,600.00
6 Autocannon/5(240 rounds) AL/R 3(30) 3(30) -- -- 12 120.00
6 Autocannon/5(240 rounds) AL/R 3(30) 3(30) -- -- 12 120.00
6 Machine Gun(600 rounds) AL/R 1(12) -- -- -- 0 12.00
6 Autocannon/5(240 rounds) Aft 3(30) 3(30) -- -- 6 60.00
6 Autocannon/5(240 rounds) Aft 3(30) 3(30) -- -- 6 60.00
6 Machine Gun(600 rounds) Aft 1(12) -- -- -- 0 6.00
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TOTALS: Heat: 336 100,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 22,270,294,000 C-Bills
Battle Value: 22,197
Cost per BV: 1,003,301.98
Weapon Value: 11,065 (Ratio = .50)
Damage Factors: SRV = 1,115; MRV = 933; LRV = 462; ERV = 181
Maintenance: Maintenance Point Value (MPV) = 144,849
(37,532 Structure, 82,525 Life Support, 24,792 Weapons)
Support Points (SP) = 219,600 (152% of MPV)
BattleForce2: Not applicable