Author Topic: Out Fight You &/or Out Run You  (Read 1235 times)

Hellraiser

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Out Fight You &/or Out Run You
« on: 07 April 2012, 21:58:05 »
Built around the basic concept above...

Quote
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Reaper
Tech:              Inner Sphere / 3067
Vessel Type:       Aerospace Fighter
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              70 tons
Length:            19 meters
Power Plant:       350 XL Fusion
Safe Thrust:       7
Maximum Thrust:    11
Armor Type:        Ferro-aluminum
Armament:         
    2 ER Large Laser
    6 Medium Pulse Laser
    3 Medium Laser
------------------------------------------------------------------------------
Class/Model/Name:  Reaper
Mass:              70 tons

Equipment:                                                              Mass
Power Plant:  350 XL Fusion                                             15.00
Thrust:  Safe Thrust: 7
      Maximum Thrust: 11
Structural Integrity: 7                                                   .00
Total Heat Sinks:    12 Double                                           2.00
Fuel:                                                                    8.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Ferro-aluminum  (304 total armor pts)                      17.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 91
   Left/Right Wings:                  71/71
   Aft:                                  71

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 ER Large Laser           Nose         8      8      8     --   24     10.00
3 Medium Pulse Laser       RW           6     --     --     --   12      6.00
3 Medium Pulse Laser       LW           6     --     --     --   12      6.00
3 Medium Laser             Aft          5     --     --     --    9      3.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 57     70.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        11,600,055 C-Bills
Battle Value:      1,617
Cost per BV:       7,173.81
Weapon Value:      2,797 (Ratio = 1.73)
Damage Factors:    SRV = 27;  MRV = 5;  LRV = 2;  ERV = 0
BattleForce2:      MP: 7,  Armor/Structure: 8 / 0
                   Damage PB/M/L: 3/1/1,  Overheat: 3
                   Class: FM;  Point Value: 16


Thoughts ?
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Marwynn

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Re: Out Fight You &/or Out Run You
« Reply #1 on: 08 April 2012, 00:54:12 »
It may be a little... limited by its range brackets. The concept is sound, but your choice of weaponry will let faster ASFs get out of the way and heavier ones outrange it and outdamage it. A lot depends if you play with the abstract rules or not.

My suggestion is to up both the firepower and the range: Switch to 8 ERMLs, put 2 at the back and 3 at the wings. Upgrade the Nose weapons to ER PPCs and increase the heatsinks to 15.

That way, even with the hex ranges in effect, faster/lighter craft will want to stay away from the ERPPCs and not try to pepper you with LRMs and such. If its abstract play, even your secondary ERMLs are at the same band as your ER LLs and hit for a lot more too.

Just saw the 8 tons of fuel. A goodly amount for something that doesn't rely on ammo.

Hellraiser

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Re: Out Fight You &/or Out Run You
« Reply #2 on: 08 April 2012, 17:55:30 »
It may be a little... limited by its range brackets. The concept is sound, but your choice of weaponry will let faster ASFs get out of the way and heavier ones outrange it and outdamage it. A lot depends if you play with the abstract rules or not.

Just saw the 8 tons of fuel. A goodly amount for something that doesn't rely on ammo.

It is built around the AT simplified range brackets, not the hexed based BT ones, so while I get that point it wasn't something in consideration.
But honestly, given the way movement works in AT, I'm not too concerned about a light fighter trying to work at it w/ LRMs, at that range many will miss, & I'm betting it has the armor & fuel to stay in that fight longer.

The fuel & armor were intentionally larger than norm to give it serious endurance to go with the energy weapons.

3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

 

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