Author Topic: Hopper class Light Shuttle  (Read 9042 times)

Psyckosama

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Hopper class Light Shuttle
« on: 05 March 2011, 15:01:42 »


                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Hopper Light Shuttle
Tech:              Inner Sphere / 2633
Vessel Type:       Aerospace Fighter
Rules:             Level 1, Standard design
Rules Set:         AeroTech2

Mass:              25 tons
Frame:             Piper 720
Length:            12 meters
Power Plant:       GM 50 Fusion
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Dura-Weave Standard
Armament:         
    1 Diverse Optics Type 10 Small Laser
Manufacturer:   Piper Aerospace
  Location:     Various
Communications System:  EZChat
Targeting & Tracking System:  Trak-O-Matic
------------------------------------------------------------------------------
==Overview:==
Popularly known by the iconic cartoon bunny found on the wings of every
new build aircraft, the Piper Hopper Light Utility Shuttle is the most popular
of a large number of similar designs. Based on the same principles as an
Aerospace Fighter, it is designed for doing smaller tasks that don't require
the services of a fullsized Small Craft or Dropship. Designed to be the
modern equivalent of a bush plane, they are built to be small, robust, easy
to fly, and most importantly,affordable. Because of these qualities, they
often find a secondary role as flight trainers in many Inner Sphere
Aerospace Academies.

==Capabilities:==
The Hopper's design is a simple lifting body. This form gives it both superb
atmospheric stability as well as a large internal volume for cargo. Its
landing gear is extremely robust, and hydraulically optimized to keep the
interior of the shuttle level at all times, even when on uneven terrain. The
cargo bay is capable of carrying 10 tons of dry cargo and is easily accessible
from the cockpit.

The flight systems are simple to understand, and when combined with the highly
aerodynamic shape of the shuttle give it an extremely forgiving flight
profile. The internal systems are also very simple in order to allow for easy
access and infield repair. The shuttle also has a small, built in water pump
to allow the pilot to use its reactor to 'crack' water in the field to fill
its voluminous fuel tanks, rather than returning to a space port to buy hydrogen
at a premium. This is an important and popular feature as its drive shares
the same fuel efficiency problems that plague most fighter craft.

At the heart of the Hopper lies a GM 50 Fusion power plant. This small
reactor, while only providing 3Gs maximum thrust proved to be the shuttle's
saving grace. Because of the almost anemic performance of the engine, its
production was never considered a strategic resource by any of the Successor
States, meaning that even during the most technologically backwards days of
the Succession Wars parts and replacements were still relatively easy to
acquire.

The Hopper is armed with a single nose mounted Diverse Optics Type 10 Small
Laser. While useless in any form of dogfight, this light energy weapon is
mounted in order to discourage the poorly armed bandits and megafauna that
inhabit many of the environments in which the shuttles regularly operate.

==Variants:==
It is sometimes claimed that there are as many variants of the Hopper as there
are individual aircraft. Many pilots choose to live in their shuttles, forsaking
a ton or two of lift capability in order to set up small apartments in the
cargo holds. It is also a popular modification to replace the Small Laser with
a machine gun and a half-ton ammo drum placed in the cargo hold, or to remove
the weaponry all together. For areas with harsher environments, extra armor kits
are both common and popular. Small smuggling compartments are also easy to
install and to hide, much to the distress of many local law enforcement
departments. One some planets they are modified to carry large numbers of
passengers, or troops, in a relative state of discomfort.

The first Hopper models entered production in the early 24th century, and it is
a testament to the the shuttle's reliability and easy maintenance that many of
these early Hoppers are still in use today. On some isolated Periphery worlds
they are even still under production. Like the standard version, they are armed
with a then cutting edge Small Laser, and are protected by a thin 2 tons of
primitive armor plating. They have the same 10 ton cargo capacity as the more
advanced model, but carry only 6 tons of fuel.

The most extreme, and common, modifications are the 'fighter' variants found
in use by numerous planetary militia, mercenary, and pirate forces that otherwise
would not be able to field Aerospace craft. As with all variants, there are a
large number of custom designs, but most popular are the 'Hopfighter'and
'Hopceptor' refit kits offered by the Quickscell Company.

The Hopfighters' cargo capacity is sacrificed in order to replace the engine with
a 100 rated model, most often pulled from a damaged Angel Light Strike Fighter,
and two additional tons of armor is bolted to the exterior, and the fuel tankage
is reduced to a still generous 6 tons. A pair of six shot SRM packs are mounted
above the wings, and the Small Laser is replaced with a Medium.

The Hopceptor is almost identical to the Hopfighter, but reduces the fuel
capability to 4 tons, and removes all weapons to mount a pair of ten rank LRMs
in the wings.

==Deployment==
Hoppers are found all across the Inner Sphere and Periphery, being used in
literally dozens of roles, from the intended "Bush Plane" role, to light
service shuttles, to even short range troop transports. "Hooper Trips" have
even become popular in some parts of the Lyran Commonwealth, where small
groups of young nobles will buy a Hopper, convert the interior into a living
space, and catch rides in the cargo or landing bays of Dropships, traveling
from planet to planet almost at random looking for interesting sights and new
adventures.

------------------------------------------------------------------------------
Class/Model/Name:  Hopper Light Shuttle
Mass:              25 tons

Equipment:                                                              Mass
Power Plant:  50 Fusion                                                  1.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 4                                                   .00
Total Heat Sinks:    10 Single                                            .00
Fuel:                                                                    8.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Standard  (32 total armor pts)                              2.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                  20
   Left/Right Wings:                     4/4
   Aft:                                   4

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Small Laser              Nose         3     --     --     --    1       .50
1 Cargo Bay                                                             10.00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 1     25.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        744,113 C-Bills
Battle Value:      132
Cost per BV:       5,637.22
Weapon Value:      141 (Ratio = 1.07)
Damage Factors:    SRV = 3;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 4,  Armor/Structure: 1 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: FL;  Point Value: 1


If you want to use the rules from Strat Ops about design quirks, this one has the following.

Easy to Maintain (+1): Because of its simple and robust construction the shuttle is extremely easy to repair, even for an amateur mechanic.
Easy to Pilot (+2): The comfortable cockpit, and simple, clearly marked controls put very little stress on the pilot. It is easy to operate
Atmospheric Flyer (+3): Because of its extremely aerodynamic form it is very stable and easy to control in an atmosphere.
Improved Life Support (+1): While built using much of the same technology as a Aerospace Fighter, the Hopper is a still shuttle and as such requires a more robust and all inclusive life support system capable of functioning reliably for long periods of time

No Cooking Jacket (Small Laser) (-2): The cooling system in the laser is extremely cheap and simple, designed more to be easy to fix than terribly efficient.
No Ejection System (-2): The Hopper is not a fighter. It has no need for a combat ejection system.
Poor Performance (-3): The engine is notoriously weak and sluggish, sacrificing acceleration and speed for reliability and ease of repair.
« Last Edit: 14 April 2012, 14:18:28 by Psyckosama »

Psyckosama

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Re: Hopper class Light Shuttle
« Reply #1 on: 06 April 2012, 10:43:30 »
Added a new variant... a primitive version!


Class/Model/Name:  Hopper Light Shuttle Retrotech
Tech:              Inner Sphere / 2340
Vessel Type:       Aerospace Fighter
Rules:             Level 1, Standard design
Rules Set:         AeroTech2

Mass:              25 tons
Power Plant:       60 Fusion
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Primitive
Armament:         
    1 Small Laser
------------------------------------------------------------------------------
Class/Model/Name:  Hopper Light Shuttle Retrotech
Mass:              25 tons

Equipment:                                                              Mass
Power Plant:  60 Fusion (Primitive)                                      1.50
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Structural Integrity: 4                                                   .00
Total Heat Sinks:    10 Single                                            .00
Fuel:                                                                    6.00
Cockpit & Attitude Thrusters:                                            5.00
Armor Type:  Primitive (20 total armor pts)                              2.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                  5
   Left/Right Wings:                     5/5
   Aft:                                   5

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Small Laser              Nose         3     --     --     --    1       .50
1 Cargo                                                                 10.00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 1     25.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        731,788 C-Bills
Battle Value:      100
Cost per BV:       7,380.38
Weapon Value:      114 (Ratio = 1.14)
Damage Factors:    SRV = 3;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 4,  Armor/Structure: 1 / 0
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: FL;  Point Value: 1


Same quirks as the standard
« Last Edit: 09 April 2012, 00:20:59 by Psyckosama »

Hotdrop83

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Re: Hopper class Light Shuttle
« Reply #2 on: 06 April 2012, 11:00:26 »
I am curious if u could make an advanced version of this with a fuel cell engine?
and then all hell broke loose......... - Kung Pow Enter The Fist

Psyckosama

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Re: Hopper class Light Shuttle
« Reply #3 on: 06 April 2012, 11:01:42 »
I am curious if u could make an advanced version of this with a fuel cell engine?

Not possible. It's a spacecraft and thus requires a Fusion engine to drive the torch.

And before you ask, even giving it an XL engine only gives you an additional half ton to play with while making it cost 300,000 more C-bills.
« Last Edit: 06 April 2012, 11:04:30 by Psyckosama »

Takiro

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Re: Hopper class Light Shuttle
« Reply #4 on: 06 April 2012, 11:15:22 »
I love it Psyckosama! Perfect universal shuttle. Would it be possible to use it in TRO 2800 revised?

Hotdrop83

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Re: Hopper class Light Shuttle
« Reply #5 on: 06 April 2012, 11:23:22 »
Awww thats lame that shuttles can't use fuel cell engines.  :(  I mean shuttles aren't designed for combat or to fly massive distances. This design would have been so cool if it had a Fuel Cell Engine.  8)
and then all hell broke loose......... - Kung Pow Enter The Fist

Psyckosama

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Re: Hopper class Light Shuttle
« Reply #6 on: 06 April 2012, 16:53:24 »
I love it Psyckosama! Perfect universal shuttle. Would it be possible to use it in TRO 2800 revised?

Go right ahead!

You might want to change the art though. That image is taken off the Drex files and was a possible Enterprise shuttle.

Though I do retain the right to use if I ever make my own fan TRO. ;)

Psyckosama

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Re: Hopper class Light Shuttle
« Reply #7 on: 06 April 2012, 18:40:06 »
The Hop-Fighter

                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  HopFighter
Tech:              Inner Sphere / 3025
Vessel Type:       Aerospace Fighter
Rules:             Level 1, Standard design
Rules Set:         AeroTech2

Mass:              25 tons
Power Plant:       100 Fusion
Safe Thrust:       6
Maximum Thrust:    9
Armor Type:        Standard
Armament:         
    1 Medium Laser
    2 SRM 6
------------------------------------------------------------------------------
Class/Model/Name:  Hopfighter
Mass:              25 tons

Equipment:                                                              Mass
Power Plant:  100 Fusion                                                 3.00
Thrust:  Safe Thrust: 6
      Maximum Thrust: 9
Structural Integrity: 6                                                   .00
Total Heat Sinks:    10 Single                                            .00
Fuel:                                                                    6.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Standard  (64 total armor pts)                              4.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 18
   Left/Right Wings:                  14/14
   Aft:                                  18

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Medium Laser             Nose         5     --     --     --    3      1.00
1 SRM 6                    RW           8     --     --     --    4      3.00
1 SRM 6                    LW           8     --     --     --    4      3.00
  Ammo (SRM 6) 30          ---                                           2.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 11     25.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        1,306,256 C-Bills
Battle Value:      410
Cost per BV:       3,185.99
Weapon Value:      676 (Ratio = 1.65)
Damage Factors:    SRV = 18;  MRV = 0;  LRV = 0;  ERV = 0
BattleForce2:      MP: 6,  Armor/Structure: 2 / 0
                   Damage PB/M/L: 2/-/-,  Overheat: 0
                   Class: FL;  Point Value: 4


and Hopceptor

                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Hopceptor
Tech:              Inner Sphere / 3025
Vessel Type:       Aerospace Fighter
Rules:             Level 1, Standard design
Rules Set:         AeroTech2

Mass:              25 tons
Power Plant:       100 Fusion
Safe Thrust:       6
Maximum Thrust:    9
Armor Type:        Standard
Armament:         
    2 LRM 10
------------------------------------------------------------------------------
Class/Model/Name:  Hopceptor
Mass:              25 tons

Equipment:                                                              Mass
Power Plant:  100 Fusion                                                 3.00
Thrust:  Safe Thrust: 6
      Maximum Thrust: 9
Structural Integrity: 6                                                   .00
Total Heat Sinks:    10 Single                                            .00
Fuel:                                                                    4.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Standard  (64 total armor pts)                              4.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 18
   Left/Right Wings:                  14/14
   Aft:                                  18

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 LRM 10                   RW           6      6      6     --    4      5.00
1 LRM 10                   LW           6      6      6     --    4      5.00
  Ammo (LRM 10) 12         ---                                           1.00
------------------------------------------------------------------------------
TOTALS:                                                     Heat: 8     25.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        1,251,806 C-Bills
Battle Value:      469
Cost per BV:       2,669.1
Weapon Value:      573 (Ratio = 1.22)
Damage Factors:    SRV = 11;  MRV = 9;  LRV = 3;  ERV = 0
BattleForce2:      MP: 6,  Armor/Structure: 2 / 0
                   Damage PB/M/L: 1/1/1,  Overheat: 0
                   Class: FL;  Point Value: 5
                   Specials: if
« Last Edit: 06 April 2012, 18:46:37 by Psyckosama »

Psyckosama

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Re: Hopper class Light Shuttle
« Reply #8 on: 07 April 2012, 09:14:19 »
Awww thats lame that shuttles can't use fuel cell engines.  :(  I mean shuttles aren't designed for combat or to fly massive distances. This design would have been so cool if it had a Fuel Cell Engine.  8)

I'd agree for AIRCRAFT, and I'd love it if they'd allow aircraft to mount props to give them the ability to... well... not expend fuel in flight like prop driven cargo planes.

Red Pins

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Re: Hopper class Light Shuttle
« Reply #9 on: 07 April 2012, 11:37:48 »
Mine!

...This is perfect for my AU!  Permission to plagurize shamelessly, Psycho?!

I love it Psyckosama! Perfect universal shuttle. Would it be possible to use it in TRO 2800 revised?

...I want a copy of that for my collection, Takiro.
...Visit the Legacy Cluster...
The New Clans:Volume One
Clan Devil Wasp * Clan Carnoraptor * Clan Frost Ape * Clan Surf Dragon * Clan Tundra Leopard
Work-in-progress; The Blake Threat File
Now with MORE GROGNARD!  ...I think I'm done.  I've played long enough to earn a pension, fer cryin' out loud!  IlClan and out in <REDACTED>!
TRO: 3176 Hegemony Refits - the 30-day wonder

Psyckosama

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Re: Hopper class Light Shuttle
« Reply #10 on: 07 April 2012, 11:40:23 »
Mine!

...This is perfect for my AU!  Permission to plagurize shamelessly, Psycho?!

No, but you can borrow it freely as long as if you repost it, you give credit somewhere. ;)

So what do you intend to do with it?

Quote
...I want a copy of that for my collection, Takiro.

As do I when it comes about.

Psyckosama

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Re: Hopper class Light Shuttle
« Reply #11 on: 07 April 2012, 11:44:37 »
Just so you know what I meant by the bunny... the Piper Cub which I got the idea from has this on its tail



Also, should I write in that they come stock from the factory painted yellow with a black lightening bolt down the side...

http://simpit.christrup.net/SIM/privpics/PLANES/CGF19%20newer%20Piper%20Cub.jpg

;)

Red Pins

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Re: Hopper class Light Shuttle
« Reply #12 on: 07 April 2012, 12:30:40 »
Mine!

...This is perfect for my AU!  Permission to plagurize borrowshamelessly, Psycho?!

 O:-) Fixed!  I'll contact you by PM, later.  Also, I think you should read the write-up for the Auriga, a 45-T Marion Hegemony Primitive.  Like I wrote in that threat, I see the two working very well together.  Maybe you could change the fluff to represent a Hegemony design?  I would love to read that...
...Visit the Legacy Cluster...
The New Clans:Volume One
Clan Devil Wasp * Clan Carnoraptor * Clan Frost Ape * Clan Surf Dragon * Clan Tundra Leopard
Work-in-progress; The Blake Threat File
Now with MORE GROGNARD!  ...I think I'm done.  I've played long enough to earn a pension, fer cryin' out loud!  IlClan and out in <REDACTED>!
TRO: 3176 Hegemony Refits - the 30-day wonder

Psyckosama

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Re: Hopper class Light Shuttle
« Reply #13 on: 07 April 2012, 12:45:15 »
O:-) Fixed!  I'll contact you by PM, later.  Also, I think you should read the write-up for the Auriga, a 45-T Marion Hegemony Primitive.  Like I wrote in that threat, I see the two working very well together.  Maybe you could change the fluff to represent a Hegemony design?  I would love to read that...

I could but it intended to be one of those deigns that's been flitting around in the background for the past 750 years but hasn't gotten much attention...

Though its easily a design that the Hegemony could produce as a lead up to true ASF production as they have most of the same principles but this is a far more rudimentary aircraft.

Auman

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Re: Hopper class Light Shuttle
« Reply #14 on: 08 April 2012, 03:47:55 »
I am very much interested in integrating this unit into my factions armed forces... Because I can never will escape my addiction to Nationstates.

Psyckosama

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Re: Hopper class Light Shuttle
« Reply #15 on: 08 April 2012, 14:15:55 »
I am very much interested in integrating this unit into my factions armed forces... Because I can never will escape my addiction to Nationstates.

Go ahead, just give credit.

Art was created by Doug Drexler.
The fluff's mine.

Jackmc

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Re: Hopper class Light Shuttle
« Reply #16 on: 08 April 2012, 15:38:33 »
It's not a bad bird, but it's a little too small to be economically realistic.  40 tons is the realisitc bare minimum for a "popular" cargo shuttle as that's the minimum size to haul a standard 25 ton shipping container and such a bird is only 25% more expensive than a Hopper with negligible additional operational costs.  what the Hooper needs is somethign unusual that gives a compelling reason to chose it over a more economically viable model, like frex.  giving it the Easy to Maintain design quirk which combined with the marignally lower cost and lower payload might make it popular in backwater systems where tech support and cargo demand is limited, much like how small General Aviation planes handle much of the air carriage to the more remote vilalges in Alaska even though they are econmically inferior to larger air freighters.

-Jackmc


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Re: Hopper class Light Shuttle
« Reply #17 on: 08 April 2012, 17:54:22 »
I'm pretty sure OP was going for the bush plane feel when creating this thing, Jackmc.

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Re: Hopper class Light Shuttle
« Reply #18 on: 08 April 2012, 19:42:01 »
I'm pretty sure OP was going for the bush plane feel when creating this thing, Jackmc.

Doh, missed that; in fact, I missed the whole first two fluff paragraphs.

-Jackmc


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Re: Hopper class Light Shuttle
« Reply #19 on: 08 April 2012, 20:25:15 »
Doh, missed that; in fact, I missed the whole first two fluff paragraphs.

-Jackmc

Yeah. I was about to say.... and if you look at the bottom you'll see it already has easy to maintain.
« Last Edit: 08 April 2012, 20:27:50 by Psyckosama »

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Re: Hopper class Light Shuttle
« Reply #20 on: 09 April 2012, 00:48:00 »
Edited the Quirks. Downgraded the Cooling Jacket to "No cooling jacket" (It's cooling system is more geared towards 'don't melt the gun' than 'combat efficiency') to give it an Improved Life Support System to represent its more robust and capable shuttle grade life support system.

One of my friends is suggesting I downgrade the laser by giving it "Inaccurate Weapon" to stand in for a cheap and simply targeting system, and upgrade the escape system from No Ejection Seat to Difficult Ejection. Make it so that while it does have an escape system, it's not a military grade one....

Internal Bomb Bay also might make sense actually... it would probably have a belly door and a winch for loading and unloading cargo in situations where landing isn't possible. All it would take is some minor modification and a uncomfortable lack of self preservation instincts and you could use this cheerful little shuttle to drop bombs...

Hell, might even have an inbuilt functionality for dropping parcels and what is a bomb but the little package nobody wants! ;)

Thoughts?
« Last Edit: 09 April 2012, 00:58:15 by Psyckosama »

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Re: Hopper class Light Shuttle
« Reply #21 on: 09 April 2012, 01:14:15 »
Speaking of package delivery, have you considered dropping the laser for a half ton more cargo space which would allow the shuttle to carry a cargo exoskeleton for handling cargo.

-Jackmc


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Re: Hopper class Light Shuttle
« Reply #22 on: 09 April 2012, 02:00:14 »
Speaking of package delivery, have you considered dropping the laser for a half ton more cargo space which would allow the shuttle to carry a cargo exoskeleton for handling cargo.

-Jackmc

That could be a modification. Probably a popular one on more developed worlds. Lasers there as a defensive measure against bandits and wildlife.

I wanted a nice round cargo number and 10 tons sounded good to me.

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Re: Hopper class Light Shuttle
« Reply #23 on: 09 April 2012, 23:07:42 »
Looking over the quirks, I think for a basic civilian version you should drop the weapons, leave out the bomb bay and throw in fragile fuel tanks to represent that it is not really meant to fight or get shot to pieces. To be honest, I think the Hopper would be best served by building it as a civilian bush plane equivalent and then zazzing it up for military applications after market. So, these are my suggestions and excuse anything that has already been mentioned or are already in the design.

Postive quirks:

-Easy to maintain.
-Easy to pilot.
-Atmospheric flyer.
-Search light. (Optional based on customer request/After market addition.)

Negative quirks:

-Cooling system flaws.
-Fragile fuel tanks.
-No cooling jacket.
-No ejection system.

I picked the flaws based on the idea that it was intended to be a civilian aircraft. The cooling system only becomes a problem in combat, same with the fuel tanks and cooling jacket. Since, the way I'm looking at it, it wasn't designed to be shot at or shoot back, when it is shoehorned into combat roles like it has been since the Succession Wars, it has significant problems which make sense for a vehicle not designed for the frontlines. Not having an ejection system also makes sense to me because I've never seen a Cessna with one, so neither should this.


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Re: Hopper class Light Shuttle
« Reply #24 on: 09 April 2012, 23:20:11 »
Looking over the quirks, I think for a basic civilian version you should drop the weapons,

They're there mostly to comfort the pilots when on dangerous runs. Sometimes you need something to run off bandits.

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leave out the bomb bay

I was thinking that was technically the just the belly hatch... which can be converted into one.

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and throw in fragile fuel tanks to represent that it is not really meant to fight or get shot to pieces.

That I like!

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-Search light. (Optional based on customer request/After market addition.)

Can't mount it on a fighter.

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-Cooling system flaws.

Battlemechs only

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I picked the flaws based on the idea that it was intended to be a civilian aircraft.

Same reason I did. Though not possible if it doesn't have a gun. My logic was that the cooling system is less "Keep it cool and efficient in combat" and more "Make sure the dang thing doesn't melt when you pull the trigger!"

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The cooling system only becomes a problem in combat,

Doesn't work on ASF though.

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same with the fuel tanks

I actually like that one.

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and cooling jacket. Since, the way I'm looking at it, it wasn't designed to be shot at or shoot back, when it is shoehorned into combat roles like it has been since the Succession Wars, it has significant problems which make sense for a vehicle not designed for the frontlines.

In a perfect world most it will be doing is discouraging bandits.

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Not having an ejection system also makes sense to me because I've never seen a Cessna with one, so neither should this.

I agree.

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Re: Hopper class Light Shuttle
« Reply #25 on: 09 April 2012, 23:24:24 »
Maybe I should read up on my fighters too. :\

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Re: Hopper class Light Shuttle
« Reply #26 on: 10 April 2012, 20:26:49 »
...Hmm.  Psyco, I like the quirks and all, but I'm completely in the dark for the RPG aspect.  Still, those look realistic to me!
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Re: Hopper class Light Shuttle
« Reply #27 on: 10 April 2012, 23:25:38 »
...Hmm.  Psyco, I like the quirks and all, but I'm completely in the dark for the RPG aspect.  Still, those look realistic to me!

Just looking to tweak the quirks a bit.

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Re: Hopper class Light Shuttle
« Reply #28 on: 11 April 2012, 03:36:22 »
I wouldn't go nuts with all these tweaks and quirks. The thing that grans me about the design is its simplicity and venerability.

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Re: Hopper class Light Shuttle
« Reply #29 on: 11 April 2012, 19:11:22 »
The issues that cath my eye into my head after some time to consider.

1.  I rescind my orignal comemnt about the poor cargo tonnage as it appears that Tech Manual has either an error or retcon that places a standard cargo container at 10 tons rather than the 25 tons it was back in the FASA days.

2.  Armor is waay to light.  Your first flubbed atmospheric reentry roll is likely to result in the craft breaking up since teh damage is equal to 5 points X the MoF.

3.  Speed is probably a bit too high.  High speed courier is a specialized market niche with an associated infrastructure premium that regular shippers don't want to pay for.  Most shippers will be more than happy with the cheaper 3/5 craft since it's exo-atmospheric capability means even at that thrust curve it can be anywhere o nthe planet within 90 minutes via a sub-orbital hop.

4.  Again, I think the small laser is a waste of tonnage and money.  If you look at the availability codes fo weapons, you quickly realize that in the major powers, weapons are fairly tightly regulated as are almsot certainly their licensed operators.  It's not such a big deal for a mid-sized shipping firm to to pay the licensing fee for the weaps on a half dozen droppers and their crew, but it's quite another both economically and administratively to a mid-sized delivery firm to license the hundreds to thousands of Hoppers and their pilots.  This is excerbated by the ineffectiveness of the weapon.  It does nothing mroe than keep the honest honest.  Any significant threat be it pirates or megafauna would require heavier weaponary and therefore an escort.

FWIW, ask yourself if you have the small laser ebcause its' really needed or simply because this is Battletech and everything is armed in Battletech.  You'd be amazed how many people don't realize it's the latter until they think about it.

5.  Design Quirks:  My suggestion: Atmospheric Flyer (3), Easy to Maintain (1), Fast Reload (1)No Ejection System (-2), and Poor Performance (-3).  A cargo ship that's not moving is a money sink rather than a revenue generator so halving cargo loading via Fast Reload is a no brainer.  Likewise, Poor Performance nicely mimics the feel of a "lumbering" freighter without really hindering the ship except in possible RP situations where a shrewd GM can use to build tension.

6.  I persoanlly would look for slightly different art.  General break cargo (as opposed to bulk cargo) has roughly a volume of 1 cubic foot for every 50 lbs so a meteric ton is ~45 cubic feet.  So, 10 tons is roughly a cube that's 8 feet on a side though I'd probably go with a 10 -20 ft. cargo bay so odd-sized loads can be hauled.

A lto of criticism there, but pelase don't think I hate the design.  It has promize, you're filling a niche that needs addressed,  I just personally think it needs just a bit of tweaking to realistically fill that niche.  Try it again as a 3/5 design and you'll find that you have a cheaper, better armored design with a smidge more payload.

-Jackmc


 

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