BattleTech - The Board Game of Armored Combat

BattleTech Game Systems => Ground Combat => Topic started by: Liam's Ghost on 21 October 2017, 23:49:43

Title: Am I the only one who misses the old unbound thunderbolts?
Post by: Liam's Ghost on 21 October 2017, 23:49:43
For those unaware, these were a one ton, single shot missile system that fired a ten point damage missile with a fifteen hex range, which appeared in the scenario pack "Unbound" in the early days of the Clan Invasion storyline.

I was always quite fond of them, however as the timeline went on, they managed to disappear, even with the appearance of the rest of the gadgets from unbound popping up in Tactical Operations and Interstellar Operations. It'd be nice if we could see them again one day.
Title: Re: Am I the only one who misses the old unbound thunderbolts?
Post by: grimlock1 on 22 October 2017, 02:44:33
I never realized that...  I first saw T-bolts in Max Tech.  Then when I read Unbound, I went, "oh, Thunderbolts.  I know how that works."
Title: Re: Am I the only one who misses the old unbound thunderbolts?
Post by: massey on 22 October 2017, 09:23:40
Definitely miss them.  Those things were great.

In my head-canon, aerospace fighters can carry them like bombs.
Title: Re: Am I the only one who misses the old unbound thunderbolts?
Post by: Col Toda on 22 October 2017, 11:09:04
The best the current rules has the improved One Shot Launcher.  The modern iteration of the thunderbolt has better range brackets so LB-10X and Inner Sphere PPC go hand in hand with them . I like it in Aerospace and a few other things like gun emplacements but for mechs it has endurance issues and for combat vehicles underutilized . The result of being less rare is an uptick in Anti Missile Systems .
Title: Re: Am I the only one who misses the old unbound thunderbolts?
Post by: Wolf72 on 22 October 2017, 16:42:08
Would like to see a type of heavy rocket launcher ... single shot style 'hellfire' missiles.  Maybe a 3 point hit or so ... and a torpedo version.  (any other info is prob for a different forum though) [edit: aha! almost they way aerospace combat rules work, obviously more weight though]
Title: Re: Am I the only one who misses the old unbound thunderbolts?
Post by: Luciora on 24 October 2017, 14:35:03
 No reason your personal games and designs can't still use them.   I also loved the original tandem charge and magnetic pulse warheads as well as the Thunderbolts from Unbound as well.   :D
Title: Re: Am I the only one who misses the old unbound thunderbolts?
Post by: Ryumyo on 05 December 2017, 03:12:01
Yeah I could see these being revamped as an outgrowth of the Rocket Launcher system by the Marian Hegemony ( they did invent the RL after all ). Competes well with the RL-15 for average damage potential and has the same outer long range too. Keep the Unbound stat lines but new fluff.
Title: Re: Am I the only one who misses the old unbound thunderbolts?
Post by: mbear on 05 December 2017, 08:23:01
I'm sort of surprised that the FWL hasn't developed a semi-guided version of the Thunderbolt missile.
Title: Re: Am I the only one who misses the old unbound thunderbolts?
Post by: Liam's Ghost on 05 December 2017, 15:28:39
Honestly, I'd think they'd be perfectly fine as long as that painfully undefined concept of adding heat to the target was just completely excised.
Title: Re: Am I the only one who misses the old unbound thunderbolts?
Post by: glitterboy2098 on 05 December 2017, 19:10:28
i'd say just apply the one shot RL idea to a T-bolt-5 and 10.. would probably be heavier than RL's, to balance out the lack of the cluster hits table roll, but would still be a useful one shot weapon for mass strapped units.. and by avoiding the 15 and 20, can avoid the ultra-lightweight headcapper problem.