Author Topic: 100% Genuine Fake Rules  (Read 19211 times)

Xotl

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100% Genuine Fake Rules
« on: 28 October 2016, 21:24:04 »
What are the most common fake rules you encounter when playing BT?  Not one-off oddballs, but ones that seem to keep coming up again and again.  Stuff like the classic "hatchets always roll on the punch table" and the like.
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Re: 100% Genuine Fake Rules
« Reply #1 on: 28 October 2016, 21:34:17 »
"VTOLs must land before firing artillery."
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Kharim

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Re: 100% Genuine Fake Rules
« Reply #2 on: 29 October 2016, 06:03:59 »
"Ghost targets protect against being tagged"


Sharkapult

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Re: 100% Genuine Fake Rules
« Reply #3 on: 29 October 2016, 08:57:39 »
Speaking of TAG, "Successfully hitting a target with a TAG laser gives a to-hit bonus to all indirect LRM  attacks fired at the TAGged unit"

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Re: 100% Genuine Fake Rules
« Reply #4 on: 29 October 2016, 10:49:52 »
Speaking of TAG, "Successfully hitting a target with a TAG laser gives a to-hit bonus to all indirect LRM  attacks fired at the TAGged unit"
It only allows it right? But with semi guided ammo you dont count target's movement modifier and +1 for indirect doesnt apply. So technically not a bonus but tagging allows to hit easier (if you have semi guided ammo which costs additional bv).

Weirdo

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Re: 100% Genuine Fake Rules
« Reply #5 on: 29 October 2016, 11:13:32 »
Speaking of...
It only allows it right?
"TAG does anything at all for LRM IDF if you're using anything other than semi-guided missiles."

"C3 does anything at all for IDF of any kind."
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glitterboy2098

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Re: 100% Genuine Fake Rules
« Reply #6 on: 29 October 2016, 12:18:33 »
well in MWO TAG does help make missiles more accurate . though there it can stack with the effects of NARC and Artemis which is a whole other can of worms. but the MWO use of TAG might explain why that false idea has stuck around.

Luciora

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Re: 100% Genuine Fake Rules
« Reply #7 on: 29 October 2016, 19:31:22 »
TAG's introduction predates MWO by a longshot.  Players will always interpret fizzy rules to their advantage without errata/clarifications.

well in MWO TAG does help make missiles more accurate . though there it can stack with the effects of NARC and Artemis which is a whole other can of worms. but the MWO use of TAG might explain why that false idea has stuck around.

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Re: 100% Genuine Fake Rules
« Reply #8 on: 31 October 2016, 10:34:52 »
Guardian/Clan ECM blocks Streaks.
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Re: 100% Genuine Fake Rules
« Reply #9 on: 31 October 2016, 12:25:34 »
Floating crits are the default.
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Re: 100% Genuine Fake Rules
« Reply #10 on: 01 November 2016, 05:59:31 »
Guardian/Clan ECM blocks Streaks.

Could have sworn it did....did that change at some point?

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Re: 100% Genuine Fake Rules
« Reply #11 on: 01 November 2016, 07:53:44 »
To my knowledge, it never did.
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Netzilla

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Re: 100% Genuine Fake Rules
« Reply #12 on: 01 November 2016, 08:46:39 »
Could have sworn it did....did that change at some point?

Challenger

When I first encountered someone making that claim at a con, after I got home, I pulled out my original TROs 2750, 3050 and my old Battletech Compendium (1990) and Streaks weren't on the list of affected equipment in any of them.  It seems logical that it would, but so far as I know, it never has.
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Empyrus

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Re: 100% Genuine Fake Rules
« Reply #13 on: 01 November 2016, 08:49:30 »
People must be conflating Angel ECM for other ECM types.

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Re: 100% Genuine Fake Rules
« Reply #14 on: 01 November 2016, 10:41:29 »
People must be conflating Angel ECM for other ECM types.

Could be, though in that first case I ran into, that same player also claimed that mechs always fell from at least level 2 because they're 2 levels tall (along with a few other odd ideas regarding facing).  So, there I suspect it was a case of either not knowing the rules well or conflating his group's house rules with the official rules.
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Netzilla

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Re: 100% Genuine Fake Rules
« Reply #15 on: 01 November 2016, 10:44:56 »
Speaking of facing...
Torso twists affect which facing an attack hits.

And another semi-common one...
Using the old Anti-Missile rules (roll 1d6 for # destroyed) rather than the current TW rules (-4 on the Cluster roll).
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Weirdo

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Re: 100% Genuine Fake Rules
« Reply #16 on: 01 November 2016, 10:48:45 »
Could be, though in that first case I ran into, that same player also claimed that mechs always fell from at least level 2 because they're 2 levels tall (along with a few other odd ideas regarding facing).  So, there I suspect it was a case of either not knowing the rules well or conflating his group's house rules with the official rules.
Similarly, I've heard people say that mechs take double damage from artillery and other AE weapons, because they get hit at each level of their height. Needless to say...no.
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Xotl

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Re: 100% Genuine Fake Rules
« Reply #17 on: 01 November 2016, 11:52:37 »
Similarly, I've heard people say that mechs take double damage from artillery and other AE weapons, because they get hit at each level of their height. Needless to say...no.

Hah hah, oh wow.
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Kidd

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Re: 100% Genuine Fake Rules
« Reply #18 on: 01 November 2016, 12:58:02 »
People must be conflating Angel ECM for other ECM types.
I'm guilty of this, up till now. This thread prompted me to look up the rules again: its Angel ECM which negates Streak bonuses, whereas Guardian only negates Artemis IV bonuses.

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Re: 100% Genuine Fake Rules
« Reply #19 on: 01 November 2016, 15:47:13 »
2 always misses, 12 always hits.

You can run through water.  And you don't need those pesky piloting rolls for doing it OR the breach chances when you fail.
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Netzilla

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Re: 100% Genuine Fake Rules
« Reply #20 on: 01 November 2016, 16:22:04 »
You can run through water.  And you don't need those pesky piloting rolls for doing it OR the breach chances when you fail.

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Empyrus

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Re: 100% Genuine Fake Rules
« Reply #21 on: 01 November 2016, 18:46:33 »
"No breaches" probably comes from Introductory Rules, which omit that thing. I think? But they do prevent running in water.

mike19k

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Re: 100% Genuine Fake Rules
« Reply #22 on: 01 November 2016, 21:50:13 »
And another semi-common one...
Using the old Anti-Missile rules (roll 1d6 for # destroyed) rather than the current TW rules (-4 on the Cluster roll).

I think this may be more just trying to block out how stupid the new rule is and how it makes the AMS of very limited use.

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Re: 100% Genuine Fake Rules
« Reply #23 on: 02 November 2016, 02:07:20 »
On the Streak/ECM thing, in the copy of 1691 I have for Guardian ECM Streaks are not on the affected listing nor on the unaffected listing.

As for torso twists and attacks, well unless you've got something marking which way the 'Mech is actually facing as opposed to it's torso ...

Sir Chaos

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Re: 100% Genuine Fake Rules
« Reply #24 on: 02 November 2016, 08:47:54 »
I think this may be more just trying to block out how stupid the new rule is and how it makes the AMS of very limited use.

Actually, it does not.

With the old rules, AMS would destroy about 12 (24 for Clan AMS) missiles, then become useless for lack of ammo, unless you gave it more than one ton of ammo. IIRC it would also waste itself against missed missile salvoes. Basically it was good for three or four rounds per ton of ammo.

With the new rules, sure, the number of missiles destroyed each time it activates goes down, unless you have IS AMS and it intercepts salvoes of 20 or more missiles, in which case  the number can go up considerably, up to (IIRC) 16 out of 40. But since its ammunition lasts so much longer than previously, over the course of any battle that lasts more than about four rounds, the total number of missiles destroyed will be considerably higher than under the old rules.

If I had to choose between old rules and new rules, I´d prefer the new rules. Though if I could pick and choose, the old rules´ effects and new rules´ ammo useage would be an even better combination.
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Re: 100% Genuine Fake Rules
« Reply #25 on: 02 November 2016, 14:08:26 »
Floating crits are the default.

They SHOULD be, though.
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Re: 100% Genuine Fake Rules
« Reply #26 on: 03 November 2016, 12:05:05 »
It was never a gameplay issue, but in my mind I always thought CASE worked like CASE II and CASE II would allow the ammo explosion, but not any IS damage or chance for cascading crits. Dunno where I got that, maybe from reading the fiction for a while before playing.
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Re: 100% Genuine Fake Rules
« Reply #27 on: 03 November 2016, 15:53:49 »
I'm guilty of this, up till now. This thread prompted me to look up the rules again: its Angel ECM which negates Streak bonuses, whereas Guardian only negates Artemis IV bonuses.

Atleast I'm in good company.

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Re: 100% Genuine Fake Rules
« Reply #28 on: 03 November 2016, 16:55:58 »
'VTOL rotors will be destroyed by anything that hits them'


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Re: 100% Genuine Fake Rules
« Reply #29 on: 03 November 2016, 16:59:16 »
you can eject whenever

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