Backstory and Premise: In 2789 when Comstar helped to setup the hiring halls on Galatea (otherwise known as the "Mercenaries Star", and initially brokered for the Mercenary Review Board, the method for guaranteeing legitimacy was devised; the Gutenberg. A massive server combined with eight tandem hyperpulse generator fusion encrpyption enigma devices on a 24-hour connection to each of the Great Houses and three of the minor Periphery powers at all times. If one part is missing, it fails to operate. Once a neutral oversight committee agreed to any mercenary contract via Gutenberg, it is automatically entered into and unilaterally agreed as legitimate by all parties in the known galaxy (by proxy).
- The datastore and “encryption key” is hardware based.
- When the Galatea MRB, Mercenary Review Board, became defunct, the server was broke into Eight componets that belong to each of the hours plus three majority Periphery units. Five counterparts to each tandem hyperpulse generator fusion encrpyption enigma devices, or HPGFEEDs, have been returned and are now located in the capitols of each of the major Houses. The other three HPGFEED receivers are rotated every 3 months by the minor Periphery powers. The accounts for the “hiring equinox” when the other HPGFEED receivers are being exchanged through the year; usually accounting for this hiring and/or contract freeze three-day event.
The fine print: The faith in Comstar is largely shaken. As representatives from all corners of the Inner Sphere including (but not representing) the Clans, all contracts have been effectively pulled and assets frozen on Galatea for the now-defunct MRB. For the new MRBC, Mercenary Review and Bonding Commission, to work; it must be unilaterally agreed on. If even one House does not sign off on the new MRBC, there can be no mercenary authority.
►
Why this is important: Contracts could not be issued because a contract issued for the Lyrans wouldn’t be recognized by the Liaos, and so forth. No free-market oversight means every House would be issuing their own mercenary contracts, and with no neutral rating system or appeal process and no unilateral agreement; the system would collapse.
Gutenberg Server / HPGFEED Retrieval Objectives:
[ ] #LC34.A\200562, Tatyana Islands, Tharkad, Lyran Division, Federated Commonwealth
[ ] #FS8.B\15719U2, Hebrides, New Avalon, Davion Division, Federated Commonwealth
[ ] #CC5.C2\883JD0, Liaoning “The Walrus”, Sian, Capellan Confederation
[ ] #FW2.K\2HH465, Paltos, Ewen Sea, Atreus, Free Worlds League
[ ] #DC4.C\9L117P1, Imperial City, Luthien, Draconis Combine
[ ] #PR1.F\22B48X2, Periphery Exchange, last region = Magna, Taurus, Taurian Concordat
[ ] #PR6.H\22C1B11, Periphery Exchange, last region = Delphi, Canopus IV, Magistracy of Canopus
[ ] #PR7.B\22A15L2, Periphery Exchange, last region = Famindas, Alpheratz, Outworlds Alliance
Gutenberg Server / HPGFEED Installation Objectives:
[ ] #WD0.1\G167231, MRBC, Harlech, Outreach, Independent Protectorate, Federated Commonwealth
The Campaign Begins (Act I – Midnight on the Firing Line):
Feb 2, 3053. Originally 12 representatives, a cross-section of the Inner Sphere and beyond, including (but not necessarily representing) the Clans; specifically “bondsman” taken during the Battle of Tukayyid, were to be selected to from differnet units around the Inner Sphere to guarantee neutrality. They were to meet on Galatea to be briefed on their mission> to retrieve the eight parts of the Gutenberg server from a list around the Inner Sphere and periphery and deliver it to the new MRBC location in Harlech, on the Wolf's Dragoons HQ on Outreach.
...unfortunately, the spaceport of Galatea is derelict; like looking at one of those before and after wartime comparisons. The searchlights are off. The guard towers unmanned. The sound of crackling fires is occasionally interrupted by far away patrol car sirens, screams gone unanswered, and gunshots as looters can be seen sitting on marked-military boxes (no-doubt stolen merchandise) around impromptu burning barrels in the mostly empty spaceport. The stench in the air wafers of old beer, the smell of dead partially-cooked street animals, and perhaps the hint of old, cheap sex. One after another, the players dropships touch down in the middle of the night just long enough to throw a single warrior out on the tarmac and take off again.
►► Its kind of like a getting kicked out of a speeding car in the worst part of Detroit.
The players:
Wolfe - A former Clan Wolf 'mechwarrior taken bondsman in the battle of Tukayyid, recently given warrior status.
Mollie - Not much is known about Mollie other than she's wicked good in the cockpit
Cheng Feng - Former Capallen 'mechwarrior that doesn't speak a whole lot.
Hideo Arashikage - Former Combine warrior with possible connections to royal family.
Almost immediately players realize that several other warriors have been dropped off, most likely part of the original 12 representatives that were to form an Independant ComGuard unit, have been killed on the former starport grounds; their bodies looted for clothes and other artifacts. A small man, wearing a AFFC jacket freshly stained in blood waddles up, leaning on a rifle as he does so and asks for money. Shortly later, a croud forms. A rather portly man steps up to you and demands all your C-Bills. The players, not knowing each other, find themselves suddenly common allies in a street brawl on the former starport grounds.
► After defeating the street gang, they find a locker key with a scratched off locker number. They check nearby crashed Leopard-class dropship, still partly embedded in the Northern spaceport wall. It appears to have been poorly retrofitted into a free-for-all squater home. A portly-hung bed sheet hanging near the rusted blast door depicts, in the crudest of modern-day hieroglyphics, that ladies of the evening can be, well, “acquired” for a very short-term relationship here. finding nothing but overpriced hookers, they move on.
►► Curiously, the players find a gold brick with a strange symbol next to several old Hungarian Pengò bills. Not sure what to do with them, they hang on to them.
► Finding an overnight diner, the players eat and, after exploring Galatea a bit, eventually end up at the Hiring Hall.
Inside the Hiring Hall: The security at the security that made the Hiring Hall supposedly more secure than the Fox’s Den back on New Avalon seems to have been replaced by a school lunch lady with a pair of dirty rubber gloves. You shudder to imagine what she’s been doing with them. This once lavish hall decked in oak and pine, complete with the heads of most gaming animals of the Inner Sphere, is clearly the ghost of what it used to be. Several unwaxed and unwashed lighter colored round spots on the walls indicate where trophies have been taken. The room full of exotic meats and full-sized dining tables seems bare in comparison. Before you lies a small portal card table and several empty chairs, one of which is occupied by a skinny adventurous looking man wearing a bush outfit, a pith helmet, and a monocle.
►►The other is occupied by, even by Elemental standards, a giant. Although sitting, his shaved head and well-kept Van Dyke beard (and nobody grows a beard that luxurious without having killed a lot of people…just ask Joseph Stalin) is still taller than everyone else standing near the table.
►►The thin man, through his indiscernible English accent muffled underneath a thick walrus-like mustache gestures to the empty chairs while standing and introduces himself as Precentor Sir Nigel Archibald III.
“Ah yes, very good. I would offer the lot of you some warm tea and biscuits, but alas the hospitality is in good need of a hospital. HA! Get it? Oh piffle, its not important. Your specific governments were instructed to send their best and brightest minds from their various elite regiments to work in the spirit of cooperation, but I guess 2nd-rate warriors such as yourselves will have to do. Allow me to introduce your Chief Warrant Officer, ah Mister…”
“Kankurō.” The tall-bearded man grunts.
“Right then. Here’s the skinny. I’m sure your military wet nurses told you this was a glorified nappy change, traveling to all points of the galaxy and strutting your delivery boy short-shorts like common Capellan hooligans, but this is serious work. Sadly due to this mission being classified as “milk run” within what passes for Comstar intelligence these days, you have not been issued a ship. Tssk-tssk. So sorry. But on the bright side, it’s a lovely day outside." [/i]
He proceeds to give the players their IDs.
“This mission, while fairly transparent, has many who would oppose it. You must complete it through any means necessary. You must trust nobody, and this is the most important part, which I will preference in my capacity as both Senior Comstar Precentor and as the Project Manager for the new Mercenary Review and Bonding Commission; you must consider any closed door you encounter along the way to be an open one. Do I make myself perfectly clear?”After a few more questions, Precentor Archibold points them in the direction of the Comstar Supply Depot on Galatea. Like so many facilities on Galatea these days, the Comstar supply facility is in dire need of repair. The brickwork looks brittle, with hardly any mortar on in between the storm and battle ravaged building. Some graffiti on the Northern wall seems to indicate and pay homage to the possible loss of a certain Penelope’s virginity. The once-proud ComGuard logo mounted in ferrocrete seems tired and has fallen partly down. The few dilapidated window frames that are not boarded up appear cracked and hazed over. A hastily written “ComGuard business only” sign appears to have been spray painted on a yard sale-style sign poked in the ground. A skinny man in Comstar robes sitting in guard shack barely pays attention as you walk past.
► Inside the players recruit the local tech, a midget wearing the robes of a Comstar Acolyte name senior Technician Râsch “Kickstand” Rhoades. He is stubborn, grumpy, but all to willing to leave Galatea. He recalls there are no dropships available, however a small Warship (15,000 tons) was being worked on at this facility before being stolen. It appears to have been moved out of town by ground transport and is approx 17 clicks Northwest from here. It appears to have been taken by Smithson’s Chinese Bandits. The players also find four'mechs in the repair bays:
- Marauder MAD-5S
- Flashman FLS-9M
- Warhammer WHM-57J
- Black Knight BL-9-KNT
►► After about 45 minutes walk outside the city, the players find the missing Warship.
Agrippa-class, the Trinity was designed to function as both dropship and jumpship, it doesn’t look to be armed, but appears to be in decent shape. The exterior looks reasonably pitted, but otherwise intact. A feint logo of a red lance can be made out on the side. The ship appears to have been driven out on a tracked flatbed dropship hauler. Sadly the hauler itself looks to have given out as they’re not designed for Warships as they are substantially more heavy. The ship is just sitting on its makeshift launch pad. Either its not flyable, or whomever stole it lacks the codes to initiate launch.
• Cables appear to be running between the Trinity and an older dropship style, a Leopard. Similar to the Leopard dropship you saw homesteaded out on the spaceport ferrocrete earlier, this one appears in rough shape as well. Several tents in a makeshift camp are spread around both craft as is a lot of equipment. Râsch suspects they are using the Leopard dropship as a power source for bypass equipment to bypass a computer lockout on the Trinity.
► After a 'mech battle with the Smithson's Chinese Bandits, the newly named
"Wolf Pack" was victorious! Not only did they defeat the Bandits, but they managed to salvage several of their mechs as well. After boarding the Trinity, they find its Captain is just half-a-man…literally. An asian man with a glowing eye and a dataport in the side of his neck is sitting on the bridge, duct-taped in a chair. Several bruises and cuts are all over him, indicating he has been tortured for days. The bottom half of his body appears missing as his legs appear to end a few inches below his hips in a pair of vestigial stumps. His legs appear to have been missing for several years, however. He looks at you as you walk in.
“…What-da puck, playa? Another one of Smitties bitches come to get your jollies off on beating the cripple?”► After the players explain that they are not Smithson’s Chinese Bandits and untie him, he introduces himself simply as "14K". After his comrades died several years back, he joined up with Comstar provided they pay him in video games and hookers. Oddly enough they only gave him money, but he found he could trade the money in on these things anyway. A few years later, his ‘mechwarrior days were finished thanks to an untimely battle on some rock and he was given a desk job. Since he was no longer a combatant and was familiar with the Trinity (then in mothballs in a Comstar shipyards), he was given the charge of spearheading the restore the ship.
“…that is, until these Commie nipples try to get to 3rd base with my puckerhole. Man that hurt! So what you want, playa?► 14K is also recruited and, under the authority of Precentor Archibold, the Trinity is transferred under the command of the new ComGuard Indepenant Unit "WolfPack", Captain Wolfe commanding.
The one prisoner seems unwilling (at first) to talk, but they eventually find Smithson's Chinese Bandits were hired by a organization known only as "Pengò" along with a note on oxygen-decay able paper that dissolves in 90 seconds. Players are able to read:
Equinox 22B48X2 has been copied and relocated. Activate next Pengò sleeper cell for Server Key on aforementioned at coordinates in key. Operation Black Tuesday is go. CJF Elementals have been provided.► The server listed in Pengò note corresponds with one of the HPGFEED server addresses! The prisoner manages to free one arm long enough to admit belonging to the cult of Pengò, a doomsday cult, and then bites down on a cyanide pill from his pocket and dies. The players can only assume that Pengò, whoever they are, is trying to interfere with the gathering of the Gutenberg, which could bring galaxy-wide collapse to the monetary system of the entire Inner Sphere (and possible re-conquest by the Clans as well) if allowed to continue. There is also evidence on the prisoners person that they are working behind the scene with the Clans to destabilize the Inner Sphere as well.
Will the players go after and try to find out who (or what) this group Pengò is, or will they continue with their original mission; recover all eight pieces of the Gutenberg and bring them to Outreach.
<<END ACT 1>>