Author Topic: Experimental Turret  (Read 128 times)

locke

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Experimental Turret
« on: 20 March 2024, 10:45:01 »
I broke a model Marauder by mistake, so I glued its PPCs to a hex and called it a turret.  I made lemons from lemonade.  A veteran player scoffed at my turret, but it quickly blasted one of his mechs in the head, killing the pilot.  We only had 1 on the battlefield.  We placed four markers, and if people came within range they could determine if the marker was the turret, or a false blip.  It ended up being the fourth blip.

View the rules and stats here:
https://docs.google.com/document/d/1Ntxz58aIphnaOM33c22X_3W8YSbOktObGKWlAtJSneo/edit?usp=sharing

Feel free to comment directly in the doc, or here... feedback always welcome.
Starzl Locke
Location: Scorpion Empire
Callsign: Mad Merv
Rank: Star Commander
Branch: Grunt Touman
Recently Piloted Mech: Turkina Prime

Red Pins

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Re: Experimental Turret
« Reply #1 on: 20 March 2024, 11:30:13 »
Cool.  I liked the German idea of buried tanks, so I did much the same thing.
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Moonsword

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Re: Experimental Turret
« Reply #2 on: 20 March 2024, 15:13:42 »
Please put all custom-made designs or rules in the appropriate board.  Non-Canon Units is for fan-made formations, not this.

 

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