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Fan Fiction / Re: Opalescent Reflections
« Last post by drakensis on Today at 03:20:19 »
Can you imagine how ballistic some of ComStar would be if they knew that they no longer had a monopoly over interstellar communication for the Successor States.
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Happy Birthday! Those minis look great. The motherships come with LEDs?
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Fan Fiction / Re: Opalescent Reflections
« Last post by PsihoKekec on Today at 02:30:35 »
They are going to point Horses and Hellions towards the Jaguars to seek the IS occupation zone there? Since Jaguars have spent themselves fighting Sharks and must be pulling everything they have into fending off Bears and Star League, the Periphery border of their occupation zone must be wide open.

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“Their mysterious FTL comms,” Wei murmured. “The First Circuit will go spare. I suppose it is possible that we are misunderstanding and jumpships carried the news…”

“We have not confirmed that they have their own HPGs or an alternative, but it is increasingly suspicious,” Focht agreed. “DRUM will have to make a report soon.”

The Comstar still doesn't know about Black boxes?
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In the Line of Fire

Just to get ahead, here is the next scenario for 2 weeks from now as well.

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Heavy, wet snow covered the head and shoulders of every
BattieMech in Star Commander Tomas's command. Hours ago,
he and his MechWarriors had used their energy weapons to
chisel waist-deep holes into the ice, in which their 'Mechs could
hide. The blizzard had done the rest of the work, concealing the
Falcon BattleMechs from even the sharpest eyes.

Chase Format
Mountain Lake, Lake and Hills 2.  Falcons deploy on east, half may be hidden. 

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VICTORY CONDITIONS
As in most battles fought during the Refusal War, the goal
of both sides is to destroy the enemy. The winner is the first
side to destroy or drive all opposing forces off the map. (+2 points for winning, +1 if fought with honor)

SPECIAL RULES
Weather conditions on Evciler play a considerable role in
this scenario. The temperature is -50C and the entire battlefield is coated with ice

-2 heat, +1 MP cost, +3 PSR per hex entered.  The frozen river ice will support a mechs weight, but has 40 CF.  A unit will not break the ice by walking on it, but weapons fire may send the units to a frozen watery grave by reducing the CF to 0.

Wolf Forces are a Command, Assault, and Battle Star.  Wolf Skill is 2/3, with 75% Forces versus a 4/5 Falcon force. (1.26x wolf blended)

Viper Prime
Rifleman IIC
Warhawk C
Mist Lynx Prime
Linebacker D
Phoenix Hawk IIC
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Hide and Seek was completed out of the posts, so below is 'Into the Storm', the next mission from Falcon and Wolf

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Star Captain Matthew Von Jankmon stared into the swirling
sandstorm. It was true that the Wolves had lost many
BattleMechs to the Falcons' Charlie Trinary. But something felt
wrong. The fighting had been fierce at first; then the Wolves
seemed to lose their taste for comba!. Some of their 'Mechs
actually ran from the field. Yes, something was definitely wrong.
"Star Commander Trevor, you will take your Star to the
northwest quadrant and post a watch for any enemy 'Mechs.
Alert me before engaging any opposition," Von Jankmon
ordered.
"I will follow your orders, Star Captain, but you are overestimating the danger here. I am certain that our other units have
achieved similar successes."

Maps: Desert Mountain Map 1&2.  Half the Falcons deploy in the center of the map, half deploy on turn 3 from the north.  Wolves deploy south.

VICTORY CONOITIONS
This scenario is a desperate fight to the finish. The winner
is the first side to destroy all opposing forces. (+2 point, +1 more if fought with honor)

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SPECIAL RULES
The Wolf player will be at an extreme disadvantage in this
scenario. He has no Elemental support, and any of his 'Mechs
that use ballistic ammunition are limited to half their normal
ammo loads. Before the combat begins, the Wolf player should
divide all his ammo by 2 to calculate the correct total (for example, 200 rounds of machine gun ammo divided by 2 = 100).

The lightning and blowing sands of the O'Tsung Plain
wreak havoc with all types of sensors. At the beginning of every
Reaction Phase, the Falcon player determines the effects of the
storm for that turn by rolling 1 D6 and subtracting 1 from the
result. The figure is the to-hit modifier added to all weapon
attacks for that turn. For example, on a die roll result of 4, all
weapon attacks would suffer a +3 modifier for that turn (4 - 1 =
3). The storm has no effect on physical attacks.
Wolf Forces: 2 Assault stars and 1 Battle Star, skill 2/3.  75% the Falcon Force with Falcons at 3/4 (96% blended)
Glass Spider (2 gauss rifles)
Gargoyle C (UAC20/6ERML)
Warhawk Prime (4 PPCs)
Timberwolf Prime
Warhawk Prime
Direwolf Prime
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Fan Articles / Re: Mech of the Week: HEL Helios
« Last post by BrianDavion on Today at 02:06:58 »
I'm sure it'll get revised art eventually.  And honesty, I don't think it's that bad.  The art in 3060 was in general a big step up from 3058.

with the Helios getting an apperance in the 2nd star league pack, there's no doubt it WILL get revised art
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Let me point you to the Puma entry in Rec Guide 3, and notable pilot Star Commander Evgeniy (Kell). Also, Shrapnel Issue 4, and the Story "The Weight of a Name", featuring Star Captain Lana...Kell.


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Star Commander Evgeniy: This Exiled Wolf is known
not for what he has done, but from whence he comes.
Evgeniy is one of three warriors to graduate from the
first sibko raised from the genes of Phelan Kell.


thing is, this is a recguide thing, between that and Lana Kell it really does feel like the Kell genes where used EXTREMELY spareingly.
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Fan Fiction / Re: Hidden Hope (Golden Lion AU, Part 4)
« Last post by PsihoKekec on Today at 01:36:16 »
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massive AMC multi-unit task force

So I presume it's not just Dragoons that are coming, they are probably the majority of the force though.
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Fan Fiction / Re: Iron Father
« Last post by PsihoKekec on Today at 01:24:34 »
Deback returns less than a decade before the HPG network crashes.
Coincidence? I think not.

I am no fan of WoB, but you made your story compelling enough for me to follow it to conclusion, congratulation on the work well done.
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Fan Designs and Rules / Re: RISC PPC Capacitor
« Last post by PuppyLikesLaserPointers on Today at 01:05:01 »
Consider it can allows a light PPC to cause 15 damage, isn't it too scary? Although it does have considerable drawback to almost justify the reward.

So it have the option to not charge/charge as standard capacitor/charge as its own mode and got +10 heat and adds +10 damage? Is the last exclusive option needs a turn, or two turns and +5 per each round? I read it as former, though.

How large it is? The normal capacitor is only a 1 crit equipment but what is 2/3? Is it actually means 2 for IS and 3 for Clans? Or vice versa? Will it needs a slot for CV/ASF, or same as normal capacitor?

And how much damage it cause? Same as the logic of the normal capacitor and the sum of the damage of ppc and the additional damage?

Anyway able to cause 15 damage by 3+2 tons is impressive. But the chance to explode is quite a lot(1/6 per a shot). Perhaps it and the fact that it needs to be charged would compensate the focused damage? It is hard to be utilized on the vehicles too, for the vehicle needs ten heat sinks just for this capacitor only and also needs more for the ppc. But still it's lighter than a standard ppc and capacitor(although it's safer than that).

What about space combat? On there, all units with PPC Capacitor are allowed to be shoot the charged option every time they shoots, because a space turn is considered to be five ground turns. Is it all the same?
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