Yeah, tons of parts but weapons are rare! I cannot find a flamer to buy after dozens of stops. I am more likely to find parts like Heat Exchangers or Rangefinders. Its really weird when I went to places specifically described as having markets.
My new play through . . . seen plenty of Flea & PXH,, several Vulcans, no Wyvern- no Raven, Crab or Hatchetman either!- no Rifleman, one Archer, a allied Marauder, and a Annihilator (career). I have seen the weapons and ammo.
Is the Victor 9S new? I never really got into the Assault range when they gave us new variants with Urban.
My CO is running around in a Warhammer with a ERPPC, PPC +(stab), ERML and ML . . . plus a Heat Exchanger+, Heat Bank+, and a TTS for +1 Acc Energy. I think I also slapped in a +Stab gyro.
Keep it 'small' for the campaign I am only using 8 bays right now (never buy the 3rd mech bay upgrade)- Warhammer 6R, Thunderbolt 5S, Trebuchet, Shadow Hawk (LB-5X), Phoenix Hawk 1, Centurion 9-A, Enforcer, Firestarter . . . I want a Assassin (2 parts each for the 21 & 101), leaves space for the Highlander . . . its easy for the CO to go to another mech . . . his ancestral Blackjack took a crit to the ammo bin in the CT.
The command bonuses for the Marauder make me want to replace the Thunderbolt with one, I just wish it looked closer to the Classic.