Author Topic: Battletech Beatdowns in Northern VA  (Read 141396 times)

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #330 on: 18 December 2019, 04:30:30 »
Still voting for the Mauler...

Firesprocket

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Re: Battletech Beatdowns in Northern VA
« Reply #331 on: 19 December 2019, 00:08:08 »
Still voting for the Mauler...

Probably a wise idea.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #332 on: 10 January 2020, 14:07:59 »
I'll be bringing turkey and roast beef sandwiches for everyone
« Last Edit: 10 January 2020, 14:27:28 by Jester006 »
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #333 on: 10 January 2020, 17:14:17 »
Cool... I think I'll be able to be there...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #334 on: 10 January 2020, 22:55:33 »
Daryk, why you no answer texts. 

Jester, I'm going to stop and get something from the craft store to implement firing chits if you dont mind.  I think itll help alot with the fire phase.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #335 on: 11 January 2020, 01:36:02 »
Sorry... missed them completely earlier!  I won't wake you at this hour with responses, but I do believe I'm still clear and would appreciate a ride!

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #336 on: 11 January 2020, 08:47:22 »
I shall sadly not be there to wreak havoc with the Mauler. I’ve been roped into visiting the in-laws this weekend. I look forward to hearing about the metal mayhem.

A question for the group: does a base of infantry represent an entire platoon or 1/3rd of a platoon? Working on a Kurita mixed arms opp-for and can’t seem to find solid consensus.

...I’m still not free from the “not a robot” post checks.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #337 on: 11 January 2020, 08:56:16 »
A question for the group: does a base of infantry represent an entire platoon or 1/3rd of a platoon? Working on a Kurita mixed arms opp-for and can’t seem to find solid consensus.

A base of infantry is a platoon, assuming it's at full strength.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #338 on: 11 January 2020, 09:11:31 »
TacOps has optional rules for Squad Deployment, so it's possible to use units on the table below the platoon level.

And the "not a robot" checks go until you hit ten posts.  Number eleven won't make you do that.

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #339 on: 11 January 2020, 09:40:30 »
Ah, the alternate deployment rules were what was tripping me up. That makes sense now. I think for sake of book keeping using bases at the platoon level is likely the best option for me.

I’m so close to freedom from the tyrannical grip of our robotic overlords...soon I shall throw off the iron grip and post in freedom!

Space Cat

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Re: Battletech Beatdowns in Northern VA
« Reply #340 on: 11 January 2020, 09:45:14 »
Free! Free at last!

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #341 on: 11 January 2020, 23:05:11 »
Are you?  It looks like you only have seven...  ???

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #342 on: 12 January 2020, 02:50:31 »
I’m so close to freedom from the tyrannical grip of our robotic overlords...soon I shall throw off the iron grip and post in freedom!

But never forget, Big Brother is always watching...
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #343 on: 12 January 2020, 16:27:58 »
As we discussed.

Code: [Select]
Hunchback HBK-4Gj

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D-D
Production Year: 2572
Dry Cost: 3,614,875 C-Bills
Total Cost: 3,634,875 C-Bills
Battle Value: 1,071

Chassis: Unknown Standard
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
    1  Autocannon/20
    1  Medium Laser
    1  Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Fusion Engine                200                       8.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Single Heat Sink             12                        2.00
    Heat Sink Locations: 2 CT, 2 LT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 160                 10.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           26       
                                 Center Torso (rear)                  5         
                                           L/R Torso     12           20       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     8            16       
                                             L/R Leg     12           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  HD        1         1         0.50
Autocannon/20                                RT        7         10       14.00
Medium Laser                                 LA        3         1         1.00
@AC/20 (10)                                  RT        -         2         2.00
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
4j         3       3       0       0      2     0   Structure:  4
Special Abilities: SRCH, ES, SEAL, SOA, AC 2/2/0


Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #344 on: 12 January 2020, 16:32:31 »
Hmmm... if you dropped one HS for another Medium Laser, the energy weapon heat would equal the AC/20, which is to say, it could jump and fire one battery or the other and be heat neutral...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #345 on: 12 January 2020, 16:39:29 »
Done. 

Code: [Select]
Hunchback HBK-4Gj

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D-D
Production Year: 2572
Dry Cost: 3,671,875 C-Bills
Total Cost: 3,691,875 C-Bills
Battle Value: 1,128

Chassis: Unknown Standard
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
    1  Autocannon/20
    2  Medium Lasers
    1  Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5.00
Engine:             Fusion Engine                200                       8.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         2.00
Heat Sinks:         Single Heat Sink             11                        1.00
    Heat Sink Locations: 1 CT, 2 LT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 160                 10.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           26       
                                 Center Torso (rear)                  5         
                                           L/R Torso     12           20       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     8            16       
                                             L/R Leg     12           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Laser                                  HD        1         1         0.50
Autocannon/20                                RT        7         10       14.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@AC/20 (10)                                  RT        -         2         2.00
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 11
4j         3       3       0       0      2     0   Structure:  4
Special Abilities: SRCH, ES, SEAL, SOA, AC 2/2/0


Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #346 on: 12 January 2020, 16:51:29 »
Nice, thanks!  :thumbsup:

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #347 on: 12 January 2020, 18:14:01 »
And for completeness, here's that "Shatter Hawk" I mentioned in conversation.  I'd really rather have 2 more jump jets, but the armor was just too thin, and one ton of ammo wasn't enough...
Code: [Select]
Shatter Hawk SHD-220

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-E-D-A
Production Year: 2750
Dry Cost: 4,647,107 C-Bills
Total Cost: 4,667,107 C-Bills
Battle Value: 1,195

Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
    1  Autocannon/20
    1  Medium Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5.50
Engine:             Fusion Engine                275                      15.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   1.50
Heat Sinks:         Single Heat Sink             10                        0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 152                  9.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     18           20       
                                 Center Torso (rear)                  6         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            12       
                                             L/R Leg     13           21       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Autocannon/20                                LT        7         10       14.00
Medium Laser                                 RA        3         1         1.00
@AC/20 (10)                                  LT        -         2         2.00
                                            Free Critical Slots: 31

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
5/2j       3       3       0       0      2     0   Structure:  5
Special Abilities: SRCH, ES, SEAL, SOA, AC 2/2/0

JadeHellbringer

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Re: Battletech Beatdowns in Northern VA
« Reply #348 on: 12 January 2020, 20:24:26 »
With my moving and all that done, and the holidays complete as well, I'm hoping to be able to start getting out to the occasional game- I'll keep an eye out here for the next event.
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But the warrior knows the true meaning of his life."
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Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #349 on: 12 January 2020, 21:06:30 »
Great!  Jester was talking about the second to last weekend in February, I believe...

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #350 on: 13 January 2020, 17:54:26 »
So Daryk, do we want the shadow Hawk or hunchback? We gotta pick one right now.

Also, itd be good to have you out again JHB, it's been a while. We were looking at 22 February.

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #351 on: 13 January 2020, 18:45:47 »
I hate to say it, but it depends... are we going to replace the other 4/6/4 stuff with faster 'mechs?  If so, then the Shatter Hawk is the way to go.  Otherwise, the Hunchback is the better choice.

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #352 on: 14 January 2020, 00:44:28 »
For those who were not able to attend the last game:

FEDCOM
Battlemaster 1Gbc
Grand Dragon 1G
Thunderbolt 5SE
Cataphract 2X
Phoenix Hawk 3S
Zeus 5T
Marauder 5D
Wolfhound 1A
Archer 2Rb
Kintaro 20
Jagermech 6S
Griffin 1Ds
Urbanmek 60
Urbanmek 60L
6 platoons of rifle infantry

KURITA
Thunder hawk 7X
Awesome 8Q
Shootist 8A
Hatamoto-Chi 27T
Mongoose 69
Crab 27
Marauder 2R
Guillotine 3N
Samurai x2 w/4 HE bombs each

The scenario was FEDCOM were trying to contain a break through and protect a town the Kuritans were looking to take.  There was a wooded valley surrounded by hills and a road that paralleled the woods that led to the city along with some other roads going in/out of the city that were flanked by hills.

The Kuritans started closer to the city entering on a corner.  The Urbanmeks and infantry were deployed in the city with the rest of the FEDCOM entering on the other end of the map on the Kuritan's left flank with the wooded valley between the two.

The FEDCOM entered the map in a dispersed formation for fear of bombing/strafing.  The first 2 turns of the game was pretty much the Kuritan aerospace playing havoc.  The FEDCOM did manage to heavily damage one of the Samurai forcing it to retire, but not before it put its bombs into the back of the Thunderbolt destroying some weapon systems in the process.  The Phoenix Hawk also came under attack by the other Samurai, but actually faired better.

The FEDCOM sent most of their mechs through the wooded valley; the Marauder, Zeus, Jagermek and Archer attempting to use the road while providing long range fire support and the Kintaro was rushing to the city to try and reinforce the Urbanmeks  Upon seeing this, the Dracs decided to pivot and meet the FEDCOM head on; all but the Mongoose shifted towards the wooded valley.  The Thunderhawk and Awesome took up positions to maintain overwatch on the city and to start laying down fire against the FEDCOM.  The Mongoose dashed into the city and was immediately fired upon by one of the Urbanmeks and some infantry platoons.  Instead of firing back, the Mongoose used its loud speakers to trh and sway the city defenders to join the side of House Kurita.  This actually caused one of the infantry platoons to switch sides.

The Grand Dragon quickly became the focus of Kurita as it closed to within short range.  It took about 3 turns to completely core it.  Soon afterwards, the Battlemaster was focused on.  Meanwhile, the Shootist started taking a lot of damage and had to retreat for a couple turns.  When that happened, the FEDCOM concentrated their fire on Marauder 2R; they managed to get 2 engine hits and a gyro hit followed by it falling over.  The Urbanmech with the AC10 tried to creep into a position to start harassing the Kuritans, but was cored in a single turn of shooting from the Awesome and Thunderhawk.

The Battlemaster may had lasted a bit longer, but the single remaining Samurai fighter managed to get a critical hit on the head taking out the cockpit in the last turn it was available due to fuel concerns.    The Wolfhound tried to harass the Thunderhawk from the rear, but was immediately engaged by the Mongoose.  Eventually the Wolfhound was forced to try and withdrawl, but was cored by the Mongoose.  The Kuritans sensed they had the upper hand and pushed their advantage.  The Awesome decided to charge directly into the thick of things.  But what they did not expect was the Kintaro finally managed to get in a position to fire at the Thunderhawk and through some luck die rolling it scored a hip and foot actuator critical hit along with an SRM hitting the head.  The Thunderhawk fell over and suffered another pilot hit causing him to pass out.  The Kuritans had the Mongoose and Shootist nearby to give the downed T.hawk some protection however.

The FEDCOM were clearly forced into a fighting withdrawl and had to abandon any plans to save the city.  In the process of the withdrawl, the Archer got caught in bad positioning and was taken out after about 3 rounds of shooting from the combined efforts of the T.hawk, Awesome, Guillotine and Hatamoto.

It was at this point we had to call the game for time constraints.  I would have said the Kintaro would have been able to down the Kuritan Marauder.  The Thunderbolt and P.hawk managed to retire from the field successfully along with the rest of the FEDCOM forces.

So in summary, FEDCOM lost an Urbanmek, Battlemaster, Grand Dragon, Archer and Wolfhound with the Thunderbolt, Phoenixhawk and Cataphract severely damaged.  Kurita lost the Marauder with the Shootist & Awesome losing alot of armor and the T.hawk sustaining its mobility damage.  Therefore it was a major victory for the Kuritans.

This brought an end to the prologue of the campaign with the FEDCOM losing control of the planet.  The survivors of the company have also been put under investigation for war crimes.  In an earlier scenario, the pilot of the Battlemaster deliberately went point blank to a defenseless mech and destroyed the head.  Also, there were some people of planetary militia who signaled SOS using their spotlights but were fired upon with no provocation.

Officially the company has been disbanded and thrown into the stockade for being complicit in the commission of these crimes.  However, there have been some pieces of forensic evidence that have been discovered that makes this situation suspicious.  Due to these suspicions, the survivors of the company have been given alternate identities and have been assigned to a group of mercenaries who have an....understanding with the House Davion.
« Last Edit: 14 January 2020, 00:46:16 by Jester006 »
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #353 on: 14 January 2020, 01:21:27 »
On a different note, wheres the best place to find the design quirks for particular mechs?  I have been able to find some on Sarna, but still having difficulty finding others.
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Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #354 on: 14 January 2020, 04:40:12 »
The Battlemech Manual has the most current list.  If you don't have that, Xotl's RATs used to have a list (which he removed when the BMM came out).

Tinyozora

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Re: Battletech Beatdowns in Northern VA
« Reply #355 on: 14 January 2020, 15:23:17 »
Why in the world does the Wolverine have 6 positive and 1 negative quirk.  Daryk, did they license you to write that section??

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #356 on: 14 January 2020, 17:22:01 »
Heh... if they had, it wouldn't have been THOSE positive quirks...  ^-^

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #357 on: 15 January 2020, 18:53:19 »
The Battlemech Manual has the most current list.  If you don't have that, Xotl's RATs used to have a list (which he removed when the BMM came out).

I was looking more for a database that listed the design quirks of each mech.  Like how do I know what design quirks (if any) does a Templar have?  Sarna has some mechs with their listed quirks, but lots are missing; like the Shadowhawk.

Also I am in need of reminding.  I know the vote was to have the mercenary company operate in the Lyran side of things in the FEDCOM, but where exactly?  I remember people talking about wanting to be in the area of space along the Kuritan border.  I heard the periphery.  I heard along Marik space.
« Last Edit: 15 January 2020, 18:57:32 by Jester006 »
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

Daryk

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Re: Battletech Beatdowns in Northern VA
« Reply #358 on: 15 January 2020, 19:31:57 »
The BMM has that list too... it's on pages 90-95.

As for where we end up, all I can remember is that I was advocating the Periphery end of the Marik border, so we'd be facing Circinus.  Others were advocating for the other things you listed, but I'm not sure who was pushing for what...

Jester006

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Re: Battletech Beatdowns in Northern VA
« Reply #359 on: 16 January 2020, 02:44:03 »
Well say it's in the south western corner where Steiner, Marik and the periphery sort of meet.
Did you hear about the LEGO store grand opening?  People were lined up for blocks...

 

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