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1
Fan Fiction / Re: Iron Father
« Last post by PsihoKekec on Today at 01:21:10 »
Looks interesting, a Manei Domini stranded on a death world with cut off technologically regressed population.

One nitpick though, Blakists didn't call their struggle jihad, their enemies did.
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Strategic Combat / Re: Spheroid dropships landing damage in SBF
« Last post by Mostro Joe on Today at 01:18:47 »
The text you are looking for is found in the basic rules introduction of Battleforce, prior to those seen in the Advanced or Strategic forms.  They outline and say just as much very clearly about the runways required for Aerodyne's and the versatility of Spheroid dropships and where they can land.  Landing Damage is on page 182 for Spheroid, but it is pretty much their size, same as Battleforce regular.

Found: "For all other spheroids, clear, paved, woods, and building hexes are approved. Any Unit attempting to land in non-approved terrain damages each Element as described in Landing Damage, below".
Thanks! But this way is clear that in the SBF chapter there is an editing problem that should get an errata. If a dropship lands in an inappropiate landing area, as we see in the table at pag. 182, there is a +2 penalty. As the text is written a spheroid dropshid should have the penaly pratically anywhere, while the intention, as I supposed, is clearly the contrary.
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Strategic Combat / Re: SBF Aerospace combat phase puzzlement
« Last post by Mostro Joe on Today at 01:11:52 »
The wording in the parentheses is  (such as an air-to-ground attack if the engagement occurs in the Central Zone) is what clears this up, as any unit caught up in an Engagement anywhere else other than the CZ must stop its movement until the unit is free of engagements.  YET, if it is in the Central Zone, it can decide to continue movement to the ground map and continue with its intended air-to-ground action, OR it can decide to forgo return fire to save its attack for another hostile unit within the same zone it is now restricted to remain within.  The Central Zone seems to be the only exception I have found pertaining to movement restrictions by Engagements.

I disagree. The parentheses are a different case.
I think instead that the combat phase chapter ha some phrases that are a leftover for a precedent, non-edited version of the rules. For an exemple, the combat phase chapter opens with a phrase that should be in the movement phase chapter ("If a Squadron tries to move through or out of a region on the Atmospheric Radar Map that contains an enemy Squadron, they may engage in combat" etc etc).
The nonsense concept of a "defense squadron" is another clue.

I think SBF is a very good system but CGL has not given it the proper attention. And infact as we know, the whole strategic game will not be developed in the next years.
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A Time of War / Re: Stacking 'Encumbering' items
« Last post by DevianID on Today at 01:02:40 »
Thanks for the answer!  It does make heavy armor SRM troopers really slow haha.
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Aerospace / Re: "Lily Pad" Space Station
« Last post by DevianID on Today at 00:59:35 »
Spinning the station indeed would technically work, but then you would still need a 'grav deck' anti-spin to dock with and mount your engines on, the way station keeping is described.  The grav deck being the thing that has rules for spin gravity makes me hesitant to use anything else for spin gravity in battletech, including using the already included and 'G accurate' roll maneuver to spin warships and such to avoid needing grav decks.
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Ground Combat / Re: Clan Large Pulse Lasers
« Last post by DevianID on Today at 00:50:50 »
Quote
ERLL Wins  (7,8,15,21-25)  8 Hexes   (3 by +1,  5 No Fire)
The only issue I have with this is that while you are balancing by tonnage here, at 6 tons for 1 LPL or 6 tons for ER large, DHS, and Tcomp, the tcomp is not exclusive to the ER large, and tonnage isnt a good balancing metric.

The difference between 2 ER large with a tcomp and 24 HS at 12 tons, and 2 large pulse with a tcomp and 20 HS at 15 tons, is only 3 tons.  So pretty much every heavy+ omnimech can still fit the tcomp and take lots of LPL.

So while you show the ER Large winning at hexes 7,8,15, that is only because of the tcomp, which the LPL could also have for just a couple of tons.  And, if the ER large laser does get the tcomp and the LPL doesnt, the ER large now costs 310 BV compared to the LPL at 265.  So you pay 45 BV more with the ER large plus Tcomp, for a weapon combination that is worse-- 17 hexes versus 8
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As the entire zone in an Atmospheric Radar Map is considered the same 'space' as far as line of sight and range go, one unit (unit 1) can be in an engagement with C and enemy B can begin an engagement with unit 1, even as C might have at that moment an ongoing engagement with unit 2.  These would all be legit crowded fights where the stacking limit on the ARM is 3 and 3.  Once an engagement is decided, it has to be resolved to begin another one, but one flight or squadron can be engaged by various hostiles at the same time.

I did nont understand you exemple at all  :cry:

As far as making an EngCR when entering a zone without having any intention of hostilities, you can only presume that on a move into the zone, after confirming that the enemy hostile present also in that zone does NOT want to engage your unit, instead of continuing on (if you still have movement remaining) you can just decide to stay there and unless that unit has not already moved it would not get the second chance to commit in the same turn.  At least that's the way I read it.  Drop in, 'You want to engage or not? No? k.  I end my movement here.'

It can be. I'm not so sure anyway. For ground units the engagement is automatic for enemy units that end their movement in the same hex. I don't know what the author means for space.
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The Engagement Control Roll would be made against each of the hostile units the enemy player wishes to have interrupt your progress through the Sector or Zone.

Ok.

Anyway, when there are ground enemy units that end their movement in the same hex the engagement is automatic. There is no roll needed.

In space it seems the EC roll must be done. It is odd. Perhaps it depends by the fact that on a radar map/engagement map there is a lot of space.
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General BattleTech Discussion / Re: Mechacide?
« Last post by DevianID on Today at 00:14:43 »
The idea of booby traps is a problematic one.  The problem is that they are too effective.  Same with stackpoles done on purpose.  Dealing 40 AOE damage with a big expensive unit might be a waste, but what about cheap purpose build drone delivered explosives?  Well you quickly develop something pretty cheap that does really hard to avoid explosive damage.  The bullet suicide drone and buffalo drone bomb pack a 120 and 175 engine with a booby trap on canon designs.  The bullet costs 73 bv, the buffalo 269.

The kamikaze attacks being efficient methods of dealing with massed troop formations isnt part of battletech ficton, aside from the 1 explosives filled canyon with Kai so I shy away from weaponizing exploding mechs/other units.
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Off Topic / Re: What Are We Listening To: This List Goes Up To Eleven!
« Last post by rebs on 22 April 2024, 23:53:47 »
Black No. 1 ~ Type O Negative
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