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1
A dumb question; chin turret is not allowed, is it?
2
I like the Gendarme.  Hadn't thought of using VGLs for tear gas.  Good call.

OK, I figured out a couple of my own, based on the Jackrabbit:

Code: [Select]
Jackrabbit JKR-S1 SecurityMech "Oswald"

Mass: 25 tons
Chassis: Industrial Industrial Biped
Power Plant: 100 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Commercial
Armament:
     1 Small Laser
     1 SRM 2
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3030
Tech Rating/Availability: D/X-F-E-E
Cost: 1,012,607 C-bills

Type: Jackrabbit
Technology Base: Inner Sphere (Advanced)
Tonnage: 25
Battle Value: 191

Equipment                                          Mass
Internal Structure            Industrial              5
Engine                        100 Fusion              3
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  1
Cockpit                                               3
Armor Factor (Commercial)     60                    2.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            8         10   
     Center Torso (rear)               3     
     R/L Torso               6         5     
     R/L Torso (rear)                  3     
     R/L Arm                 4         5     
     R/L Leg                 6         6     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo                 Location  Critical   Heat    Tonnage
Searchlight                 CT        1        -       0.5   
2 Heat Sink                 RT        2        -       2.0   
Liquid Storage (1 ton)      RT        1        -       1.0   
Salvage Arm                 LA        2        -       3.0   
SRM 2                       LA        1        2       1.0   
Sprayer                     LA        1        -       0.5   
3 Heat Sink                 LT        3        -       3.0   
Small Laser                 LT        1        1       0.5   
SRM 2 Smoke Ammo (50)       LT        1        -       1.0   
Heat Sink                   RL        1        -       1.0   
Environmental Sealing  HD/CT/RT/LT/RA/LA/RL/LL1/1/1/1/1/1/1/1    -       2.5   
Industrial                  HD        0        -       5.0   
Sprayer                     RA        1        -       0.5   



Code: [Select]
Jackrabbit JKR-S2 SecurityMech "Usagi"

Mass: 25 tons
Chassis: Industrial Industrial Biped
Power Plant: 100 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     1 Medium Laser
     1 BattleMech Taser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3066
Tech Rating/Availability: E/X-X-F-E
Cost: 1,237,990 C-bills

Type: Jackrabbit
Technology Base: Inner Sphere (Experimental)
Tonnage: 25
Battle Value: 347

Equipment                                          Mass
Internal Structure            Industrial              5
Engine                        100 Fusion              3
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  1
Cockpit                                               3
Armor Factor (Heavy Industrial)64                      4

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            8         12   
     Center Torso (rear)               3     
     R/L Torso               6         5     
     R/L Torso (rear)                  3     
     R/L Arm                 4         5     
     R/L Leg                 6         7     


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo              Location  Critical   Heat    Tonnage
3 Heat Sink              RT        3        -       3.0   
Medium Laser             RT        1        3       1.0   
BattleMech Taser         LA        3        6       4.0   
Taser Ammo (5)           LA        1        -       1.0   
3 Heat Sink              LT        3        -       3.0   
Taser Ammo (5)           LT        1        -       1.0   
Retractable Blade        RA        3        -       2.0   

3
Fan Fiction / Re: The Kapteyn Universe
« Last post by Blacknova on Today at 18:26:10 »
****TNN News Alert****02063033 – 21:20////BEGIN TRANSMISSION//// Hegemony Intelligence claims to have largely eradicated the remnant elements of ComStar's ROM, and assesses the future capabilities of any remnant of ComStar to be largely insignificant. Coming less than a decade after the fall of the centuries old order, this announcement by the HID signals the final footnote in the Order's history.\\\\END TRANSMISSION\\\\
4
Nikol Marik: a fresh young Marik character that legitimately seems to be trying to be a good leader for the right reasons.

Danai Liao: similar to Nikol, but with less naivety. Probably going to be doing great things.

Yori Kurita: because she’s Kurita and none of the other choices had any real appeal.
5
Fan Fiction / Re: The Kapteyn Universe
« Last post by Blacknova on Today at 18:22:34 »
****TNN WAR WARNING TO ALL CORROSPONDANTS****05053033 – 19:40////BEGIN TRANSMISSION//// Significant troop movements have been noted in several states. Within the Free Worlds League, Draconis Combine, Finmark Federation and Rimward of the Capellan Confederation, movements of troops are consistent with the positioning of forces for offensive actions. All correspondents are advised to take all precautions necessary for the safety of their teams. \\\\END TRANSMISSION\\\\
6
MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by SulliMike23 on Today at 18:18:55 »
City
7
BattleTech Miniatures / Re: New April minis
« Last post by Luciora on Today at 18:16:44 »
It can be done, just no backup weapons


Are those Snipers or SnACs?  I didn't think you could fit two Snipers on an 85 ton 'mech...
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General BattleTech Discussion / Re: Mechacide?
« Last post by Col Toda on Today at 18:13:31 »
The only unit I have seen that does that have the booby trap system to make it quick and easy. Doing it in the Succession Wars doesn't make sense because you can recapture battlefield salvage in a counterattack from a battlefield that did not enemy infantry present to start immediately salvage operations. 
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BattleTech Miniatures / Re: LCT-1E Locust
« Last post by Daryk on Today at 17:58:38 »
Dead sexy Locust!  And the base is SO cool! :)
10
BattleTech Miniatures / Re: Glory FST
« Last post by Daryk on Today at 17:57:51 »
Fantastic paint job, even if I don't recognize the mini at all... :)
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