BattleTech - The Board Game of Armored Combat

Catalyst Game Labs => BattleTech Game Rules Questions => Supplementary Rules => Topic started by: VhenRa on 18 August 2018, 19:14:40

Title: (Answered) CO - Camouflage Special Command Ability
Post by: VhenRa on 18 August 2018, 19:14:40
Campaign Operations, page 83.
Quote
Ground units that are part of a Force with this ability and use
the Stand Still movement option receive a –2 Target Movement
Modifier, in place of the usual +0.

This seems, to my mind, backwards. A -2 TMM means the enemy can hit you easier... where as the Alpha Strike version of the same ability (Combat Manual: Mercenaries, page 91) provides a bonus to TMM meaning an penalty to the enemy hitting you if you stand still. One might wonder why anyone would use this ability as it stands.
Title: Re: (Research) CO - Camouflage Special Command Ability
Post by: Xotl on 26 November 2018, 23:27:32
Yep, it's backwards, should be +2.
Title: Re: (Answered) (Errata) CO - Camouflage Special Command Ability
Post by: VhenRa on 01 December 2018, 20:36:43
So +2 to TMM then?