Author Topic: 'Mech of the Week: Summoner (Thor) Omni  (Read 42249 times)

SCC

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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #60 on: 09 October 2012, 17:03:53 »
I absolutely hated having Clan Mechs with FF in my IS campaigns. Seriously, how does a 3060 Merc keep his Masakari armored?
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #61 on: 09 October 2012, 20:30:14 »

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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #62 on: 10 October 2012, 05:45:06 »
Nay, just needs a pinch of fairy dust every time it needs the FF.
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #63 on: 22 January 2019, 14:10:27 »
Moving conversation from the Dire Wolf MotW thread.

Huh?  IIRC the A has the same problem with the Gauss Rifle, 8 shots while the SRM has 2t of ammo.  I cannot remember if the C has too much Streak ammo.  Then JHB pointed out the E, which has a ATM6 and ATM12.  I think the H, HH and Q all have ammo problems but I would have to recheck their sheets- H & Q too many SRM launchers vs ammo, and the HH suffering like the A.

With standard SRMs you at least have the excuse that you can carry multiple ammo types.

With Streak launchers, there's only one ammo type available so concern about running out of ammo is the only reason to stock up (yes, I remember when SSRM 2s could fire Infernos, but this is a 6 pod and the configuration came out long after the rule changed anyway).

The C variant is one of the few variants that doesn't have excessive ammo for the wrong weapon.

The H variant doesn't carry ammo, it's an all-laser config.
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #64 on: 22 January 2019, 15:35:38 »
The Q is perfect, so obviously he doesn't have any idea of what he is talking about.

 :P
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grimlock1

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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #65 on: 22 January 2019, 15:41:34 »
Good writeup.

Are not the G and Q configs associated with Quinn Kerensky?
I thought the Wolves had maintained exclusive control of the Kerensky bloodname, at least through the start of the Jihad...
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #66 on: 22 January 2019, 15:44:26 »
I thought the Wolves had maintained exclusive control of the Kerensky bloodname, at least through the start of the Jihad...

Not the Bloodname but rather the genetic heritage. Quinn didn't fit in with the Wolve's status quo and was 'lightly defended' when the Falcons trialed for her. She's been taking it out on the Wolves ever since.
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #67 on: 22 January 2019, 15:59:20 »
Does that mean the Summoner needs-

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The above is the original comment that spawned the discussion of the configs.  Since I did not have the ammo counts handy I was doing it from memory.
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JadeHellbringer

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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #68 on: 22 January 2019, 16:26:31 »
Being an Omni, I'm not sure it would really be valid. Being that most configs are batshit-stupid in terms of their layout, I wouldn't ARGUE it either.
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #69 on: 23 January 2019, 01:44:33 »
Quirks are for chassis not habits.  :P
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #70 on: 23 January 2019, 10:07:31 »
Quirks are for chassis not habits.  :P

Lol, so instead of saying its a mech quirk, you are saying it should be a AToW trait for Jade Falcon MW & techs?
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #71 on: 23 January 2019, 11:55:53 »
Maybe it should be blamed on the Society?
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #72 on: 26 January 2019, 00:51:18 »
Maybe it should be blamed on the Society?

It takes a village to design an Omni loadout.
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #73 on: 30 January 2019, 11:35:04 »
It takes a village to design an Omni loadout.

That would explain a couple of Warhawk configs...
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #74 on: 19 July 2020, 22:54:01 »
Resurrecting the thread a bit ahead of schedule (I assume all the relevant threads will be brought back up when their chassis' Recognition Guide comes out of moratorium), but I was curious about the Thor F. It's not a new config, but I hadn't really noticed it before seeing the sheet in RG3. Any productive thoughts on what it's for? It seems to me like it's built to put out an above-average number of damage clusters but also keep those clusters decently large instead of tiny SRMs or LB-X pellets, but I'm not certain as to when that's a good idea. Battlesuit hunting? Shooting infantry inside buildings?
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #75 on: 19 July 2020, 23:19:43 »
Looks like a dedicated if inefficient sniper.

Wouldn't use it for BA hunting - at very best you're talking 8-9 5-point hits, with no real knockout blows. Scattered across a BA point or squad, averaging 4 5-pointers, it's going to take a lot of whittling. And with its 3 heaviest weapons having minimum ranges, not for city fighting either.

One might speculate it's for vehicle hunting, but ... there are better (Hellbringer F is doing it right).
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #76 on: 19 July 2020, 23:36:07 »
None of the Thor F's weapons have minimum ranges.  The only really notable thing I see about it is that it's the basis for the Thor II's primary configuration.
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #77 on: 20 July 2020, 00:18:49 »
Do'h! Still wouldn't pick it for city fighting.
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Colt Ward

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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #78 on: 20 July 2020, 00:24:15 »
Might have been a failed or pre-Plasma effort at IS BA hunting . . . the 3 weapon types, Ultra, ERML, LRM10, are going to put 5 or 7 pt hits for everything but the LRM which will be variable.  Some of the mobile IS suits will drop from a single 7 point hit, but a pair of 5s is going to take down a lot of the regular IS medium suits- Purifiers, IS Stds, Cav/Raiden, GDL Stds, Acheilius, and Longinus.  It will also do that damage at beyond most the ranges those IS suits can really hit back.

And unlike a Plasma Cannon equipped design, its also going to put out damage on mechs rather than just heat.
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #79 on: 20 July 2020, 00:40:32 »
My thinking about suit hunting was idea that you lead a salvo with the lasers. If you're lucky and they each hit different troopers...even if you're sitting at an Elemental Point, that's the majority of that squad's troopers that will be killed by the following 5-point hits from the cannons and LRMs. You won't kill a Point in a single salvo, but even average cluster rolls means they're seriously messed up, almost combat ineffective, and certainly gonna be wiped out by a second such salvo.

As for infantry, remember that if they're in buildings you do NOT want anti-personnel guns, those lose 99% of their effectiveness the moment they meet a wall. You need guns big enough to do damage even after the damage asborption of the building, and since each gun will still only do 1-2 damage to the troops, you need multiple such weapons.
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #80 on: 20 July 2020, 01:05:57 »
Sometimes I think the knockout punch of a bunch of 10 or 15 point hits on something is over-emphasized.  A machine that's capable of putting a half-dozen 5 point clusters on an opponent at a time, and doing so on favorable numbers, is absolutely going to grind down an opponent faster than it feels like.  In that sense you don't feel like you're taking very much damage and then whoops you took crits to four different locations this turn wow when did that happen.

EDIT: I mean, I say all that and I can't help but mention that the Grand Summoner Prime does exactly this but just does it better (identical armament with one additional ER ML, plus the chassis upgrades), so I can't really say I'd pick a Summoner F if I have one of those already available.

tl;dr "This Machine Does Damage"
« Last Edit: 20 July 2020, 01:08:15 by Scotty »
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #81 on: 21 July 2020, 10:00:17 »
Sometimes I think the knockout punch of a bunch of 10 or 15 point hits on something is over-emphasized.  A machine that's capable of putting a half-dozen 5 point clusters on an opponent at a time, and doing so on favorable numbers, is absolutely going to grind down an opponent faster than it feels like.  In that sense you don't feel like you're taking very much damage and then whoops you took crits to four different locations this turn wow when did that happen.
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #82 on: 21 July 2020, 10:20:59 »
Maybe I just wasn't playing smart but I found the Awesome -11M with it's 8xlppc and the Battlemaster Calvin to be underwhelming.
Extremely luck-dependent. I once tried a fight against the MM bot where we both got a custom assault with 8 MLs as short-range armament. Mine couldn't kill a medium with some 20 hits, his killed a heavy with 10...

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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #83 on: 21 July 2020, 13:55:31 »
The one time I used an AWS 11M, it was spectacularly successful, prompting complaints from the opponent, though it might have helped that he decided to use his Timberwolf to try and melee a Marksman.
Though I believe the sweet spot is somewhere in between:
Large hits are a plus, as are many hits, and in the end, some damage needs to be dealt.
I personally subscribe to the "1 big gun, followed by as many cuts as possible" approach. That said, the summoner isn't always stellar in that regard, either.
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #84 on: 21 July 2020, 20:00:18 »
I personally subscribe to the "1 big gun, followed by as many cuts as possible" approach. That said, the summoner isn't always stellar in that regard, either.
Sounds like you and I read the same book.  :)
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #85 on: 22 July 2020, 12:40:37 »
The one time I used an AWS 11M, it was spectacularly successful, prompting complaints from the opponent, though it might have helped that he decided to use his Timberwolf to try and melee a Marksman.
Though I believe the sweet spot is somewhere in between:
Large hits are a plus, as are many hits, and in the end, some damage needs to be dealt.
I personally subscribe to the "1 big gun, followed by as many cuts as possible" approach. That said, the summoner isn't always stellar in that regard, either.
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #86 on: 23 July 2020, 07:06:21 »
Resurrecting the thread a bit ahead of schedule (I assume all the relevant threads will be brought back up when their chassis' Recognition Guide comes out of moratorium), but I was curious about the Thor F. It's not a new config, but I hadn't really noticed it before seeing the sheet in RG3. Any productive thoughts on what it's for? It seems to me like it's built to put out an above-average number of damage clusters but also keep those clusters decently large instead of tiny SRMs or LB-X pellets, but I'm not certain as to when that's a good idea. Battlesuit hunting? Shooting infantry inside buildings?

Destroying the armor companies in Lyran RCTs while still being able to threaten Lyran 'Mechs? All those 5 point hits could quickly turn a tank into a pillbox. (Though LB-X would be better in that role.)
« Last Edit: 23 July 2020, 07:07:56 by mbear »
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #87 on: 23 July 2020, 23:14:33 »
It has 3 ER mediums and a number of low heat backups. Blackjack Syndrome - it's hard to be a bad mech if you mount enough mediums.

It's the third cheapest Thor by BV. I'm not sure it's a deal, but I'd say it compares fairly well with the AA and B, those closest to it.

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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #88 on: 23 July 2020, 23:25:22 »
Well, some of it comes down to how much you want to ride the Ultras- you have a potential of 30 damage at 21 hexes, 51 at 15 hexes- lol, though better odds at 14 hexes.
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Re: 'Mech of the Week: Summoner (Thor) Omni
« Reply #89 on: 24 July 2020, 09:18:22 »
It seems like a config for when you're not sure what you're going to face, but conventional stuff is a distinct possibility. You can put out plenty of clusters for things that worry about that (tanks, BA, etc), but they're also big clusters so you can still effectively engage things that don't care as much(mechs, buildings).
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