Author Topic: Got Alpha Strike  (Read 1906 times)

General308

  • Captain
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  • Posts: 2221
Got Alpha Strike
« on: 02 February 2020, 11:10:14 »
So picked up the Comanders edition in the kickstarter.   Been reading the PDF kind of excited.   I will to see how it plays

OpacusVenatori

  • Master Sergeant
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  • Posts: 325
  • Honor above all, Except of Vengance
Re: Got Alpha Strike
« Reply #1 on: 04 February 2020, 09:39:12 »
Welcome. I'm sure you will enjoy it.
Ill give you two advices:
1. Use the MUL to build forces with updated PV
2. Normally, a ranged attack in AS is "all or nothing". After you have got a few games played, try the optional rule to roll the attack for each point of damage. To me, it gives the flavor to the attack that the standard rule didn't have.
Good gaming.
While some fight with honor, Others win battles

Crackerb0x

  • CamoSpecs
  • Master Sergeant
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  • Posts: 251
  • Alpha Strike Apologist
Re: Got Alpha Strike
« Reply #2 on: 05 February 2020, 09:40:25 »
Glad to hear of another potential convert to our little cult.

More advice:
- Low tech, with higher numbers of units usually beat out smaller, more advanced forces (in the vanilla game with no extra rules involved)

- The Thunderbolt 5S is a great measuring stick for what makes a good unit

- Extra specials often mean extra points. Try not to pay for Specials you won't use.

- Smaller (300-400 PV) games are often a good "small" game size, while bigger (5-600 PV) are a good "bigger" game size. I highly recommend getting core mechanics down before trying 'optional rules

- Objectives make the game much more interesting after you have a handle on the core rules.

- Finally, aero and arty are now (thanks to Commander's Edition) easy to implement and add new dimensions to your games.