Author Topic: "ComStar Guard and Militia" question re "The Jolly Roger Affair"  (Read 8141 times)

Colt Ward

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Re: "ComStar Guard and Militia" question re "The Jolly Roger Affair"
« Reply #30 on: 14 September 2019, 22:40:51 »
Well, you could treat the Royals like we talked about Dragoon mechs being fit . . . limiters/governors to keep the range/damage/power down when you are under observation or if someone can get away.  Flip a switch when you have them pinned.

Even a 'governed' pair of IS ERPPC on a Marauder 2R will make a difference.  So they can only hit out to 18 hexes by the program, your med range is still 14 hexes, short is 7 and you have no minimum.

Might be fun to play around with some folks who are acquainted with the 'affair' . . . pirates/mercs have a numbers advantage, keep winning and causing losses . . . then the disguised ComGuard break them with 'surprising' accurate weapons . . . chase down the small bands trying to flee, they think they are safe running at 20+ hexes . . . *flip* BAM . . . pair of ERPPCs slam into the back armor of a running Thunderbolt.
Colt Ward
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Thunderbolt

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Re: "ComStar Guard and Militia" question re "The Jolly Roger Affair"
« Reply #31 on: 14 September 2019, 22:45:24 »
Well, you could treat the Royals like we talked about Dragoon mechs being fit . . . limiters/governors to keep the range/damage/power down when you are under observation or if someone can get away.  Flip a switch when you have them pinned.

Even a 'governed' pair of IS ERPPC on a Marauder 2R will make a difference.  So they can only hit out to 18 hexes by the program, your med range is still 14 hexes, short is 7 and you have no minimum.

Might be fun to play around with some folks who are acquainted with the 'affair' . . . pirates/mercs have a numbers advantage, keep winning and causing losses . . . then the disguised ComGuard break them with 'surprising' accurate weapons . . . chase down the small bands trying to flee, they think they are safe running at 20+ hexes . . . *flip* BAM . . . pair of ERPPCs slam into the back armor of a running Thunderbolt.
If you were the 3rd green CG 'Mech the Thunderbolt had faced down  ;)

glitterboy2098

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Re: "ComStar Guard and Militia" question re "The Jolly Roger Affair"
« Reply #32 on: 15 September 2019, 09:50:26 »
Though as mentioned by Glitterboy2098, who is to say those hired mercs are really mercs afterall?
exactly what i'm saying. it is speculation, but logical. that Comstar used fake mercenary unit registrations to hide their use of Comstar Militia troops in the defense of facilities. since at the time comstar controlled the mercenary industry, it would be an ideal way to hide the militia in plain sight.

and they could use the merc unit cover to disguise the militia in the anti-pirate operation.. publically reassigning the various cover identity units that make up the First Division to the task of dealing with the Pirates. so that if anyone's intel service does catch them in the act, it'll just look like some of Comstar's mercs getting retaliation for the HPG strikes.


DOC_Agren

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Re: "ComStar Guard and Militia" question re "The Jolly Roger Affair"
« Reply #33 on: 17 September 2019, 17:33:45 »
Well, we do know in canon that the then Primus ordered the First Division of the CSG&M to wipe out the pirates. So I'm going to paint up a unit of "common" 'Mechs that would be available to C* from their hidden reserves, in a Lyran-ish do. Not sure whether to include some Royal units, or some Kuritan-style 'Mechs, for best confusion.
A few Kuritan style mechs serves to throw off the enemy and mechs used to keep captured mech with dead pilots.

A few Royals for senior staff and maybe the best mechwarrior you have in CS service no one will notice. 
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"