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1
Last time product was shipped in 2 distinct waves, which turned out to be the second biggest mistake Catalyst made with the Kickstarter. This time everything is being shipped at the same time. Depending on how much stuff you have coming it might be broken up into multiple boxes.

The second wave wasn't the problem last time.  CGL giving a due date that was earlier than what it should of is the problem.   Ironicly if they had given the due date based on the packs and rules on how long it would take with the extra packs open it started delivering more or less on time.  But CGL has a habit of unforced errors.   I am happy they didn't do that with delivery time this kickstarter.
2
A lot of suits are like that. Folks see the middling damage a single suit can put out and don't expect much, but forget this damage goes up FAST when a full squad cuts loose. In Battletech, infantry(both conventional and battlesuited) are the very definition of "Apes together strong". :evil:

Were you running standard 4-trooper squads, or Marian groups of five?
3
General BattleTech Discussion / Re: Mechacide?
« Last post by Weirdo on Today at 09:12:16 »
It's not a suicide attack, it's a Mechacide attack :wink: The MechWarrior would hopefully eject.

If you read the rules for both ejection and self-destruct, it's still suicide. There is absolutely no way for a pilot in a tabletop game to eject from their mech and get out of the blast radius before it blows. Eject or not, you're just deciding if you want to be a puff of ash in your mech's wreckage, or a puff of ash next to it.

...okay, there's *one* way. IF there's a hardened building within two hexes of the warrior's landing point(which is always the hex immediately behind the mech they just abandoned), AND they didn't pass out or die from injuries during the ejection, it's possible to get in there and be protected from the blast. I do mean hardened, too. Anything less and the damage will still kill the warrior inside. Better hope the folks already in there are friendly.
4
At this rate, unforeseeable global events are gonna be something businesses are gonna have to foresee. I don't envy them, aside from maybe the ones that decided to be proactive about it all and just go the supervillain route.
5
I remember somewhere saying a Warship would come out every year? Are we lucky for a Warship this year??
6
BattleTech Game Rules Questions / Re: (Research) Self-destruct?
« Last post by Weirdo on Today at 08:52:20 »
The rule in question is found in Tactical Operations: Advanced Rules, page 76.
7
Clan Chatterweb / Re: Terra. Home to ilClan Wolf.
« Last post by JAMES_PRYDE on Today at 08:38:00 »
Similar to Stone's Peace initiatives after the fall of the WoB ?
8
General BattleTech Discussion / Re: Mechacide?
« Last post by klarg1 on Today at 08:34:10 »
It's not a suicide attack …

It is for the reactor…

(I suppose “murder”) but the result is still expensive and hard to replace equipment lost at very high risk to the pilot.
9
Made a variant of the Ferreter with Environment Sealing, though I don't imagine this one being more popular despite the lower cost.

Code: [Select]
Ferreter (Sealed)

Mass: 35 tons
Chassis: Industrial Industrial Biped
Power Plant: 175 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     2 Light Machine Gun
     1 Medium X-Pulse Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 1,800,311 C-bills

Type: Ferreter (Sealed)
Technology Base: Inner Sphere (Standard)
Tonnage: 35
Battle Value: 630

Equipment                                          Mass
Internal Structure            Industrial              7
Engine                        175 Fusion              7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor (Heavy Industrial)119                   7.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            11        17   
     Center Torso (rear)               5     
     R/L Torso               8         12   
     R/L Torso (rear)                  4     
     R/L Arm                 6         12   
     R/L Leg                 8         16   


Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo                       Location  Critical   Heat    Tonnage
Heat Sink                         LL        1        -       1.0   
Medium X-Pulse Laser              CT        1        6       2.0   
Heat Sink                         RT        1        -       1.0   
Light Machine Gun Ammo (100)      RT        1        -       0.5   
Searchlight                       RT        1        -       0.5   
Light Machine Gun                 LA        1        0       0.5   
Targeting Computer                LT        1        -       1.0   
Heat Sink                         RL        1        -       1.0   
Environmental Sealing        HD/CT/RT/LT/RA/LA/RL/LL1/1/1/1/1/1/1/1    -       3.5   
Light Machine Gun                 RA        1        0       0.5   



10
BattleMechs / Re: Design Challenge: The SecurityMech Treaty of 2613
« Last post by Izzy193 on Today at 07:16:30 »
Code: [Select]
Linton LNT-250
Base Tech Level: Standard (IS)
Level                Era               
----------------------------------------
Experimental         -                 
Advanced             -                 
Standard             3145+ (Dark Ages -)
Tech Rating: E/X-X-X-D

Weight: 25 tons
BV: 422
Cost: 1,355,706 C-bills
Source: (Unknown)
Role: Scout

Movement: 5/8
Engine: 125 Fusion
Heat Sinks: 10
Cockpit: Industrial Cockpit
Gyro: Standard Gyro

Internal: 43 Industrial
Armor: 58/89 Industrial
                     Internal  Armor   
----------------------------------------
Head                     3       9     
Center Torso             8       7     
Center Torso (rear)              2     
Right Torso              6       8     
Right Torso (rear)               1     
Left Torso               6       8     
Left Torso (rear)                1     
Right Arm                4       4     
Left Arm                 4       4     
Right Leg                6       7     
Left Leg                 6       7     

Weapons                 Loc      Heat   
-----------------------------------------
Medium X-Pulse Laser     LA        6     
Medium Laser             LA        3     

Equipment                     Loc 
-----------------------------------
Environmental Sealing (Mech)   *   

 Based upon the venerable Commando Battlemech's schematics, the Linton is a Security mech of the medium class designed to be a cheap anti-support vehicle/anti-slow combat vehicle asset, to keep weapon systems in line with each others ranges a Medium X-pulse laser was chosen for accurate hole punching while a surplus standard medium laser was chosen to keep the machines ranges uniform. While it lacks heavy industrial armor and only had standard industrial armor, it was designed to be as easy to maintain as posible and uses surplus 125 single-heatsink equipped fusion engines for power supply. Environmental Sealing was installed to make sure the pilot was able to survive in hazardous environmantal conditions. it is classed as a medium weight hazardous environment vehicle(HEV).

and Here's a remixed Variant of the Bobcat more suited for urban operations.

Code: [Select]
Bobcat BC-352
Base Tech Level: Advanced (IS)
Level                Era               
----------------------------------------
Experimental         -                 
Advanced             3145+ (Dark Ages -)
Standard             -                 
Tech Rating: E/X-X-X-D

Weight: 35 tons
BV: 663
Cost: 1,963,164 C-bills
Source: (Unknown)
Role: Missile Boat

Movement: 5/8
Engine: 175 Fusion
Heat Sinks: 10
Cockpit: Industrial Cockpit (Adv. FCS)
Gyro: Standard Gyro

Internal: 58 Industrial
Armor: 80/119 Heavy Industrial
                     Internal  Armor   
----------------------------------------
Head                     3       9     
Center Torso            11       12     
Center Torso (rear)              3     
Right Torso              8       9     
Right Torso (rear)               2     
Left Torso               8       9     
Left Torso (rear)                2     
Right Arm                6       7     
Left Arm                 6       7     
Right Leg                8       10     
Left Leg                 8       10     

Weapons                 Loc      Heat   
-----------------------------------------
Medium X-Pulse Laser     RA        6     
Medium X-Pulse Laser     LA        6     
SRM 2                    RT        2     

Ammo              Loc  Shots 
------------------------------
SRM 2 Smoke Ammo   RT    50   

Equipment                     Loc 
-----------------------------------
Environmental Sealing (Mech)   *   
CASE                           RT 
Targeting Computer             LT 
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