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From the Hangar tab, select the unit and right-click to bring up the context menu.  From there select "Customize => Choose refit kit..." if you are changing to a standard configuration, or "Customize => Customize in Mek Lab..." to do custom selection.  One important point to note, the location (in the field, field workshop, transport bay, etc.) will affect the difficulty of changes and you may want to make a more appropriate selection before starting.

Lets say you want to go whole hog and change from an 'A' configuration to a 'B' configuration.  Select the Choose refit kit... option, which will give you a dialog that lists all standard configurations and list what needs to be purchased if you don't have it.  When you commit to the selection it will automatically order any missing parts and place the unit in reserve until everything arrives.

On the other hand, if you want to do something simpler but not pre-configured, like replacing the damaged SPL with a ML, then select the Customize in Mek Lab... option.  This will open the selected unit in the Mek Lab tab of MekHQ, which will let you change whatever you want similar to the full MML program.  As with the standalone MegaMekLab you might need to designate items as pod-mounted after you allocate them in the critical hit table for them to be considered a pod swap rather than an customization.  Like choosing a standard configuration it will list anything you don't have and order them when you commit to the change.

In both cases as long as you're only changing pod-mounted equipment it will be considered a pod swap in terms of difficulty and time.
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BattleTech Game Errata / Re: First Succession War
« Last post by csdavis715 on Today at 01:46:12 »
* VERSION: PDF edition (don't know which version)
* LOCATION: Page 95: "Federated Suns Counteroffensives 2801–2818" (map)

* THE ERROR: Unlike the issues previously noted with the Capellan-FedSuns map on page 92, this map seems more accurate as of 2797 but has conflicts with no less than the following systems (grouped by the states that should be in control):

FWL: New Dallas, Oliver, Alula Australis, Vanra, Carbonis
Sirian Concordance/FWL: Sirius, Procyon, Graham IV, Pollux
CC: Ronel, and probably also Deneb Kaitos, Addicks, Ankaa, Hean, Tybalt, and New Florence.

On the FWL side, it appears that the 2797 map on p. 95 is using the same border as the 2786 map on p. 25, but showing the Capellans having annexed the former Hegemony systems. I fear this could cause a lot of confusion for folks, as not only are systems like New Dallas, Vanra, and Carbonis documented earlier in First Succession War as having been taken before 2797, but the Terran Hegemony Remnants should probably not even been shown anymore. Field Manual: Free Worlds League mentions the Sirian Concordance formed in 2793 and joined the FWL, so these 4 systems should show one or the other, and not the Hegemony.

The pocket of 8 systems on the Capellan/Combine border up to the horizontal gray line should probably all be listed as under CC control except for New Rhodes. The narrative for Ronel on p. 82, for example, says the fighting began in March 2800, and specifically mentions it being the first of many battles over the next 5 years. The map on p. 44 better documents the territorial changes, which are all described in narrative on p. 45.

* THE CORRECTION: Update state borders to reflect FWL gains against the CC and Hegemony, and to reflect CC control over former Hegemony systems on the border with the DC.
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Seems like a perfectly sensible answer given the minis are produced by two different groups?

You'd still expect a product that you are planning to sell to go through appropriate QA. There's nothing to be gained from selling a potentially defective product, and everything to be gained from making sure your product is without major flaws.
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BattleMechs / Re: 'Warcriming the Militia' - Battlemechs of the WoB
« Last post by Red Pins on Today at 01:34:49 »
Are you going to devise a totally original mech?  Or is this just another refet book only?

Oh, yeah, lots of them.  Primitives, standards, a couple Omnis - but the vehicles and drones are going to seriously outnumber them.  I didn't think there would be many combined arms or armored units able to escape - most of the military units seeming to have officially escaped were Shadow units with a few Militia, so most of the supporting vehicles and drones will be all new units.

Sorry, saw your PM, haven't had time to answer yet.  Here, have a screenshot - this is about two hours design work and fiddling.  The Falcon Hawk is pretty simplistic, the Hollander done, so call it another hour, hour and a half depending on people bothering me.
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Fan Fiction / Re: Opalescent Reflections
« Last post by drakensis on Today at 01:05:13 »
Also from House Davion:

It is with some embarrassment that I come to the subject of my own ancestry. When Kerensky’s troops slaughtered everyone in the Rim Worlds that bore the name Amaris, they overlooked maternal cousins with names like Siever, Wong, Chan, and Marcus.

With the danger of being even distantly related to Amaris, people with those names fled the Rim Worlds. My own family settled in the Outworlds Alliance. I honestly do not know if I am a descendant of Stefan the Usurper. Genealogical records that might have cleared up my ancestry were destroyed in the aftermath of the war. It is a reflection of my parents’ macabre sense of humor that they named me Anastasia, after the Terran legend of Anastasia Romanov, daughter of the last Russian Czar.

Our research has resolved one matter, however. No conclusive link can be found between Amaris and anyone still living. With such total lack of pedigree, anyone claiming relationship to Amaris, let alone claiming leadership to any of the Rim Worlds (now the Bandit Kingdoms) on the basis of such a claim, can be assumed to be a pretender or a usurper. We can hope that the shame that my putative kinsman brought to the Periphery will never be revived, and that the carnage he brought to the Inner Sphere will never be forgotten.
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Off Topic / Re: How to make a package that looks like...
« Last post by Falchion on Today at 00:34:46 »
I think maybe go to a thrift store and get a right-sized game-box.

Carefully open it up and unfold it.

Trace the full, un-folded shape on Bristol-Board with pencil.

Cut out the shape with a hobby scalpel and glue it together in correct box-shape.

Hope this helps.

To add to this, you could try printing out the box art on some nicer lightweight photo paper and tacking it to the box with spray adhesive, since not all printers are made equal and might not be able to feed bristol or other cardstock properly.
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So I have an Adder that needs a small pulse laser replaced.  We have no small pulse lasers and no way of getting more right now.  How would I go about theoretically swapping in a different weapon in MekHQ since it's an Omnimech, presumably that shouldn't be much of a problem, correct?
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Nah, whichever battlesuit has a view of what's in front of them yells directions to the pilot.

The suits soak the impact of any unintentional collisions.
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If the BA had C3, I’d say he was using their telemetry, but alas…
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The comments got me to looking at my designs again and I realized that I forgot long endurance harasser units so I present three harasser units 2 built on previously listed frames. All three units have similar weapons loadouts an AC-2 with a ton of flak and one of standard. All units are intended to be used at max range in groups of 10 or more focus firing on one target. Elite units have AP instead of standard AC-2 ammo.

Lupus Light Tank- Built on the Bradley frame removes infantry compartment. Crew compartment is moved to where the infantry compartment was to make space for larger engine and one more ton of ammo, less armor. Slowest of the three units but least vulnerable to motive hits.
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Lupus Light Tank

Mass: 30 tons
Movement Type: Tracked
Power Plant: 150 ICE
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Standard
Armament:
     1 AC/2
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3075
Tech Rating/Availability: E/X-X-F-E
Cost: 334,750 C-bills

Type: Lupus Light Tank
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 30
Battle Value: 369

Equipment                                          Mass
Internal Structure                                    3
Engine                        150 ICE                11
Cruising MP: 5
Flank MP: 8
Heat Sinks:                   0                       0
Control Equipment:                                  1.5
Power Amplifier:                                    0.0
Turret:                                             1.0
Armor Factor                  88                    5.5

                          Internal   Armor   
                          Structure  Value   
     Front                   3         18   
     R/L Side               3/3      18/18   
     Rear                    3         16   
     Turret                  3         18   


Weapons
and Ammo              Location    Tonnage   
AC/2                   Turret       6.0     
AC/2 Ammo (45)          Body        1.0     
Flak AC/2 Ammo (45)     Body        1.0     
Remus Light Hovertank- A small hover tank decent speed better armor than Lupus. More vulnerable to motive hits and has terrain limitations.
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Remus Light Hover Tank

Mass: 29 tons
Movement Type: Hover
Power Plant: 75 ICE
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Armor: Standard
Armament:
     1 AC/2
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3075
Tech Rating/Availability: E/X-X-F-E
Cost: 456,225 C-bills

Type: Remus Light Hover Tank
Technology Base: Inner Sphere (Standard)
Movement Type: Hover
Tonnage: 29
Battle Value: 385

Equipment                                          Mass
Internal Structure                                    3
Engine                        75 ICE                  6
Cruising MP: 7
Flank MP: 11
Heat Sinks:                   0                       0
Control Equipment:                                  1.5
Lift Equipment:                                     3.0
Power Amplifier:                                    0.0
Turret:                                             1.0
Armor Factor                  104                   6.5

                          Internal   Armor   
                          Structure  Value   
     Front                   3         24   
     R/L Side               3/3      20/20   
     Rear                    3         20   
     Turret                  3         20   


Weapons
and Ammo              Location    Tonnage   
AC/2                   Turret       6.0     
AC/2 Ammo (45)          Body        1.0     
Flak AC/2 Ammo (45)     Body        1.0     
Hwacha Harasser Heli- Built on the "Attack Heli Budget Flak Export Varriant" frame the only difference is a slightly downrated engine freeing up 2 tons for standard ammo at the cost of 1 MP otherwise total parts compatibility.
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Hwacha Harasser VTOL

Mass: 25 tons
Movement Type: VTOL
Power Plant: 85 ICE
Cruising Speed: 97.2 kph
Maximum Speed: 151.2 kph
Armor: Standard
Armament:
     1 AC/2
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3075
Tech Rating/Availability: E/X-X-F-E
Cost: 548,014 C-bills

Type: Hwacha Harasser VTOL
Technology Base: Inner Sphere (Standard)
Movement Type: VTOL
Tonnage: 25
Battle Value: 352

Equipment                                          Mass
Internal Structure                                  2.5
Engine                        85 ICE                  5
Cruising MP: 9
Flank MP: 14
Heat Sinks:                   0                       0
Control Equipment:                                  1.5
Lift Equipment:                                     2.5
Power Amplifier:                                    0.0
Armor Factor                  72                    4.5

                          Internal   Armor   
                          Structure  Value   
     Front                   3         18   
     R/L Side               3/3      17/17   
     Rear                    3         18   
     Rotor                   3         2     


Weapons
and Ammo              Location    Tonnage   
AC/2                   Front        6.0     
AC/2 Ammo (90)          Body        2.0     
Flak AC/2 Ammo (45)     Body        1.0     
So just asking have I missed any other necessary capabilities that aren't space based as that exceeds tech limits.
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