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91
Off Topic / Re: NHL 2023-2024 Vegas Edition: Mojave, Mo' Problems
« Last post by chanman on 18 May 2024, 21:35:22 »
Feels like game 7
92
Fan Fiction / Re: Black Water
« Last post by croaker on 18 May 2024, 21:28:50 »
93
MegaMek Games / Re: Coming Soon to MegaMek
« Last post by Illiani on 18 May 2024, 21:25:27 »
One little request, though: Would it be possible to include Reeducation Camp modules for non-Clan factions to, to simulate factions like pirates or Blakists "persuading" captured personnel?

I love this idea. I'll see it done.
94
Fan Fiction / Re: Black Water
« Last post by Dave Talley on 18 May 2024, 21:20:59 »
Ping
95
Aerospace Combat / Re: Coventional Fighter with Fusion - Why Fuel?
« Last post by idea weenie on 18 May 2024, 21:08:47 »
Nope. Air would be used purely for reaction mass. Since you have abundant reaction mass in the atmosphere, you don't need ridiculously high specific impulse like fusion rockets in space, which means you don't need a lot of fuel. Such an "airbreathing" fusion engine should run for years on some kilograms of hydrogen.

Now I'm imagining a Dropship taking off, and the first few thousands of meters it is just sucking in local air, superheating it, and spitting it out as reaction mass.  At sufficient altitude you have MECO, but in Battletech it is 'Main Engine Change Over' as the Dropship is now shifting to using internal hydrogen as reaction mass.  Once you get far enough into space you get SECO, or '
Surface Engine Change Over', meaning the Dropship's engine nozzle has changed over to a form ideally suited for space efficiency rather than atmospheric.

Unless the equipment to use atmosphere as reaction mass would be heavier than just putting more hydrogen into the Dropship?
96
MegaMek Games / Re: Coming Soon to MegaMek
« Last post by Hammer on 18 May 2024, 21:06:23 »
Coming Soon to MekHQ



When generating new personnel, mhq will roll a handful of dice to determine the personnel's loyalty. This is personal loyalty, so not affected by any exterior factor like Faction (that sort of thing is already handled by the Turnover system's existing calcs).

Loyalty ranges from -3 to +3 and is a direct modifier to Turnover TN.

There is an option in Campaign Options to hide Loyalty. In which case it's impossible to tell how loyal a person is, other than watching their Turnover TN closely. If loyalty is not hidden, loyalty is visible when hiring personel; and on the person view pane

This is only visible if Loyalty is enabled and Loyalty is not hidden and Loyalty doesn't equal 0.
97
I am a Total Warfare guy with advanced equipment. Many campaigns have ATOW elements.

Ditto on that.
98
General BattleTech Discussion / Re: Most Iconic Mech
« Last post by Gray_Noton_4lfe on 18 May 2024, 21:03:20 »
Realistically, it's the Mad Cat.

But I hate the Mad Cat because it just looks like an ugly version of the beautiful Catapult. So I can't bear to vote for it.


The Mad Cat is a clan OmniMech cross of the Catapult and Marauder. Just if you're wonder why they look similar
99
BattleMechs / Re: 'Warcriming the Militia' - Battlemechs of the WoB
« Last post by Red Pins on 18 May 2024, 20:59:01 »
I think to me the Old TRO entries from say 2025 and 2026 were more interesting since in a way they told story on how the design came about and faired. Making them more interesting than quick couple of sentences.    With you the more staying power, but I'm not the one writing it.

I agree, but...  it's already about 2 years, here.  I gotta cut it down, or I'm going to be collecting a pension as I write.  Besides, there's plenty of full entries elsewhere.
100
Clan Chatterweb / Re: Clan Protectorate
« Last post by Spirit Cat Refugee on 18 May 2024, 20:56:23 »
I'd like to see the Clan Protectorate create a Clan-spec Firestarter in honor of their leader, Rikkard Nova Cat. Firestarter IIC. Crapton of Improved Jump Jets and Clan Flamers. Clan everything. And then make it Omni.

(Yes I know IS Omni Firestarters already exist, gimme a Clan version though).

Name it the Spirit Cat.
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