Author Topic: Coming Soon to MegaMek  (Read 262451 times)

YingJanshi

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Re: Coming Soon to MegaMek
« Reply #90 on: 19 November 2017, 14:59:13 »
And my new coming soon is... Nothing!

Well, not exactly. But I am not authorized to discuss it because of its highly sensitive nature :P

You keep teasing us like that and I'm going to have to start calling you Herb... :P

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pheonixstorm

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Re: Coming Soon to MegaMek
« Reply #91 on: 21 November 2017, 16:15:18 »
 ;D

Just be thankful we finally have XCT infantry. And more CO unit rating fixes incoming... not sure when it will be done though.

Simon Landmine

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Re: Coming Soon to MegaMek
« Reply #92 on: 20 January 2018, 15:30:41 »
Is there a summary anywhere of what Princess has learnt to do since the last Stable release?
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Hammer

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Re: Coming Soon to MegaMek
« Reply #93 on: 20 January 2018, 15:33:21 »
Is there a summary anywhere of what Princess has learnt to do since the last Stable release?

Not really, you're best best is to go back through the History.txt and find references to princess.  Jump onto Slack and tag Nickargua he has done the most stuff with her.
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BLOODWOLF

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Re: Coming Soon to MegaMek
« Reply #94 on: 20 January 2018, 16:10:38 »
From what I remember:

1. She can move and fire aero on the ground map only (low atmosphere and space have not been worked on)
2. She has not had any work done on using VTOLs still.
3. She can bomb with aero.
4. Still cannot use arty weapons or arty bombs, dont try it.
5. Better pathfinding.
6. Work was done on her operating better with simultaneous phases.

Thats as much as I remember.

NickAragua

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Re: Coming Soon to MegaMek
« Reply #95 on: 20 January 2018, 18:58:56 »
From what I remember:

1. She can move and fire aero on the ground map only (low atmosphere and space have not been worked on)
2. She has not had any work done on using VTOLs still.
3. She can bomb with aero.
4. Still cannot use arty weapons or arty bombs, dont try it.
5. Better pathfinding.
6. Work was done on her operating better with simultaneous phases.

Thats as much as I remember.

That's mostly correct, some clarifications:

- Her performance with VTOLs should be drastically improved, though she still isn't good at elevation management.
- Aeros will dive bomb but not altitude bomb. They will also strike, but not strafe. They'll also dogfight and evade.
- able to have hidden units take point blank shots. She won't reveal them voluntarily, however.
- able to unload units from transports that have become immobilized. No voluntary unloading, however.
- will no longer cluster around disabled units controlled by hostile bots
- deployment in inaccessible cul-de-sacs should be much less common
- deployment will generally go much more quickly now
- infantry with 0 move (such as field gunners) will now consider not moving so they can shoot their big guns
- can properly rotate gun emplacements and use the "extended torso twist" quirk on mechs
- gun emplacement deployment should be more reasonable (no more piling every turret on top of a 10 CF building)
- many stability improvements, so she's less likely to crash during unexpected circumstances

trtw

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Re: Coming Soon to MegaMek
« Reply #96 on: 20 January 2018, 20:46:12 »
That's mostly correct, some clarifications:

- Her performance with VTOLs should be drastically improved, though she still isn't good at elevation management.
- Aeros will dive bomb but not altitude bomb. They will also strike, but not strafe. They'll also dogfight and evade.
- able to have hidden units take point blank shots. She won't reveal them voluntarily, however.
- able to unload units from transports that have become immobilized. No voluntary unloading, however.
- will no longer cluster around disabled units controlled by hostile bots
- deployment in inaccessible cul-de-sacs should be much less common
- deployment will generally go much more quickly now
- infantry with 0 move (such as field gunners) will now consider not moving so they can shoot their big guns
- can properly rotate gun emplacements and use the "extended torso twist" quirk on mechs
- gun emplacement deployment should be more reasonable (no more piling every turret on top of a 10 CF building)
- many stability improvements, so she's less likely to crash during unexpected circumstances

thank you for your efforts with Princess. It's greatly appreciated

Simon Landmine

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Re: Coming Soon to MegaMek
« Reply #97 on: 21 January 2018, 09:03:13 »
That's mostly correct, some clarifications:

----8<----


Awesome! Thanks for all of your work!

(I noticed one of the new-version-update-contents lists made a passing reference to Indirect fire - does that mean Princess has learnt to lob (at least with non-artillery weapons)?)
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

NickAragua

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Re: Coming Soon to MegaMek
« Reply #98 on: 21 January 2018, 10:42:08 »
Awesome! Thanks for all of your work!

(I noticed one of the new-version-update-contents lists made a passing reference to Indirect fire - does that mean Princess has learnt to lob (at least with non-artillery weapons)?)

That's a negative. However, neoancient did fix a bug where she'd crash if she did somehow attempt to fire an artillery weapon.

Simon Landmine

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Re: Coming Soon to MegaMek
« Reply #99 on: 21 January 2018, 12:03:31 »
Nice work from NeoAncient there too. Thanks all. (Saw that the bug I'd encountered has been fixed too.)

(I had been musing on a logic (in pseudo-code) for adding in indirect fire, but I don't know enough about a) programming or b) how Princess' logic works for target selection.)
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Hammer

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Re: Coming Soon to MegaMek
« Reply #100 on: 25 January 2018, 21:00:10 »
Ever want to build a Warship?


 




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Bedwyr

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Re: Coming Soon to MegaMek
« Reply #101 on: 25 January 2018, 21:02:42 »
Oh lovely!
Alas poor Photobucket. I knew him Horatio, a fellow of infinite jest, of most excellent fancy.

Liam's Ghost

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Re: Coming Soon to MegaMek
« Reply #102 on: 25 January 2018, 21:13:31 »
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

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monbvol

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Re: Coming Soon to MegaMek
« Reply #103 on: 25 January 2018, 22:17:02 »
Muwahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha....*cough*...*sputter*...*inhale*...hahahahahahahaha.

YingJanshi

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Re: Coming Soon to MegaMek
« Reply #104 on: 26 January 2018, 04:24:36 »
So does all of recent flurry of added features mean we are finally approaching release 1.0? :D

Muwahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha....*cough*...*sputter*...*inhale*...hahahahahahahaha.

You okay there buddy? Need a Heimlich?

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monbvol

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Re: Coming Soon to MegaMek
« Reply #105 on: 26 January 2018, 05:42:29 »
Just Sufferen through some Warship designing withdrawal is all.

Foxx Ital

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Re: Coming Soon to MegaMek
« Reply #106 on: 26 January 2018, 09:16:40 »
Just Sufferen through some Warship designing withdrawal is all.

Aaah! I see what you did there!
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Hammer

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Re: Coming Soon to MegaMek
« Reply #107 on: 26 January 2018, 09:36:13 »
So does all of recent flurry of added features mean we are finally approaching release 1.0? :D

Still a long long long way from that :)
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Suralin

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Re: Coming Soon to MegaMek
« Reply #108 on: 29 January 2018, 22:55:25 »
Ever want to build a Warship?

Dwe, The Dill-Rats, Shall Build A Warship For Yuubuu!

... sorry, I couldn't resist.

Kentares

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Re: Coming Soon to MegaMek
« Reply #109 on: 30 January 2018, 09:26:22 »
Ever want to build a Warship?

YES! At last... I can build/have the Death Star (or not) in BT.
Star Wars ST and Star Trek current shows are crap.

pheonixstorm

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Re: Coming Soon to MegaMek
« Reply #110 on: 30 January 2018, 19:41:41 »
2.5m ton 1/2 warship loaded with asf and NPPCs? Or perhaps a 2.5m ton space station with mass drivers on each arc?

monbvol

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Re: Coming Soon to MegaMek
« Reply #111 on: 30 January 2018, 19:49:06 »
A 2.5mt Warship with the illegal design quirk and 8 Heavy Mass Drivers on the fore and lots of NL-35s in twin mounts and singles too with the inaccurate design quirk.

Hammer

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Re: Coming Soon to MegaMek
« Reply #112 on: 16 July 2018, 14:32:58 »
Hmmm.....wonder what this feature is.



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bblaney

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Re: Coming Soon to MegaMek
« Reply #113 on: 16 July 2018, 19:52:15 »
Oh so cool. The ability to add custom awards will rock.
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dragonkid11

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Re: Coming Soon to MegaMek
« Reply #114 on: 16 July 2018, 22:03:20 »
Holy crap, warships?

I didn't even realize this thread is still up!
On behalf of the Berserker,
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pheonixstorm

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Re: Coming Soon to MegaMek
« Reply #115 on: 16 July 2018, 22:27:43 »
Yeah whenever neo gets it finished we will have the ability to construct warships, jumpships, and space stations. :drool:

Schugger

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Re: Coming Soon to MegaMek
« Reply #116 on: 17 July 2018, 03:20:46 »
I couldn't resist and made me a Dropship for my Company. I designed it, bought it for over 500 Million (yeah I ignored the AtB rules, but pffrrt...), took it to battle - it rocked! Guns blazing, more weapon ports as a modern skyscraper has windows, it was the nightmare of any enemy 'Mech it encountered. Until a lucky shot and a failed PSR led to it's demise. It will take ages until I have managed salvaging all the stuff.
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dragonkid11

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Re: Coming Soon to MegaMek
« Reply #117 on: 17 July 2018, 20:35:39 »
I couldn't resist and made me a Dropship for my Company. I designed it, bought it for over 500 Million (yeah I ignored the AtB rules, but pffrrt...), took it to battle - it rocked! Guns blazing, more weapon ports as a modern skyscraper has windows, it was the nightmare of any enemy 'Mech it encountered. Until a lucky shot and a failed PSR led to it's demise. It will take ages until I have managed salvaging all the stuff.

You shouldn't use Dropship in a strafing run, just park it on the ground and turn it into a battle fortress.
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Salvage Dog AU SI Fanfic Thread
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pheonixstorm

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Re: Coming Soon to MegaMek
« Reply #118 on: 17 July 2018, 20:41:47 »
Or land in an enemy formation and kill everything in a large radius.

Schugger

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Re: Coming Soon to MegaMek
« Reply #119 on: 18 July 2018, 04:16:35 »
Common guys, where is the fun in that?
Just imagine sitting in a 'Mech, thinking you were the king of the battlefield when somethin appears on the horizon . In the right corner we have the Champion, King Crab with 100 tons in the left corner we have something big about 9500 tons.
Oh and it makes a nice, big "SPLAT!" when it crashes, too :D
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