Author Topic: C3 or iC3?  (Read 1397 times)

CloaknDagger

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C3 or iC3?
« on: 05 June 2013, 16:14:22 »
Assume you can refit your mechs to carry them no problem.

Which would you rather have? One mech eating the cost with the others paying a negligible penalty, or having the burden spread around?

gunner

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Re: C3 or iC3?
« Reply #1 on: 05 June 2013, 16:36:02 »
depends  are you a WOBBIE/comstar or not.   IF not   C3 is what you can use and its flexable enough to work up to a full company, C3i  six max
Long life through fire superiority
IN range  and ON target  M 60 MG

BARNESGN

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Re: C3 or iC3?
« Reply #2 on: 05 June 2013, 19:11:35 »
I've had better luck using C3I but I do like 50-75 ton mechs. Lighter mechs tend to suffer a bit more with C3I because of the added weight. Most of the games a run contain less than 12 mechs total so the negative effects of only having 6 mechs connected is nullified.

Col Toda

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Re: C3 or iC3?
« Reply #3 on: 06 June 2013, 04:18:29 »
My preference is C3 takes so little tonnage that 1/2 my mechs can carry an ECM suit
to be set as needed for ECCM to make the network effectively unjamable.
 
C3i tends to weight so much that a ECM suite becomes prohibitive
and makes it more jamable by the enemy as a consequence.

This is just a preference as I have seen ER PPC and Gauss Rifle Companies use
C3I to effect by killing anything that comes to close to jam the network . I like
Missiles so I go the other way.

Martius

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Re: C3 or iC3?
« Reply #4 on: 06 June 2013, 04:58:14 »
I like C3i better as standard C3 networks often suffer from C3Ms taken out with ECM or weapon fire in my games.

Of course if I can pick what I want I take what the Society made.... ^-^

A. Lurker

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Re: C3 or iC3?
« Reply #5 on: 06 June 2013, 05:24:47 »
A C3 lance requires electronics totalling eight tons and eight crits and comes with a free TAG. A C3 company requires twenty-eight tons and as many slots total and carries four free TAGs.

A C3i lance also requires gear that takes up eight crits, but here it weighs in at ten tons total. A C3i company would come up to thirty tons and only twenty-four slots...but isn't actually buildable because C3i stops at a network size of six rather than twelve, so the best I get for that are two separate Level IIs that, while they can still work together just fine, can't share targeting data with each other. Also, if I want TAG capability here for some reason, I have to buy it extra.

Pretty much the only advantage of C3i is that it doesn't require -- and thus the network isn't vulnerable to the sudden loss or cutting off of -- one or more dedicated "master" units. Which is nice and all, but usually I'd rather take C3 precisely because it's easier to have a few dedicated specialist masters and then slap slaves on everything else than to find two and a half tons for C3i on every chassis in my outfit.