Ah yes. The standard 3025 Davion line up. Seriously 8 of the 14 are Davion or FedCom refits. There is a reason for the reputation 😉
As I have played more I have feared those quad LPL or ERPPC rigs less and less. Yes they are very good at what they do. Yes they require little skill to do it. But like all Battletech long ranged weapons their damage to weight ratios are poor. In the case of LPLs they don't scale well with better pilots because they already start on the downward slope of the bell curve.
Speed and terrain seems to be the key. Mechs like Novas can get in and run their day with clockwork tactics. Last time I did some play testing I used a Hellstar as a benchmark and it rapidly became a patsy reliance on head hits for victory against a variety of TRO3145 Mechs.
To defend Davionista's. (Fedcomunista's?) anyway.
Some of this probably plays into the Federated Suns, (and later the Federated Commonwealth) Armored Cavalry. One of the few units/formations that realized the weakness of the Start League was low ammo and slow units.
You also have stupid units Like the RFL-4D with 2 PPC's and 2 LL. Or the OTL-D (I think it's the D) The Ostsol with 2 PPC's and 15 heat sinks. Sure they Zombie nice, but the quest to have Warhammers and Marauder replacements made Hanse Davion create dumb variants. (as though Hanse were real and all)
Fed Suns also field a ton of regular RFL's, Jagermechs and Ammo heavy designs. They do have some solid light and med energy based units.
Whammy-D and Mad-D are solid enough but the Whammy doesn't defend itself up close very well (Unlike the Whammy-R) and the Mad-D has no heavier armor and is vulnerable to side shots and kicks that more easily focus on a leg.
Most of the 3025-303 energy boats aren't too bad. The Hunchback-P seems a little over the top.
Ammo dumping problem solution? Don't allow it.
No commander would allow you to just jettison 2000 lbs of MG ammo or that extra SRM 6 ton off of a Battlemaster. The stuff is there for a reason. "But it's my game" Sure whatever, you can play the Battlemaster's PPC is really 2 of them because the Unseen model has two barrels on the gun (I thought this as a 14 year old in 1986) doesn't mean that it's reasonable.
It certainly helps survivability, but then that Mechwarrior has to worry "Oh man, what if I get swarmed by an infantry company" Campaign games might just want that 2nd ton of Ammo.
I'm not sure any munchkin machine's exist outside of Star League Royal and Clan era stuff. Perfectly heat neutral, flat or increasing damage curve, high speed monsters. That's munchkin. A Hunchback with 9 Med lasers? Well, shoot it with some LRMS and PPC's. Maybe some special variants Charger SB is a one off custom Variant isn't it? It's like calling Yen-lo-Wang munchy. It's now Atlas slow and isn't going to enjoy a rain of LRMS or PPC fire from units that are now fast enough to wear it down.
15 range max is nice, Until the Archer walks and ranges you at 11-14 and bops you with shots on 6-8 (maybe 9) and you shoot at best on an 8. Probably a 10 or 11. That's a winning echange for even a stock Archer. Ignore Archer-S and units with better heat curves.
TO defend Davionista's. Many of these are very