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« Last post by rebs on Today at 13:19:37 »
In addition to Allen's comment, I'll add these...
1 - When a colonial expedition is initially formed, they most often have identified at least one suitable colony world, usually there will at least be signs that others worlds are near by. This is not guaranteed, of course, many a colonial effort was woken up by reality of getting somewhere a few hundred light years away only to be either disappointed by what was actually there, or just plain old doomed.
2 - Some colonial efforts were as small as one jumpship and whatever it could stuff into its attendant dropships. Some are composed of several ships like the Axumites as you mentioned. Developing orbital repair facilities for jumpships is going to be more effort than the colony can muster on its own in most instances. The Axumites can affect basic repairs on their ancient jumpships, but if a helium seal blows out, or a nav computer fries, they lose that ship, for example. Most Deep Periphery powers need outside help for high-tech options like that. Bringing effective industrial capability that doesn't need 6 or 7 centuries to get rolling requires a large effort at the start. Most Deep Periphery realms were not founded by such large efforts, nor were they even close... But luckily there are stronger powers that will sometimes lend a hand in exchange for trade rights for resources, or strategic considerations like landing, repair, training on their worlds, etc... (Hello, Word of Blake! Let's make a deal...)
3 - HPG's... If Comstar or WoB finds your realm, they will often offer to build an HPG facility but take care regarding what they want in return, much like with the orbital yards mentioned above.
Interesting thread!