Victoria
Victoria Commonality, Capellan Confederation
July 23rd, 3081
The Blakists have been routed, but they are still trying to lash out and do what little damage they still can. A DropShip has slipped past our defenders and a small force is heading straight for our factories. Your company is the only one in position to intercept. Be warned that we have detected the tell-tale sign of nuclear weapons in their force. Smash these monsters in the name of the Chancellor before they can do any damage!
Table Setup
Place a number of buildings on the defender's edge of the table, this represents the outskirts of the Victoria MechWorks facility.
Special Rules
Radiological Alarm! - A number of the Blakist attackers are carrying nuclear weapons, intending to detonate them in the factory. A Liao unit with an active probe will be able to detect a nuke in range during the the end phase of the turn. A unit without an active probe needs to spend 2 turns within range of a unit to detect a nuke.
Victory conditions
Score points as follows:
For every nuke detected: 2 points
For every Blakist 'mech destroyed: 4 points
For every Blakist vehicle destroyed: 3 points
For every Blakist infantry unit destroyed: 2 points
For every Nuclear weapon destroyed; +2 points over score for unit type
For every Liao unit destroyed: -6 points
For every nuclear-armed unit that reaches the buildings: -10 points.
Scores:
35+: Decisive victory
20 to 34: Marginal Victory
5 to 19: Draw
-5 to 4; marginal defeat
-5 + : Total defeat.
The Forces are.
Kingston Rangers
Joaquina Paslariu Mad Cat D 2 3
Ayesha Deyrmenjian Ryoken Pr 2 4
Jian-Ying Carrizo BlackKnightBL-12-KNT 3 4
Gothuuera Subhaga Ostol OTL-9R 4 5
Asiannique Correeose Ti Ts'ang TSG-9C 3 4
Sonya Colrado Vulcan VT-5SR 3 4
Hseuh Monveal Vulcan VT-5SR 4 5
Vitasa Varajas Phoenix Hawk PXH-5L 3 5
Taheiji King Vulture B 2 3
Hokusai Boyton Loki Pr 3 4
Ararat Bin Fudail Warhammer WHM-11T 4 5
Anahid Saschihin Lancelot LNC25-06 4 5
Word of Blake Mixed unit
Seraph Eminus Badger G
Preta Badger G
Eidolon Demon Heavy guass
Crab CRB-45 2 Battle Armor with ppc.
Buccaneer
Grand Crusader GRN-D-04
It seems we are losing light in our little corner of the shop. So it played havoc with the camera on the evening.
Which resulted in shots being too Bright or too Dark.
Sorry about that.
Turn 1&2The Wob forces make a bee line for the city. With the two Badgers attempting to sneak down the side.
While the VC troops divide into two forces. The command Lance staying in the city while the other two go out to play with the Wobbies.
The Rangers focus their fire on The
Preta and the
Demon after discovering it was sporting a Heavy Gauss.
The result is an Immobile Demon. And due to the luck of the Chancellor nearly every shot that hit the
Preta and there was far more than should have hit. Went into the Left leg resulting in one knocked over
Preta.The
Vulcan also managed to cause a motive crit on the
Pegasus that got a little too close to it.
The Wob retailation knocked down one
Vulcan while removing the arm of the second one.
A great start for the Liao forces .(IT WAS GREAT TO FINALLY NAIL THAT PRETA AFTER NEARLY 2 YEARS OF IT BEING A TORMENT ON THE TABLE)
Turn 3The Kingston Rangers show their skills by Nailing the
Buccaneer and opening up its torsos.
The
Vulcan with the Plasma Rifle goes to play with the
Bandits. But has little Effect.
The
Ostol goes to cover the far flank just in case those Infantry decided to get out.
The
Pegasi are both immobilsed but still on the field throwing out their E-ECM Bubbles.
The Wobs throw back some minor Armour damage on the closer Rangers mechs.
And the all clear is given on the
Preta for no Nukes on board.
Turn 4The Wobs Drop the
Vulcan on the right side of the table thanks to the
Seraph Eminus Tbolts.
While the Rangers finish off the
Pegasi.
The
Badgers drop their Infantry and split up. One attempting to sneak the long way around into the base.
The
Warhammer fails to finish the
Preta.
Turn 5A few of the Liao mechs are running hot. And take this turn to attempt to cool by hiding their themselves.
The Wob Crab Suffers the wraith of the others and goes down.
The
Ti Sang moves up on the
Preta who has managed to stand. But ends up getting knocked down by the
Pretas fire.
The
Warhammer makes a move on the
Demon which has been left behind by its companions. Opening up the side.
Turn 6With the mechs now cool the Liao force recommit to the fit.
One of the
Badgers makes a Drive for the City. The
Lokis active probe goes off warning of the impending danger. The
Vulture ends its suicide run in a flurry of lasers and missles.
The
Buccancer bounces behind the
Ostol and manages to open up its back before the
Mad Cat removes it.
The
Warhammer and
TiSang swap places and with the lancelot throw fire at the Seraph Eminus. While kicking the
Demon and
Preta to death.
The Seraph Eminus hit the Stormcrow again with the Thunderbolts taking more armor.
The Grand Crusader Takes the lions share of fire and which leaves half the mech on the ground and its heat pushing High above the red line.
The Battle armor attempt to assist their side but too little too late.
Aftermath.It was here we had to call the game.
The liao side was still fairly solid.
The remaing nukes where on the Seraph Eminus and the other Badger.
And the way the game was favoring the Liao side.
It was concluded that the Crud would be dropped in the next round with the WOB MECH being harrashed by the most forward 3 of the Liao mechs.
While the Vulture & Phawk would attempt to stop the rear badger before it reached the city.
It is highly likely that the Seraph Eminus will survive 2 more rounds thanks to the distraction of the Crud and Other units.
So we'll give the Wob side one Nuke denotation making this game a Draw. In terms of objectives.
On a whole thou the game was the Rangers game. They won Initiative in all bar 2 turns and fire grouped like no ones business.