With a zero gunnery and called shot rules, pretty much any mech but a Charger should be kicking all kinds of ass.
True. But I do intend to play with this a bit more. Perhaps in a 1v1 setting and see what happens.
I get them backwards, is there where you get to hit half the mech? B/c if so, then its close to the same gunnery skills if that is all they used- an effective 3 rather than a 1 or 2 gunnery for the full chart
+3 to hit and you can call whether you are aiming high, low, or to the left or right of the target. That +3 could really hurt chances with the SRMs and ER Small Laser, which often put To-Hit at 8 to 10.
Of course if the Garg had mounted ERPPCs instead of LB5s the likely result would have been 4 headless targets...
Yeah, but you aren't going to get the gunnery you want with BV multipliers.