Author Topic: Emergence (Sybil Reboot, Pt 1)  (Read 24079 times)

Giovanni Blasini

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #30 on: 15 June 2020, 19:17:36 »
OMG, so many replies.  :o

Do you have a design for Sybil figured out?

Or are you thinking about having a contest for her?

Honestly?  Right now, I'm thinking of bone-stock 2372 stat block to keep everything simple and so I'm not tripping over my own feet a year or two from now trying to remember what I did.  Only real changes would be the addition of the SDS control system, ARTS for all the fighter and small craft bays, and maybe a small/large naval comm-scanner.  Beyond that, her factories and everything else are all just items in her cargo space.

I'd originally thought about throwing a small repair bay in part of her cargo hold, too, like I'd originally done, but now I'm wondering if an external jump-mobile space station she can throw on a collar might be a better choice: any of the existing repair yard space stations in TR3057 would be easily converted to being jump-capable from the looks of it.

Excellent to see this again :) Great writing right off the bat!

Also re the art and the designs my headcanon is that the old art here is the pre-2700's refit, and that's the Aegis class as built by the Hegemony. The Clan Refits visual changes never EVER happened. What we see them as in TRO 3057 or Delranes - https://drive.google.com/file/d/11ymD2ZX8m8D8-MhxG6_yCcC1DQcYtqiz/view?usp=sharing is how the SLDF made them look or what they looked like when completed. The Clan refits are mostly internal changes and upgrading the hull to take harjel. All but the Snow Raven's simply wouldn't waste resources on rebuilding WarShips so extensively that they are totally structurally different in many cases.

That's essentially how I see it: the only changes between the "2750" (actually 2582) and Clan Aegis is the addition of HarJel to the armor.  Other than that, they're identical, so I figure the major changes happened then.

Good to revisit this story, glad to see you going ahead with it.

But I will continue in my headcanon to see the classic Aegis, not the stupid-looking, in-universe-impossible, 3057 version. Same with all other ships. 90% of the TRO3057 redraws only make sense if you have artificial gravity and structural integrity fields -- they'd look great in Star Trek, not so much in Battletech. (I will give props to the Black Lion, which at least looks like it might be a practical warship for a vertically-oriented deck layout.)

I'm certainly not going to object.  The art for the 2750 Aegis just happens to be one of the ones I'm not a fan of, whereas the 3057 art is one that I particularly like.

As for being in-universe-impossible, I think the cutaway art in Strategic Operations gives a good indication of how the internals on a 3057 art Aegis would be laid out, and don't particularly require artificial gravity.  In terms of structural integrity fields, various art in both books have that issue, to varying degrees, but mostly due to the exceedingly low density of Battletech WarShips.

Actually with all the turns that BT ships can make it is likely that BT ships don't have actual decks as we normally think about them. Think more of a series of multi-directional rooms, with deck numbers being just to indicate the location.

Somewhat this, at least in some sections of the ship.  That cutaway in Strat Ops helps support that there's some element of truth to this, IMO.

Question.

Where is the info about the Manassas coming from?

Specifically that it was a Block-1 model, since that isn't what appears in Living Legends blue prints.

My copy of Living Legends is in storage somewhere, so I was going off of the Sarna entry.
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cawest

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #31 on: 15 June 2020, 19:23:38 »
I sooooooo can not wait for more!!!!

Maingunnery

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #32 on: 15 June 2020, 19:26:30 »
I'd originally thought about throwing a small repair bay in part of her cargo hold, too, like I'd originally done, but now I'm wondering if an external jump-mobile space station she can throw on a collar might be a better choice: any of the existing repair yard space stations in TR3057 would be easily converted to being jump-capable from the looks of it.
That is my idea for the M-7 "Refinery" & M-8 "Yard" stations, them being KF capable drone space stations, each being either 50k or 100k tons.
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Giovanni Blasini

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #33 on: 15 June 2020, 19:40:36 »
That is my idea for the M-7 "Refinery" & M-8 "Yard" stations, them being KF capable drone space stations, each being either 50k or 100k tons.

Well, crap.  That works pretty well, actually.  And making them jump-capable would make it easier to transport them "throughout the Hegemony," as Interstellar Ops describes them.
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cawest

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #34 on: 15 June 2020, 20:18:55 »
Well, crap.  That works pretty well, actually.  And making them jump-capable would make it easier to transport them "throughout the Hegemony," as Interstellar Ops describes them.

or they might have used Bright Star Auto scout tech that they got to work

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #35 on: 15 June 2020, 23:27:37 »
My copy of Living Legends is in storage somewhere, so I was going off of the Sarna entry.

Ah, Ok.
After reading that bit in Sarna, I think they are just saying how she started life & how the image in Living Legends is 2750ish v/s 3057ish.
The blue prints in Living Legends show the NAC35 bays that aren't on the original 2500's Block-1 model.


In regards to jump capable space stations....  Did anyone else look at the Olympus class in DS&JS years ago with that massive solar sail & think that they could jump from system to system to reposition themselves?     I know I sure did.
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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #36 on: 15 June 2020, 23:38:54 »
Tagged for great glory.
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kindalas

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #37 on: 16 June 2020, 00:11:44 »
OMG, so many replies.  :o

Honestly?  Right now, I'm thinking of bone-stock 2372 stat block to keep everything simple and so I'm not tripping over my own feet a year or two from now trying to remember what I did.  Only real changes would be the addition of the SDS control system, ARTS for all the fighter and small craft bays, and maybe a small/large naval comm-scanner.  Beyond that, her factories and everything else are all just items in her cargo space.

I'd originally thought about throwing a small repair bay in part of her cargo hold, too, like I'd originally done, but now I'm wondering if an external jump-mobile space station she can throw on a collar might be a better choice: any of the existing repair yard space stations in TR3057 would be easily converted to being jump-capable from the looks of it.

I kind of got distracted earlier today and put a design together based on what I remembered from the original stories.

So if you want it I'll post it. But I also don't want to post something that steals your thunder. Or worse is too close to an idea you've had but haven't shared yet.

Giovanni Blasini

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #38 on: 16 June 2020, 00:33:49 »
I kind of got distracted earlier today and put a design together based on what I remembered from the original stories.

So if you want it I'll post it. But I also don't want to post something that steals your thunder. Or worse is too close to an idea you've had but haven't shared yet.

I've been on a troubleshooting call with two vendors for...over 10 hours now.  My brains mush.

Here, though, is a preliminary design I came up with the other night.  It's basically a stock 2372 Aegis with extra mission gear.  Note the little cargo bay is padding for the mass of the ARTS bays.
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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #39 on: 16 June 2020, 00:44:27 »
One. Ping. Only.

I keep seeing the name, Sybil bounced around in the latest Ngo-AU stories that I've been reading. I wonder? Do they ever connect?
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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #40 on: 16 June 2020, 01:22:45 »
One. Ping. Only.

I keep seeing the name, Sybil bounced around in the latest Ngo-AU stories that I've been reading. I wonder? Do they ever connect?

It is the same Sybil, yes.

Dragon Cat

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #41 on: 16 June 2020, 02:16:46 »
Excellent to see this back

on the design I'd make 2 changes from stock superior armour and AMS or small lasers biggest reasons for given how the Admiral wanted to use Sybil she needs better defence than a stock Aegis

Pentagon drones would be cool too
« Last Edit: 16 June 2020, 02:36:29 by Dragon Cat »
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Korzon77

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #42 on: 16 June 2020, 02:57:57 »
Well, crap.  That works pretty well, actually.  And making them jump-capable would make it easier to transport them "throughout the Hegemony," as Interstellar Ops describes them.

And it also avoid the big issue of dedicating tonnage to non-combat systems. If you have a warship, you really don't want it to be underaremd.

Giovanni Blasini

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #43 on: 16 June 2020, 03:18:59 »
The problem I forsee though is if you do need to fight, your vulnerable stations are docked to your hull, have to make a control roll at a penalty to not go flying off if you maneuver, and don't have the benefits of your armor protection.
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worktroll

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #44 on: 16 June 2020, 04:05:29 »
Colony starter ships shouldn't fight. Colony escort ships should fight, but should be robust, simple to maintain, and light on the supply line.

Sybil is - alas - neither fish nor fowl, nor good red meat.

But in her defense, she is Sybil.
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glitterboy2098

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #45 on: 16 June 2020, 04:21:36 »
One. Ping. Only.

I keep seeing the name, Sybil bounced around in the latest Ngo-AU stories that I've been reading. I wonder? Do they ever connect?
the current Ngoverse stories use the "TOS" version of Sybil and family. the first story of which can be read here on Gio's fanfiction.net page.
https://www.fanfiction.net/s/2810089/1/Sybil


kindalas

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #46 on: 16 June 2020, 09:16:16 »
I've been on a troubleshooting call with two vendors for...over 10 hours now.  My brains mush.

Here, though, is a preliminary design I came up with the other night.  It's basically a stock 2372 Aegis with extra mission gear.  Note the little cargo bay is padding for the mass of the ARTS bays.

I did a weapons and armor swap, since the original had switched to all energy and the rail gun, had to scale back on some weapons for the CASPER-I ATAC and ARTS systems.

The eratta lets ships have more then one repair bay now. So replacing the 4 docking collars with four 40kt un-pressurized repair bays is different way to fidde with the design.

But I'm feeling like you are going with a much less "unlimited budget" design for this version.

I'm excited to see where you take Sybil

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #47 on: 16 June 2020, 11:14:08 »
The problem I forsee though is if you do need to fight, your vulnerable stations are docked to your hull, have to make a control roll at a penalty to not go flying off if you maneuver, and don't have the benefits of your armor protection.
Don't worry, as long as your repair yard is just big enough for the M-7 or M-8, then you can always rebuild. 
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Dragon Cat

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #48 on: 16 June 2020, 12:05:00 »
Or you could have your repair yard built up out of the transportable modules then there is no fixed base but nothing stopping Sybil leaving them somewhere and coming back

Just give each of them defences or drone fighters to survive a short while alone
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #49 on: 16 June 2020, 15:33:10 »
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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #50 on: 16 June 2020, 15:47:52 »
maybe ressurect dropshuttle bays.. have the support station be in modules you can detach when not in use and store inside dropshuttle bays for transit.

like that WOB-victory AU Vincent Liam's Ghost posted awhile back, which carried pre-fab industrial modules.
the Aegis class was first launched in 2372, more than a century and a quarter before KF collars would make dropshuttle bays fully obsolete. i wouldn't be surprised if the block I Aegis class didn't have the appropriate structural framing and wiring runs to be able to install dropshuttle bays into the cargo areas, just in case the military decided not to continue with the external collars set up or needed to be able to move lots of dropshuttles around.
« Last Edit: 16 June 2020, 16:09:32 by glitterboy2098 »

Giovanni Blasini

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #51 on: 16 June 2020, 15:50:41 »
maybe ressurect dropshuttle bays.. have the support station be in modules you can detach when not in use and store inside dropshuttle bays for transit.

Thought's occurred to me.  The 2372 Aegis is old enough that it couldn't have carried DropShips through hyperspace on its docking collars: they just would've facilitated cargo transfers.

Quote
like that WOB-victory AU Vincent Gio posted awhile back, which carried pre-fab industrial modules.

Liam's_Ghost, not me. ;)

Quote
the Aegis class was first launched in 2372, more than a century and a quarter before KF collars would make dropshuttle bays fully obsolete. i wouldn't be surprised if the block I Aegis class didn't have the appropriate structural framing and wiring runs to be able to install dropshuttle bays into the cargo areas, just in case the military decided not to continue with the external collars set up or needed to be able to move lots of dropshuttles around.

Aaaand that'll teach me not to read ahead before I start responding.  ;D

Edit: One thing, though, after rereading modular construction rules for stations, is that the current rules are aimed more at stations transported on docking collars than for 5000-ton modules stuffed in DropShuttle bays.  I mean, for my purposes, I don't care, but it's worth noting.
« Last Edit: 16 June 2020, 16:00:47 by Giovanni Blasini »
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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #52 on: 16 June 2020, 15:53:09 »
That - that could work.  The use of orbital stations just makes sense in this kind of circumstance; Sybil herself might be expected to form the core of an orbital presence in that kind of situation
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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #53 on: 16 June 2020, 16:08:35 »
Yay!  Lets see how Sybil fares this time.

Can we hook up 4 x M3 drones to her collars?  And Black Wasps in her bays?
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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #54 on: 16 June 2020, 16:08:56 »
Liam's_Ghost, not me. ;)
apologies. i think i got confused because the search for the thread turned up a comment by you. i'll go back and fix it.

Giovanni Blasini

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #55 on: 16 June 2020, 16:48:13 »
OK, my take on the M-7 and M-8 here:  https://bg.battletech.com/forums/index.php?topic=69853.0 - discussions/alternative suggestions in that thread, please. :)
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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #56 on: 16 June 2020, 23:10:04 »
It is back  :D
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Giovanni Blasini

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #57 on: 05 July 2020, 05:02:59 »
So, had the next part all written, was ready to post, and was about to transfer it from the device I was using to write (an HP Jornada 680e) to my phone (Microsoft Lumia 950) to post.  Get done revising the very last line, hit save, and...Word spontaneously combusts so bad that I had to reboot the Jornada, and find that it corrupted the damn Word doc so badly that Word 2016 on my actual PC can only recover two sentences from the document.  Notepad++ found even less.

Yeah, I'm giving up for the night, and I'll try getting started again tomorrow.

And, before someone comments on my device choices, I normally just use Word and back up to OneDrive from my phone, mostly using its dock, a monitor and a keyboard since it's easier than writing on the phone itself, but I was looking for something a little more portable but also distraction-free.  It was actually a lot easier to write on, right up until it wasn't.
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Daryk

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #58 on: 05 July 2020, 05:10:29 »
Bummer!  I blame ComStar…  ^-^

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Re: Emergence (Sybil Reboot, Pt 1)
« Reply #59 on: 05 July 2020, 06:33:22 »
Gio, you must have been saving lots of money on smartphones and PDAs over the previous decade ... 8)  :thumbsup:

Sad to that you got stung by a Microsoft bug. :o

I do wish to comment on your choice HP Jornada 680e, though, that using a HP 200LX (https://en.wikipedia.org/wiki/HP_200LX) would be more in-sync with BT's in-universe personal IT, I would think ...  ^-^

 

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