Author Topic: Is MW5 worth getting?  (Read 8836 times)

Fat Guy

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Is MW5 worth getting?
« on: 18 December 2019, 09:35:34 »
For those of you that have it. Is it good? Is it bad? Should I get it now? Should I wait until it gets dirt cheap?
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Cyc

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Re: Is MW5 worth getting?
« Reply #1 on: 18 December 2019, 14:58:38 »
IMO it's good, but not great. It has some issues which vary in severity, some of which may get fixed with time, some which might get fixed by the community. If you are willing to wait for improvements it might better for it, but still very fun game to play now.

NickAragua

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Re: Is MW5 worth getting?
« Reply #2 on: 18 December 2019, 16:15:25 »
Yeah, it's got some serious rough edges and could use a) variety in contract types and b) smoothing out of the difficulty curve.

That being said, I'm getting a serious kick out of frying/stomping tanks. It's hard to duplicate the feeling of driving a Hunchback and letting rip with the burst-fire AC/20.

Giovanni Blasini

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Re: Is MW5 worth getting?
« Reply #3 on: 18 December 2019, 16:47:19 »
MW5 is still an Epic Games exclusive right now, isn't it?  That's enough reason for me to pass on it until it's not.
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Apocal

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Re: Is MW5 worth getting?
« Reply #4 on: 18 December 2019, 20:25:41 »
EGS exclusive for one year.

Reldn

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Re: Is MW5 worth getting?
« Reply #5 on: 19 December 2019, 00:23:02 »
I've been having a lot of fun with it so far. (Yeah, I caved and bought it now instead of waiting for the release on Steam xp) it's definitely got it's flaws and some issues to get ironed out, but, it's been an enjoyable experience so far....Aside from multi-mission contracts. God, I hate those.

Truth told, with the game being somewhat rough around the edges, and the whole year-long Epic Exclusive deal, it feels to me like it's a Beta Test or an Early access title awaiting full release.

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Hayden.

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Re: Is MW5 worth getting?
« Reply #6 on: 19 December 2019, 05:04:13 »
It's better than just about every other MechWarrior title out there. Anything else is nostalgia; there's a reason you haven't played it in years (unless you've been playing any MW5 predecessor recently, but I doubt you have).  Want to take a pass  because it's on Epic? Fine. But I maintain that you would be hard pressed to find a better initial/vanilla MechWarrior release.

It's the most open, most accurate game for the time period (circa post-3rd succession war, 4th succession war, pre-clan invasion).  Sure,  there are flaws, but  those flaws aren't any worse than what you would see in any other title.  It beats MW2 in gameplay, beats MW2: Mercs in openness, and MW3: in graphics.

There are a dozen nits I could pick, but for what it is at release?  It's better than nearly anything we've had before.  And I maintain that it can only improve from here.

That said: Free St. Ives.  It's much more than an "independent faction".
Hayden

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Re: Is MW5 worth getting?
« Reply #7 on: 19 December 2019, 06:14:59 »
It's better than just about every other MechWarrior title out there. Anything else is nostalgia; there's a reason you haven't played it in years (unless you've been playing any MW5 predecessor recently, but I doubt you have).  Want to take a pass  because it's on Epic? Fine. But I maintain that you would be hard pressed to find a better initial/vanilla MechWarrior release.

It's the most open, most accurate game for the time period (circa post-3rd succession war, 4th succession war, pre-clan invasion).  Sure,  there are flaws, but  those flaws aren't any worse than what you would see in any other title.  It beats MW2 in gameplay, beats MW2: Mercs in openness, and MW3: in graphics.

There are a dozen nits I could pick, but for what it is at release?  It's better than nearly anything we've had before.  And I maintain that it can only improve from here.

That said: Free St. Ives.  It's much more than an "independent faction".

While I bear Epic no ill will, but I am more than happy to wait a year to buy the game. Battletech games no longer hold the lustre for me they once did, particularly the MW titles. This game has it's issues, they've been discussed ad nauseum, but better than MW3/4 at release? I'm assuming you're speaking absolutely here, not relative to other games of the day, because the AI in MW 3 and 4 were both pretty good for their time, there appears to be no increase in squad control functionality, and there's less variation in terrain and mission type.

Sure the graphics are pretty, being able to destroy buildings is great, etc, but the AI is horrendous, squad mates are idiots, and the interior of the dropship is about as interactive as Madame Tussaud's. Underwhelming is the only way I can describe it. The most bemusing thing for me is that the gaming press have bought into the notion that this game must succeed of we lose MW. If the MW franchise can survive MechAssault 2, it's the cockroach of franchises, and will be here long after we're all gone.

Hayden.

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Re: Is MW5 worth getting?
« Reply #8 on: 19 December 2019, 07:52:08 »
While I bear Epic no ill will, but I am more than happy to wait a year to buy the game. Battletech games no longer hold the lustre for me they once did, particularly the MW titles. This game has it's issues, they've been discussed ad nauseum, but better than MW3/4 at release? I'm assuming you're speaking absolutely here, not relative to other games of the day, because the AI in MW 3 and 4 were both pretty good for their time, there appears to be no increase in squad control functionality, and there's less variation in terrain and mission type.

Sure the graphics are pretty, being able to destroy buildings is great, etc, but the AI is horrendous, squad mates are idiots, and the interior of the dropship is about as interactive as Madame Tussaud's. Underwhelming is the only way I can describe it. The most bemusing thing for me is that the gaming press have bought into the notion that this game must succeed of we lose MW. If the MW franchise can survive MechAssault 2, it's the cockroach of franchises, and will be here long after we're all gone.

For terrain I can't speak much to MW4's expansions, but compared to the base MW3 and MW4 games the difference is considerable.  MW3 in particular suffers from the utilization of static one-off maps, and while these hand-made maps are sublime, they want for variety.  I'll cop that MW5's would benefit from roads on the maps, but in terms of style I think they serve their role adequately.  In nearly  40 hours of play, I have rarely encountered a strikingly similar map (I'd note that I don't think the base MW3 and MW4 games would have even even given me 40 hours of play in the inaugural playthrough).  Frankly, when playing I generally ignore the dropship interior (your Madam Tussaud's analogy is apt).

I'll admit that the AI leaves much to be desired, but I'd argue this was always the case in the MechWarrior franchise.  MW5 at least offers the possibility to bring additional human players into the campaign (granted, this can make it considerably easier, but it wasn't an option at all in MW3 and I seem to recall MW4 not being able to do so without mods, correct me if I'm wrong).  MW3's AI was never outstanding, though I'll admin I don't have enough experience with MW4 to judge the AI.

That said, I'm not at all in the camp that the game must succeed; I think it does on its own merits.  By all means, wait to buy the game.  I'd argue that if the franchise ended here, and never saw another PC game, we would not be worse off, than if it had never existed.  With mod support dropping sometime between this week and next month, I'm fairly confident that the community could build a lot more from the foundation of MW5, than any of the precursor games.

A small lifetime ago, back when I played MW3, I used to fantasize about the possibilities that MW5 now offers: cooperative multiplayer campaigns, my run of the inner sphere, the ability to dynamically drop with my friends, to serve the various lords of the successor states as I saw fit, all while playing in an era where heat management really mattered.  To me, the beauty of MW5 is that it offers all this, and serve as a springboard to so much more moving forward, be it in the form of official PGI expansions or community mods.  Sure, it's not perfect, but the series never was, and this has come closer than others.
Hayden

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Re: Is MW5 worth getting?
« Reply #9 on: 19 December 2019, 13:59:20 »
It would have been pretty decent if it came out 10 years ago. The core gameplay is stompy robots which is always fun but pretty much every aspect of the game is mediocre at best. And some things like the AI are atrocious for a game in 2019. Anything else is fanboying for the franchise.

Direct comparisons to Mechwarrior games that came out 20 years ago are pretty meaningless. People should expect more for their money than a meh experience that relies on a loyal fanbase to carry it.

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Caedis Animus

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Re: Is MW5 worth getting?
« Reply #10 on: 19 December 2019, 16:27:07 »
And some things like the AI are atrocious for a game in 2019.
I strongly recommend you look at the AI for most AAA titles in the past six years. This is on the upper end of par for the course, not the lower.

Not saying that's okay, but to say that it's somehow got worse AI (read; Atrocious for 2019) than most 2019 titles is just kidding yourself. Yes, the bar is this low now.
« Last Edit: 19 December 2019, 16:34:01 by Caedis Animus »

Apocal

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Re: Is MW5 worth getting?
« Reply #11 on: 20 December 2019, 14:37:54 »
It would have been pretty decent if it came out 10 years ago. The core gameplay is stompy robots which is always fun but pretty much every aspect of the game is mediocre at best. And some things like the AI are atrocious for a game in 2019. Anything else is fanboying for the franchise.

Direct comparisons to Mechwarrior games that came out 20 years ago are pretty meaningless. People should expect more for their money than a meh experience that relies on a loyal fanbase to carry it.

I will say that MW5, for all its flaws -- and there are many! -- does get the whole struggling merc company vibe going once you get a few hours into the campaign. One bad mission w/o insurance and you're looking at posting a loss for the entire quarter, selling off recent salvage rather than repping and rocking, unloading your dragon hoard of parts, etc. A good contract from a bad faction actually makes you feel tempted enough to occasionally give in for those sweet C-bills.

But yes, the rest is just aggressively middling, including the plot.

PyreLight

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Re: Is MW5 worth getting?
« Reply #12 on: 21 December 2019, 16:56:32 »
Yes, right now you get 10 dollars off. Not only is it a good game with tons of potential after updates, DLC, and mods, but it is also the first Mechwarrior in 17 years and the studio is entirely self-funded for this game.

Stormforge

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Re: Is MW5 worth getting?
« Reply #13 on: 24 December 2019, 15:57:37 »
I really dislike the AI in this game. Worse than herding cats.

Tell them to get in formation, they chase after every little enemy they see.

Tell them to focus fire on an enemy mech, I usually kill my target then proceed to help them finish theirs. 3 mechs vs 1 mech as opposed to me vs 1 mech. With 50+ skill pilots.

Give them a move command, one of them seems to always turn around and head in the opposite direction in somewhat confined areas. Not to mention them chasing me down when all of the enemies are dead instead of holding position. Especially bad in Defense missions, stomping all over the buildings trying to get to me.

Seems to be more noticeable the heavier their mechs get, or I just didn't really notice it as much until now. Me piloting an Atlas D and them in 2 Atlas RSs and a King Crab.
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Reldn

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Re: Is MW5 worth getting?
« Reply #14 on: 24 December 2019, 21:48:15 »
I really dislike the AI in this game. Worse than herding cats.

Tell them to get in formation, they chase after every little enemy they see.

Tell them to focus fire on an enemy mech, I usually kill my target then proceed to help them finish theirs. 3 mechs vs 1 mech as opposed to me vs 1 mech. With 50+ skill pilots.

Give them a move command, one of them seems to always turn around and head in the opposite direction in somewhat confined areas. Not to mention them chasing me down when all of the enemies are dead instead of holding position. Especially bad in Defense missions, stomping all over the buildings trying to get to me.

Seems to be more noticeable the heavier their mechs get, or I just didn't really notice it as much until now. Me piloting an Atlas D and them in 2 Atlas RSs and a King Crab.

I've been noticing that as well. I'm not too far in the game yet, but, I've definitely noticed now that my Lance is all piloting Heavy 'Mechs my Lancemates seem to have gotten worse at piloting...Especially Freeman.

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Wrangler

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Re: Is MW5 worth getting?
« Reply #15 on: 25 December 2019, 08:53:18 »
Does the multiplayer set up requires the users to up Epic's computers to play on?
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Stormforge

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Re: Is MW5 worth getting?
« Reply #16 on: 25 December 2019, 11:29:36 »
Does the multiplayer set up requires the users to up Epic's computers to play on?

Don't quote me, but I believe so. I have not tried co-op, but it seems to be tied to the Epic Launcher's friend list to invite people in game.

Same with in gamer tag. Launched the game without the launcher and my gamer tag changed to a number, 275.
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NeonKnight

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Re: Is MW5 worth getting?
« Reply #17 on: 25 December 2019, 12:44:56 »
Does the multiplayer set up requires the users to up Epic's computers to play on?

I'm fairly certain Multiplayer requires all players to have a copy of the game.
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Kentares

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Re: Is MW5 worth getting?
« Reply #18 on: 26 December 2019, 11:24:29 »
I got the game 2 days ago and playing only a couple of missions I miss some QoL stuff from MWO. Also the AI is very stupid (talking about the enemy units - saw a SRM tank trying to climb a hill and got stuck in a vertical position - it was hilarious).

Hope the story pays off.
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Apocal

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Re: Is MW5 worth getting?
« Reply #19 on: 26 December 2019, 12:01:56 »
Hope the story pays off.

It is bad.

MarauderD

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Re: Is MW5 worth getting?
« Reply #20 on: 26 December 2019, 12:14:28 »
I’m actually hitting a wall with MW5 at the campaign mission on Hsien.  I’m just not enjoying the “endless waves of tanks and turrets and helicopter” formula.  Does it get any better?

If this is how the game always plays, I might just prefer to spend my game time on HBS’ Battletech.

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Re: Is MW5 worth getting?
« Reply #21 on: 26 December 2019, 12:32:41 »
From the sound of it...its not so epic as first hoped.
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Stormforge

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Re: Is MW5 worth getting?
« Reply #22 on: 26 December 2019, 15:59:43 »
No it does not get any better. Kinda sorta a spoiler, but wave after wave of tanks and vtols, that spawn 600m out (closer if dropped by a Leopard), pretty much right up to the end. Which ends in wave after wave of mechs. At least you finally get to see some Unions. Especially since a few of the last scripted story missions are demolition type missions with never ending waves of enemies.

Seriously, what self-respecting, sane dropship pilot is going to fly and stop right in the middle of an ongoing battle. Not to mention that the Leopard does not have VTOL capabilities, and requires an airfield or long stretch of ground.

The base game play seems pretty solid, but there are so many issues with mission generation, spawning, pathfinding, AI, and lore. Another modern game that will require modders to fix it to be anything other than mediocre. Nothing other than a minimum viable product, least amount of effort to generate cash for PGI.  :'(
« Last Edit: 26 December 2019, 16:09:18 by Stormforge »
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NickAragua

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Re: Is MW5 worth getting?
« Reply #23 on: 26 December 2019, 16:27:11 »
I think the main thing that keeps me playing this game is coop with friends.

Once they put out the mod tools, this thing will really take off. Look what people have done with HBS Battletech, and it didn't even really have mod support (and apparently still doesn't, for the larger mods).

Stormforge

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Re: Is MW5 worth getting?
« Reply #24 on: 26 December 2019, 16:38:09 »
I think the main thing that keeps me playing this game is coop with friends.

Once they put out the mod tools, this thing will really take off. Look what people have done with HBS Battletech, and it didn't even really have mod support (and apparently still doesn't, for the larger mods).

They are talking about adding the ability for your friends to modify your mechs and submit a request/work order that you need to approve.

Waiting on the mod tools myself, and hope they are not too difficult to pick up. Just looking to modify some weapons/mechs to TT specs, and see about mission/campaign building.

The path the campaign follows does remind me of a certain merc group that appears in 3005. Play a campaign as Natasha?
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Kentares

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Re: Is MW5 worth getting?
« Reply #25 on: 27 December 2019, 11:59:36 »
It is bad.

Seriously!?!? Damn... better find another game to play then while I wait for Cyberpunk 2077.
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Re: Is MW5 worth getting?
« Reply #26 on: 27 December 2019, 18:45:18 »
They are talking about adding the ability for your friends to modify your mechs and submit a request/work order that you need to approve.

Waiting on the mod tools myself, and hope they are not too difficult to pick up. Just looking to modify some weapons/mechs to TT specs, and see about mission/campaign building.

The path the campaign follows does remind me of a certain merc group that appears in 3005. Play a campaign as Natasha?
Mods may save the game in the long run.
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Stormforge

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Re: Is MW5 worth getting?
« Reply #27 on: 27 December 2019, 21:57:12 »
That is what I am hoping. At its base it is not a bad game. If they would have taken a bit more time to polish it. I still play it, and enjoy it somewhat. I just stay away from some missions types.
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deathshadow

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Re: Is MW5 worth getting?
« Reply #28 on: 27 December 2019, 22:50:22 »
My biggest problem with it is that it feels like it was designed for controller only -- several recent games all start up with this message "best played with a controller" and I think this was one of them. When I see that notice in new games I generally end up screaming at the display "Well **** you too!"

I found it extremely painful and unenjoyable to control, feeling like the worst of games that have "body awareness" (restricting your movement based on body position and relation to terrain, but in a BAD way) and the "keyboard/mouse users can go **** themselves" attitude coming from certain development houses. It makes you spend so much time micro-managing movement you're lucky if you've got time for anything else.

Doesn't help how the maps destroy immersion or the sense of scale... It really does feel more like something I'd expect form Ion Storm fifteen years ago than a modern game release.

Laugh is I suspect the hordes of vehicles to "fill the space" from a lack of actual storytelling or mission crafting are there to teach you to "get good" Dark Souls style, when all it really does is make it a boring repetitive slog.

... and of course the third person derpitude that's only in there to make up for the fact that they STILL can't seem to give us a working circlevision strip. Something my know-nothing arse was able to code up decades ago. It's FAR more playable in third person, and IMHO that's a serious indication that something is wrong.

But what do I know? I've been pissed ever since they introduced the idea of 'mechs having throttles some two decades plus ago...

That said, it's ENTIRELY what I've come to expect from PC games based on the franchise. At least it APPEARS this time they didn't piss on the universe / fiction. Unlike say... Mech Commander where the anti-freeborn anti-vehicle clan that doesn't take bondsmen was defending world after world with freeborn bondsmen in vehicles.

Also, I find it kind of a wonk that the Leopard seems to have enough internal volume to house an Overlord... Was this originally supposed to be a proper MMO? The scale of things feels that much "off".
« Last Edit: 27 December 2019, 22:53:49 by deathshadow »
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Apocal

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Re: Is MW5 worth getting?
« Reply #29 on: 28 December 2019, 05:29:34 »
Seriously!?!? Damn... better find another game to play then while I wait for Cyberpunk 2077.

To be clear, I am saying the story is bad. The game itself is decent.

Your chief mech tech has a few lines, but mainly serves as a vehicle for his extremely annoying accent and nothing else. I thought Darius was irritating in HBSTech but Ryana is so much more grating because she talks constantly but there is extremely little actual information conveyed beyond "a new wave is spawning." And I do mean talks constantly; her lines are voiced and you get to hear them over and over and over and over and over and over... The story itself is largely delivered through her briefings but the voice acting isn't really up to the task of making you care. It is also filled with genre cliches -- A Bad Dude in a Bad Mech doing Bad Things for Bad Reasons is a completely on-point summary and depressingly close to how deep the actual writing is.

Hilariously enough, when he is finally identified by your crew, instead of showing a picture of his face, they simply display a rotating 3D view of his mech, a King Crab, as if the guy were literally his mech.

My biggest problem with it is that it feels like it was designed for controller only -- several recent games all start up with this message "best played with a controller" and I think this was one of them. When I see that notice in new games I generally end up screaming at the display "Well **** you too!"

I found it extremely painful and unenjoyable to control, feeling like the worst of games that have "body awareness" (restricting your movement based on body position and relation to terrain, but in a BAD way) and the "keyboard/mouse users can go **** themselves" attitude coming from certain development houses. It makes you spend so much time micro-managing movement you're lucky if you've got time for anything else.

OK, this part is confusing to me because MW5 was definitely not designed with a controller in mind, lol. Or maybe it was but not a controller in common use. The control scheme is more or less identical to MWO or any vehicle shooter from the past decade or so. Legs are WASD, turret/upper body controlled by mouse except MW5/MWO have traverse limitations and a bit of higher learning curve to successfully interpreting the different crosshairs for arm and torso mounted weapons. It does take a few hours to get comfortable with handling yourself -- and they removed the UI elements, which made determining your facing near-instinctive, from MW5 for some reason -- but once you get past the initial learning curve, it shouldn't be an big issue.

That's with keyboard-and-mouse. With controller, you'll never get the speed and precision of a mouse. That might not matter in MW5 (support for both my preferred joystick and controller was borked on launch and I haven't gone back to try again) but in MWO it was basically accepting your fate that all but the newest players in the weakest mechs would faceroll you as long as they were using KBM instead of a controller or joystick. There also aren't really esough buttons on most controllers for all the stuff like zoom, chain/group fire, target, friendly target, six different firing groups, throttle controls, etc.
« Last Edit: 28 December 2019, 05:48:19 by Apocal »

Caedis Animus

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Re: Is MW5 worth getting?
« Reply #30 on: 29 December 2019, 15:32:56 »
Was about to say, I tried it with a KB&M as well as a controller... And the controller was, hands down, the absolute most unplayable way to even attempt doing anything in this game.

Like, I'm pretty sure I'd have an easier time with throttle and sticks.
« Last Edit: 29 December 2019, 15:34:55 by Caedis Animus »

Stormforge

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Re: Is MW5 worth getting?
« Reply #31 on: 29 December 2019, 21:21:07 »
Was about to say, I tried it with a KB&M as well as a controller... And the controller was, hands down, the absolute most unplayable way to even attempt doing anything in this game.

Like, I'm pretty sure I'd have an easier time with throttle and sticks.

Agreed, I about got smoked by a Spider and some light tanks trying to use a controller in a 1 difficulty assassination mission. I was in a stock Dragon 1N.

I am finding out now that I beat the campaign that SRMs are king. Little late, lol. Javelin 10N, with JJ stripped, armor, and heat sinks added, just deletes other lights and tears apart mediums. Kintaro 19 is a beast too. Banshee in an assassination mission died in seconds. Since pretty much every fight devolves into a brawl.
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Apocal

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Re: Is MW5 worth getting?
« Reply #32 on: 30 December 2019, 08:02:39 »
I am finding out now that I beat the campaign that SRMs are king. Little late, lol. Javelin 10N, with JJ stripped, armor, and heat sinks added, just deletes other lights and tears apart mediums. Kintaro 19 is a beast too. Banshee in an assassination mission died in seconds. Since pretty much every fight devolves into a brawl.

Imagine my surprise when I was running a Gridiron Hunchback with an M-7 Gauss Rifle and discovered that the stock SRM6 was far more lethal than a tier 4 gauss in 3018. I also have a SRM22 Kintaro-18 that might be nice except for the fact that it runs hotter than hell's saunas. Utterly devastates even tanky mediums/heavies in a few volleys.

Caedis Animus

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Re: Is MW5 worth getting?
« Reply #33 on: 30 December 2019, 10:46:46 »
Get a Golden Boy Kintaro.

Seriously, facehug and watch your enemies get deleted. Brings back memories of my SRM Huntsman from MWO.

Sartris

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Re: Is MW5 worth getting?
« Reply #34 on: 30 December 2019, 11:04:37 »
Reminds me of the old locust trick from the original mechwarrior

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Wrangler

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Re: Is MW5 worth getting?
« Reply #35 on: 30 December 2019, 16:53:54 »
Is there reason why lostech is unleashed in 3018? Is not in campaign/career mode right?
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Caedis Animus

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Re: Is MW5 worth getting?
« Reply #36 on: 31 December 2019, 05:33:29 »
Is there reason why lostech is unleashed in 3018? Is not in campaign/career mode right?
It's deffo in campaign/career. But it's pretty uncommon and/or rare until 3030+ or so, unless you insist upon buying and stripping every Hero Mech you come across.

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Re: Is MW5 worth getting?
« Reply #37 on: 31 December 2019, 06:43:52 »
Is there reason why lostech is unleashed in 3018? Is not in campaign/career mode right?

I just stumbled across the tier 4 GRwhile shopping on Terra for better pilots. The Gridiron comes with a GR, but it is only tier 1. Not that there is a huge difference between the different tiers though. But yes, the best source of early game LosTech is picking up a hero mech. Unlike normal mechs/variants, they aren't gated behind the timeline.

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Re: Is MW5 worth getting?
« Reply #38 on: 03 January 2020, 10:12:12 »
If you're in the mood to do a lot of pinpoint damage at respectable range (i.e. beyond SRM Hulk Smash distance) the Cataphract Hero, Ilya Muromets has a set of three medium ballistic hardpoints and tonnage to fill them with AC/5 and LB 10-X. Tier 1 AC/5s and Tier 3 LB 10-X has virtually the same rate of fire as well.

Just sayin'.

I've been having some real fun ravaging lights at the range where they tend to run straight in at you, popping annoying VTOLs/vees and generally making myself into a ballistic-heavy menace to society. It is reasonably fast, well-armored, carries plenty of ammo and backup lasers, with very good heat management. The downside is much of your firepower is in both arms, which makes shielding fairly ineffective, but as long as you're fast and accurate, with a decent sense for positioning, it isn't too big of a disadvantage.

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Re: Is MW5 worth getting?
« Reply #39 on: 21 January 2020, 18:02:31 »
Is there reason why lostech is unleashed in 3018? Is not in campaign/career mode right?
Because like every other video game spinoff they could give a flying purple fish about the game universe, its timeline, technologies, or much of anything else, since they always seem to base things on the cover art instead of the board game itself?
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Re: Is MW5 worth getting?
« Reply #40 on: 25 January 2020, 03:43:47 »
https://mw5mercs.com/news/2020/01/25-mw5-mercs-patch

Patch Jan 28th

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Greetings Mercenaries

The latest patch details have arrived with improvements and bug fixes. We will be Patching Wednesday, Jan 29th at 12 PM PST (Noon)

We will also be hosting a Dev Update next week (details will be posted next week) so look for exciting information on what the future holds for MechWarrior 5 to be revealed then!

The MechWarrior 5 Team

 

General Improvements

You can now sell 'Mechs directly from cold storage!
Created a default joystick button binding template for supported joysticks based on the Thrustmaster button layout
Adding the ability to change Anti-Aliasing Modes
Social overlay subheadings can now be collapsed
Created separate movement controls for the drop ship navigation and 'Mech controls
 

Gameplay / Mission Fixes

Mission "Intriguing Offer" now has a warning in the transmission that accepting this quest will cancel out any other active mission
Federated Commonwealth no longer has allegiance to any other faction
Davion contracts against Federated Commonwealth are no longer possible
Federated Commonwealth now has its own unique selection of 'Mechs
Removed Comstar as a potential enemy for (non-quest) procedural missions
Periphery is no longer set to have allegiance to Independent
Magistracy of Canopus now uses the Periphery icon
Fixed an issue where a DropShip was arriving over a specific garrison and clipping through buildings
 

Mission / Reward Fixes

Mission "Cost of Freedom" - The correct opponent faction now displayed on the post-mission screen
"Blood and Treasure" Story Quest now produces ammo for the LosTech it rewards
Completing mission "The Shadow Coup" now rewards the correct pilot
Mission "A Dragon in Sheep's Clothing" - User can no longer claim rewards after completing Part 2 (must complete Part 3)
Mission "Pirate Hunt" - Completing Part 3 now grants the completion rewards
Tier 0 Burst Fire AC/10 now has correct salvage shares
 

Bug Fixes

Fixed an issue where Narc on an enemy turret displayed an incorrect HUD indicator
Audio - Hitting TAB to close the pause menu no longer causes the audio to remain muted
Instant Action - Users can no longer get stuck on a black screen if they press Tab or Esc in the Paint 'Mech menu
Tutorial - Unable to complete 'Press "A" and "D" to turn' when certain joysticks are plugged in the PC
Fixed an issue where some users were unable to look around using the mouse
 

Co-op Fixes and Improvements

Epic Online Services - Upgrade to EOS SDK 1.3
Clients are no longer able to advance time on host campaign when healing an injured pilot
Clients can now always access the pre-drop screen by clicking the contract button along the top menu bar when a mission is queued
Custom paint will no longer revert to the previous state if another client submits a work order and completes it
Player name will no longer become a random number if not connected to EOS
Social will now update when removing the last friend from your friends list
Clients no longer see empty brackets in campaign when Rare weapons or 'Mechs are for sale
Clients no longer see a menu overlapping the Post Mission stats when connecting while host is on this screen
On the drop screen itself, there is now an icon to show which player is readied up
Fixed an issue where the client was unable to join host campaign if they have a large inventory
 

'Mech Related Fixes

'Mech Hitbox Tuning Pass for the following chassis:
Banshee
Kintaro
UrbanMech
Crab
Highlander - HGN-HM - Equipping a Narc to the second LT slot no longer places the weapon in front of its head
Nightstar - Fixed the Cockpit so it is no longer tilted to the left
Annihilator - ANH-2A - Destroying either arm will no longer show weapons floating in the air
Shadowhawk left arm laser texture fixed
Cicada - Cockpit bounce has been improved
Thunderbolt TDR-9SE - Upper rear RT no longer does damage to the front
Faction Camo - Taurian Concordat now has correct Primary, Secondary, Tertiary colours set
 

Text and Localization Fixes

Fixed some incorrect mission descriptions
Fixed some long, incorrect, or missing translations (German, French, Russian)
Cold Storage & Market sorting by class, name or tonnage now works in any language
 

Stability and Performance

Fixed some crashes on loading screens
Fixed a case where users would hang in instant action loading screen due to glitched friend request
Drop Preparation Screen - no longer able to switch tabs with the abort popup on-screen (this would result in being stuck)
 

Art and Levels - Multiple fixes and improvements

Fixed floating art and game objects in some missions
Fixed level of detail settings on some art assets
Fixed texture resolution on some art assets
Fixed collision and stuck locations in some levels and missions
Fixed issues with some objects spawning under the terrain
Fixed a tutorial checkpoint issue

NeonKnight

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Re: Is MW5 worth getting?
« Reply #41 on: 25 January 2020, 09:10:49 »
JEEBUS - FINALLY!


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General Improvements

You can now sell 'Mechs directly from cold storage!
AGENT #575, Vancouver Canada

 

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