Need to produce some hydrogen to fuel your dropship/aerospace fighters but the nearest water source is miles away? Introducing the Water Boy!
Water Boy
Mass: 4.985 tons
Movement Type: Hover
Power Plant: Fusion
Cruising Speed: 118.8 kph
Maximum Speed: 183.6 kph
Armor: BAR 2
Tech Rating/Availability: D/D-E-D-D
Cost: 27,814 C-bills
Chassis Type: Hover (Small)
Technology Base: Inner Sphere (Standard)
Mass: 4,985 kg
Battle Value: 16
Equipment | | Mass (kg) |
Chassis/Controls | | 325 |
Engine/Trans | Fusion | 1,558 |
Cruise MP: | 11 | |
Flank MP: | 17 | |
Heat Sinks: | 0 | 0 |
Fuel | | 0 |
Armor Factor (BAR 2): | 8 | 104 |
| Internal Structure | Armor Value |
Front | 1 | 2 |
R/L Side | 1/1 | 2/2 |
Rear | 1 | 2 |
Weapons and Ammo: None
Cargo
Bay 1: Cargo (Liquid) (0.1 tons)
Bay 2: Cargo (Refrigerated) (2.5 tons)
Notes: Features Monocycle, Ultra-Light Chassis and Controls Modifications, Light Fluid Suction System(15kg)
I was looking for a vehicle to either collect water from a remote location to bring back to a dropship LZ for conversion into hydrogen, or to do the conversion at the water source and bring the hydrogen back. I settled on the latter option, as it's much more tonnage-efficient (it takes 9 tons of water to produce 1 ton of hydrogen).
My first attempt was a hovercraft that ended up at 46 tons and 526k C-Bills to move 10 tons of hydrogen (the amount Campaign Operations tells me a vehicle can produce in one maintenance cycle) at 9/14. That felt a bit clunky (and would need to make at least four runs to earn back its purchase price) so it was time to investigate what a much smaller chassis could do...
Although the hauling capacity is lower you can still get 5 tons of hydrogen from a water source that's an hour away per maintenance cycle by making two trips, and it can travel a long way in an hour. The lower weight and cost mean you can afford to bring two or more, and they pay for themselves when they return from the first run.
Any suggestions for improvements or competing designs gratefully received.