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Title: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Kotetsu on 09 May 2014, 13:19:57
’Mech of the Week: AS7-D-H* Atlas II

Atlas II. The Royal Atlas. Kerensky’s next stage to the iconic design. Prized find of the Clans. Mounting a visage reminiscent of Lord Vader sans his helmet. (Though after playing lots of The Old Republic, the visage looks more like Darth Malgus to me…)

When the AS7-D Atlas entered service in 2755, it was but step one in General Kerensky’s goal of reasserting the dominance of the SLDF over the House militaries. Ten years later, as the New Vandenburg revolt broke out, the AS7-D-H Atlas II started to roll out. Facing formidable odds they performed admirably, one of them even being driven by Kerensky himself in his breakout.

First produced at the Weapons Division of the Hegemony Research and Development Department on New Earth, the Atlas II uses the same skeleton and 300-rated Vlar engine of its progenitor. Seventeen tons of ferro-fibrous armor was used to give the same amount of protection as its forebear’s nineteen tons of standard plate. Said protection is laid out in a 9, 47/14, 32/10, 34, 41 pattern (head, center front/rear, side front/rear, arms legs). While still using a 20-rack LRM and 6-pack SRM launcher like its father design, the launchers themselves have been redesigned (so no 5-tube quick-firing LRM-20). In addition the design totes a Class-10 LB-X autocannon in the right arm (looking like a minigun), two extended-model large lasers in the left arm, and two medium pulses in the left torso. Two tons of LRM, two of LB-X, and one of SRM ammunition are stored in the CASEd side torsos. Fourteen heat sinks struggle mightily with the heat stresses.

That factory was destroyed in the early days of the Amaris Coup (since the date listed in the TRO is likely a typo, 2766 or 2767 seem about right). In the aftermath, General Kerensky led his forces to take the Rim Worlds Republic, where the design was put into mass production. During the breakdown of relations following the Liberation, the AS7-D-H2 model entered service in 2780. This variant swaps the large lasers for an extended-model Particle Cannon, and the LB-X for a Gauss Rifle. One heat sink was also removed.

When the Exodus came every Atlas II went on the Journey Into the Unknown. So did most of the plans apparently, save a copy or two held by the nascent ComStar. The Clans highly prized these machines, whenever one was found in a Brian Cache. This was no doubt assisted by the fact that one was the Founder’s ’Mech of choice. The version he died in (technically dragging the Widowmakers with him) had been upgraded to Clantech.

With that switch, the ferro-fibrous armor drops to sixteen tons, but adds the last three points of armor, one to the center rear, and one to each leg. The weaponry of the AS7-D-H was upgraded, with the missile launchers gaining Artemis IV fire-control. An ECM suite and active probe were added. Finally, the chassis carries nineteen double-strength heat sinks.

One Atlas II survived long enough to be used by the Jade Falcons on Tukayyid.

That isn’t to say that ComStar didn’t make a few. And when the Word of Blake inherited their storage spaces on Terra, the Blakists also took a liking to it (even though they must have realized that Nicky used one). During the Jihad, the Atlas II was put into production on Hesperus II where it continued to be produced by the Lyrans afterwards. I will also note that some escapee on Kittery grabbed one, repainted it as a skeleton, and used it to become leader of the Coalition and later, the Republic of the Sphere.

He even made a cameo on the cover of Strategic Operations.

Using one is like using an Atlas. You are a presence on the battlefield, expect a lot of attention. You have some heat issues, so try and avoid the Big Red Button (aka Alpha Striking). You can choose to wade into your foes, bringing the fear of Death to them. Or, as you are a lot better armed than your forebear in long-range firepower, shoot from a distance.

Fighting one is the same as facing its parent design, and starts with getting your heavy hitters ready. Give him as much attention as you think he deserves. Gauss Rifles, Particle Cannons, and other means of removing his head should always be used. Heat-inducing weapons are also nice if he gets close enough. And if you have the gunnery skill and the equipment to do so, targeting one of his side torsos (the right has more stored ammunition) works too. CASEd or not, ammo explosions suck. And if you manage to take out both side torsos… he’s the Black Knight from Monty Python, and can only kick you.

Now I cannot be sure if the Atlas II is still being produced. It is a nice design, rugged and all that. But Hesperus II has had a few battles since then, and the general chaos of the post-Blackout period has made things hazy. That said, it is likely we will still get to see it soldering on. At least until Devin Stone dies (probably from decapitation in his Atlas II).
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: glitterboy2098 on 09 May 2014, 13:31:57
i find it interesting the clans never did an Atlas IIC, or even an Atlas II-C.. given the way the Clans revered it as the mech of their founder. after all, they did an Orion IIC due to the importance of the Orion to their founder's father.

i also wonder if tales of star league Atlas II's, heavily mutated over the centuries, weren't the origin of the Combine's AS7-K 3050 upgrade.. the switch to paired ERlarges and a guass rifle would seem to mirror some of the best of both the Atlas II versions.

and i think it is clear the Atlas III was based heavily on the Atlas II, not the original. :)
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Vehrec on 09 May 2014, 13:39:46
The really mystifying thing is of course the designation-the Atlas is 10 years old, and you comission a new mech with the same tonnage and engine but a different profile and designation?   :D  Well, okay I guess, you are the boss.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: glitterboy2098 on 09 May 2014, 13:47:39
i don't know.. the F-106 Delta Dart (http://en.wikipedia.org/wiki/Convair_F-106_Delta_Dart) was an upgraded F-102 (http://en.wikipedia.org/wiki/Convair_F-102_Delta_Dagger) and it was introduced only 3 years after the F-102. which means work on the plane intended to replace the F-102 actually started right as the F-102 was deployed. so weirder thins have happened..

and i suspect that the reason for the Atlas II lies in the units that received it. the Royal Divisions. where the regular Atlas was used by the star league forces, including those recruited from the great houses, the Atlas II was Terran Hegemony Only. unlike the hiding in plain sight Royal variants, but like the Devestator and other obviously advanced units, it was a showpeice to demonstrate the hegemony's technological might.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Vehrec on 09 May 2014, 13:57:44
Well the 50s and 60s were a strange time when aircraft development was jumping ahead by leaps and bounds every single year!  I mean, we went from sub-sonic jets to the Blackbird and B-70 in what, a single decade?  If other Mech designs 'advanced' this fast, we'd have gone from the Mackie to the Atlas in ten years.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: A. Lurker on 09 May 2014, 14:30:34
I could see a couple of reasons that in combination might explain why there never really was an Atlas IIC. One, these things are pretty darn slow where Clan warfare overall seems to have shifted a bit more towards the use of smaller, more mobile forces even as their founder faded into myth, and hulking 100-ton beast bristling with guns and armor isn't really something a warrior can properly show off in either -- with that sort of edge, who needs skill? Yes, obviously somebody did happen to design the Dire Wolf along the way, but I honestly don't see all that much call for ponderous walking siege engines among the pre-Revival Clan warrior caste at least.

And two...hey, let's say you're a Clan tech. You have this totally nifty idea on how to improve on the original Atlas/Atlas II. All you have to do is convince your superiors, both in your own department and among the warrior caste proper, that you're exactly the right person to be entrusted with the Kerenskys' own 'Mech design so you, genius that you are, can do them one better...

...hey, what could possibly go wrong?  ^-^
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Moonsword on 09 May 2014, 15:43:04
The really mystifying thing is of course the designation-the Atlas is 10 years old, and you comission a new mech with the same tonnage and engine but a different profile and designation?   :D  Well, okay I guess, you are the boss.

Seeing them use the Vlar 300 isn't really notable.  The SLDF used that engine in a variety of heavy and assault designs, including the Champion, Orion, Marauder, Black Knight, Ostroc, and Ostsol.  It was their 300-rated fusion plant.

As far as the Atlas II, the original Atlas was a deliberately unsophisticated design probably intended as a garrison unit or to be used in besieging fixed defenses at a time when the Houses were getting increasingly fractious.  The Atlas II is aimed at introducing a design doing a different job - it's more of a midrange beatstick and makes a good crit-seeker complement to the existing Pillager - on top of a proven chassis that was already in mass production and still shares a number of key components with its parent.  Take a close look at the design.  The underlying chassis and engine are identical aside from the modifications to support a better cooling system and the CASE.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: God and Davion on 09 May 2014, 16:29:12
  The Atlas II is not a very powerful mech. It is odd to have it as one of the best assault units in the SLDF. The Pillager was almost 100 years old, and there were prototypes of the Thunder Hawk and Devastator. Even the Nightstar (a prototype, too) would have eaten it alive.

  It has 4 long range weapons but only one that can deal 10 points of damage. The weapons are somewhat lackluster, the twin ER Large are good weapons but not the most efficient. Compare it with the Awesome 8Q, a common unit 20 tons lighter, and you can see that something is amiss. It is better than the original Atlas (which was clearly not the best assault mech, even the non-royal Highlander was better) but it is not the "king of the Battlefield".

 
Seeing them use the Vlar 300 isn't really notable.  The SLDF used that engine in a variety of heavy and assault designs, including the Champion, Orion, Marauder, Black Knight, Ostroc, and Ostsol.  It was their 300-rated fusion plant.

As far as the Atlas II, the original Atlas was a deliberately unsophisticated design probably intended as a garrison unit or to be used in besieging fixed defenses at a time when the Houses were getting increasingly fractious.  The Atlas II is aimed at introducing a design doing a different job - it's more of a midrange beatstick and makes a good crit-seeker complement to the existing Pillager - on top of a proven chassis that was already in mass production and still shares a number of key components with its parent.  Take a close look at the design.  The underlying chassis and engine are identical aside from the modifications to support a better cooling system and the CASE.

  Oddly enough is a good complement to the Pillager. Moonsword is right about it. However, the doctrine behind SLDF was against mixing units and I don't think that mixed Atlas II/Pillager units were what the designer was thinking about. The Highlander would have been a better complement due to its jump jets, armor and weapons.

  Finally, the mini is horrid and it needs a lot of loving from a jeweller's saw in order to make it look better.

http://www.camospecs.com/MiniList.asp?Action=Detail&ID=1200
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Molossian Dog IIC on 09 May 2014, 16:37:58
I am not a fan of its looks as well. It lacks the foreboding appearance of the original. It just looks kinda goofy.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Weirdo on 09 May 2014, 17:47:48
To me, the Atlas II's greatest strength is flexibility. Between the clustercannon, missiles, and pulse lasers, this thing is equipped to take down anything...
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Wrangler on 09 May 2014, 21:25:18
I have had mixed feelings on the Atlas II.  I wasn't in love with it, since it looked like mix of Vadar and Soundwave from the Transformers.   

It has reasonable weapons, however you do run into the problem of better designs being used in the same time period.  Pillager, being only production Gauss packing Assault Mech that could scare pants off other enemy pilots. (Wait, Mechwarriors don't wear pants...scary.)   Emperor was around with two LB-X 10s and large Lasers as well.

Oh about that vadar appearance.  As seen earlier on Battletech the forums...
EDIT:  The Cool Picture of a Atlas II dressed up as a Darth Vadar without his helmet is from old Forums, which is LOST.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Auren on 10 May 2014, 01:15:28
It even looks like him without the helmet.  :o
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: marauder648 on 10 May 2014, 02:27:19
The Atlas II is basically a Royal Atlas (as there was seemingly never a Royal version of the standard Atlas).  Its a nice mech and the review was great but the machine is nothing AMG amazing, i'd rather have a Pillager.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Colt Ward on 10 May 2014, 03:44:59
i find it interesting the clans never did an Atlas IIC, or even an Atlas II-C.. given the way the Clans revered it as the mech of their founder. after all, they did an Orion IIC due to the importance of the Orion to their founder's father.

Which is part of why Alaric made a bit of an attempt at Hesperus.

It is funny to hear this dogged when people play the Cerberus, one of which has a ERPPC and Gauss Rifle with some MPLs for close in . . . While I agree lance make up mixing this with Devastators, Thunderhawks and Pillagers to open holes for those crits is a good idea I could also see the SLDF putting the H & H2 into the same lances as they get ground down.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: misterpants on 10 May 2014, 14:21:10
This makes me think of Marvel's Apocalypse

http://camospecs.com/Miniature.asp?ID=5098
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 10 May 2014, 18:48:13
The Atlas II addresses the number one complaint about the original Atlas (range) and turned the brawler into a trooper. The SLDF had other assaults with BFGs (King Crab, Devastator, Pillager) Think it was smart to make the Atlas II more well rounded mech weapon wise.     
i find it interesting the clans never did an Atlas IIC,
They did, it was called the Kodiak :D

Actually, someone made a Atlas IIC bash. Could be wrong but I believe it was based on a Mechforce UK artistically 

  The Atlas II is not a very powerful mech. It is odd to have it as one of the best assault units in the SLDF. The Pillager was almost 100 years old, and there were prototypes of the Thunder Hawk and Devastator. Even the Nightstar (a prototype, too) would have eaten it alive.

  It has 4 long range weapons but only one that can deal 10 points of damage. The weapons are somewhat lackluster, the twin ER Large are good weapons but not the most efficient.


... am I the only one that plays the AS7-D-H2? You know, the one with a ER PPC and a Gauss Rifle?  ???

But I do agree that the Devastator and Pillager more or less did the job as 'we need a better assault mech." I even refereed to the Pillager as a Atlas+Victor baby with that skull motif.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Natasha Kerensky on 11 May 2014, 07:43:05
Unfortunately, no Atlas has ever lived up to Kerensky's charge to build "a 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally."  With ranged firepower that a Star League-era Rifleman could approximate (especially when heat constraints are considered), no killer AC/20 or Gauss or PPC boomstick(s), and no augmentation (ECM, CLPS, etc.) to the standard 19 tons of armor that comes with most 100-tonners, the Atlas II continues to disappoint.  Modestly effective, but hardly the ultimate mech or command unit.

Maybe someday there will be an "Atlas III" with dual Gauss, an ER PPC (or snubbie), an LRM-20, ECM, and maybe a command console variant someday.  That's somewhat duplicative of the Devastator/Pillager/T-Hawk trio, but it would come close to living up to the Atlas's original billing.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Terrace on 11 May 2014, 08:26:50
Unfortunately, no Atlas has ever lived up to Kerensky's charge to build "a 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally."  With ranged firepower that a Star League-era Rifleman could approximate (especially when heat constraints are considered), no killer AC/20 or Gauss or PPC boomstick(s), and no augmentation (ECM, CLPS, etc.) to the standard 19 tons of armor that comes with most 100-tonners, the Atlas II continues to disappoint.  Modestly effective, but hardly the ultimate mech or command unit.

Maybe someday there will be an "Atlas III" with dual Gauss, an ER PPC (or snubbie), an LRM-20, ECM, and maybe a command console variant someday.  That's somewhat duplicative of the Devastator/Pillager/T-Hawk trio, but it would come close to living up to the Atlas's original billing.

Well, given the tech limitations of the time, the Atlas and Atlas II certainly fulfill two of the design requirements. Nineteen tons of Standard armor (and seventeen tons of FF) is certainly just short of the maximum possible armor you could apply to a Battlemech, and apparently set the gold standard for all subsequent 100-tonners since.

Also, they're both ugly as sin, and most Mechwarriors are gonna crap their pants if they find themselves at point blank range with one of these beasts, which makes them excellent city fighters. That "bubble of death" isn't looking so laughable when the terrain itself is preventing you from getting outside that range, eh? >:D
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Natasha Kerensky on 11 May 2014, 09:33:46
Well, given the tech limitations of the time, the Atlas and Atlas II certainly fulfill two of the design requirements. Nineteen tons of Standard armor (and seventeen tons of FF) is certainly just short of the maximum possible armor you could apply to a Battlemech, and apparently set the gold standard for all subsequent 100-tonners since.

The Atlas may have met the "impenetrable as possible" goal for its time, but the Atlas II did not.  To earn that moniker in its time, I think the Atlas II would have to add ECM or CLPS or some other protective measure on top of its 19 tons of armor.

Quote
Also, they're both ugly as sin

Ugly, yes.  Foreboding, I dunno.  It's in the eye of the beholder, but I find the Atlas II more comical-looking than threatening.  But I agree that the original Atlas has some of the most foreboding artwork of any design.

Quote
and most Mechwarriors are gonna crap their pants if they find themselves at point blank range with one of these beasts, which makes them excellent city fighters. That "bubble of death" isn't looking so laughable when the terrain itself is preventing you from getting outside that range, eh? >:D

The Atlas II's short-range firepower isn't that impressive, IMO.  I do agree that anytime an AC/20 is on the board, it's a worry.  But given its speed, the Atlas has a hard time bringing that boomstick into range, even more so in the city.  It's relatively easy to outplay one with, say, a 3025 P-Hawk's 6/9/6 movement and large laser.

My 2 C-bills, FWIW.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Prince of Darkness on 11 May 2014, 10:45:33
Well, given the tech limitations of the time, the Atlas and Atlas II certainly fulfill two of the design requirements. Nineteen tons of Standard armor (and seventeen tons of FF) is certainly just short of the maximum possible armor you could apply to a Battlemech, and apparently set the gold standard for all subsequent 100-tonners since.

Since the Atlas II was built as a royals-only machine, adding Null Sig or CLPS is easy, and XTRO: Gunslingers showed how common the systems apparently were. And setting the gold standard? After 12 turns of LRM firing, the original's got the range of a Hunchback with an SRM added, and tho this guy can use nearly everything point blank he doesn't have the heat for it. Nothing 'terrifying' there.

Sad, too- CLPS would have fit this 'machine and would have really made it stand out in TRO: 3075. Even then I felt underwhelmed by it.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Orin J. on 11 May 2014, 11:41:36
Ah the Atlas II- 100 tons of proof trying to compromise to get everything done is a sure way to end up falling short of a lot of things.....

looks-wise, you'd think it would be easy to make it as daunting as the Atlas i mean they're both huge, covered in armor and hey, this one's waving a big gun around! should've been easy, right? so how'd they drop the ball?

simple, they were trying too hard. it's big and heavy and screams "i'm coming to shoot you!" so loudly it's hard to take it seriously as a result. the torso, while bristling with weapons, is too boxy. it comes off looking like an oversize windup toy robot. that's wearing a girdle. the choice of trying to mount all the weapons as high in the torso as possible (while probably doing wonders for it's firing lines) makes it looks too cluttered and turns the launchers into visual noise, keeping it from looking quite as heavily armored as it is.

and then there's the head. man, this thing needs special adressing because SOMEONE must have been on the verge of getting fired when they were working on this. no expense or detail is spared trying to drive home the "death's head" design. none. it feels vaugely like a 12-year old trying to tell a really scary ghost story and getting caught up in itself and forgetting the point. the end result is a 100-ton battlemech is wearing a 99-cent fright mask. oh, and the tallest collar possible. vampires are a classic and all, but you probably shouldn't try to dress your war machines up like them, it looks tacky.

the end result of these refinements is that it cheapens the appearance of the 'mech....which it can afford to do, being that it's still one of the biggest kids in the playground.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: glitterboy2098 on 11 May 2014, 11:53:20
I have had mixed feelings on the Atlas II.  I wasn't in love with it, since it looked like mix of Vadar and Soundwave from the Transformers.   

It has reasonable weapons, however you do run into the problem of better designs being used in the same time period.  Pillager, being only production Gauss packing Assault Mech that could scare pants off other enemy pilots. (Wait, Mechwarriors don't wear pants...scary.)   Emperor was around with two LB-X 10s and large Lasers as well.

Oh about that vadar appearance.  As seen earlier on Battletech the forums...
(http://www.myrnnyx.com/mechs/20-444.jpg)

seems like it should be in a lance with a white and blue urbanmech, and a gold Wyrven, 
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 11 May 2014, 13:36:38
Everyone seems to hates the Atlas... and loves the Charger...  #P
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Orin J. on 11 May 2014, 15:14:12
people love the underdog, and the Atlas is as far from an underdog as can be.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Auren on 11 May 2014, 17:21:51
Everyone seems to hates the Atlas... and loves the Charger...  #P

That's because the Charger is just plain wierd and goofy, Atlas, not so much.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: mbear on 12 May 2014, 08:34:25
simple, they were trying too hard. it's big and heavy and screams "i'm coming to shoot you!" so loudly it's hard to take it seriously as a result.
Maybe that was the point. While everyone is looking at the Atlas they're not looking at the lance of medium 'Mechs about to appear in their rear arc.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Orin J. on 12 May 2014, 09:15:44
Maybe that was the point. While everyone is looking at the Atlas they're not looking at the lance of medium 'Mechs about to appear in their rear arc.

and the original does that better too, what with the bubble-o-doomtm it has. the II has reach on it, but is kinda lacking in sheer strike weight (and the ability to fire its heavy guns while punching you which is effective enough when it happens that virtually anyone's going to try to avoid that at all costs). the Atlas II trades that singleminded focus for being more versatile, but that's something most people use lighter, faster 'mechs for. still a good 'mech, but doesn't live up to expectations.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: jklantern on 12 May 2014, 21:14:31
Everyone seems to hates the Atlas... and loves the Charger...  #P

That's because the Charger is the greatest Mech ever.

Seriously though, I love me some Atlas as well.  I don't care if it's outranged by the Pillager, Awesome, or Devastator.  The first TRO I got (and the TROs were my first major exposure to the universe after the card game) was the TRO 3025 Revised, and the Atlas on the front cover was the Mech that made me go, "HOLY ____!"  (Yes, even as an eight year old I knew that word).  And the TRO description of it picking up and tossing light Mechs made it all the more impressive.  Are there Mechs I like better?  Yes.  Are there Assault Mechs I like better?  You betcha.  But that doesn't make the Atlas not cool, and definitely a symbol of prestige.  Hell, it seems like the Atlas is pretty much comes with the rank insignia as soon as you become some kind of General equivalent.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Welshman on 12 May 2014, 23:16:44
The torso... it comes off looking like an oversize windup toy robot. that's wearing a girdle.

My goodness, that's darn near quote worthy.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: gyedid on 13 May 2014, 21:39:51
Seriously though, I love me some Atlas as well.  I don't care if it's outranged by the Pillager, Awesome, or Devastator.  The first TRO I got (and the TROs were my first major exposure to the universe after the card game) was the TRO 3025 Revised, and the Atlas on the front cover was the Mech that made me go, "HOLY ____!"  (Yes, even as an eight year old I knew that word).  And the TRO description of it picking up and tossing light Mechs made it all the more impressive.  Are there Mechs I like better?  Yes.  Are there Assault Mechs I like better?  You betcha.  But that doesn't make the Atlas not cool, and definitely a symbol of prestige.  Hell, it seems like the Atlas is pretty much comes with the rank insignia as soon as you become some kind of General equivalent.

Points taken, but are you talking about the AS7-D, or the Atlas II?

cheers,

Gabe
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: jklantern on 13 May 2014, 22:33:37
Points taken, but are you talking about the AS7-D, or the Atlas II?

cheers,

Gabe

Atlases of all kinds, regardless of actual level of utility.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Orin J. on 13 May 2014, 23:13:12
we should probably focus on the "same great taste with half the calories" Atlas II though.

My goodness, that's darn near quote worthy.

I wouldn't want to be quoted anyways. people might think i'm advocating giant wind-up toy robots in girdles, and that's the last trend i want to risk starting.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 14 May 2014, 00:58:10
I have always seen the H2 as the proper successor to the original. The Gauss Rifle and ER PPC cover allot of range brackets with decent amount of hurt while retaining the LRMs, SRMs and two Medium Lasers. It's more or less what the Atlas AS7- K was trying to aim for.

Pair this with a King Crab or a Highlander (or both) and you could probably hear the enemy commander shout 'bring me my brown pants!' 

I can imagine we could get allot more out of the Atlas 2 but for whatever reason, we don't see any new versions of machine after Devlin's costume ride.   
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: A. Lurker on 14 May 2014, 01:03:16
Points taken, but are you talking about the AS7-D, or the Atlas II?

cheers,

Gabe

Frankly, I'm not entirely sure what exactly the problem is that fans of the former would have with the latter. That it lacks the big phallic boomstick? Sheesh.  ::)

The Atlas II basically addresses the weakness of the original Atlas -- its combination of low speed and short range that makes it easy to avoid. I like the AS7-D as much as the next guy, but in play its main strength really is all that armor plating one needs to chew through to bring it down, not its firepower that it'll either have trouble bringing to bear against its opposition on anything bigger than a postage stamp or else find itself unable to sustain for long before its ammo bins start to dry up (and a solitary pair of medium lasers plus a second one aft really isn't much to write home about).

By contrast, the II may not really be faster, but it can seriously start to reach out and touch enemies with more than just its limited supply of LRMs at literally twice the range of its cousin. It'll run hot doing so, yes, probably necessitating switching one ERLL out of and then back into the firing cycle on alternate turns, but that's still a capability the 7-D doesn't even have.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: gyedid on 14 May 2014, 02:59:19
Frankly, I'm not entirely sure what exactly the problem is that fans of the former would have with the latter. That it lacks the big phallic boomstick? Sheesh.  ::)

The problem isn't that the Atlas II compares poorly to the AS7-D, which it doesn't.  It's that it compares poorly to other heavy assault 'Mechs the SLDF had access to (Devastator, Thunder Hawk, Nightstar etc.) and doesn't seem so frightening.  (And it was supposed to have been a Royal-exclusive model.)  I think that at the very least, it's the command 'Mech in a company made up of those monsters.

Quote
By contrast, the II may not really be faster, but it can seriously start to reach out and touch enemies with more than just its limited supply of LRMs at literally twice the range of its cousin. It'll run hot doing so, yes, probably necessitating switching one ERLL out of and then back into the firing cycle on alternate turns, but that's still a capability the 7-D doesn't even have.

It's true that by the time a target closes to a range where the AS7-D can finally bring its AC/20 into play, the Atlas II will have worked it over with its LRMs, ERLLs and LB-10X.  But that still seems like a weak work-over compared to what the aforementioned 'Mechs can do.

cheers,

Gabe
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: A. Lurker on 14 May 2014, 04:41:42
The problem isn't that the Atlas II compares poorly to the AS7-D, which it doesn't.  It's that it compares poorly to other heavy assault 'Mechs the SLDF had access to (Devastator, Thunder Hawk, Nightstar etc.) and doesn't seem so frightening.  (And it was supposed to have been a Royal-exclusive model.)  I think that at the very least, it's the command 'Mech in a company made up of those monsters.

It's true that by the time a target closes to a range where the AS7-D can finally bring its AC/20 into play, the Atlas II will have worked it over with its LRMs, ERLLs and LB-10X.  But that still seems like a weak work-over compared to what the aforementioned 'Mechs can do.

cheers,

Gabe

As far as I can see on short notice, the Devastator wasn't available -- the MUL places the intro date of the oldest variant into 3036, and that's the AC/10-armed 1D model. So that's one down right there.

Even if it wasn't for that, though, you're basically comparing dedicated anti-'Mech specialists (Nightstar, Thunder Hawk) to a more general-purpose machine (Atlas II) right in said specialists' area of expertise (that is, against 'Mech opposition only), so naturally enough said comparison comes pre-loaded right out of the gate. And don't try to tell me that the Gauss rifle isn't primarily a dedicated anti-'Mech weapon -- pretty much the first thing anyone on this site will have to say about it is that it can take a 'Mech's head off in a single shot from 22 hexes away, not that it can remove almost a ton of standard plate from a tank at the same distance, after all...
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Akira213 on 14 May 2014, 05:43:19
The Devastator was in prototype stage when Alex left. He had a few Prototypes available and took all oc them with him. And I agree, that take it pretty much out of the equation.

The Nightstar was in mass production but it had its special niche on the battlefield: being bodyguard of command Marauders. Thats what it was build for, and since the Marauder was so widely accepted as command Mech, most of the Nightstars had to fill their role too - I guess. Does that take the Nightstar out of the counting? IMO at least a little bit.

The T-Hawk was build as fire support plattform, while the Atlas II is more a multirole fighter... like a Thunderbolt, Orion or maybe Albatross (although that one came way later). And I think in the intended role it does quite well.

And to be honest, if that T-Hawk runs out of ammo and the Atlas II runs out of ammo - I'd be pretty happy to ride an Atlas II ;)

Hm, one thing that didnt come up yet - and which is even nowadays one of the most important factors overall - is the costs. How does it look there? (maybe also regarding that the AS7-D is long time in service - regarding spareparts, tech-training and such)

All on all I like the Atlas II. Although it has a completely different role than the old AS7-D. Well, regarding the design. The miniature is just plain ugly, amd will definitely never find its way into my mech box.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: cold1 on 14 May 2014, 07:14:01
It's a Swiss Army knife with 19 tons of armor.  I think it's better not as the commanders ride, but as the bodyguard for the commander's ride.  It can deal with multiple threats of any variety.  Give the boss man a Nightstar, then give the guy next to him an Atlas II.  They can combine fire on long range targets to remove them quickly.  If fast movers or aero attempts to get close the Atlas pilot has an app for that.  It's still also capable of dealing with the other brute of the era, just takes a little finesse and luck.  You're going to sandblast the other guy with multiple hits and hope one of the 16 (possible 4 x LRM, 2 x ERLL, 10 x LBX) hits you can put on him hits something important before his big guns blow you apart.  It's not a great solution, but not bad either.

I like the II much better than the original, it's a bigger threat on the board.

Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: gyedid on 14 May 2014, 10:01:40
As far as I can see on short notice, the Devastator wasn't available -- the MUL places the intro date of the oldest variant into 3036, and that's the AC/10-armed 1D model. So that's one down right there.

I suppose I meant the Pillager, but was the PLG-3Z model available to the Star League?  The dual AC/20 one was...

Quote
Even if it wasn't for that, though, you're basically comparing dedicated anti-'Mech specialists (Nightstar, Thunder Hawk) to a more general-purpose machine (Atlas II) right in said specialists' area of expertise (that is, against 'Mech opposition only), so naturally enough said comparison comes pre-loaded right out of the gate. And don't try to tell me that the Gauss rifle isn't primarily a dedicated anti-'Mech weapon -- pretty much the first thing anyone on this site will have to say about it is that it can take a 'Mech's head off in a single shot from 22 hexes away, not that it can remove almost a ton of standard plate from a tank at the same distance, after all...

When you put it that way, the -H2 seems the more anti-'Mech-dedicated of the two variants, with the Gauss Rifle and ER PPC.
The -H looks like it would be better at anti-vehicle and anti-aero work.

cheers,

Gabe
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: A. Lurker on 14 May 2014, 10:10:13
I suppose I meant the Pillager, but was the PLG-3Z model available to the Star League?  The dual AC/20 one was...

MUL puts its intro date at 2594, so yes. In fact, that makes it about 160 years older than the first Atlas.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Wrangler on 14 May 2014, 22:06:00
I forgot about the Pillager 1Z model.  Twin A/C 20s, pair of medium lasers, srm 4 and rear firing medium.  Still respectable amount of firepower with 10 rounds of fire per gun.  This must been a terror on the battlefield.  You have keep it range just try not get mutilated.  9.4 mil is not that bad for something like this.

It must not been widely production, or Atlas and II won't have became favorites I would think.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: gyedid on 14 May 2014, 22:14:39
I forgot about the Pillager 1Z model.  Twin A/C 20s, pair of medium lasers, srm 4 and rear firing medium.  Still respectable amount of firepower with 10 rounds of fire per gun.  This must been a terror on the battlefield.  You have keep it range just try not get mutilated.  9.4 mil is not that bad for something like this.

It must not been wide production, or Atlas and II won't have became favorites I would think.

The point here is that the PLG-3Z, a 'Mech with one of the most complete weapons packages in the Inner Sphere, was available to the SLDF from the tailend of the Reunification War onwards.  It kind of makes even the AS7-D look redundant.

cheers,

Gabe
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 14 May 2014, 23:37:41
Blame that on Fasa, "the IS just rediscovered a mech more capable than the starter box Atlas...again... because we need to sell more Battletechnology."

It all would have made allot more sense if Fasa did similar to the Royal Designs before the Titan and the other but that's all hindsight now. 
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: A. Lurker on 15 May 2014, 00:35:25
The point here is that the PLG-3Z, a 'Mech with one of the most complete weapons packages in the Inner Sphere, was available to the SLDF from the tailend of the Reunification War onwards.  It kind of makes even the AS7-D look redundant.

cheers,

Gabe

Well, the 3Z does sport an expensive XL engine (C-bill-wise, if the Star League had used C-bills yet, you could get two AS7-Ds for one PLG-3Z and have change for a light 'Mech left over) and I'd disagree on the "complete weapons package" -- all you've got on it is straightforward direct fire with no mission flexibility whatsoever, just point-and-shoot anti-armor stuff. So the Atlas certainly does make sense to me...if perhaps more as a 100-ton trooper to help (imposingly) fill the ranks than as any sort of "ultimate 'Mech".
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Orin J. on 15 May 2014, 08:45:29
Well, the 3Z does sport an expensive XL engine (C-bill-wise, if the Star League had used C-bills yet, you could get two AS7-Ds for one PLG-3Z and have change for a light 'Mech left over) and I'd disagree on the "complete weapons package" -- all you've got on it is straightforward direct fire with no mission flexibility whatsoever, just point-and-shoot anti-armor stuff. So the Atlas certainly does make sense to me...if perhaps more as a 100-ton trooper to help (imposingly) fill the ranks than as any sort of "ultimate 'Mech".

i doubt it was ever intended to be an "ultimate 'mech"....more of a last-gasp attempt at ensuring the league's continued strength by having a (comparatively) cheap assault 'mech capable of winning battles through sheer brute force and durability.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: A. Lurker on 15 May 2014, 08:57:28
i doubt it was ever intended to be an "ultimate 'mech"....more of a last-gasp attempt at ensuring the league's continued strength by having a (comparatively) cheap assault 'mech capable of winning battles through sheer brute force and durability.

I don't know about "last gasp", but yeah, I wouldn't see it as particularly "ultimate" either -- I'm not altogether sure any 3/5 'Mech would qualify in that regard, really, their speed tends to stick them into their own specialist niche kind of by default. I'm simply getting the vibe that some of the posters here do think that that lofty goal is exactly what the Atlas should be aiming for.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: cold1 on 15 May 2014, 12:20:41
Yeah but how the SLDF decides it's an ultimate mech is a matter of perspective.

They're likely to deploy them in regimental strength.  And drop the whole unit in on your world.  A zillion lumbering 3/5 assault mechs might move slow, but you have to fight them eventually (or leave the planet).  Ultimately they maneuver you into a fight and likely just keep marching the death masks forward until they roll you over.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Colt Ward on 16 May 2014, 00:05:22
Attacking places that must be defended . . .
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Orin J. on 17 May 2014, 21:52:15
Attacking places that must be defended . . .

defended nothing, a regiment of Atli makes anything short of a castle brian turn into "buy us time to haul off or destroy everything, this site is lost!"
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: ArkRoyalRavager on 25 May 2014, 08:33:11
I'm surprised the Atlas II comes off as Darth Vader or even goofy-looking.

The moment I saw it, the only thing on my mind was "Terminator comes to BattleTech". It looks so much like the T-600 with underarm Gatling gun John Connor and Marcus fought in Terminator Salvation. And pretty much any Terminator that shows up in the "future preview" openings of Terminator movies.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Kotetsu on 25 May 2014, 13:02:14
I'm surprised the Atlas II comes off as Darth Vader or even goofy-looking.

The moment I saw it, the only thing on my mind was "Terminator comes to BattleTech". It looks so much like the T-600 with underarm Gatling gun John Connor and Marcus fought in Terminator Salvation. And pretty much any Terminator that shows up in the "future preview" openings of Terminator movies.

I still think the Terminator looking one is the Atlas III.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 25 May 2014, 14:12:48
I still think the Terminator looking one is the Atlas III.
And which atlas inspired that one ;)
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Orin J. on 26 May 2014, 01:25:59
I'm surprised the Atlas II comes off as Darth Vader or even goofy-looking.

like i believe i said before (too tired to verify) there's a lot of trying too hard in it's design. after a certain point it's hard to take seriously, and becomes a point of ridicule.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: ArkRoyalRavager on 26 May 2014, 06:05:49
YMMV. For me the Atlas was "bulbous head", Atlas II was Terminator, while Atlas III would be "what happens when Battletech became Shaq's favourite pastime and he decided to deck himself out like a 100-ton monster with a death's head mask and a gatling gun on Halloween"

Seriously the legs of the III look like they belong more on a basketball team's Center player.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Taurevanime on 31 May 2014, 05:13:28
Here is a take on the Atlas II in comparison to other contemporary assault 'mechs.

Sure it's armament lacks the big hole punchers that other designs have. Nor is it built around a single weapon or combination of said weapons either. Instead it has this mix of LRM launcher, pulse lasers, SRM launchers and either large lasers and an LBX autocannon or a PPC and gauss rifle. And while the latter option is more catered towards punching large holes in things from a distance, it is still got that LRM launcher and the combo SRM and medium pulse lasers.

I think the problem is that we think of this machine too much as an assault mech, rather than say it's likely role as command mech. These machines would generally not be running at the front of a formation into enemy fire. No, sitting back where one can observe the battle and isn't as directly in harms way is where they belong.  Being further back in the line also tends to mean that the only units that will be attacking it are small fast units. Generally in the light and medium weight categories and perhaps some heavies.
With those opponents in mind and the role of command mech, the Atlas II armament makes more sense. The armament is very well suited to attacking opponents from these lighter weight brackets, with the H2 variant being well suited to face off against opponents in the heavy weight bracket. While the LRM-20 is just a good weapon to have on a command mech that is going to be sitting back so it can assist a little here and there where needed at the very least.

Aside from that. It's a great mech to have in a small merc force because it is capable of doing a little bit of everything. And thankfully the SRM launcher is a standard model, so infernos could be loaded if infantry is expected to be a problem.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: martian on 31 May 2014, 05:41:27
When the Atlas II was created, the Star League already fielded dedicated Assault Command BattleMechs:
KGC-010 King Crab, BLR-1Gbc Royal BattleMaster or CP-10-Z/HQ Cyclops (and of course MAD-2R Marauder),
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Welshman on 31 May 2014, 14:33:44
The King Crab doesn't fit the command role well. It's over specialized in blowing big holes in things.

The Cyclops is a great command lance Mech, it's not a good commander's Mech. Look to Brian Cameron as a great example of a Cyclops pilot in a command lance.

The Royal Beemer is a good Command Mech. However the Atlas offers the additional protection the additional 15 tons grants.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: martian on 31 May 2014, 14:55:15
The King Crab doesn't fit the command role well. It's over specialized in blowing big holes in things.
Not KGC-000, but KGC-010.
Fluff says that it actually was a command 'Mech.

The Cyclops is a great command lance Mech, it's not a good commander's Mech. Look to Brian Cameron as a great example of a Cyclops pilot in a command lance.
Fluff says that:
1) Cyclops was designed as a command BattleMech
2) It is reserved for high-ranking officers
3) It can coordinate brigade-sized formations

The Royal Beemer is a good Command Mech. However the Atlas offers the additional protection the additional 15 tons grants.
I agree. But honestly, I would take the Royal BattleMaster. My MWO experiences show me that having a dedicated command 'Mech can be very useful.

And having a dedicated command 'Mech with a dedicated pilot who handles the 'Mech while you can concentrate on sensors, battlegrid and comms must be a tremendous advantage.

Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Welshman on 31 May 2014, 15:16:42
KGC-010- Yes, and just because it was designed to be a command make doesn't make me think it is a good one.

Cyclops- Commanders don't coordinate entire brigades. They lead. Their Operations/Comms officer does the coordinating. Again, Brian Cameron shows how a Cyclops is used to its fullest.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Taurevanime on 01 June 2014, 05:18:25
So yes, an Atlas II working as a command mech that is it's own escort is not that crazy of an idea. It is at least capable of taking quite a bit of punishment thanks to a standard engine and CASE.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: gyedid on 01 June 2014, 06:34:29
KGC-010- Yes, and just because it was designed to be a command make doesn't make me think it is a good one.

Cyclops- Commanders don't coordinate entire brigades. They lead. Their Operations/Comms officer does the coordinating. Again, Brian Cameron shows how a Cyclops is used to its fullest.

IIRC, the original fluff for the command console says quite the opposite--the secondary pilot drives the 'Mech, while the commander concentrates on his monitors, presumably coordinating the battle.

Also, if memory serves, Ariana Winston commanded the ELH from a Cyclops.  How did she use it again?

cheers,

Gabe
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Welshman on 01 June 2014, 11:52:27
An Atlas III, Cyclops, an Awesome and any well armored LRM Missile boat would make a great command lance. Commander, O3 and two bodyguards.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Kotetsu on 12 March 2015, 15:06:10
Inserted an update to deal with the Founder's variant.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 16 March 2015, 19:04:20
Inserted an update to deal with the Founder's variant.
Where is that variant from?
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 16 March 2015, 23:30:15
Where is that variant from?
OTP: Widowmaker Absorption
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Sjhernan3060 on 06 November 2017, 23:06:12
Do we have any cannon images of nicks mech the one with the guass? Did it retain the hand or was it rifle only like the highlander?
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Cyc on 07 November 2017, 01:23:44
Do we have any cannon images of nicks mech the one with the guass? Did it retain the hand or was it rifle only like the highlander?

Only image we have is from Clans: Warriors of Kerensky, but that pre-dates the Atlas II's introduction...

(http://www.sarna.net/wiki/File:Nicholas_Kerensky_Death.JPG)
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Weirdo on 07 November 2017, 07:49:45
Don't have my books handy, might one of the early Clan sourcebooks like Golden Century, Widowmaker Absorption, or even Klondike have something?
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: ArkRoyalRavager on 08 November 2017, 03:01:14
Widowmaker Absorption Turning Points has his Atlas II's stats. It's not the Gauss variant, rather the base model swapped with Clantech and electronics.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: phoenixalpha on 08 November 2017, 04:55:44
I really never rated the Atlas II - there are mechs that are faster, have the same if not similar armament (ok not the same armour) at 3/4 of the weight - Toyama for one. I just never rated it. It felt like a downgrade, swapping out the AC20 of the original Atlas or the Gauss of the 3050 Atlas for an LB10X. The Atlas II was just imho... meh. The SLDF book mentioned an Atlas II so it had to be created but they could've made it so much better.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Fat Guy on 08 November 2017, 10:45:55
I remember reading somewhere that the Atlas II's designer was going for something halfway between the classic Atlas and the MW:AoD Atlas (which would eventually become the Atlas III).
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 08 November 2017, 13:17:54
I remember reading somewhere that the Atlas II's designer was going for something halfway between the classic Atlas and the MW:AoD Atlas (which would eventually become the Atlas III).

Only AoD didn't existed when TRO: 3075 was published in 2008.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: jymset on 08 November 2017, 14:07:02
Only AoD didn't existed when TRO: 3075 was published in 2008.

Sure it did, released in 2005.

Atlas II was initially designed to be exactly the AoD Atlas and the MechAssault visuals were only used late in the production.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Colt Ward on 08 November 2017, 17:06:05
I really never rated the Atlas II - there are mechs that are faster, have the same if not similar armament (ok not the same armour) at 3/4 of the weight - Toyama for one. I just never rated it. It felt like a downgrade, swapping out the AC20 of the original Atlas or the Gauss of the 3050 Atlas for an LB10X. The Atlas II was just imho... meh. The SLDF book mentioned an Atlas II so it had to be created but they could've made it so much better.

The LB-10X is one of the best guns in the game . . . I think the SRM is sort of the headscratcher when you have a critseeker like the LBX since they perform most of the same roles.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 09 November 2017, 01:18:10
Sure it did, released in 2005.

Atlas II was initially designed to be exactly the AoD Atlas and the MechAssault visuals were only used late in the production.

Yeah, I got my dates really screwed up and forgot WK died in 2008 (they apparently got better) that was after AoD. I also forgot TRO: 3075 was a CGL product :P

 
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Luciora on 09 November 2017, 03:29:24
It is just me, or is the Atlas 4 and 5 going to end up with Light Autocannons and then down to machine guns?  I thought it was supposed to be scarier the later the model number,  not more anemic?
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: mbear on 09 November 2017, 07:07:00
The LB-10X is one of the best guns in the game . . . I think the SRM is sort of the headscratcher when you have a critseeker like the LBX since they perform most of the same roles.

The LB 10-X is great for critseeking, but it can't fire Inferno, Smoke, or Tear Gas rounds the way the SRM can. ;)

And standard SRM ammo inflicts 2 points of damage instead of 1, which might be a benefit.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: grimlock1 on 09 November 2017, 10:30:06
I really never rated the Atlas II - there are mechs that are faster, have the same if not similar armament (ok not the same armour) at 3/4 of the weight - Toyama for one. I just never rated it. It felt like a downgrade, swapping out the AC20 of the original Atlas or the Gauss of the 3050 Atlas for an LB10X. The Atlas II was just imho... meh. The SLDF book mentioned an Atlas II so it had to be created but they could've made it so much better.
Yeah, the Atlas II doesn't produce the same level of viseral dread you get from AC/20 wrapped in a Firemoth worth of armor. On the other hand, it can affect a lot more of the battlefield, for a longer period of time. As comparing with with the AS7-K.  Heat sinks.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: phoenixalpha on 09 November 2017, 11:25:38
Yeah, the Atlas II doesn't produce the same level of viseral dread you get from AC/20 wrapped in a Firemoth worth of armor. On the other hand, it can affect a lot more of the battlefield, for a longer period of time. As comparing with with the AS7-K.  Heat sinks.

I completely agree. The Atlas II is a sandblaster of a machine, it'll bb you to death, but if the Atlas was the "dread machine" that it was created to be surely the II should be *MORE*. I think the original Atlas (and to a lesser extent Clan Invasion and post Invasion - not because its a bad machine, but its just that there are other scarier or as scary mechs out there) mechs should be one that inspires fear. Pre 3050 anyone coming up against an Atlas would be ... "nope not going anywhere near that thing". With the Atlas II its more a "Well I can maybe hang a round or two before getting a few crits". The Atlas II should've been "well... lets team up against it and when I mean that I mean the whole lance against it"
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 09 November 2017, 20:18:28
I really never rated the Atlas II - there are mechs that are faster, have the same if not similar armament (ok not the same armour) at 3/4 of the weight - Toyama for one. I just never rated it. It felt like a downgrade, swapping out the AC20 of the original Atlas or the Gauss of the 3050 Atlas for an LB10X. The Atlas II was just imho... meh. The SLDF book mentioned an Atlas II so it had to be created but they could've made it so much better.

Yeah, the Atlas II doesn't produce the same level of viseral dread you get from AC/20 wrapped in a Firemoth worth of armor. On the other hand, it can affect a lot more of the battlefield, for a longer period of time. As comparing with with the AS7-K.  Heat sinks.

It is for these times of hole punching necessity that one looks at the Atlas-II-H2 for 22/23 hexes of Gauss/ERPPC love.
I prefer this version in many cases, its not as versatile as the H but the heat curve is much nicer & I like that.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SCC on 11 November 2017, 21:29:11
And standard SRM ammo inflicts 2 points of damage instead of 1, which might be a benefit.
Yep, Ferro-Lamuar can defeat the LB-X and the SRM has a better weight-to-damage ratio.

Also note that you can set things up so that an SRM has a -3 to-hit and +4 on the cluster hits table, the LB-X can only replicate the first of these.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Sjhernan3060 on 13 November 2017, 18:38:52
I dislike the arms on the Atlas II would the arms of the new highlanders fit ok?
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: JPArbiter on 14 November 2017, 18:47:04
It is just me, or is the Atlas 4 and 5 going to end up with Light Autocannons and then down to machine guns?  I thought it was supposed to be scarier the later the model number,  not more anemic?

The Atlas III is an ideal commanders ride though. Remeber those are streak LRMs so if you hit you are inflicting a PSR at upwards of 20 hexes. The RAC is a vehicle and Battle armor killer at PPC range with a deep ammo bin.  Most importantly those shields allow you to totally cover the torso and weapons not yet in play. Short version, the mech screams “Pay attention to me! Cause I will be here a while!”

And then there is the more combat oriented HAG version... *shudders*
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Luciora on 14 November 2017, 19:07:11
Its probably the big gun mindset for me then.  I'd think from AC20/Meds then to Lgs /PPC and Gauss, then PPCs/Ultra/LBX and maybe Hvy PPC/Hvy gauss would be a logical progression for the main guns for the Atlas series. 

Even if the original Atlas was more evened with say 2 Larges and a AC10, that could have been a interesting medium brawler with better battlefield loiter times.

The Atlas III is an ideal commanders ride though. Remeber those are streak LRMs so if you hit you are inflicting a PSR at upwards of 20 hexes. The RAC is a vehicle and Battle armor killer at PPC range with a deep ammo bin.  Most importantly those shields allow you to totally cover the torso and weapons not yet in play. Short version, the mech screams “Pay attention to me! Cause I will be here a while!”

And then there is the more combat oriented HAG version... *shudders*
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: JPArbiter on 14 November 2017, 19:44:32
It takes some different thinking, but the III is a success as a neon pink billboard to draw attention and keep it, cause it is more then capable of fighting back.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: grimlock1 on 14 November 2017, 19:54:27
The Atlas III is an ideal commanders ride though. Remeber those are streak LRMs so if you hit you are inflicting a PSR at upwards of 20 hexes. The RAC is a vehicle and Battle armor killer at PPC range with a deep ammo bin.  Most importantly those shields allow you to totally cover the torso and weapons not yet in play. Short version, the mech screams “Pay attention to me! Cause I will be here a while!”

And then there is the more combat oriented HAG version... *shudders*
JPArbiter is right, the III needs a major rethink before you take one into battle.

Perhaps I'm it's the fluff of being a commander's ride that makes me want to play it more defensively.  The torso mounted weapons should be reversed.  That way, you can make full use of one shield and still attack across the range envelope.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: marauder648 on 17 November 2017, 12:26:59
I'd also see the Atlas II being issued to Royal Regimental Commanders and the like.  The fluff tends to describe the Atlas' family as having large cockpits with plenty of elbow room in them.  So the Atlas II could then have extra MFD's, enhanced com systems etc, all worked into that space to give a Regimental commander a better sense of what's going on. 

But we also know that the Atlas II at its time of inception was rare as all hell, so it would also make sense that they be given to commanders etc.  The Atlas-7D or equivalent, thats your big bod assaulter, but the Atlas 2 is the command unit.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: MoneyLovinOgre4Hire on 20 February 2020, 01:20:38
Bit of a necro, but the Battletech computer game gave us another Atlas II variant and the House Arano sourcebook gave us a tabletop record sheet for it: the AS7-D-HT.

Take the stock Atlas II, drop the LB10-X and 3 DHS, then use the tonnage to add an AC/20.  Stick that in the Right Torso, move all the missiles to the Left Torso, stick the MPLs in the Center Torso, and put one of the ER Large Lasers in the Right Arm.

Personally, I'm unimpressed.  The stock Atlas II didn't really have enough heatsinks as it was.  Losing three just makes things that much harder on it.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 20 February 2020, 03:16:07
Personally, I'm unimpressed.  The stock Atlas II didn't really have enough heatsinks as it was.  Losing three just makes things that much harder on it.

Considering it's a salvaged mech found in the Periphery, it shouldn't be that impressive. Just enough range and firepower to make it dangerous to a lance. The ER Large Laser is still lost tech in this time period so it gives the Atlas range that few would expect outside of the mech's LRMs. Same with the twin MPLs up close paired with the other short range weapons (Standard Medium Lasers would have been better IMO but I doubt a Periphery warlord is going to turn their back on lost tech for more practical weaponry) The two irreplaceable DHS could have very well been damaged, along with the LB-X or it's particular ammo so the techs made the best out of the available tonnage.

Far from optimize but looks and feels like a salvaged mech pieced back together. 

 

 
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: MoneyLovinOgre4Hire on 20 February 2020, 03:56:35
Yeah, though the way it's presented makes it seem more like it's a factory configuration (though the real reason behind it is because the LB10-X wasn't available in the game until the Heavy Metal expansion was released).
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Colt Ward on 20 February 2020, 04:03:44
Yeah, the basic AC/20 had me wondering- its too bad we did not really get fluff write up for it.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Wrangler on 20 February 2020, 07:22:28
Without evidence, we won't know for sure if its a Factory model, a Star League era pilot's custom ride or slap together from mid Succession Wars where tech was rare but still out there.

I am with MoneyLovinOgre4Hire, its does seem to be a factory model, which likely wasn't that popular or got started didn't get into mass production.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Weirdo on 20 February 2020, 08:11:17
Seems like a transitional model between an Atlas II and a regular Atlas. It being out in the Periphery makes me wonder - if it's not a custom one-off or salvage job, maybe it's meant for Royal units that merit the advanced tech, but streamlined, due to the logistical problems inherent in their distant posting? Sharing parts commonality with Regular Army Atlases would greatly ease maintenance woes.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Colt Ward on 20 February 2020, 10:16:55
I think there are pointers either way you want to go with things.  For example, IIRC the other 3 mechs you escape with are all stock Royals- Highlander 732b, Griffin 4N, and Black Knight 6b.  So it does not make sense that it is not a standard production model since none of the rest are really 1-offs or mods.

On the other hand, its a piece of standard tech while everything else that could be advanced (except the Grif's SRMs, and I LIKE regular for skirmishers) was the more advanced models- ERLLs, Gauss Rifle, ERPPCs, etc.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 20 February 2020, 11:44:33
Well, the real reason is that it was a re-skin of the standard Atlas and as you said, no LB-X in the game. Salvage just makes more sense to myself but that's just me.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Colt Ward on 20 February 2020, 11:57:00
Oh yeah, game mechanics vs fluff reasons all round.  I think its fine with the mystery and lets people decide what they want to do for their own games.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: MoneyLovinOgre4Hire on 20 February 2020, 12:39:26
On the other hand, its a piece of standard tech while everything else that could be advanced (except the Grif's SRMs, and I LIKE regular for skirmishers) was the more advanced models- ERLLs, Gauss Rifle, ERPPCs, etc.

It still retains all the Atlas II's other advanced tech- ER Large Lasers, Medium Pulse Lasers, Double Heatsinks, FF armor, and CASE.  It's just the autocannon that got changed (and the weapon placements).
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Colt Ward on 20 February 2020, 12:47:55
I was comparing it to the other mechs in the lance you command from that cache as well as the equipment it sported.  With the rest being cutting edge, it could be evidence for the AC/20 being a stopgap measure to get something pushing damage since guass rifles were unavailable.

As far as placement, yeah it is closer to one of the post-3050 Atlases- I cannot remember the model that has a ERLL in each arm rather than a ML, S1?
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: MoneyLovinOgre4Hire on 20 February 2020, 12:58:28
No, the AS7-S is just an AS7-D with double heatsinks and rear mounted Streak 2s.  This looks a lot like an upgrade of the AS7-RS.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Colt Ward on 20 February 2020, 13:21:41
I knew there was one with ERLLs in the arms . . . but there are so many Atlas I variants now after the Jihad, along with the II & IIIs its kind of hard to keep in my head- especially for a mech I do not really use.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: MoneyLovinOgre4Hire on 20 February 2020, 14:11:56
The RS just has standard larges in the arms.  It's an introtech variant that dates back to the Star League- it's in RS 3039 Unabridged.  The 7-K (the stock variant from 3050), 7-K2 and 7-K3 (from 3085), and 7-S2 (originally from Record Sheet: Upgrades) also use ER Large Lasers.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: grimlock1 on 20 February 2020, 16:29:34
Yeah, though the way it's presented makes it seem more like it's a factory configuration (though the real reason behind it is because the LB10-X wasn't available in the game until the Heavy Metal expansion was released).
True but they could have just swapped the LB10 for the stock 10. But even with only 11 DHS, you can maintain a pattern of 2 ER large + run, 1 ER large + LRM 20 + run, 2 ER large + run, until you can bring the target inside 6 hexes.   Then switch over to AC/20, mplas, and SRM 6 until the target no longer offends you. I can see someone making the argument that this is more effective than the AS7-D-H.  I probably wouldn't agree with them, but I can see the argument.   Given my druthers, I'll take an AS7-RS over a stock -D, 7 times out of ten. There are some days when you know you can get in close and you just want to make very large holes in things.  And until the HGR comes around, nothing tops the AC/20.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 20 February 2020, 19:46:12
The 7K has ERLL in the Arms, but also has Gauss & 300XL.

I think the S3 also has ERLL in the Arms from the Jihad era but has a 400 XL IIRC.

The layout of this thing really makes me think of the RS model.

The Command Console makes me think it was a limited production run for Regimental Commanders that combines features of I & II onto the same chassis.

And I agree, it would have been better to use AC10 with extra DHS.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Empyrus on 20 February 2020, 20:00:10
I think the S3 also has ERLL in the Arms from the Jihad era but has a 400 XL IIRC.
Nope, that has Gauss, 2xPPC, LRM-15.

You're thinking of... K2, i think.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 20 February 2020, 20:06:01
Nope, that has Gauss, 2xPPC, LRM-15.

You're thinking of... K2, i think.

Ah yes, that is the one.  I was thinking S because its manufactured by Defiance, but uses the K in the naming which I always found odd.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Empyrus on 20 February 2020, 20:27:46
Ah yes, that is the one.  I was thinking S because its manufactured by Defiance, but uses the K in the naming which I always found odd.
Apparently Defiance developed K2 from Combine's Atlas-K, rather than using their own S-series as the base.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Raellus on 13 May 2020, 15:59:57
Late to the party, but perhaps the AS7-D-HT was a intermediate model, combining elements of the Atlas with the upcoming Atlas II?

Speaking of appearances, is the Atlas II really supposed to look markedly different than the original Atlas? Sarna.net doesn't have an image gallery for the II so there's not much to look at by way of comparison. There's just the one line drawing, apparently sourced from TRO: 3075. I'm assuming this is where the Darth Vader and wind-up toy references are coming from.

Is it possible that the Atlas II looks more or less like the original, and that the differences visible in the one canonical image we've got of the II is more due to artist interpretation than any significant alterations to the originals' appearance? Other "Royal" mech variants very closely resemble their standard siblings (being indistinguishable from any distance). Isn't an Atlas II essentially a Royal variant of the AS-7D? In any case, the game model for BTCG's Atlas II AS7-D-HT is identical in appearance, as far as I can tell, to the original AS-7D.

Furthermore, the apocryphal, fan made TRO: 3028 lists the Atlas II as a variant on its AS-7D page. There's no mention in the Sarna.net or TRO: 3028 entries that the Atlas II differs in appearance from the original Atlas.

Either way, I think the AS-7D-HT* was part of a limited production run because, IIRC, the cut-scene in Castle Nautilus on Artu showed several Atlases in the background. I find the idea of a cache of several AS-7D-HTs more plausible than the idea of one custom variant among several standard AS-7-DHs. Perhaps testing resulted in the adoption of the LB-X-10 instead and the AC20 test-bed versions were put on ice until they could be brought up to production standard. The Exodus occurred before this could happen and the arsenal on Artu was lost to time. In any case, in the BTCG, there wasn't nearly enough time to modify a standard AS-7-DH by swapping the LB-X-10 for an AC20 between the discovery of the cache and the ensuing battle with the invading Taurians.

IRL, weapons manufacturers almost always produce several identical models of a trial version of a weapon system and the production model (if/when selected) usually differs slightly in appearance. For example, take a look at the trial version of the M-16 and then compare it with the first production version and then later A1-A4 versions. The basic shape is more or less the same, but there are enough differences to be able to identify different versions by sight alone.

Anyway, I'm pretty new to Battetech so I defer to your experience and judgment. I just prefer to imagine the Atlas II as looking pretty much identical to AS-7D from MWO, which, IMHO, is very, very badass.

*I modded the Atlas II Kamea Arano awards the PC at the end of the campaign by replacing the AC20 with a Gauss rifle, the LRM20 for a LRM15, and the ER/pulse lasers with their standard counterparts. This gave me enough free tonnage to install three jump-jets. This created a monster that was just about as mobile as the Highlander 732B (my favorite) and could deliver an Alpha strike that could finish off anything lighter than an assault mech with a single shot aimed at the center torso (and it wasn't unusual to kill assaults with a single Alpha strike too). And, even jumping, it hardly ever got close to overheating. It was a real gem.


Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Weirdo on 13 May 2020, 16:19:22
The 3075 art is currently the final canonical word on the Atlas II's appearance. By all indication, the Atlas II is essentially a new mech that shares a lineage with the Atlas, not merely a variant of it. Same goes for the Wolverine II.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Raellus on 13 May 2020, 16:33:49
The 3075 art is currently the final canonical word on the Atlas II's appearance. By all indication, the Atlas II is essentially a new mech that shares a lineage with the Atlas, not merely a variant of it. Same goes for the Wolverine II.

I'm not arguing with you, but I don't have TRO: 3075 so I hope you can answer this question for me: Does TRO: 3075's description of the Atlas II mention anything about differences in appearance (compared to the original)? Or are we just going with artist illustrations? (Which seem to be open to a lot of subjective interpretation given the number of artists that have produced varying images of the same mechs over the years and many iterations of Battletech.)

The entry that starts this thread reads, "First produced at the Weapons Division of the Hegemony Research and Development Department on New Earth, the Atlas II uses the same skeleton and 300-rated Vlar engine of its progenitor. " [Emphasis added]

Again, I'm not arguing the point, but if the Atlas II uses the same chassis as the original, doesn't it stand to reason that it would look a lot like the AS-7D?

Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: MoneyLovinOgre4Hire on 13 May 2020, 16:52:38
In a word?  No.

The artwork in TRO 3075 is exactly what the Atlas II is supposed to look like.  It's similar to the AS7-D, but still quite visually distinct from it in the shape of the head, arms, and body.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Weirdo on 13 May 2020, 17:27:34
This is an Atlas:
(https://ksr-ugc.imgix.net/assets/027/889/692/45b9104e92c4922bbb2b0e8162d8fb44_original.jpg?ixlib=rb-2.1.0&w=700&fit=max&v=1580232736&auto=format&frame=1&q=92&s=c391aac0d9d8b896bb7b2decfd6a0f16)

This is an Atlas II:
(https://s3-us-west-2.amazonaws.com/mul-images/BattleMechs/Atlas%20II.jpg)

That's all there is to it.

If your train of thought goes any deeper than that, trust me, you're grossly overthinking it.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Raellus on 13 May 2020, 17:59:35
Thanks. What visual differences does the TRO: 3075 fluff article on the Atlas II mention? (I'm assuming there's some canonical fluff for the Atlas II as my copy of TRO: Succession Wars (the only TRO I own) includes a piece for every entry. On a side note, TRO: Succession wars also includes a different image of the AS-7D than the one you posted. Correct me if I'm wrong, but I believe the one in TRO: Succession Wars is the original image from the first edition of TRO: 3025. 
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 13 May 2020, 18:46:01
Correct me if I'm wrong, but I believe the one in TRO: Succession Wars is the original image from the first edition of TRO: 3025.
The Atlas AS7-D poster above is the new art from the Kickstarter. Same weapon placement as the original illustrated by Loose for TRO: 3025 so there is no conflict in fluff text with the hip mounted LRM.
(https://cfw.sarna.net/wiki/images/thumb/3/3a/3025_Atlas1.jpg/364px-qdwf0q4w8e4sa9ifbv08c7d56eef4pn.png?timestamp=20130421090726)

Most metal Atlas mini's are based from the TRO: 3050 Rendition of the Atlas, the AS7-K
(https://cfw.sarna.net/wiki/images/thumb/8/8c/3050_Atlas.jpg/399px-jzb5u8bdoelwg31rz7j0i38ztkmpjjd.png?timestamp=20110717192108)
(https://cfw.sarna.net/wiki/images/thumb/0/09/3050U_Atlas.jpg/635px-8yjrjsgew5stplu5c6xa9ji463jd5gd.png?timestamp=20110118185147)
(https://live.staticflickr.com/1058/718700972_b0df3010a1_z.jpg)
(https://ph.gamekastle.com/products/product_56206.jpg)
(https://lh3.googleusercontent.com/proxy/Gutn37xBNv9U27Btue1LSbn9XpnL-Gt5afJYVS0DJBx4qZaqLkiYlQW_OLBQAmgotOnOc508_lPlOSR3uybpfGZURSckiErT-QMfICOpA1wFrvvF_8KCnrI)

Nitpicking the details aside,t he Atlas II makes sure you know it's not a Atlas but a Atlas II
(https://lh3.googleusercontent.com/proxy/AeGxAzwgJhHF26j5RCanifm6yEP0rNRCZPVzaNl6T8dbhZOXetkdyFPQ6aCvayCrsTymR78Tk1k76cY4hK-CgtI4fHTihbgJhOyc59bf50x-KFE9GEhxSnw5wyj-)
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: GreekFire on 13 May 2020, 18:57:14
Man, the mini for the Atlas II really has a Dracula Collar thing going on, huh.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 13 May 2020, 19:22:37
By all indication, the Atlas II is essentially a new mech that shares a lineage with the Atlas, not merely a variant of it. Same goes for the Wolverine II.

I'm in the opposite camp here.

Adding a II to me doesn't make it a new mech.   Its still an AS7-D and the Wolverine goes from 6R to 7H, but its still a Wolverine.

The nickname of Wolverine-II, to me, comes across as the nickname "Fire Javelin", warriors gave it that nickname when seeing it on the battlefield, it didn't come off the production line with that name.

To me that is just a variant. 

But I also don't consider the Enforcer-III to be a "new" mech either, its the 3060 variant of the Enforcer is all.

Now that said, I do totally agree that the FFA Armor can change the outlook of the design which is what the Project: Phoenix mechs were all about in a lot of cases.
And as shown, they are not "new" mechs either.  Just 3067 variants.

Now, if you want to change the tech base &/or tonnage  (Marauder-IIC) then by all means, THAT is a new mech to be sure.

But hey, that's just my opinion on the matter.

Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Arkansas Warrior on 13 May 2020, 19:36:53
Thanks. Does the TRO: What visual differences does the 3075 fluff article on the Atlas II mention? (I'm assuming there's some canonical fluff for the Atlas II as my copy of TRO: Succession Wars (the only TRO I own) includes a piece for every entry. On a side note, TRO: Succession wars also includes a different image of the AS-7D than the one you posted. Correct me if I'm wrong, but I believe the one in TRO: Succession Wars is the original image from the first edition of TRO: 3025.
It doesn't so much describe the differences as give you a picture.  The one Weirdo posted above, in fact.  The description focuses on the weapons and whatnot, though there is a passing reference to "the stylistic alterations in the Battlemech's appearance".
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 13 May 2020, 19:38:23
The sequel moniker in the name really goes towards it's change in appearance more than anything else. The Atlas II, Wolverine II, Enforcer III all look significantly different from their parent mech. Somewhat ironically, it's the Clan sequel mechs that truly make a true departure from their name sake. Each Mad Cat share similarities but are  truly different   

Man, the mini for the Atlas II really has a Dracula Collar thing going on, huh.

So it's a Dracula, Darth Vader, Terminator mech... ok, we need to find a zombie build for this thing to live up to all our pop culture references. Is there anyway we can convince tptb to make a Royal Fantasy II now that Vader is a Disney Princess :D
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Raellus on 13 May 2020, 20:35:28
I wonder why the Star League didn't just go the usual "Royal" route with the Atlas like they did with the Highlander, Griffin, Black Knight etc. Seems like that would be easier, more cost-effective, and timelier than producing a "new" version (i.e. the Atlas II).
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Caedis Animus on 13 May 2020, 20:59:33
What's screwy to me in terms of HBS Battletech is that apparently, according to the artbook, they were at least designing a custom appearance for the Atlas II model in-game. Of all the things to not get retroactively added, that and the alternative designs for the Shadowhawk (Beyond the Umbra) were most disappointing.

That said, I'm convinced it was a one-off custom. The Griffin 2N in the game, as well as the Highlander, are both modified from stock; The latter doesn't mount Artemis IV and the former doesn't mount a GECM suite. While I'm aware neither were in the game at inception, I'm going to choose to believe the SLDF base was housing battlemechs under refit and repair that got left missing kit in exchange for other things.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 13 May 2020, 21:01:36
I wonder why the Star League didn't just go the usual "Royal" route with the Atlas like they did with the Highlander, Griffin, Black Knight etc. Seems like that would be easier, more cost-effective, and timelier than producing a "new" version (i.e. the Atlas II).

Many Royal units are almost new mechs in themselves, using weight saving material like Endo Steel, Ferro-Fiber Armor and DHS for the new loadout much like the Wolverine II and Atlas II. The Royal Highlander and Black Knight are actually the two of the most tame examples of Royal upgrades which is really a testament to there base design.   
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Raellus on 13 May 2020, 21:54:18
Quote from: Caedis Animus
What's screwy to me in terms of HBS Battletech is that apparently, according to the artbook, they were at least designing a custom appearance for the Atlas II model in-game. Of all the things to not get retroactively added, that and the alternative designs for the Shadowhawk (Beyond the Umbra) were most disappointing.

I'd forgotten to check the HBS BT Art Book. I've looked through it a few times and don't recall seeing anything that jumped out at me as an Atlas II, but then again, that's not what I was looking for at the time. I'll take another, more purposeful gander. Thanks.

EDIT: Good call! I found it. I quite like the BHS vision of the Atlas II- distinct, but not overly so.   

Quote from: Caedis Animus
That said, I'm convinced it was a one-off custom. The Griffin 2N in the game, as well as the Highlander, are both modified from stock; The latter doesn't mount Artemis IV and the former doesn't mount a GECM suite. While I'm aware neither were in the game at inception, I'm going to choose to believe the SLDF base was housing battlemechs under refit and repair that got left missing kit in exchange for other things.

I like that idea. It would account for the inconsistencies. Maybe Castle Nautilus housed mechs undergoing in various stages of undergoing the conversion from base models to Royal variants.

Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: smdvogrin on 14 May 2020, 08:47:49
I like that idea. It would account for the inconsistencies. Maybe Castle Nautilus housed mechs undergoing in various stages of undergoing the conversion from base models to Royal variants.

Or possibly Royal models under repair after supplies from the Hegemony were cut-off by the coup - they still had stocks of various advanced techs, but were short on electronics, etc.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Arkansas Warrior on 14 May 2020, 09:19:51
I wonder why the Star League didn't just go the usual "Royal" route with the Atlas like they did with the Highlander, Griffin, Black Knight etc. Seems like that would be easier, more cost-effective, and timelier than producing a "new" version (i.e. the Atlas II).
The Rifleman II agains 20 tons, so it’s not like the Atlas II is the most radical departure.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Colt Ward on 14 May 2020, 10:03:19
How the mechs show up in HBS cannot be taken as a indicator . . . the game did not have ECM when it trotted out a Griffin 2N- otherwise it closely matched up with what we get for table top stats.  Same with the Highlander IIRC, Artemis still is not a ingame feature.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Raellus on 14 May 2020, 11:21:55
Or possibly Royal models under repair after supplies from the Hegemony were cut-off by the coup - they still had stocks of various advanced techs, but were short on electronics, etc.

That works well too.

Quote from: Colt Ward
How the mechs show up in HBS cannot be taken as a indicator . . . the game did not have ECM when it trotted out a Griffin 2N- otherwise it closely matched up with what we get for table top stats.  Same with the Highlander IIRC, Artemis still is not a ingame feature.

Good point. ECM wasn't introduced in-game until the Flashpoint DLCs. It stands to reason that the dev's weren't ready to make ECM work when they were finishing up the campaign, so they omitted it from the Griffin 2N. To circle back to the star of this thread, the same could be postulated for the Atlas II's LB-X-10.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 14 May 2020, 12:49:19
The game are never canon to begin with, they often use canon element in the story but it's treated like you tabletop campaign. You save Peter Steiner Davion's life and kill Nondi Steiner in MW4: Mercs, a cool story that will never be reflected in the novels or SBs for obvious reasons.

I'm honestly impressed we got a book regarding the HBS game as all but HBS did think up of allot of original stuff vs shoehorn player characters into existing BTU lore.

Don't think we will see more variants of the Atlas II which I think is a shame, it has as much potential as it's older brother. It's far from a bad mech but it can be overshadowed. Same time, it's a command mech, it's linage is designed to scare the enemy away rather than run head first into the fray like in the fiction... still want to see a zombie version ;D   
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Caedis Animus on 14 May 2020, 18:43:14
How the mechs show up in HBS cannot be taken as a indicator . . . the game did not have ECM when it trotted out a Griffin 2N- otherwise it closely matched up with what we get for table top stats.  Same with the Highlander IIRC, Artemis still is not a ingame feature.
I guess I forgot to point out that I knew that, it's just my way of rationalizing why they were missing. It's not something I meant to portray as an objective truth, just my headcanon so that it didn't irritate me when i spent several million C-Bills to restore the ECM on my Griffin.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 15 May 2020, 13:55:12
still want to see a zombie version ;D   

It occurs to me that since the FFA is in theory what made for the different armor molding look of the Atlas-II....Combined with the limits of space using FFA & DHS.
I'm not sure a Zombie version is even possible & still keeping some sort of AtlasII feel anyway.

I mean, no Atlas is 100% beamers AFAIK.
And if it was then the Ferro would have to be replaced to make room for more DHS.

I had a custom Atlas for Solaris that dropped the AC20/SRMs for PPC/ML/HS/JJ but even that still had the LRMs for maps with open range on them.

I think a variant of the H2 that dropped the SRMs for AMS &/or ML might be a slight improvement in Zombie-ness w/ defense & lower total damage from explosions (0-24 v/s 90) might be a slight improvement.  But its hard not to like a Gauss & LRM combo.

Triple PPCs in the Arms & RT while a ML battery in the LT keeps some feel of the Weapon/Range placement but its just really a Super-Awesome at that point.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Raellus on 18 May 2020, 10:34:35
Not trying to stir the pot here, - just trying to get to the bottom of how different the Atlas II is from the original production model of the Atlas.

I've asked several times if the TRO: 3075 gives a description the differences between the versions. The only direct  answer to that question came from Arkansas Warrior:

It doesn't so much describe the differences as give you a picture.  The one Weirdo posted above, in fact.  The description focuses on the weapons and whatnot, though there is a passing reference to "the stylistic alterations in the Battlemech's appearance".

That's not very definitive (and here I'm faulting the TRO:3075 fluff, not Arkansas Warrior). Here's a natural follow up question: what does TRO:3075 give for the weapon locations?

The House Arano sourcebook, which, according to Sarna.net, is canon, not apocrypha, includes a mech record sheet for the Atlas II AS7-D-HT. Interestingly, it features the same Atlas II illustration from TRO:3075. The weapon location block, however, looks like this.

Medium pulse lasers (2) CT
AC20 RT
SRM 6 LT
LRM 20 LT
ER LRL RA
ER LRL LA

That's pretty much the same weapon configuration as the standard Atlas. It belies the image on the same page- the one from TRO:3075, suggesting a somewhat inaccurate visual representation (i.e. artist interpretation). Since the Atlas II stat bloc gives the same weapons configuration as the standard Atlas, and the the entry that starts this thread reads, "First produced at the Weapons Division of the Hegemony Research and Development Department on New Earth, the Atlas II uses the same skeleton and 300-rated Vlar engine of its progenitor. " [Emphasis added], it seems perfectly logical to conclude that, aside from a few superficial differences (the skull motif, for example), the Atlas II looks more like the original than not. If the original TRO:3075 contradicts the HASB, though, perhaps not.

So, what weapon placement for the Atlas II is listed in TRO:3075?
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: MoneyLovinOgre4Hire on 18 May 2020, 11:46:34
The weapons placement in 3075 matches the artwork.  The reason the D-HT doesn't is because it's a variant and most variants don't carry the same weapons or weapon arrangement as the stock models.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 18 May 2020, 14:27:33
The original Atlas-II mechs not from the Video Game have much different layouts.

They match the artwork in 3075.

So LB10X is in RA   (For the H2 model its a Gauss)

The LRM20 is in the RT for the Atlas-II
The SRM & MPLs are in the LT for the Atlas-II

The LA of the base Atlas-II has twin ERLL  (The H2 model has a single ERPPC)


The Arano Atlas-II-HT very much seems to have the weapon placement of the original Atlas with Lasers in the CT & each Arm, with the AC in the RT & both missiles in the LT.
But it uses the weapon choices of the Atlas-II, except for the AC20 instead of LB10X.

The Arano mech very much is an odd duck, it mixes weapons/locations of the 7D, 7RS, & 7H all into one mish mash concept.

Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Colt Ward on 18 May 2020, 14:33:42
 . . . or its a video game conversion, do not think about it too hard.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 18 May 2020, 14:36:07
Aye, that pretty much explains why its an odd duck.

Its trying to do too much in a system that doesn't support everything from the tabletop.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Raellus on 18 May 2020, 14:57:44
Thanks for sharing the base model Atlas II's weapons layout. It does indeed match the image in TRO:3075.

Given the tonnage and all that jazz, I don't see why the AS7-D-HT as stat'ed by the House Arano sourcebook can't work. Then again, maybe it's not really a true Atlas II variant, but rather an AS7-D upgraded with Star League tech to something approaching Atlas II standards, including the Vader-esque mug. This would also explain the oddity of the other Star League era mechs in the cache on Artu.

Yeah, I'm thinking about this too hard but it's a been a fun thought exercise for me. I'm sorry if it annoys you grizzled vets. I'll pipe down now.
   
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Wrangler on 19 May 2020, 05:45:17
I think it's beginning of a drowngrade.  Star League Tech still existed during the era, its possible this model was in process of replacing high tech equipment battle damage with older standard tech.  Then they just forgot about (got killed) about the mech.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: VhenRa on 19 May 2020, 10:34:09
The big complicating factor for the Atlas in general mind you is...

The Atlas was introduced about a decade before the coup. With the Atlas II being a year before the coup...

Honestly, my suggestion for it is actually quite simple: It was the competing prototype/design for the Atlas II.

AKA Porsche Tiger vs Henschel Tiger.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 19 May 2020, 11:41:08
Very interesting.

I like that thought.

It explains the weapons placement & location/use of the AC20.

Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Raellus on 19 May 2020, 11:55:07
The Atlas was introduced about a decade before the coup. With the Atlas II being a year before the coup...

Honestly, my suggestion for it is actually quite simple: It was the competing prototype/design for the Atlas II.

AKA Porsche Tiger vs Henschel Tiger.

Works for me!

And, like most trial versions, several examples were constructed (there are several Atlases in the interior Nautilus Castle game cut scenes).
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: VhenRa on 19 May 2020, 11:56:17
Works for me!

And, like most trial versions, several examples were constructed (there are several Atlases in the interior Nautilus Castle game cut scenes).

IIRC there are, yes... but they are to the same visual design as the HBS/MWO standard Atlas.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 19 May 2020, 12:26:24
Hey, Perhaps we have the single HQ mech that some regimental commander had custom created for him/her-self that eventually lead to the "Atlas-II", much like the Vindicator-SIC was originally a single Warrior's ride that got made into the Nation's standard factory model.

Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 29 May 2020, 09:24:20
Hey Question.

Something isn't adding up for me & I don't see where it was mentioned above.

How/Where does the tonnage for the Command Console & AC20 come from?

By my math that is 6 tons to account for & based what I'm reading above nothing was removed.

Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Wrangler on 29 May 2020, 18:58:26
Design Quirk: Cardboard Head Construction?
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SD501st on 04 June 2020, 15:35:38
Hey Question.

Something isn't adding up for me & I don't see where it was mentioned above.

How/Where does the tonnage for the Command Console & AC20 come from?

By my math that is 6 tons to account for & based what I'm reading above nothing was removed.

BTCG has no mechanic for different armor/structure types at all, it's merely extra free tonnage... probably Endo Steel internals for the "Atlas II". Ferro-Fibrous wouldn't have sufficed and also run facemask first into awkward questions regarding its look, too.  ::)
It is the same for the Black Knight(Endo) and Highlander(Ferro+removed Artemis weight). Just slapped the BTCG Atlas II together in SSW, and it fits perfectly with 2 tons AC, 2 tons LRM and 1 ton SRM ammo and a grand total of 12 DHS. Oh, and no CASE. Could fire all long range weapons at once, and "only" have a +8 heat, so +1 targting modifier. Leave out one of the ER LL the next 2 turns and your heat neutral again. Short range battery doesn't even register on the heat scale... just leave the ER LL out of the firing circuit, or bad things will happen. Instead make bad things happen to the target and slap it silly(meaning squashed like in a cartoon) with your fists.

It has been said before and is probably off topic but... the standard Atlas just projects an aura of terror that none of the others do. Maybe just maybe the "Jason with a Minigun" as described by Kotetsu, the Atlas III.
The old, abortive Mechwarrior 5 trailer also nicely shows the viewer why you really don't want to suddenly find yourself in very short range of an AS-7D.
The Mechwarrior 3 Intro however perfectly demonstrates the same:
Lance Commander, sounding anxious:"Big Al, standby to intercept!"
Timberwolf Prime in full sprint uses ER LL to fire on infantry
Atlas with one arm missing suddenly appears standing in front of it as if the god of Mech-kind wanted to say "NO."
Timberwolf suddenly comes to a complete stop from full run, inertia still pushing it a few metres forward...
...and immediately throws in the reverse while awkwardly firing machineguns and ER Smalls because whoops, smoking kitty just fired his ER Large's
Big Al doesn't even react to the hits
Big Al:
"Interception succesful." in a tone that might as well be a bored Brit, waxing his magnificient mustache.  ;D

On that note, I always wondered how exactly this unique one was frankenstein'd together. Typical AC mount, 2x 10 tube LRM and 3 LL in the torsi, SRM6 on the hip and... 3 more undetermined Laser ports in the torso...  : ???
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: grimlock1 on 04 June 2020, 17:19:58
t has been said before and is probably off topic but... the standard Atlas just projects an aura of terror that none of the others do. Maybe just maybe the "Jason with a Minigun" as described by Kotetsu, the Atlas III.
The III looks horrifying, but it's only a RAC 2. The D2's HAG is similarly lacking the heavy gun I typically associate with "Atlas."
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 04 June 2020, 18:03:47
What I noticed is the common theme with all Atlas' is armor rather than a big gun. Why you want it as a command mech; as long as you don't do anything stupid, it takes forever to kill.

While the Atlas II and III doesn't have that one big knock down gun, it has the range lacking on many of the original Atlas variants that helps keep the Atlas alive.     
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SD501st on 04 June 2020, 21:14:03
The III looks horrifying, but it's only a RAC 2. The D2's HAG is similarly lacking the heavy gun I typically associate with "Atlas."

True, but the RAC-2 is for the command variant, so the shields could give more protection. Regarding the HAG... I could understand the notion of "lacking a heavy/knockdown gun" if this was a class 20 HAG, but it's a class 30 and linked to a TC to boot!
Compared to a Clan LB 20X AC, you get a massive range advantage, better accuracy across the board except for 1 hex distance, and become the nightmare of anything with tracks, wheels, hover propulsion and especially anything that dares to fly in your presence. Everything that's not a Mech will drop bricks from it's exhaust ports at the sight of that gun. For Mech targets at and under 8 hex distance, it's also a guaranteed knockdown roll just like a class 20 AC slug(and unlike the LB 20X cluster round). The HAG 30 does more damage on average than the class 20 slug, and MUCH more than the cluster round... sure we don't use a class 20 AC cluster round for the damage, but you still get on average 5/4 clusters with the HAG 30 up to 8/24 hexes. As additional bonus, it synergizes with the Streak 20 by virtue of throwing so many 5 pointers out to long range that most Mech's without Ferro-Lamellor armor will have one or multiple open locations before they even have the time to close the range.

Okay sorry, I started rambling a bit there. Point is, there are veeery few people that would complain about a HAG 30 not being a "heavy" enough gun.  :))
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Arkansas Warrior on 04 June 2020, 21:39:35
It’s still a cluster weapon.  An MRM40 doesn’t inspire the fear that a UAC20 does.  A HAG can’t take your head off in one blow.  It’s the same reason people tend to fear a Devastator or Pillager more than a Longbow.  Sure; the Longbow does more damage on the average, but it doesn’t have those two big “I win” buttons that can drop a mech in one shot.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 04 June 2020, 22:41:55
I like big guns myself but people talk about head capers the same way the AC/2 crowd talks about the Golden BB ::)

I don't think the Atlas II was ever meant to be the ultimate assault mech, just a good command mech as all of the compromises are made to solve the two biggest complaints you would have about the vanilla Atlas: it's short range and limited ammo.

If your looking for a brawler, the original is defiantly the better option.     
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Caedis Animus on 05 June 2020, 01:03:24
If your looking for a brawler, the original is defiantly the better option.   
Kind of a shame the Atlas II never really got a 'brawler' configuration aside from the heat pig that is the HT. But when you can roll in with an Elite Lance of the things, I guess you don't need silly things like 'specialization'.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 05 June 2020, 09:48:31
I don't know.

Anything that can spit out 2-MPL & SRM6 in addition to LB10X/ERLL or Gauss/ERPPC while delivering a 20 point kick is still pretty brawler-ish

Just because it lacks the AC20 doesn't mean its not still nasty as hell in a close range fight.

Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: grimlock1 on 05 June 2020, 10:37:10
True, but the RAC-2 is for the command variant, so the shields could give more protection. Regarding the HAG... I could understand the notion of "lacking a heavy/knockdown gun" if this was a class 20 HAG, but it's a class 30 and linked to a TC to boot!
Compared to a Clan LB 20X AC, you get a massive range advantage, better accuracy across the board except for 1 hex distance, and become the nightmare of anything with tracks, wheels, hover propulsion and especially anything that dares to fly in your presence. Everything that's not a Mech will drop bricks from it's exhaust ports at the sight of that gun. For Mech targets at and under 8 hex distance, it's also a guaranteed knockdown roll just like a class 20 AC slug(and unlike the LB 20X cluster round). The HAG 30 does more damage on average than the class 20 slug, and MUCH more than the cluster round... sure we don't use a class 20 AC cluster round for the damage, but you still get on average 5/4 clusters with the HAG 30 up to 8/24 hexes. As additional bonus, it synergizes with the Streak 20 by virtue of throwing so many 5 pointers out to long range that most Mech's without Ferro-Lamellor armor will have one or multiple open locations before they even have the time to close the range.

Okay sorry, I started rambling a bit there. Point is, there are veeery few people that would complain about a HAG 30 not being a "heavy" enough gun.  :))
All good points.  I hadn't realized that a HAG 30 guaranteed a PSR if it connects under 8 hexes. Good to know.  My issue is  that if I'm spraying another assault mech with Streak 20 and HAG 30, I'm sanding a lot of armor off. But if he's shooting back with a pair of PPCs and a Streak 20, I'm not liking my odds.  My attacks are going to wear down all of his armor, fairly evenly. His attacks are going to take bigger chunks out of fewer locations. Then the sanding action of his LRMS, and eventually medium lasers and SRMs are more likely to breach.  I can use the shields to mitigate some of that but if my right torso starts looking thin, I can guard it with the right shield, but then I give up my long range weapons.  I now I have to stop thinking of Atlas III as a beatstick I can throw at the other team and treat it like a strategic asset. But it's and Atlas!!!  It was born to wade in and jack stuff up!

I've always thought Atlas II, and the AS7-RS, was something of a beast.  Yeah, I know it doesn't have the one big gun I was just complaining about but the LB-10 and paired ER larges all take decent size bites out of a target and nibbling starts happening 19 hexes out.  Salvo the ER larges and LRM 20, bringing LB 10 slugs in turns where you are holding back one laser. Keep this up until the enemy closes to short range, by which point, there is like to be if not a breach, a couple spots closer to breach than the other fellow is really comfortable with.  Drop the LRM and one laser, and go to town with the medium pulses, SRM 6, LB 10 in clusters and the remaining laser. 

I played a bunch games in MM using a modified Turkina E.  2 PPCs, TC and 7 Streak 6s.  2-3 rounds of softening up with the PPCs and I rarely needed more than 2 salvos  to start scoring critical hits.  Assuming of course that I didn't kill the target with floating crits and head hits.  But if I didn't use the PPCs, it would be 6-8 turns of close range slugging before I wore through enough armor to start hitting the soft bits. Again, assuming no floating crits or head hits.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Colt Ward on 05 June 2020, 11:07:27
All good points.  I hadn't realized that a HAG 30 guaranteed a PSR if it connects under 8 hexes. Good to know. 

Huh?  If it misses with half the clusters, it still cannot cause a PSR.  And it is just as likely to hit or miss with the clusters at less than 8 hexes as it is 20+ hexes afaik.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: MoneyLovinOgre4Hire on 05 June 2020, 11:34:58
HAGs get a +2 to cluster rolls at short range.

Regardless, if you're running an Atlas II or III by itself, that's your first mistake.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Kerfuffin(925) on 05 June 2020, 15:13:56
What do people think of the Nicky K variant? Would all of the Atlas IIs in the clan toumans have been upgraded to that standard like the Orion’s were into the Orion IIC in honor of the founder? Or do you think they would have been left alone and shuffled into Brian Caches? It is obviously a very powerful and well rounded machine, even more so than the standard Star League version. Also a mass conversion program would require a lot less work and materials than an Orion to IIC as it only swaps DHS and FF armor between tech types, rather than adding a whole new internal structure (and obviously the weapons).

Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Weirdo on 05 June 2020, 15:33:00
I don't think the Atlas IIs were put in caches. I think they were kept in service for as long as possible because they represented the cutting edge of mech development until actual Clantech was deployed. As such, they saw the most combat, and also bore the brunt of the action when the first IICs and other Clan machines started stomping out.

Some might have been upgraded, I doubt it'd be the exact same config as Nikky the Nut. The ones that weren't (and many that were) didn't get cached - they died in battle.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Colt Ward on 05 June 2020, 16:03:17
I don't think the Atlas IIs were put in caches. I think they were kept in service for as long as possible because they represented the cutting edge of mech development until actual Clantech was deployed. As such, they saw the most combat, and also bore the brunt of the action when the first IICs and other Clan machines started stomping out.

Some might have been upgraded, I doubt it'd be the exact same config as Nikky the Nut. The ones that weren't (and many that were) didn't get cached - they died in battle.

Yeah, sort of the same answers about cutting edge stuff like Thunderhawks or Devastators . . . sure the Clans probably had them back in the beginning, but they were more likely to be kept in toumans like the Royal variants while regular line variants would be what got put in caches.  IE, you are more likely to find a Atlas 7-D with its AC/20 in a Brian Cache b/c it was out of date than a cutting edge mech like a Atlas II or Devastator.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 05 June 2020, 19:47:30
Huh?  If it misses with half the clusters, it still cannot cause a PSR.  And it is just as likely to hit or miss with the clusters at less than 8 hexes as it is 20+ hexes afaik.

I don't have charts in front of me, so, I'm not sure its guaranteed or not.

But based off memory of the 10-15-20 LRM racks & the +2 at Close Range it gets... I'm thinking 3+ = 18?    7+ = 24

So I wouldn't call it guaranteed either, but I might be wrong in my #s.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: VhenRa on 05 June 2020, 20:41:08
I don't think the Atlas IIs were put in caches. I think they were kept in service for as long as possible because they represented the cutting edge of mech development until actual Clantech was deployed. As such, they saw the most combat, and also bore the brunt of the action when the first IICs and other Clan machines started stomping out.

Some might have been upgraded, I doubt it'd be the exact same config as Nikky the Nut. The ones that weren't (and many that were) didn't get cached - they died in battle.

I'll note, there is actually an amusing tidbit from the old Jade Falcon Phonebook [I know, I know]

One of the Falcons, I think a Star Captain or Star Colonel is listed as having an Atlas II as a mount. I think its one of the second line units.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Kerfuffin(925) on 05 June 2020, 22:16:39
I'll note, there is actually an amusing tidbit from the old Jade Falcon Phonebook [I know, I know]

One of the Falcons, I think a Star Captain or Star Colonel is listed as having an Atlas II as a mount. I think its one of the second line units.

I remember seeing something about an Atlas II being at Tukkayid for one of the clans but can’t remember and I don’t have whatever book it was.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 05 June 2020, 22:45:30
Correct, that & the SLSB were the only references to it prior to TRO3075 finally giving us stats for it.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SD501st on 06 June 2020, 11:23:41
Huh?  If it misses with half the clusters, it still cannot cause a PSR.  And it is just as likely to hit or miss with the clusters at less than 8 hexes as it is 20+ hexes afaik.
Right, sorry that was misleading... I should have said "on average" instead of "guaranteed". :-[
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: UnLimiTeD on 06 June 2020, 18:43:56
You're gonna need a bigger HAG.  8)

Sadly, that couldn't be mounted.
One has to assume that, when Atlas IIs were built, there were plenty of AS-7s around. Why copy what is good if you can just get more of that thing?
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: MoneyLovinOgre4Hire on 06 June 2020, 19:06:57
The only Atlas that was around at the time the Atlas II was introduced was the AS-7D.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Wrangler on 06 June 2020, 19:30:35
Sometimes now i have a hard time believing that AS7-D would be able handle battlefield with so many high tech Star League being fielded. I love the mech but pre-Succession Wars machine with basic weapons.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 07 June 2020, 02:38:31
1.  It was fielded by the SLDF against people w/o access to most of that level of tech.

2.  You put it into an area w/ limited vision & watch the carnage ensue.
   (Seriously, no one wants to be point blank w/ one, not even clanners)

Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Colt Ward on 07 June 2020, 03:07:27
Eh, Amaris had time to churn out his own Royals and upgrade his Rampages.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Weirdo on 07 June 2020, 07:49:36
Amaris was pretty much the only enemy the SLDF didn't plan to fight. The expected enemies were pirates, Periphery rebels, and House units - reasonable worst-case scenario has them about as upgraded as a Regular Army unit, and said Regular Army would often be able to call on Royal forces for backup.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: VhenRa on 07 June 2020, 08:58:36
Amaris was pretty much the only enemy the SLDF didn't plan to fight. The expected enemies were pirates, Periphery rebels, and House units - reasonable worst-case scenario has them about as upgraded as a Regular Army unit, and said Regular Army would often be able to call on Royal forces for backup.

Or simply drown them in materiel. Having equal gear to your opposition doesn't help you much if you are fighting a BattleMech division with a single mech regiment.

Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Wrangler on 07 June 2020, 09:24:00
APS I'm misremembering this. Field manual:SLDF gave the impression that there were more up graded tech mechs available.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Weirdo on 07 June 2020, 13:59:00
Assuming I'm reading the above correctly...

Available to whom?
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 07 June 2020, 17:48:25
What was the rate of hand me downs again from SLSB.

First 50 Years of "New Tech" its only in Royal hands

Next 50 Years of "New Tech" its in Line SLDF hands.

3rd 50 Years of "New Tech" its finally passed out to "friends"


Insert 20 in for 50 in some of those cases IIRC,  I just can't remember exactly, but anything less than 40 years old probably isn't going to be in house hands.


Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Weirdo on 07 June 2020, 19:33:55
What's the source on those numbers? I imagine a lot of folks would be very interested in some kind of codification of the rate of tech spread for this era.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Wrangler on 07 June 2020, 19:43:06
APS I'm misremembering this. Field manual:SLDF gave the impression that there were more up graded tech mechs available.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Weirdo on 07 June 2020, 21:26:21
Anti-personnel-system misremembering what?

The advanced mechs are supposed to be available to whom?

I'm thoroughly confused.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 07 June 2020, 22:24:52
What's the source on those numbers? I imagine a lot of folks would be very interested in some kind of codification of the rate of tech spread for this era.


Its from the original SLSB I'm sure,  I just don't remember the exact rate.

When something new came out it went to the Royals first, then the line SLDF, then friendly houses, then finally general public.

And I'm pretty sure at least ONE of those points was 50 years.

Which was why I asked what it was?

My books are buried for now so I can't get to them easily to check & after my PC virus I haven't re-downloaded all my digital so I'm going purely from memory here.

Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Wrangler on 08 June 2020, 06:54:36
Assuming I'm reading the above correctly...

Available to whom?
Sorry i was using my phone at the time. Great Houses (aka the Star League Member States), they had some Star League technology just about the time the Civil War broke out. Thus why i come back to would the base model Atlas, the AS7-D survive in such a battlefield.   The Atlas II is more technology up to snuff with the Royals.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 08 June 2020, 08:09:26
Honestly, allot of rediscovered mechs exists to fill TROs or make up for flawed Fasa era designs. Where they end up is a question of convenients.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Weirdo on 08 June 2020, 08:57:50
Sorry, I was using my phone at the time. The Great Houses(aka the Star League Member States) had some Star League technology just about the time the Civil War broke out. Thus why I come back to the question: Would the base model Atlas, the AS7-D survive in such a battlefield?   The Atlas II is more technologically up to snuff with the Royals.

You tell me. How well does a base Atlas fare in a fight against Inner Sphere forces from the late 3040s or very early 3050s? Reasonable base assumptions include allies with advanced tech (this is the Star League Regular Army, after all), and a pilot with enough brain cells to actually make use of cover and smoke when needed.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 08 June 2020, 16:39:20
Sorry i was using my phone at the time. Great Houses (aka the Star League Member States), they had some Star League technology just about the time the Civil War broke out. Thus why i come back to would the base model Atlas, the AS7-D survive in such a battlefield.   The Atlas II is more technology up to snuff with the Royals.

Sure, when you realize the SLDF is going to throw a Company of AS7D's at a Lance of House Assaults.
For example.  Liao Assault Lance = Pillager,  Emperor,  Longbow,  Victor.
Certainly a nice lance, and going to get smashed.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Weirdo on 08 June 2020, 16:51:43
Even in a BV-balanced game, intelligently-run Atlases are going to be a serious threat, even against a foe that has some advanced technology.

But we all seem to have lost sight of the most important point: This thread isn't about the Atlas at all, it's about the Atlas II.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: gyedid on 09 June 2020, 22:54:36

But we all seem to have lost sight of the most important point: This thread isn't about the Atlas at all, it's about the Atlas II.

Form AS7-Ds and -D-H*s into mixed companies.  Let the -Ds charge at the enemy to bring their AC/20s into play while the D-H*s lay down covering fire with their greater variety of ranged weapons.

That is all.

cheers,

Gabe
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 10 June 2020, 10:44:32
Interesting idea, that one is.

4x 7D-H2
4x 7D-H
4x 7D


240 LRMs,  4 Gauss, 4 ERPPC, 4/8 ERLL, 4 LB10X.  (Gotta rotate the ERLLs)

That should make anyone a bit leery of being in the open.

And if you get in close...  It might actually be worse.
72 SRMs,  4x AC20,  8 ML,  16 MPL,  4 Gauss, 4 LB10X,  4 ERLL,  12 Kicks-20

Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Elmoth on 10 June 2020, 12:30:03
If I am facing 1200 tons of a gyreek god I know I will be fleeing and calling support to smack the unit with artillery and bombs, not frontal combat.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: GreekFire on 10 June 2020, 12:32:09
If I am facing 1200 tons of a geek god I know I am smacking the unit with artillery and bombs, not frontal combat.

Now I know some people feel like the Kickstarter Atlas looks like it has braces, but calling it a geek god might be a bit much.  ;)
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: UnLimiTeD on 10 June 2020, 13:22:50
It's in the eye of the Beholder, GeekFire.  ^-^

On a more serious note, Elmoth has a point - a company of assault mechs will always bring significant firepower.
More so an SLDF company. That's really not saying all too much about the Atlas II. It is true, though, that both designs not only work well together, but also with plenty of other designs. They will find their niche.
And if not, I'm sure FASA thought of one.  ;)
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Sjhernan3060 on 12 June 2020, 11:00:43
  The Atlas II is not a very powerful mech. It is odd to have it as one of the best assault units in the SLDF. The Pillager was almost 100 years old, and there were prototypes of the Thunder Hawk and Devastator. Even the Nightstar (a prototype, too) would have eaten it alive.

  It has 4 long range weapons but only one that can deal 10 points of damage. The weapons are somewhat lackluster, the twin ER Large are good weapons but not the most efficient. Compare it with the Awesome 8Q, a common unit 20 tons lighter, and you can see that something is amiss. It is better than the original Atlas (which was clearly not the best assault mech, even the non-royal Highlander was better) but it is not the "king of the Battlefield".

 
  Oddly enough is a good complement to the Pillager. Moonsword is right about it. However, the doctrine behind SLDF was against mixing units and I don't think that mixed Atlas II/Pillager units were what the designer was thinking about. The Highlander would have been a better complement due to its jump jets, armor and weapons.

  Finally, the mini is horrid and it needs a lot of loving from a jeweller's saw in order to make it look better.

http://www.camospecs.com/MiniList.asp?Action=Detail&ID=1200


Agree on all points esp on the mini design. It’s lacking in the bulk I would expect from such a design. Maybe swapping the Highlander IIc Gauss arm would help?
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: UnLimiTeD on 12 June 2020, 11:50:20
Just took a look at the HT again, and it really looks more like an SLDF upgrade kit for the original atlas to me.
Save weight with FF and DHS, upgrade all the lasers. Done.
Sure, it has an H in the name, and the weapons suite makes it look like a halfway step between an Atlas and an Atlas II, and maybe it was, but it's still closer, to me, to an actual Atlas.
And, in comparison, it really isn't so bad.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 12 June 2020, 14:36:36
Just took a look at the HT again, and it really looks more like an SLDF upgrade kit for the original atlas to me.
Save weight with FF and DHS, upgrade all the lasers. Done.
Sure, it has an H in the name, and the weapons suite makes it look like a halfway step between an Atlas and an Atlas II, and maybe it was, but it's still closer, to me, to an actual Atlas.
And, in comparison, it really isn't so bad.

Makes the most sense considering it came about so they could reuse the standard Atlas model.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: gyedid on 13 June 2020, 20:30:05
Makes the most sense considering it came about so they could reuse the standard Atlas model.

I would tend to agree with that as well, if only because, IMO, the main thing that distinguishes the Atlas II from the original is the placement of big ballistic guns in the arms as opposed to the torsos.

(Well, that and the lack of rear-facing defenses.)

cheers,

Gabe
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 15 June 2020, 18:23:15
(Well, that and the lack of rear-facing defenses.)

And really, who needs those once you've stuck those big guns in the arms?
  No one wants to face Twin ERLL, ERPPC, LB10X, or GR when they are in a speedy little no-armor backstabber
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: gyedid on 16 June 2020, 00:09:41
And really, who needs those once you've stuck those big guns in the arms?
  No one wants to face Twin ERLL, ERPPC, LB10X, or GR when they are in a speedy little no-armor backstabber

Speaking for myself, I rather like the idea of a pair of rear-facing MPLs to give some pause to that speedy little no-armor backstabber who happens to get around the Atlas (II) in the heat of battle.  That way, the big guns in the arms can continue to be pointed at things like, you know, other assault Mechs.

cheers,

Gabe
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 16 June 2020, 07:51:21
I myself have never found rear facing weapons to be worth while. I rather have those guns facing forward when I need them.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Elmoth on 16 June 2020, 08:38:09
When you read fiction they are all and great, but then in real gaming they are not so effective unless you PLAN to be flanked
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: grimlock1 on 16 June 2020, 09:03:17
Speaking for myself, I rather like the idea of a pair of rear-facing MPLs to give some pause to that speedy little no-armor backstabber who happens to get around the Atlas (II) in the heat of battle.  That way, the big guns in the arms can continue to be pointed at things like, you know, other assault Mechs.

cheers,

Gabe
I agree, in principle, but I would rather have those 4 tons given over to something I'll use more often, rather than just a deterrent. Either forward, as they are now, or more armor, heat sinks, ammo, etc. Putting the "rear arc" lasers into a turret has some appeal. Downgrading the SRM6 to SRM4 frees the space and tonnage, and you can even throw that SRM4 into the turret too. 

When you read fiction they are all and great, but then in real gaming they are not so effective unless you PLAN to be flanked
It doesn't really matter if you plan to be flanked or not.  No plan survives first contact with the enemy.  :)
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Weirdo on 16 June 2020, 09:22:11
If there's a chance the other guy will bring light mechs, and you're planning on using assaults, you've already planned to be flanked.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Elmoth on 16 June 2020, 11:05:11
If you plan on using only assaults, yes.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: UnLimiTeD on 16 June 2020, 11:09:41
So, in essence, a very Lyran mech.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Batman on 21 June 2020, 18:34:51
I kinda like the -D-HT. It's easily my favorite of the bunch. It's got more of the Atlas feel that I remember and it works well in WYSIWYG games. Still, the best feature for me is the big short-range boomstick that's really been missing from the other -D-Hx family. Also, I'm OCD for the symmetry.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 21 June 2020, 22:14:26
I feel a Gauss fits the big boom stick option just fine on the H2 at least, but I do agree that the symmetry on the visuals has always turned me off a little with the Atlas-II.

I never understood why we had to get away from the cannon/RT & missiles/LT look of the 7D.

Especially with the way the H has twin ERLL, it really should have been set up like the HT but w/ LB10X.

Not sure how they would have done the H2 with its single ERPPC.
   Maybe the first Atlas w/o arm guns?  Have it be an over/under in the RT?

Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 21 June 2020, 22:39:54
I never understood why we had to get away from the cannon/RT & missiles/LT look of the 7D.

As mentioned earlier in the topic, WK dropped the new Atlas for Age of Destruction (what would become the Atlas III) and CGL was trying to close the design gap as that was the largest departure at the time. The Atlas II has a similar weapon load out and placement as the Atlas III but much closer to the original AS7-D in proportions. 
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Batman on 22 June 2020, 00:53:06
I usually run the -D-HT nowadays. I ended up modifying one for campaign play. The performance changes slightly, although you can argue it loses more of the range punch. It Swaps out the ER large lasers with ER PPCs, medium pulse lasers with mediums, and drops the LRM 20 for an SRM 6 and more heat sinks. I like the punch that the PPCs carry. Also the medium lasers and the SRM 6 match the range of the AC/20 better.

It's not unlike the AS7-S3. I think of that as my second favorite variant because the PPCs and Gauss rifle go pretty well together in that combo. And of course the LRM 15 complements the ranged firepower nicely too.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 22 June 2020, 11:36:49
I'm honestly surprised we never saw a Atlas II with a RAC/5.

The MechAssault model also gives me ideas but I'll save that for the fan design section. 
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: MoneyLovinOgre4Hire on 22 June 2020, 11:49:51
That's probably because there's no modern variants of the mech.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 22 June 2020, 12:27:07
That's probably because there's no modern variants of the mech.

Considering the Atlas II has been deployed with the Lyran Commonwealth and the Republic from 3075 until now, there is no reason we shouldn't see more variants.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: MoneyLovinOgre4Hire on 22 June 2020, 14:59:01
Given that they're already building the Dark Age Atlas, they probably didn't feel like there was a huge need.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 22 June 2020, 15:19:43
I was thinking more in terms of when it was introduced from a game perspective. 2 variants from the SLDF, 2 costume builds and nothing between it's introduction and the Atlas 3 until HBS introduces a new one for their game. It just seems the standard AS7-D gets more love, which I'm fine with but I can't help feeling 1 more modern variant after it's reintroduction to the IS would have been nice.

That said, it would be kinda fitting that the Atlas II dies with Stone. Both the mech and the character have come to represent a particular era of the game, in universe and IRL. 

Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: MoneyLovinOgre4Hire on 22 June 2020, 15:38:50
That would be fitting, all right.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Colt Ward on 22 June 2020, 16:17:25
But will Alaric kill him . . . or just defeat him?
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 22 June 2020, 16:39:08
Just saying I doubt we will see the Atlas II on many book covers post Il Clan.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 26 June 2020, 12:07:28
That's probably because there's no modern variants of the mech.

Technically the Stone model is a modern variant.

But who knows maybe we will get something from Defiance in the 3100's in some future product.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Wrangler on 27 June 2020, 20:05:22
Technically the Stone model is a modern variant.

But who knows maybe we will get something from Defiance in the 3100's in some future product.
You have a point. The fluff from TRO:3075 had said Defiance kept the Mech in production after the Blakist kicked off production and were kicked out of the Mountain.

However, the cut backs in Mech production were cut when Stone's treaty was signed. Question was if Hesperus was effected. I remember Flight of the Falcon novel mentioning Hesperus was still producing mechs at it's original pace unlike rest of the Inner Sphere. I would have reread it since it's been YEARS since i read the novel.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Sjhernan3060 on 12 January 2021, 22:16:37
For those who have modified their atlas ii to the Nicholas kerensky version which Gauss arm do you use?
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 13 January 2021, 13:44:58
For those who have modified their atlas ii to the Nicholas kerensky version which Gauss arm do you use?

The official stats for Nick K's Atlas II is in Operational Turning Points: Widowmaker Absorption. Turns out he used a AS7-D-H that was later upgraded with Clan Tech so no Gauss as many of us guessed prior to TP:WA
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Sjhernan3060 on 13 January 2021, 13:59:56
The official stats for Nick K's Atlas II is in Operational Turning Points: Widowmaker Absorption. Turns out he used a AS7-D-H that was later upgraded with Clan Tech so no Gauss as many of us guessed prior to TP:WA

?!? No guass?! Another myth from nicholas...
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 13 January 2021, 14:07:33
Why was there a myth of him having a Gauss Rifle?
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Sjhernan3060 on 13 January 2021, 14:13:55
Why was there a myth of him having a Gauss Rifle?

Oh I was just kidding! For the guass and ppc atlas ii what bits would work for a quick arm swap? The guass arm from the executioner but what about the ppc?
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 13 January 2021, 14:47:03
For the AS7-D-H2? you would just need to free up the LB-X and Large Laser vs the whole arm. I know fan bashes exsist but they are far and few between I can't find any info on what parts the use for the PPC and Gauss. Personally, I would go with the Gauss from the Reseen Battlemaster and a PPC from a Mad II to keep it constant with other assaults. You can also use Omni parts from IWM if you want it to look more Clan. I'm sure the mini section of the forum has more ideas. 
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Sjhernan3060 on 02 February 2021, 13:09:15
For the AS7-D-H2? you would just need to free up the LB-X and Large Laser vs the whole arm. I know fan bashes exsist but they are far and few between I can't find any info on what parts the use for the PPC and Gauss. Personally, I would go with the Gauss from the Reseen Battlemaster and a PPC from a Mad II to keep it constant with other assaults. You can also use Omni parts from IWM if you want it to look more Clan. I'm sure the mini section of the forum has more ideas.

Hmmm I could do a straight arm swaps from the highlander iic...
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Empyrus on 02 February 2021, 13:47:31
Oh, since this is resurrected...

Mixed feelings on the Atlas II. Feels like an upgrade that fixes most of the original Atlas' short comings though at the expense of shock value (and that can be restored with the H2 variant), and feels very Star Leagueish to me. Also like the looks, though LB-X represented with a rotary cannon feels weird.
But moving forward to the Jihad, it feels lackluster. I mean, the Steiners were making superb Atlas-S2s and -S3s, especially the latter!, at Hesperus and the Word of Blake figured they'd rather have this?
As a reminder, the AS7-S3 sports a Gauss Rifle, twin PPCs, a LRM-15 with Artemis, a Guardian ECM, and an AMS with 19 tons of armor (and a trio of small lasers), while the AS7-S2 has ER large lasers and a Heavy Gauss Rifle but no AMS. Sure, the price is a Light Fusion Engine, but it is a well protected and focused long-range variant. The Atlas II is not focused nor as well protected.
And then the Steiners went and kept the Atlas II in production instead of reverting to their fine creation -S3? Nor did they reinstate the -H2 variant, or tinker with the Atlas II more. So disappointing.

Incidentally, the Atlas-RS feels like it is a low-tech attempt to ape the Atlas II, though i suppose in real world the Atlas II might be mimicking the -RS...

As for the AS7-D-HT... it is OK. Runs a bit hot, but alternating one ER laser with the LRM-20 works for long-range reasonably. Think i like it more than the baseline Atlas II, or even the -H2 variant (effective if boring). And it can be upgraded perfectly with an UAC/20, 4 tons of ammo, and extra heat sink at the expense of MPLs.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 02 February 2021, 17:45:21
The RS is actually fluffed as an attempt at mimicking the 7D-H using Low-Tech.

The H2, to me, is where the design really shined, removes all the heat issues while concentrating the damage into bigger holes.
It doesn't crit hunt or do AAA as well, but, those are the functions of other mechs.

Taking that model into the modern age would be as easy as using a Streak-4, Artemis-LRMs, ERMLs, & adding C3S.

Or go a little further & drop the SRMs entirely for X-Pulse, CASE-II, and more DHS.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Empyrus on 02 February 2021, 17:59:01
The RS is actually fluffed as an attempt at mimicking the 7D-H using Low-Tech.
Where's this actually noted?
TRO3039 makes no mention of that, and the Atlas II isn't mentioned in many places from what i recall.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Colt Ward on 02 February 2021, 18:02:42
RS is one of the downgrades from the SW books- if noting else check the MUL
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Empyrus on 02 February 2021, 18:07:47
-RS been around as a record sheet for quite a while, well before the newest Succession War sourcebooks. Hence me wondering where its relation to the Atlas II is stated.

EDIT Looks like Sarna claims the RS is based on Atlas II but doesn't have actual source. Both sources refer to record sheets, which lack fluff of any kind.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 02 February 2021, 18:36:06
The RS was first mentioned in the 1980's House Davion Sourcebook circa 3025, IIRC
There is also a TRO:3025 mention of an Atlas w/ LLs in the variants section, IIRC.

The 2 were never actually linked as being the same thing till the RS was published.
I don't recall where the RS was originally published, just that it showed up one day at one of our games.
Seemed like something TPTB did as a "clean up" effort to me.

As for where the Atlas-II link is from, I'm probably remembering that quote from Sarna, so I'm not sure the source of it.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: MoneyLovinOgre4Hire on 02 February 2021, 18:38:09
The record sheet showed up in Record Sheet's 3039.  Don't think I saw it anywhere before then.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 02 February 2021, 18:44:53
Makes sense, I think they did a few of the known but no stats mechs from the era there.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: ArkRoyalRavager on 02 February 2021, 23:52:13
...and feels very Star Leagueish to me.

It is fluffed as the pinnacle of SLDF Atlas models.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Empyrus on 03 February 2021, 02:11:31
It is fluffed as the pinnacle of SLDF Atlas models.
That comment was because some of the Star League upgrades/'Mechs don't feel like Star League. Okay, that may sound weird but bunch of Royals are made with modern understanding of the game and throwing away the haphazard way many earlier 'Mechs were designed. Simply put, they're too fine!
That said, after poorly slept night, i'm feeling like i should've said "doesn't feel Star League really but i like it all the same, in as much as i can due to my generally mixed feelings".
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: ArkRoyalRavager on 03 February 2021, 02:46:11
Yeah, every subsequent release of supposedly pre-SW Mechs do heavily feature compatibility with newer rulesets.

That comment was because some of the Star League upgrades/'Mechs don't feel like Star League. Okay, that may sound weird but bunch of Royals are made with modern understanding of the game and throwing away the haphazard way many earlier 'Mechs were designed. Simply put, they're too fine!
That said, after poorly slept night, i'm feeling like i should've said "doesn't feel Star League really but i like it all the same, in as much as i can due to my generally mixed feelings".


No worries :beer:
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Hellraiser on 03 February 2021, 09:53:16
You know, it occurs to me, 1 way to rationalize how the "newer" RS/TRO show "better" SLDF era mechs, is that the ones we had from TRO3050 were the ones that lasted the longest into the SW with their lower demands on tech levels.
Or perhaps were the more mass produced models.

Stuff that was an XL, DHS, FFA, ER/Pulse to the gills baby was only discovered later as we found more records in uncovered SLDF archives &/or as mass production of SLDF tech hit even higher levels in the Houses.

Perhaps it went out of production sooner as the SW broke out & as such didn't have blueprints & repair plans being produced & copied or used as often since less samples of the mech existed & repair parts were even more scarce.


I guess you could say, if I have 1 XL & 5 tons of Endo & 20 tons of Ferro on hand........ Do I repair the mech that needs all 3,  or,  do I spread it out over a Guillotine, a Champion, & a Flashman to keep 3 mechs going  (I don't actually recall if the Flashman has Endo/Ferro or not but I know it has XL so not sure on that example)

So do you want 1 Uber Mech & 3 Intro Techs,  or,  3 Lesser SLDF mechs & 1 Intro Tech to form your lance from.

Anyway, just a possible "in universe" reason for the tech explosion of later TRO's for SLDF era mechs.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Wrangler on 05 February 2021, 20:22:06
Come to think of it, wouldn't the Clans want make a Atlas II C?
It would certainly fitting for them.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: MoneyLovinOgre4Hire on 05 February 2021, 20:42:24
They might not have had enough Atlas IIs survive to be upgraded.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 05 February 2021, 21:19:23
Rec Guides will more likely give us a refit of the standard Atlas, which is how the Atlas II got it's start.

Other than Nicky K's ride, a Atlas II with a HAG would have been interesting but we also get that on the Atlas AS7-D2 aka the Atlas III paired with a Streak LRM 20, Brrrrrt!
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Sjhernan3060 on 09 March 2022, 19:32:30
I am not a fan of its looks as well. It lacks the foreboding appearance of the original. It just looks kinda goofy.

I always felt that way too. Has any one seen the new atlas ii model it looks a lot better but I have not seen it next too other models
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Sjhernan3060 on 16 March 2022, 16:20:37
I always felt that way too. Has any one seen the new atlas ii model it looks a lot better but I have not seen it next too other models

Ideally I would be curious about Picts between the new and old Atlas II
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 16 March 2022, 16:43:59
Few picks I have seen of the new mini by itself look great.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Sjhernan3060 on 17 March 2022, 06:21:52
Few picks I have seen of the new mini by itself look great.
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Same! It finally has the bulkiness I feel the unit warranted
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SCC on 18 March 2022, 04:29:21
So a couple of things:

1. The Atlas II doesn't need rear firing weapons, the SLDF didn't do the low intensity conflict we get on the board, a battalion level attack on a position by them would likely have a screen of infantry in front, followed by three companies of 'Mechs in lines abreast, the first is King Crab's, the second Atlas II's, and the third is Archer's, with a company of Alacorn's on the wings to stop people trying to flank them.

2. The AS7-D-H Kerensky, didn't Kerensky die before any of the Clan-tech in the build could be invented?
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Luciora on 18 March 2022, 09:23:30
It was Nicholas's ride.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Wrangler on 18 March 2022, 10:56:32
It was Nicholas's ride.
I don't think it was originally, it wasn't detailed.  It was straight up Atlas (no C or IICs around yet.) but i may been misreembering.  Atlas II fluff was retrocon of sorts, the Atlas II was around but nothing about it or it's stats in the original books.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Weirdo on 18 March 2022, 11:23:14
I really don't see any way to interpret the name "Atlas II AS7-D-H (Kerensky)" as being anything other than the personal ride of a Kerensky, and OTP: Widowmaker Absorption is very clear in putting Nutty Nicky in that mech.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SCC on 18 March 2022, 18:28:14
I really don't see any way to interpret the name "Atlas II AS7-D-H (Kerensky)" as being anything other than the personal ride of a Kerensky, and OTP: Widowmaker Absorption is very clear in putting Nutty Nicky in that mech.
My problem is that it uses CLAN DHS and FF, which I'm pretty sure debuted after he died.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Empyrus on 18 March 2022, 18:48:12
Kerensky's Atlas II: 2833
Per Interstellar Operations:
Clan DHS prototype 2825, common 2829
Clan FF prototype 2820, common 2830

And off-hand everything else in the 'Mech is also available in 2833.
EDIT Looks like the only things that weren't widespread among the Clans by 2833 were the Clan ECM and Active Probes, but they were at production grade.
Most Clan tech is common just after 2830.

Also remember the stats are they are represent the 'Mech during the Widowmaker Absorption. While the 'Mech may have been around before, it would have been differently equipped.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Sjhernan3060 on 18 March 2022, 18:48:42
My problem is that it uses CLAN DHS and FF, which I'm pretty sure debuted after he died.

Such was the power of his vision he was able to send them back in time!
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 18 March 2022, 18:49:24
Clan Wolverine Mechs like the Pulverize and Conjurer used Clan DHS and FF so those advancements where make in Nick's life time. 
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: MoneyLovinOgre4Hire on 18 March 2022, 18:52:32
And as Empyrus already pointed out, Kerensky's unique Atlas II was only introduced in 2833.  It's not like he rode through Operation Klondike with Clan DHS.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 18 March 2022, 19:05:52
It was upgraded over time like many machine in the Turning Point series.

Nick died in 2834 so the Atlas II Kerensky was his ride during the last year before his death.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: MoneyLovinOgre4Hire on 03 June 2023, 23:56:32
Hmm, despite this thread being necroed last year, nobody brought up the AS7-DK-H variant.

Finally a modern variant, and oh what a variant it is.  It's Dark Age, which means Mixed Tech.

A 400 XL engine makes it the fastest mech to ever bear the Atlas name, and since it's Recognition Guide it's WYSWYG regarding weapon placement compared to the original AS7-D-H.  That means a right arm autocannon, a pair of large lasers in the left arm, and LRMs, SRMs, and medium lasers in the torso.

But Things Get Interesting here.  The left arm lasers are Clan ER Larges, and the torso lasers are Clan ER Mediums.  Same goes for the LRM 20 in the right torso, as Defiance Industries flexes its ability to build Clan-grade equipment (kind of surprising they don't use a Clan XL Engine in this while they were at it, honestly).  The SRM 6 pod stays identical to the original's, but the right arm autocannon is now a RAC 5, losing a bit of range compared to the LB-X but gaining significant damage potential.

Each torso carries three tons of ammo but utilizes CASE II in both locations to protect it.

I really, really love this mech.  Probably the second-best 4/6 moving 100 tonner after the Iron Cheetah, and that's pure Clantech.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Ghost_msl on 04 June 2023, 08:24:10
The AS7-DK-H sounds extremely unfun to face, that's a nasty mix of capabilities.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Weirdo on 04 June 2023, 13:43:04
Slight correction: It's *one of* the fastest mechs to bear the name Atlas. There are other 4/6 Atlases  :)
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: MoneyLovinOgre4Hire on 04 June 2023, 15:01:42
We don't talk about the other one.  Besides, that one doesn't even have a mini.
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: SteelRaven on 05 June 2023, 07:22:50
Wow, this is turning into a long topic.

Happy to be wrong about the Atlas IIs longevity into the new era, with new stats to go along with a new mini.

Also happy to finally see a RAC 5, think it fits the machine nicely. The 4/6 movement and range brackets gives the 2 it's own niche so it's not competing directly with the newer Atlas models or the Atlas III. Somewhat like the Mad II D10, just enough reach and just fast enough to help get into or out of trouble.

We don't talk about the other one.  Besides, that one doesn't even have a mini.

Oh no, now we need a new mini for the full Steiner Scout Lance experience!  ;D
Title: Re: ’Mech of the Week: AS7-D-H* Atlas II
Post by: Luciora on 05 June 2023, 10:33:59
A RAC makes more sense than a multi-barrel LBX.  It could have been an Ultra even.