In my defense, I don't really use these tactics as a first resort. Well, not often, at least. My "Ha ha, Falchion's being crazy again" schtick can be calibrated for comedic violence (Having the 'Mechs fight off steam-powered bomb trucks in the middle of a local cultural festival, fighting off hordes of carnivorous voice-mimicking Falchions in the confines of a crashed JumpShip, etc) for a good laugh, as well as "serious" violence (Executing POWs en masse to save on food and fuel costs, firing on schools and hospitals, using children to deliver suicide bombs, etc) that most find rather reprehensible.
Falchion...I consider it a mark of a good game, sometimes, when a player comes to me afterwards and says that they were
creeped out/disturbed by what their character found necessary to do. We recently did an interrogation where the players
managed to capture a Light of Mankind Operative...we had to do the interrogation AWAY from the family friendly store we
normally play at....in the Do Nots thread, my player referenced the Maskirovka Dropship pilot and accupunturist that was
in on the interrogation....the player had to take several breaks because, frankly, even though it was not graphicly described,
the interrogation was detailed enough that his mind could fill in the blanks.....