Hi, everyone! I'm still getting up to speed on Alpha Stike. In the quick-start rules, when a battlemech is destroyed by a critical hit, it's removed at the end of the turn. But I remember from playing Battletech decades ago that a 'mech could sometimes be taken out of commission (like if its cockpit was destroyed) and remain standing on the battlefield.
I guess it doesn't matter in Alpha Strike, since 'mechs don't block line of sight and the rules are a whole lot less granular, but since it might make a difference for salvage purposes in a campaign, I am curious:
Does anyone had any house rules for keeping a 'mech on the map when it gets destroyed but doesn't explode from an engine or ammo hit?