Author Topic: RL sporting Scarabus.  (Read 578 times)

garhkal

  • Lieutenant Colonel
  • *
  • Posts: 6631
RL sporting Scarabus.
« on: 18 December 2018, 16:42:43 »
From an idea spurred by the "Rocket launchers" thread..

 BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Scarabus SCB-10RL
Tech:          Inner Sphere / 3055
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          30 tons
Chassis:       Small Bug-B Endo Steel
Power Plant:   300 Vlar XL Fusion
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Valiant Gauntlet Ferro-Fibrous
Armament:     
  2 Defiance B3M Medium Lasers
  5 Rocket launcher -10s*
  1 ER Medium Laser
Manufacturer:  Coventry Metal Works
  Location:    Coventry
Communications System:  Winston Silicon Siren w. ECM
Targeting & Tracking System:  Winston Coral Snake

==Overview:==
    Intended for use as a scout/recon and forward-observer 'Mech, the SCB-10RL Scarabus is a showpiece of Federated Commonwealth technology and know-how that combines many rediscovered technologies with some new innovations.  It shifts some of the gear, such as replacing the guardian and Tag units with 5 RL-10s allowing it to do some damage out to a good distance, and adds in an ER medium in place of the two small lasers.

==Capabilities:==
    The design specifications for the Scarabus called for a 'Mech that could outrun and outshoot a Locust, objectives that would be nearly impossible without Star League technology. Unlike the Commando, on which the design was based, the Scarabus is meant to survive extensive action behind enemy lines.
    Mindful of the extended periods of isolated operation required by its intended role as a recon 'Mech and the dangers posed by weapons that require ammunition, the designers restricted the Scarabus to beam-technology weapons.
    The symmetrical laser pods on the Command's arms were combined on the left arm for the Scarabus design. Unfortunately, the complex power coupling for the so-called "quad-pod" arrangement disconnects if the housing is jarred excessively. Field technicians have learned to control this problem by fusing the coupling, which makes repairs more difficult but stabilizes the unit.
    The design was rounded out with a small hatchet on the right arm for use in close combat.

TO this, a swarm of 5 RL-10 rocket launchers were added a a means to allow the 10RL to still contribute to damage out at distance, while it closes in.  The hatchet was included as a compromise to make the Scarabus more appealing to the lucrative Solaris market.

==Deployment==
 

--------------------------------------------------------
Type/Model:    Scarabus SCB-10RL
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 1 LA, 1 RA, 4 LT, 4 RT, 2 LL, 2 RL)
Engine:        300 XL                       12      9.50
   Walking MP:  10
   Running MP:  15
   Jumping MP:   0
Heat Sinks:     10 Single                    0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA+H     15       .00
Armor Factor:   99 pts Ferro-Fibrous        14      5.50
 (Armor Crit Loc: 4 LA, 4 RA, 3 LT, 3 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             10         12     
   Center Torso (Rear):                  6     
   L/R Side Torso:            7      10/10     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   5        9/9     
   L/R Leg:                   7      13/13     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Medium Lasers          LA      6           2      2.00
1 Rocket launcher -10*   RT      3           1       .50
1 Rocket launcher -10*   RT      3           1       .50
1 Rocket launcher -10*   LT      3           1       .50
1 Rocket launcher -10*   LT      3           1       .50
1 Rocket launcher -10*   CT      3           1       .50
1 ER Medium Laser        HD      5           1      1.00
1 Hatchet                RH                  2      2.00
--------------------------------------------------------
TOTALS:                         11          74     30.00
Crits & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        5,337,020 C-Bills
Battle Value:      867
Cost per BV:       6,155.73
Weapon Value:      804 / 804 (Ratio = .93 / .93)
Damage Factors:    SRDmg = 15;  MRDmg = 8;  LRDmg = 3
BattleForce2:      MP: 10,  Armor/Structure: 2/1
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: ML;  Point Value: 9
It's not who you kill, but how they die!
You can't shoot what you can't see.
You can not dodge it if you don't know it's coming.