Recent Posts

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1
At this rate, unforeseeable global events are gonna be something businesses are gonna have to foresee. I don't envy them, aside from maybe the ones that decided to be proactive about it all and just go the supervillain route.
2
I remember somewhere saying a Warship would come out every year? Are we lucky for a Warship this year??
3
BattleTech Game Rules Questions / Re: (Research) Self-destruct?
« Last post by Weirdo on Today at 08:52:20 »
The rule in question is found in Tactical Operations: Advanced Rules, page 76.
4
Clan Chatterweb / Re: Terra. Home to ilClan Wolf.
« Last post by JAMES_PRYDE on Today at 08:38:00 »
Similar to Stone's Peace initiatives after the fall of the WoB ?
5
General BattleTech Discussion / Re: Mechacide?
« Last post by klarg1 on Today at 08:34:10 »
It's not a suicide attack …

It is for the reactor…

(I suppose “murder”) but the result is still expensive and hard to replace equipment lost at very high risk to the pilot.
6
Made a variant of the Ferreter with Environment Sealing, though I don't imagine this one being more popular despite the lower cost.

Code: [Select]
Ferreter (Sealed)

Mass: 35 tons
Chassis: Industrial Industrial Biped
Power Plant: 175 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
     2 Light Machine Gun
     1 Medium X-Pulse Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 1,800,311 C-bills

Type: Ferreter (Sealed)
Technology Base: Inner Sphere (Standard)
Tonnage: 35
Battle Value: 630

Equipment                                          Mass
Internal Structure            Industrial              7
Engine                        175 Fusion              7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor (Heavy Industrial)119                   7.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            11        17   
     Center Torso (rear)               5     
     R/L Torso               8         12   
     R/L Torso (rear)                  4     
     R/L Arm                 6         12   
     R/L Leg                 8         16   


Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm

Weapons
and Ammo                       Location  Critical   Heat    Tonnage
Heat Sink                         LL        1        -       1.0   
Medium X-Pulse Laser              CT        1        6       2.0   
Heat Sink                         RT        1        -       1.0   
Light Machine Gun Ammo (100)      RT        1        -       0.5   
Searchlight                       RT        1        -       0.5   
Light Machine Gun                 LA        1        0       0.5   
Targeting Computer                LT        1        -       1.0   
Heat Sink                         RL        1        -       1.0   
Environmental Sealing        HD/CT/RT/LT/RA/LA/RL/LL1/1/1/1/1/1/1/1    -       3.5   
Light Machine Gun                 RA        1        0       0.5   



7
BattleMechs / Re: Design Challenge: The SecurityMech Treaty of 2613
« Last post by Izzy193 on Today at 07:16:30 »
Code: [Select]
Linton LNT-250
Base Tech Level: Standard (IS)
Level                Era               
----------------------------------------
Experimental         -                 
Advanced             -                 
Standard             3145+ (Dark Ages -)
Tech Rating: E/X-X-X-D

Weight: 25 tons
BV: 422
Cost: 1,355,706 C-bills
Source: (Unknown)
Role: Scout

Movement: 5/8
Engine: 125 Fusion
Heat Sinks: 10
Cockpit: Industrial Cockpit
Gyro: Standard Gyro

Internal: 43 Industrial
Armor: 58/89 Industrial
                     Internal  Armor   
----------------------------------------
Head                     3       9     
Center Torso             8       7     
Center Torso (rear)              2     
Right Torso              6       8     
Right Torso (rear)               1     
Left Torso               6       8     
Left Torso (rear)                1     
Right Arm                4       4     
Left Arm                 4       4     
Right Leg                6       7     
Left Leg                 6       7     

Weapons                 Loc      Heat   
-----------------------------------------
Medium X-Pulse Laser     LA        6     
Medium Laser             LA        3     

Equipment                     Loc 
-----------------------------------
Environmental Sealing (Mech)   *   

 Based upon the venerable Commando Battlemech's schematics, the Linton is a Security mech of the medium class designed to be a cheap anti-support vehicle/anti-slow combat vehicle asset, to keep weapon systems in line with each others ranges a Medium X-pulse laser was chosen for accurate hole punching while a surplus standard medium laser was chosen to keep the machines ranges uniform. While it lacks heavy industrial armor and only had standard industrial armor, it was designed to be as easy to maintain as posible and uses surplus 125 single-heatsink equipped fusion engines for power supply. Environmental Sealing was installed to make sure the pilot was able to survive in hazardous environmantal conditions. it is classed as a medium weight hazardous environment vehicle(HEV).

and Here's a remixed Variant of the Bobcat more suited for urban operations.

Code: [Select]
Bobcat BC-352
Base Tech Level: Advanced (IS)
Level                Era               
----------------------------------------
Experimental         -                 
Advanced             3145+ (Dark Ages -)
Standard             -                 
Tech Rating: E/X-X-X-D

Weight: 35 tons
BV: 663
Cost: 1,963,164 C-bills
Source: (Unknown)
Role: Missile Boat

Movement: 5/8
Engine: 175 Fusion
Heat Sinks: 10
Cockpit: Industrial Cockpit (Adv. FCS)
Gyro: Standard Gyro

Internal: 58 Industrial
Armor: 80/119 Heavy Industrial
                     Internal  Armor   
----------------------------------------
Head                     3       9     
Center Torso            11       12     
Center Torso (rear)              3     
Right Torso              8       9     
Right Torso (rear)               2     
Left Torso               8       9     
Left Torso (rear)                2     
Right Arm                6       7     
Left Arm                 6       7     
Right Leg                8       10     
Left Leg                 8       10     

Weapons                 Loc      Heat   
-----------------------------------------
Medium X-Pulse Laser     RA        6     
Medium X-Pulse Laser     LA        6     
SRM 2                    RT        2     

Ammo              Loc  Shots 
------------------------------
SRM 2 Smoke Ammo   RT    50   

Equipment                     Loc 
-----------------------------------
Environmental Sealing (Mech)   *   
CASE                           RT 
Targeting Computer             LT 
8
It is very much like that.  I'm just picking NYR as my horse.  Even if they were facing the Canes or Boston, no matter.  Win or lose.

...Wilson of all players tried to make it close tonight!  Who let him practice hockey enough to contribute to the game???  azn

Credit to the guy, I married a Caps fan, so I see a lot of Wilson around here. Dude's good- like, 'this is a franchise player' good. He's a pest, for sure, and he has that nasty habit of getting thrown out of games that he never has shaken, but he's not alone in that regard. He's Brad Marchand with an extra few inches of height, or a Tkachuk with a few years more seasoning. Playing right on the edge of what's allowed, driving opponents nuts with his antics, and making goalies absolutely miserable with his shot. Any NHL defenseman mistaking Tom Wilson for a mere goon is in for a rough night.

I may not like the guy- at all- but I have nothing but (grudging) respect for his game.
9
Cant pay well talke it away
10
From the other day fighting, I haven't seen much of their ability to shine. Looks like a lot of people bought the thing though which is good for PGI.  I'm not so eager to grab it yet, essentially it's a Nova with a backpack and some bulky add-ons. I'm sure there's stuff baked into its quirks to make it a little different, but I'm kind of disappointed but given their budgetarian/programming staff shortages we should be grateful  we are getting anything.  I expected the Nova to be shorter than the Blackhawk, it really would need to be that way. Cuz I got the most impressions that KU was narrower and taller.  MWO does really do squat size Mechs too well.
I am on the fence. I own four Clan Black Hawks and even though they are not among my most favorite 'Mechs, I know how to use them, if I want to or need to. But I am just not sure if I am willing to spend twenty dollars on another four Black Hawks, even if they use Inner Sphere technology.
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