Author Topic: The Crazy Hits Thread - Reborn!  (Read 221881 times)

cmoreland

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Re: The Crazy Hits Thread - Reborn!
« Reply #600 on: 30 June 2015, 21:49:55 »
A buddy of mine and were playing a MekHQ scenario today and this happened:



I...embellished with a quick sketch of what happened in paint :p

Xenon54z

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Re: The Crazy Hits Thread - Reborn!
« Reply #601 on: 30 June 2015, 22:06:41 »
Love the quick sketch! :D O0 ;D
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pheonixstorm

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Re: The Crazy Hits Thread - Reborn!
« Reply #602 on: 30 June 2015, 23:18:02 »
That sketch just made it even more enjoyable  O0

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #603 on: 01 July 2015, 10:03:18 »
Love it.  That tank had it coming!
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
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"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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scJazz

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Re: The Crazy Hits Thread - Reborn!
« Reply #604 on: 01 July 2015, 10:25:02 »
A buddy of mine and were playing a MekHQ scenario today and this happened:

I...embellished with a quick sketch of what happened in paint :p

+1 Sketch!

cmoreland

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Re: The Crazy Hits Thread - Reborn!
« Reply #605 on: 01 July 2015, 23:27:17 »
haha thanks, I'll have to do some more like this. I guess technically the FS slammed into it and knocked it off a cliff breaking its own leg in the process. The 'watery grave' was just so satisfying because that tank had done some damage nearly every round for 15 rounds.

Perigrin

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Re: The Crazy Hits Thread - Reborn!
« Reply #606 on: 01 July 2015, 23:54:35 »

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #607 on: 02 July 2015, 06:10:10 »
Yikes, talented pilot shoving those water pipes into that cockpit twice. yesh.  :-X  :D
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Perigrin

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Re: The Crazy Hits Thread - Reborn!
« Reply #608 on: 02 July 2015, 10:19:08 »
That was in the second Physical attack phase of the game. And its not talent, its the fact that that guy (I play against him a lot) has aweful luck.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Sir Chaos

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Re: The Crazy Hits Thread - Reborn!
« Reply #609 on: 02 July 2015, 10:57:11 »
Don't you just love tank farms ;D

For a certain, higly idiosyncratic, definition of "love"... yes!
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A. Lurker

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Re: The Crazy Hits Thread - Reborn!
« Reply #610 on: 02 July 2015, 14:42:05 »
This just in from the "injury and insult" department:

Code: [Select]
Weapon Attack Phase
-------------------
Weapons fire for Vulcan VT-5M (Princess)
    Flamer at Mad Cat (Timber Wolf) X-8 (Host); needs 8, rolls 10 : hits  LL
        Mad Cat (Timber Wolf) X-8 (Host) takes 2 damage to LL.
            25 Armor remaining.


Weapons fire for Mad Cat (Timber Wolf) X-8 (Host)
    ER Large Laser at Vulcan VT-5M (Princess); needs 5, rolls 7 : hits  (using Rear table) RA
        Vulcan VT-5M (Princess) takes 10 damage to RA.
             SECTION DESTROYED.
        9 damage transfers to RTR.
            Critical hit on RA. Roll is 9; 1 location.
            CRITICAL HIT on Upper Arm.
        Vulcan VT-5M (Princess) takes 9 damage to RTR.
             1 Internal Structure remaining.
            Critical hit on RT. Roll is 12; 3 locations.
            CRITICAL HIT on Large Pulse Laser.
            CRITICAL HIT on Jump Jet.
            CRITICAL HIT on Large Pulse Laser.


    ATM 6 ( ammo) at Vulcan VT-5M (Princess); needs 5, rolls 9 :  - Direct Blow - 4 high-explosive missile(s) hit (using Rear table) (w/ +4 bonus).

        Vulcan VT-5M (Princess) takes 5 damage to LTR.
            Armor destroyed.
             9 Internal Structure remaining.
            Critical hit on LT. Roll is (5+1) = 6; no effect.

        Vulcan VT-5M (Princess) takes 5 damage to RA.
        5 damage transfers to RTR.
        Vulcan VT-5M (Princess) takes 5 damage to RTR.
             SECTION DESTROYED.
        4 damage transfers to CTR.
            Critical hit on RT. Roll is (9+1) = 10; 2 locations.
            CRITICAL HIT on Jump Jet.
            Location has no more hittable critical slots.
        Vulcan VT-5M (Princess) takes 4 damage to CTR.
            2 Armor remaining.

        Vulcan VT-5M (Princess) takes 2 damage to CTR.
            0 Armor remaining.


    ATM 6 ( ammo) at Vulcan VT-5M (Princess); needs 5, rolls 10 :  - Direct Blow - 6 high-explosive missile(s) hit (using Rear table) (w/ +4 bonus).

        Vulcan VT-5M (Princess) takes 5 damage to CTR.
             7 Internal Structure remaining.
            Critical hit on CT. Roll is (2+1) = 3; no effect.

        Vulcan VT-5M (Princess) takes 5 damage to RL.
            2 Armor remaining.

        Vulcan VT-5M (Princess) takes 5 damage to HD.
            3 Armor remaining.

        Pilot of Vulcan VT-5M (Princess) "Isabela Oakden" takes 1 damage.       
Pilot of Vulcan VT-5M (Princess) "Isabela Oakden" needs a 3 to stay conscious.  Rolls 5 : successful!

        Vulcan VT-5M (Princess) takes 3 damage to CTR.
             4 Internal Structure remaining.
            Critical hit on CT. Roll is (4+1) = 5; no effect.


    LB 2-X AC (Cluster ammo) at Vulcan VT-5M (Princess); needs 7, rolls 7 : 1 pellet(s) hit (using Rear table).

        Vulcan VT-5M (Princess) takes 1 damage to HD (critical).
            2 Armor remaining.
            Critical hit on HD. Roll is 10; 2 locations.
            CRITICAL HIT on Sensors.
            CRITICAL HIT on Sensors.

        Pilot of Vulcan VT-5M (Princess) "Isabela Oakden" takes 1 damage.       
Pilot of Vulcan VT-5M (Princess) "Isabela Oakden" needs a 5 to stay conscious.  Rolls 7 : successful!


    LB 2-X AC (Cluster ammo) at Vulcan VT-5M (Princess); needs 7, rolls 3 : misses




Vulcan VT-5M (Princess) must make 1 piloting skill roll(s) (40+ damage).
The base target is 6 [5 (Base piloting skill) + 1 (Left Leg Upper Leg Actuator destroyed)].
    Roll #1, (5 (Base piloting skill) + 1 (Left Leg Upper Leg Actuator destroyed) + 2 (40+ damage) + 0 (weight class modifier)); needs 8, rolls 7 : falls.
    Vulcan VT-5M (Princess) falls on its left side, suffering 4 damage.
        Vulcan VT-5M (Princess) takes 4 damage to LT.
            3 Armor remaining.

Pilot of Vulcan VT-5M (Princess) "Isabela Oakden" must roll 8 to avoid damage; rolls 10 : succeeds.

cmoreland

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Perigrin

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Re: The Crazy Hits Thread - Reborn!
« Reply #612 on: 02 July 2015, 19:19:01 »
First off that is a great picture and i am sending it too the guy. second, it was a 3025 campaign, so a bit early. still hilarious though.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

yurisarreth

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Re: The Crazy Hits Thread - Reborn!
« Reply #613 on: 03 July 2015, 13:26:28 »
This just in from the "injury and insult" department:

       Vulcan VT-5M (Princess) takes 5 damage to RTR.
             SECTION DESTROYED.
        4 damage transfers to CTR.
            Critical hit on RT. Roll is (9+1) = 10; 2 locations.
            CRITICAL HIT on Jump Jet.
            Location has no more hittable critical slots.

How is this even possible? Did I miss something? If the only spot in the CT left to hit was a jump jet how is the mech operational? The engine and the Gyro would both have to be gone for there to only be one jet left.. Possible bug?

A. Lurker

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Re: The Crazy Hits Thread - Reborn!
« Reply #614 on: 03 July 2015, 13:33:11 »
How is this even possible? Did I miss something? If the only spot in the CT left to hit was a jump jet how is the mech operational? The engine and the Gyro would both have to be gone for there to only be one jet left.. Possible bug?

That's easy. If you look a little closer, you'll find that while the damage transferring to the CT was reported first, the critical hit roll was actually still for the side torso.

yurisarreth

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Re: The Crazy Hits Thread - Reborn!
« Reply #615 on: 03 July 2015, 20:05:06 »
ah yes I did actually miss that..

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #616 on: 03 July 2015, 20:54:03 »
One reason why the MAD-5R LT being critted isn't a crazy hit...

Battleclad

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Re: The Crazy Hits Thread - Reborn!
« Reply #617 on: 15 July 2015, 02:30:46 »
Code: [Select]
Physical attacks for Phoenix Hawk PXH-X1 (Threshold Strikers)
    Punch (Left Arm) at Awesome AWS-8Q (Free Worlds League); needs 2, rolls 9 :  - Direct Blow - hits (using Rear Punch table) HD
        Awesome AWS-8Q (Free Worlds League) takes 7 damage to HD.
            2 Armor remaining.

        Pilot of Awesome AWS-8Q (Free Worlds League) "Petra Burdzel" takes 1 damage.       
Pilot of Awesome AWS-8Q (Free Worlds League) "Petra Burdzel" needs a 3 to stay conscious.  Rolls 7 : successful!

        Retractable blade extended:
            Critical hit on HD. Roll is 9; 1 location.
            CRITICAL HIT on Standard Cockpit.
        >Awesome AWS-8Q (Free Worlds League) suffers catastrophic damage, but the autoeject system was engaged.
   
Awesome AWS-8Q (Free Worlds League) must make a piloting skill check (landing in clear terrain).
    Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 6 : succeeds.
            The pilot ejects safely!

*** Awesome AWS-8Q (Free Worlds League) DESTROYED by ejection! ***

Was pretty much a fresh Awesome... That taking out of the battle too out over half the OpFor BV and ended the match, plus the pilot landed on one of my units and was collected as the final action of the battle.
« Last Edit: 15 July 2015, 02:33:00 by Battleclad »

Perigrin

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Re: The Crazy Hits Thread - Reborn!
« Reply #618 on: 15 July 2015, 21:16:26 »
Well, Crit Happens.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

pheonixstorm

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Re: The Crazy Hits Thread - Reborn!
« Reply #619 on: 11 August 2015, 06:54:31 »
You can't make this up!  ;D O0

Quote
Offboard Attack Phase
-------------------
Weapons fire for Mechanized Field Artillery (Sniper) (33rd Mobile Infantry)
    Sniper at Hex: 0927 (Artillery); needs 11, rolls 6 : misses and scatters to hex 0932.
Jump Platoon (Grenade Launcher) #3 (Cho Shin Infantry) hit for 20 damage.
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Infantry platoon caught in the open!!!  Damage doubled.
        Jump Platoon (Grenade Launcher) #3 (Cho Shin Infantry) takes 20 damage to MEN.
            1 men alive
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Infantry platoon caught in the open!!!  Damage doubled.
        Jump Platoon (Grenade Launcher) #3 (Cho Shin Infantry) takes 20 damage to MEN.
             PLATOON KILLED,
*** Jump Platoon (Grenade Launcher) #3 (Cho Shin Infantry) DESTROYED by damage! ***
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Jump Platoon (Grenade Launcher) #3 (Cho Shin Infantry) takes 10 damage to MEN.
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Jump Platoon (Grenade Launcher) #3 (Cho Shin Infantry) takes 10 damage to MEN.
Jump Platoon (Autocannon) (Cho Shin Infantry) hit for 20 damage.
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Infantry platoon caught in the open!!!  Damage doubled.
        Jump Platoon (Autocannon) (Cho Shin Infantry) takes 20 damage to MEN.
            1 men alive
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Infantry platoon caught in the open!!!  Damage doubled.
        Jump Platoon (Autocannon) (Cho Shin Infantry) takes 20 damage to MEN.
             PLATOON KILLED,
*** Jump Platoon (Autocannon) (Cho Shin Infantry) DESTROYED by damage! ***
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Jump Platoon (Autocannon) (Cho Shin Infantry) takes 10 damage to MEN.
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Jump Platoon (Autocannon) (Cho Shin Infantry) takes 10 damage to MEN.
Jump Platoon (Autocannon) #3 (Cho Shin Infantry) hit (using Left Side table) for 20 damage.
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Infantry platoon caught in the open!!!  Damage doubled.
        Jump Platoon (Autocannon) #3 (Cho Shin Infantry) takes 20 damage to MEN.
             PLATOON KILLED,
*** Jump Platoon (Autocannon) #3 (Cho Shin Infantry) DESTROYED by damage! ***
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Jump Platoon (Autocannon) #3 (Cho Shin Infantry) takes 10 damage to MEN.
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Jump Platoon (Autocannon) #3 (Cho Shin Infantry) takes 10 damage to MEN.
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Jump Platoon (Autocannon) #3 (Cho Shin Infantry) takes 10 damage to MEN.

Weapons fire for Mechanized Field Artillery (Sniper) #3 (33rd Mobile Infantry)
    Sniper at Hex: 0716 (Artillery); needs 11, rolls 7 : misses and scatters to hex 0720.
LRM Carrier (Primitive) #2 (Shin Legion) hit (using Left Side table) for 10 damage.
        LRM Carrier (Primitive) #2 (Shin Legion) takes 5 damage to LS.
            12 Armor remaining.
        LRM Carrier (Primitive) #2 (Shin Legion) takes 5 damage to LS.
            7 Armor remaining.

epic

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Re: The Crazy Hits Thread - Reborn!
« Reply #620 on: 12 August 2015, 15:07:45 »
Instant Stir Fry infantry companies...
Agent # 703

Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #621 on: 31 August 2015, 15:19:21 »
Not exactly one hit, but a combo of hits. I present the "Viking Funeral."

Weapons fire for Viking VKG-3W (Andrew)
    MML 9 at Grand Crusader GRN-D-01 (Princess3); needs 3, rolls 7 : AMS engaged! 5 inferno missile(s) hit (w/ -4 malus).

        Target gains 10 more heat during heat phase.



    MML 9 at Grand Crusader GRN-D-01 (Princess3); needs 3, rolls 8 : 5 inferno missile(s) hit.

        Target gains 10 more heat during heat phase.



    MML 9 at Grand Crusader GRN-D-01 (Princess3); needs 3, rolls 7 : 5 inferno missile(s) hit.

        Target gains 10 more heat during heat phase.



    MML 9 at Grand Crusader GRN-D-01 (Princess3); needs 3, rolls 5 : 5 inferno missile(s) hit.

        Target gains 10 more heat during heat phase.

Grand Crusader GRN-D-01 (Princess3) gains 42 heat, sinks 20 heat and is now at 22 heat.
Grand Crusader GRN-D-01 (Princess3) needs a 8+ to avoid shutdown, rolls 8 : avoids successfully!
Grand Crusader GRN-D-01 (Princess3) needs a 4+ to avoid ammo explosion, rolls 2 : fails to avoid explosion.
            *** LRM 20 Artemis-capable Ammo EXPLODES!  120 DAMAGE! ***
                >Grand Crusader GRN-D-01 (Princess3) suffers catastrophic damage, but the autoeject system was engaged.
           
Grand Crusader GRN-D-01 (Princess3) must make a piloting skill check (landing in water).
            Needs 5 [5 (ejecting) + 1 (automatic ejection) - 1 (landing in water)], rolls 2 : fails.

                Pilot of MechWarrior Sadewa Sam (Princess3) "Sadewa Sam" takes 1 damage.                    The pilot ejects safely!
        *** Grand Crusader GRN-D-01 (Princess3) DESTROYED by ejection! ***
                Grand Crusader GRN-D-01 (Princess3) takes 120 damage to RT.
                     SECTION DESTROYED,
        LIMB BLOWN OFF Right Arm blown off.
                103 damage transfers to CT.
                    Critical hit on RT.         Roll is 7;         no effect.
                Grand Crusader GRN-D-01 (Princess3) takes 103 damage to CT.
                     SECTION DESTROYED,
                    Critical hit on CT.         Roll is 4;         no effect.

        Pilot of Grand Crusader GRN-D-01 (Princess3) "Sadewa Sam" has ejected, so no damage is dealt!

To make it even better, a few turns before that, I had pushed him in the water.

scJazz

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Re: The Crazy Hits Thread - Reborn!
« Reply #622 on: 31 August 2015, 15:56:24 »
Watery Grave with Funeral Pyre send off... PERFECT! :P

A. Lurker

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Re: The Crazy Hits Thread - Reborn!
« Reply #623 on: 01 September 2015, 06:55:17 »
The opening volley -- and, since all I had was that custom Victor, only exchange -- of a recent game against the bot:

Quote
Weapon Attack Phase
-------------------
Weapons fire for Victor VTR-CV (Host)
    ER Medium Laser at Paladin PAL-3 (Princess); needs 9, rolls 11 : hits  LT
        Paladin PAL-3 (Princess) takes 7 damage to LT.
            14 Armor remaining.


    ER Medium Laser at Paladin PAL-3 (Princess); needs 9, rolls 3 : misses


    Ultra AC/20 at Paladin PAL-3 (Princess); needs 9, rolls 9 :
        Paladin PAL-3 (Princess) takes 20 damage to HD.
            Armor destroyed.
            Reinforced internal structure takes half damage.
             SECTION DESTROYED.
*** Paladin PAL-3 (Princess) DESTROYED by damage! ***
            Critical hit on HD. Roll is (8-1) = 7; no effect.

        Pilot of Paladin PAL-3 (Princess) "Dzevat Stanisic" is already dead, so no damage is dealt!


Weapons fire for LoaderMech AC5-FLU (Princess)
    AC/5 at Victor VTR-CV (Host); needs 10, rolls 6 : misses


Weapons fire for Paladin PAL-3 (Princess)
    Ultra AC/20 at Victor VTR-CV (Host); needs 10, rolls 10 :
        Victor VTR-CV (Host) takes 20 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Victor VTR-CV (Host) DESTROYED by damage! ***
            Critical hit on HD. Roll is 12;HEAD BLOWN OFF Head blown off.

        Pilot of Victor VTR-CV (Host) "Rubina Reza" is already dead, so no damage is dealt!


    Medium X-Pulse Laser at Victor VTR-CV (Host); needs 10, rolls 3 : misses

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #624 on: 04 September 2015, 00:06:06 »
Even if you had glancing hits active, Rubina Reza would still have been very dead (although the repair bill would have been extremely cheap!)

Obvious

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Re: The Crazy Hits Thread - Reborn!
« Reply #625 on: 07 September 2015, 04:19:26 »
Quote
Cicada CDA-2B ID:73 (Capellan Confederation) must make a piloting skill check while moving in hex 3008 (running & turning on pavement).
Needs 5 [3 (Base piloting skill) + 1 (Right Leg Lower Leg Actuator destroyed) + 1 (high/low gravity) + 0 (running & turning on pavement)], rolls 4 : falls.
Cicada CDA-2B ID:73 (Capellan Confederation) falls 0 level(s) into hex 3008
    Cicada CDA-2B ID:73 (Capellan Confederation) falls on its right side, suffering 4 damage.
        Cicada CDA-2B ID:73 (Capellan Confederation) takes 4 damage to CTR.
            2 Armor remaining.

Pilot of Cicada CDA-2B ID:73 (Capellan Confederation) "Gin-fan Caloun" must roll 5 to avoid damage; rolls 7 : succeeds.
    Skids into hex 3007.
    Skids into Leopard (2537) ID:66 in hex 3006...
    Attacker takes 190 damage.

...

Defender takes 12 damage  (using Punch table).

Skidding into a landed dropship is dangerous.
It is better to be lucky than an idiot.

epic

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Re: The Crazy Hits Thread - Reborn!
« Reply #626 on: 07 September 2015, 15:05:24 »
"Crewman Bob, you get to climb down and wipe the bug guts off the dropship windshield today."

Agent # 703

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Re: The Crazy Hits Thread - Reborn!
« Reply #627 on: 08 September 2015, 11:01:35 »
Skidding into a landed dropship is dangerous.
My badly drawn interpretation of the event.  My apologies to Duang Loose.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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scJazz

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Re: The Crazy Hits Thread - Reborn!
« Reply #628 on: 08 September 2015, 11:11:45 »
I think you win the Interwebz for the day!

+1

 [wildandcrazy] [brew] [rockon]

Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #629 on: 14 September 2015, 05:58:16 »
I thought the random number gods were bad for ME! This poor Banshee was giving my Battlemaster problems, then this happens.



    Medium Laser at Banshee BNC-3M (Princess1); needs 4, rolls 5 : hits  CT
        Banshee BNC-3M (Princess1) takes 5 damage to CT.
             13 Internal Structure remaining
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Standard Gyro.

Banshee BNC-3M (Princess1) must make 3 piloting skill roll(s) (gyro hit; gyro destroyed; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (gyro destroyed); automatically fails.
    Banshee BNC-3M (Princess1) falls on its right side, suffering 10 damage.
        Banshee BNC-3M (Princess1) takes 5 damage to LA.
            9 Armor remaining.
        Banshee BNC-3M (Princess1) takes 5 damage to CT.
             8 Internal Structure remaining
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
*** Banshee BNC-3M (Princess1) DESTROYED by engine destruction! ***

Pilot of Banshee BNC-3M (Princess1) "Eric Phung" must roll 10 to avoid damage; rolls 12 : succeeds.