Author Topic: The Crazy Hits Thread - Reborn!  (Read 222122 times)

scJazz

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Re: The Crazy Hits Thread - Reborn!
« Reply #630 on: 14 September 2015, 08:38:34 »
In Epic's Ryland's Roughnecks Campaign

Major Tom Award goes to the Panther that was blown to hell...

First he KO'd himself in mid air with friendly Arty Strike on the downed Griffin.
Then the CRD he was targeting for DFA blew up the Griffin right under him.

How many explosions does it take to send a Panther into Orbit?

First Strike ----------------------------------------------------
Weapons fire for Self Propelled Sniper BT #3 (Gustav Kuriga)
    Sniper at Hex: 1019 (Artillery); needs 11, rolls 11 : hits the intended hex 1019.
Griffin GRF-1S (Gustav Kuriga) hit for 20 damage.
        Griffin GRF-1S (Gustav Kuriga) takes 5 damage to LT.
            15 Armor remaining.
        Griffin GRF-1S (Gustav Kuriga) takes 5 damage to RT.
            5 Armor remaining.
        Griffin GRF-1S (Gustav Kuriga) takes 5 damage to LA.
            9 Armor remaining.
        Griffin GRF-1S (Gustav Kuriga) takes 5 damage to RT.
            0 Armor remaining.
Crusader CRD-3DW (Devil Dogs) hit for 10 damage.
        Crusader CRD-3DW (Devil Dogs) takes 5 damage to RT.
            19 Armor remaining.
        Crusader CRD-3DW (Devil Dogs) takes 5 damage to CT.
            28 Armor remaining.
Panther PNT-9R #2 (Gustav Kuriga) hit for 10 damage.
        Panther PNT-9R #2 (Gustav Kuriga) takes 5 damage to LL.
             SECTION DESTROYED.
        2 damage transfers to LT.
            Critical hit on LL. Roll is 5; no effect.
        Panther PNT-9R #2 (Gustav Kuriga) takes 2 damage to LT.
            8 Armor remaining.
        Panther PNT-9R #2 (Gustav Kuriga) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Panther PNT-9R #2 (Gustav Kuriga) "Chu-i Lorenzo Sung" takes 1 damage.       
Pilot of Panther PNT-9R #2 (Gustav Kuriga) "Chu-i Lorenzo Sung" needs a 5 to stay conscious. Rolls 2 : blacks out.


2nd Strike -------------------------------------------------
Weapons fire for Crusader CRD-3DW (Devil Dogs)
    Medium Laser at Griffin GRF-1S (Gustav Kuriga); needs 1, rolls 8 : - Direct Blow - hits (using Rear table) RTR
        Griffin GRF-1S (Gustav Kuriga) takes 8 damage to RTR.
            Armor destroyed.
             11 Internal Structure remaining.
            Critical hit on RT. Roll is (10+3) = 13; 3 locations.
            CRITICAL HIT on Jump Jet.
            CRITICAL HIT on LRM 5 Ammo (22).
            *** LRM 5 Ammo EXPLODES! 110 DAMAGE! ***
                >Griffin GRF-1S (Gustav Kuriga) suffers catastrophic damage, but the autoeject system was engaged.
           
Griffin GRF-1S (Gustav Kuriga) must make a piloting skill check (Really Bad Weather).
            Needs 12 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain) + 3 (Really Bad Weather)], rolls 9 : fails.

                Pilot of ???? (????) "????" takes ???? damage.                    The pilot ejects safely!
        *** Griffin GRF-1S (Gustav Kuriga) DESTROYED by ejection! ***
                Griffin GRF-1S (Gustav Kuriga) takes 110 damage to RT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Right Arm blown off.
                99 damage transfers to CT.
                    Critical hit on RT.         Roll is (6+4) = 10;         1 location.
                    CRITICAL HIT on Jump Jet.
                Griffin GRF-1S (Gustav Kuriga) takes 99 damage to CT.
                     SECTION DESTROYED.
                Griffin GRF-1S (Gustav Kuriga) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 5.
                Engine safety systems remain in place.

                    Critical hit on CT.         Roll is (10+4) = 14;         3 locations.
                    CRITICAL HIT on Standard Gyro.
                    CRITICAL HIT on Engine.
                    CRITICAL HIT on Jump Jet.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Crusader CRD-3DW (Devil Dogs) is hit for 5 damage!
                Crusader CRD-3DW (Devil Dogs) takes 5 damage to RA.
                    1 Armor remaining.

                Panther PNT-9R #2 (Gustav Kuriga) is hit for 5 damage!
                Panther PNT-9R #2 (Gustav Kuriga) takes 5 damage to LL.
                5 damage transfers to LT.
                Panther PNT-9R #2 (Gustav Kuriga) takes 5 damage to LT.
                    3 Armor remaining.


                End Secondary Damage Report.

        Pilot of Griffin GRF-1S (Gustav Kuriga) "Go-cho David Baker" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.


    Medium Laser at Griffin GRF-1S (Gustav Kuriga); needs 1, rolls 12 : - Direct Blow - hits (using Rear table) RTR
        Griffin GRF-1S (Gustav Kuriga) takes 9 damage to RTR.
        9 damage transfers to CTR.
        Griffin GRF-1S (Gustav Kuriga) takes 9 damage to CTR.



    SRM 4 at Griffin GRF-1S (Gustav Kuriga); needs 4, rolls 11 : - Direct Blow - 4 inferno missile(s) hit (using Rear table) (w/ +5 bonus).

        Target gains 8 more heat during heat phase.

scJazz

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Re: The Crazy Hits Thread - Reborn!
« Reply #631 on: 14 September 2015, 11:25:39 »
The Golden BB...

Weapons fire for Black Knight BL-7-KNT SC MK II #2 (TMC)
    PPC at Trebuchet TBT-5N (Draconis Combine); needs 4, rolls 5 : hits  RT
        Trebuchet TBT-5N (Draconis Combine) takes 10 damage to RT.
             2 Internal Structure remaining.
            Critical hit on RT. Roll is (8+1) = 9; 1 location.
            CRITICAL HIT on LRM 15 Ammo (7).
            *** LRM 15 Ammo EXPLODES!  105 DAMAGE! ***
                >Trebuchet TBT-5N (Draconis Combine) suffers catastrophic damage, but the autoeject system was engaged.
            
Trebuchet TBT-5N (Draconis Combine) must make a piloting skill check (landing in clear terrain).
            Needs 5 [6 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 9 : succeeds.
                    The pilot ejects safely!
        *** Trebuchet TBT-5N (Draconis Combine) DESTROYED by ejection! ***
                Trebuchet TBT-5N (Draconis Combine) takes 105 damage to RT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Right Arm blown off.
                103 damage transfers to CT.
                    Critical hit on RT.         Roll is (9+4) = 13;         3 locations.
                    CRITICAL HIT on LRM 15.
                    CRITICAL HIT on LRM 15.
                    CRITICAL HIT on LRM 15.
                Trebuchet TBT-5N (Draconis Combine) takes 103 damage to CT.
                     SECTION DESTROYED.
                Trebuchet TBT-5N (Draconis Combine) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 10.
                ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

                Start Secondary Damage Report.
                Grasshopper GHR-5H #3 (TMC) is hit for 6 damage!
                Grasshopper GHR-5H #3 (TMC) takes 5 damage to LA.
                     SECTION DESTROYED.
                1 damage transfers to LT.
                    Critical hit on LA.         Roll is 8;         no effect.
                Grasshopper GHR-5H #3 (TMC) takes 1 damage to LT.
                    19 Armor remaining.
                Grasshopper GHR-5H #3 (TMC) takes 1 damage to LT.
                    18 Armor remaining.

                Vedette Medium Tank (Standard) (Draconis Combine) is hit for 12 damage!
                Vedette Medium Tank (Standard) (Draconis Combine) takes 5 damage to LS.
                    13 Armor remaining.
                Vedette Medium Tank (Standard) (Draconis Combine) takes 5 damage to LS.
                    8 Armor remaining.
                Vedette Medium Tank (Standard) (Draconis Combine) takes 2 damage to TU.
                    8 Armor remaining.

                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) is hit for 25 damage!
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to LS.
                    17 Armor remaining.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to LS.
                    12 Armor remaining.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to LS (critical).
                    7 Armor remaining.
                    Critical hit on LS.         Roll is 8;         Crew stunned for 1 turns.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to LS.
                    2 Armor remaining.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to RR.
                    17 Armor remaining.
                    Chance for motive system damage.         Roll is 15;         (w/ +4 bonus)
                     Major damage, vehicle immobile.

                Striker Light Tank (LRM) (Draconis Combine) is hit for 25 damage!
                Striker Light Tank (LRM) (Draconis Combine) takes 5 damage to RR.
                    13 Armor remaining.
                Striker Light Tank (LRM) (Draconis Combine) takes 5 damage to RR.
                    8 Armor remaining.
                    Chance for motive system damage.         Roll is 7;         (w/ +3 bonus)
                     Minor damage, +1 to driving skill rolls.
                Striker Light Tank (LRM) (Draconis Combine) takes 5 damage to RR.
                    3 Armor remaining.
                Striker Light Tank (LRM) (Draconis Combine) takes 5 damage to LS.
                    15 Armor remaining.
                    Chance for motive system damage.         Roll is 11;         (w/ +3 bonus)
                     Heavy damage, +3 to driving skill rolls, 1/2 MP.
                Striker Light Tank (LRM) (Draconis Combine) takes 5 damage to RR.
                    Armor destroyed.
                     2 Internal Structure remaining.
                    Critical hit on RR.         Roll is 12;         Fuel Tank Hit (Vehicle Explodes).
        *** Striker Light Tank (LRM) (Draconis Combine) DESTROYED by fuel explosion! ***

        *** Pegasus Scout Hover Tank (Standard) (Draconis Combine) DESTROYED by explosion proximity! ***
                Saladin Assault Hover Tank (Standard) #2 (Draconis Combine) is hit for 25 damage!
                Saladin Assault Hover Tank (Standard) #2 (Draconis Combine) takes 5 damage to RS.
                    0 Armor remaining.
                Saladin Assault Hover Tank (Standard) #2 (Draconis Combine) takes 5 damage to RS (critical).
                     SECTION DESTROYED.
        *** Saladin Assault Hover Tank (Standard) #2 (Draconis Combine) DESTROYED by damage! ***
                    Critical hit on RS.         Roll is 6;         Crew stunned for 1 turns.
                    Critical hit on RS.         Roll is 7;         Crew stunned for 2 turns.
                Saladin Assault Hover Tank (Standard) #2 (Draconis Combine) takes 5 damage to RS.
                    Chance for motive system damage.         Roll is 9;         (w/ +5 bonus)
                     Moderate damage, +2 to driving skill rolls, -1 MP.
                Saladin Assault Hover Tank (Standard) #2 (Draconis Combine) takes 5 damage to RS.
                Saladin Assault Hover Tank (Standard) #2 (Draconis Combine) takes 5 damage to RS.

                Pegasus Scout Hover Tank (Standard) #2 (Draconis Combine) is hit for 6 damage!
                Pegasus Scout Hover Tank (Standard) #2 (Draconis Combine) takes 5 damage to RS.
                    14 Armor remaining.
                Pegasus Scout Hover Tank (Standard) #2 (Draconis Combine) takes 1 damage to TU.
                    20 Armor remaining.

                Hetzer Wheeled Assault Gun (Laser) (Draconis Combine) is hit for 12 damage!
                Hetzer Wheeled Assault Gun (Laser) (Draconis Combine) takes 5 damage to LS.
                    21 Armor remaining.
                Hetzer Wheeled Assault Gun (Laser) (Draconis Combine) takes 5 damage to LS.
                    16 Armor remaining.
                Hetzer Wheeled Assault Gun (Laser) (Draconis Combine) takes 2 damage to FR.
                    32 Armor remaining.
                    Chance for motive system damage.         Roll is 6;         (w/ +4 bonus)
                     Minor damage, +1 to driving skill rolls.


                End Secondary Damage Report.
                    Critical hit on CT.         Roll is (7+4) = 11;         2 locations.
                    Location has no more hittable critical slots.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) is hit for 5 damage!
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to LS (critical).
                    Armor destroyed.
                     1 Internal Structure remaining.
                    Critical hit on LS.         Roll is 6;         Crew stunned for 2 turns.
                    Critical hit on LS.         Roll is 3;         no effect.

                Striker Light Tank (LRM) (Draconis Combine) is hit for 5 damage!
                Striker Light Tank (LRM) (Draconis Combine) takes 5 damage to RR.
                     SECTION DESTROYED.
                    Critical hit on RR.         Roll is 11;         Ammunition Hit!
        *** LRM 15 Ammo EXPLODES!  75 DAMAGE! ***
        *** LRM 15 Ammo EXPLODES!  120 DAMAGE! ***
        *** LRM 15 Ammo EXPLODES!  120 DAMAGE! ***
        *** LRM 15 Ammo EXPLODES!  120 DAMAGE! ***
                Striker Light Tank (LRM) (Draconis Combine) takes 435 damage to RR.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Vedette Medium Tank (Standard) (Draconis Combine) is hit for 21 damage!
                Vedette Medium Tank (Standard) (Draconis Combine) takes 5 damage to LS.
                    3 Armor remaining.
                Vedette Medium Tank (Standard) (Draconis Combine) takes 5 damage to FR.
                    5 Armor remaining.
                    Chance for motive system damage.         Roll is 10;         (w/ +2 bonus)
                     Heavy damage, +3 to driving skill rolls, 1/2 MP.
                Vedette Medium Tank (Standard) (Draconis Combine) takes 5 damage to TU.
                    3 Armor remaining.
                Vedette Medium Tank (Standard) (Draconis Combine) takes 5 damage to LS.
                    Armor destroyed.
                     3 Internal Structure remaining.
                    Critical hit on LS.         Roll is 6;         Crew stunned for 1 turns.
                Vedette Medium Tank (Standard) (Draconis Combine) takes 1 damage to TU (critical).
                    2 Armor remaining.
                    Critical hit on TU.         Roll is 6;         Stabilizer destroyed!

                Trebuchet TBT-5N (Draconis Combine) is hit for 21 damage!
                Trebuchet TBT-5N (Draconis Combine) takes 5 damage to RL.
                    0 Armor remaining.
                Trebuchet TBT-5N (Draconis Combine) takes 5 damage to LA.
                    2 Armor remaining.
                Trebuchet TBT-5N (Draconis Combine) takes 5 damage to HD.
                    Armor destroyed.
                     SECTION DESTROYED.
                    Critical hit on HD.         Roll is 8;         no effect.

                Pilot of Trebuchet TBT-5N (Draconis Combine) "Samir Fifi" has ejected, so no damage is dealt!
                Trebuchet TBT-5N (Draconis Combine) takes 5 damage to LA.
                    Armor destroyed.
                     5 Internal Structure remaining.
                    Critical hit on LA.         Roll is 9;         1 location.
                    CRITICAL HIT on LRM 15.
                Trebuchet TBT-5N (Draconis Combine) takes 1 damage to CT.

                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) is hit for 43 damage!
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to LS.
                     SECTION DESTROYED.
        *** Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) DESTROYED by damage! ***
                    Chance for motive system damage.         Roll is 14;         (w/ +2 bonus)
                     Major damage, vehicle immobile.
                    Critical hit on LS.         Roll is 8;         Crew stunned for 3 turns.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to FR.
                    25 Armor remaining.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to FR.
                    20 Armor remaining.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to FR.
                    15 Armor remaining.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to LS.
                    Chance for motive system damage.         Roll is 9;         (w/ +2 bonus)
                     Moderate damage, +2 to driving skill rolls, -1 MP.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to LS.
                    Chance for motive system damage.         Roll is 8;         (w/ +2 bonus)
                     Moderate damage, +2 to driving skill rolls, -1 MP.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to FR.
                    10 Armor remaining.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 5 damage to FR.
                    5 Armor remaining.
                Hetzer Wheeled Assault Gun (Standard) (Draconis Combine) takes 3 damage to FR.
                    2 Armor remaining.

                Pegasus Scout Hover Tank (Standard) (Draconis Combine) is hit for 21 damage!
                Pegasus Scout Hover Tank (Standard) (Draconis Combine) takes 5 damage to RS (critical).
                    14 Armor remaining.
                    Critical hit on RS.         Roll is 3;         no effect.
                Pegasus Scout Hover Tank (Standard) (Draconis Combine) takes 5 damage to FR.
                    12 Armor remaining.
                    Chance for motive system damage.         Roll is 13;         (w/ +5 bonus)
                     Major damage, vehicle immobile.
                Pegasus Scout Hover Tank (Standard) (Draconis Combine) takes 5 damage to RS (critical).
                    9 Armor remaining.
                    Critical hit on RS.         Roll is 11;         Engine destroyed.  Immobile.
                Pegasus Scout Hover Tank (Standard) (Draconis Combine) takes 5 damage to RS (critical).
                    4 Armor remaining.
                    Critical hit on RS.         Roll is 6;         Fuel Tank Hit (Vehicle Explodes).
                Pegasus Scout Hover Tank (Standard) (Draconis Combine) takes 1 damage to RS (critical).
                    3 Armor remaining.
                    Critical hit on RS.         Roll is 6;         Fuel Tank Hit (Vehicle Explodes).

                Hetzer Wheeled Assault Gun (Laser) (Draconis Combine) is hit for 21 damage!
                Hetzer Wheeled Assault Gun (Laser) (Draconis Combine) takes 5 damage to LS (critical).
                    11 Armor remaining.
                    Critical hit on LS.         Roll is 5;         no effect.
                Hetzer Wheeled Assault Gun (Laser) (Draconis Combine) takes 5 damage to LS (critical).
                    6 Armor remaining.
                    Critical hit on LS.         Roll is 6;         Crew stunned for 1 turns.
                Hetzer Wheeled Assault Gun (Laser) (Draconis Combine) takes 5 damage to FR.
                    27 Armor remaining.
                    Chance for motive system damage.         Roll is 11;         (w/ +4 bonus)
                     Heavy damage, +3 to driving skill rolls, 1/2 MP.
                Hetzer Wheeled Assault Gun (Laser) (Draconis Combine) takes 5 damage to FR.
                    22 Armor remaining.
                    Chance for motive system damage.         Roll is 9;         (w/ +4 bonus)
                     Moderate damage, +2 to driving skill rolls, -1 MP.
                Hetzer Wheeled Assault Gun (Laser) (Draconis Combine) takes 1 damage to LS.
                    5 Armor remaining.
                    Chance for motive system damage.         Roll is 11;         (w/ +4 bonus)
                     Heavy damage, +3 to driving skill rolls, 1/2 MP.


                End Secondary Damage Report.

                Pegasus Scout Hover Tank (Standard) (Draconis Combine) is hit for 10 damage!
                Pegasus Scout Hover Tank (Standard) (Draconis Combine) takes 5 damage to LS.
                    11 Armor remaining.
                    Chance for motive system damage.         Roll is 11;         (w/ +3 bonus)
                     Heavy damage, +3 to driving skill rolls, 1/2 MP.
                Pegasus Scout Hover Tank (Standard) (Draconis Combine) takes 5 damage to LS.
                    6 Armor remaining.
                    Chance for motive system damage.         Roll is 10;         (w/ +3 bonus)
                     Heavy damage, +3 to driving skill rolls, 1/2 MP.

                Saladin Assault Hover Tank (Standard) #2 (Draconis Combine) is hit for 5 damage!
                Saladin Assault Hover Tank (Standard) #2 (Draconis Combine) takes 5 damage to RS.


                End Secondary Damage Report.

        Pilot of Trebuchet TBT-5N (Draconis Combine) "Samir Fifi" has ejected, so no damage is dealt!

Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #632 on: 14 September 2015, 12:42:10 »
Damn.

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #633 on: 14 September 2015, 15:46:39 »
In Epic's Ryland's Roughnecks Campaign

Major Tom Award goes to the Panther that was blown to hell...

First he KO'd himself in mid air with friendly Arty Strike on the downed Griffin.
Then the CRD he was targeting for DFA blew up the Griffin right under him.

How many explosions does it take to send a Panther into Orbit?
Could be a mystery......


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scJazz

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Perigrin

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Re: The Crazy Hits Thread - Reborn!
« Reply #635 on: 17 September 2015, 20:50:40 »
I was testing several custom mechs all at once and.... This atlas came to the wrong neighborhood..
Weapons fire for Goddard GDR-1A (Sark)
    ER PPC at Atlas III AS7-D3 (Princess); needs 8, rolls 12 : hits  HD
        Atlas III AS7-D3 (Princess) takes 10 damage to HD.
             SECTION DESTROYED.
*** Atlas III AS7-D3 (Princess) DESTROYED by damage! ***
            Critical hit on HD. Roll is 4; no effect.

        Pilot of Atlas III AS7-D3 (Princess) "Sipahi Saffet" is already dead, so no damage is dealt!

    ER PPC at Atlas III AS7-D3 (Princess); needs 8, rolls 9 : hits  HD
        Atlas III AS7-D3 (Princess) takes 10 damage to HD.

        Pilot of Atlas III AS7-D3 (Princess) "Sipahi Saffet" is already dead, so no damage is dealt!



Weapons fire for Goddard GDR-2A (Sark)
    LRM 20 at Atlas III AS7-D3 (Princess); needs 8, rolls 7 : misses


    LRM 20 at Atlas III AS7-D3 (Princess); needs 8, rolls 2 : misses


    LRM 20 at Atlas III AS7-D3 (Princess); needs 8, rolls 8 : 6 missile(s) hit.

        Atlas III AS7-D3 (Princess) takes 5 damage to LT.
            Armor destroyed.
             19 Internal Structure remaining.
            Critical hit on LT. Roll is 10; 2 locations.
            CRITICAL HIT on Streak SRM 6.
            CRITICAL HIT on Medium X-Pulse Laser.

        Atlas III AS7-D3 (Princess) takes 1 damage to RT.
             13 Internal Structure remaining.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on +Streak LRM 20.


    LRM 20 at Atlas III AS7-D3 (Princess); needs 8, rolls 9 : 12 missile(s) hit.

        Atlas III AS7-D3 (Princess) takes 5 damage to LA.
             8 Internal Structure remaining.
            Critical hit on LA. Roll is 12;LIMB BLOWN OFF Left Arm blown off.

        Atlas III AS7-D3 (Princess) takes 5 damage to CT (critical).
            30 Armor remaining.
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Standard Gyro.

        Atlas III AS7-D3 (Princess) takes 2 damage to LT.
             17 Internal Structure remaining.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Radical Heat Sink System.



Weapons fire for Goddard GDR-2R (Sark)
    Snub-Nose PPC at Atlas III AS7-D3 (Princess); needs 5, rolls 4 : misses


    Snub-Nose PPC at Atlas III AS7-D3 (Princess); needs 5, rolls 8 : hits  (using Left Side table) LA
        Atlas III AS7-D3 (Princess) takes 10 damage to LA.
        10 damage transfers to LT.
        Atlas III AS7-D3 (Princess) takes 10 damage to LT.
             7 Internal Structure remaining.
            Critical hit on LT. Roll is 7; no effect.


    Snub-Nose PPC at Atlas III AS7-D3 (Princess); needs 5, rolls 6 : hits  (using Left Side table) LT
        Atlas III AS7-D3 (Princess) takes 10 damage to LT.
             SECTION DESTROYED.
        3 damage transfers to CT.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Streak SRM 6 Ammo (14).
            *** Streak SRM 6 Ammo EXPLODES!  168 DAMAGE! ***
                Atlas III AS7-D3 (Princess) takes 168 damage to LT.
                    remaining 167 damage redirected by CASE II.
        critical hit nullified by CASE II on an 8+ rolls 8.

        Pilot of Atlas III AS7-D3 (Princess) "Sipahi Saffet" is already dead, so no damage is dealt!
        Atlas III AS7-D3 (Princess) takes 3 damage to CT.
            27 Armor remaining.


    Snub-Nose PPC at Atlas III AS7-D3 (Princess); needs 5, rolls 7 : hits  (using Left Side table) RT
        Atlas III AS7-D3 (Princess) takes 10 damage to RT.
             3 Internal Structure remaining.
            Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on +Streak LRM 20.
            CRITICAL HIT on +Streak LRM 20.



Weapons fire for Goddard GDR-7I (Sark)
    Large X-Pulse Laser at Atlas III AS7-D3 (Princess); needs 4, rolls 6 : hits  (using Rear table) RTR
        Atlas III AS7-D3 (Princess) takes 9 damage to RTR.
            1 Armor remaining.


    Large X-Pulse Laser at Atlas III AS7-D3 (Princess); needs 4, rolls 11 : hits  (using Rear table) RL
        Atlas III AS7-D3 (Princess) takes 9 damage to RL.
            14 Armor remaining.


    Large X-Pulse Laser at Atlas III AS7-D3 (Princess); needs 4, rolls 5 : hits  (using Rear table) RA
        Atlas III AS7-D3 (Princess) takes 9 damage to RA.
            3 points absorbed by a shield.
            Armor destroyed.
             16 Internal Structure remaining.
            Critical hit on RA. Roll is 4; no effect.


Weapons fire for Darkfox DKF-4F (Sark)
    Light PPC at Atlas III AS7-D3 (Princess); needs 6, rolls 6 : hits  CT
        Atlas III AS7-D3 (Princess) takes 5 damage to CT.
            22 Armor remaining.


Weapons fire for Uziel II UZL-4S (Sark)
    Light PPC at Atlas III AS7-D3 (Princess); needs 5, rolls 7 : hits  RT
        Atlas III AS7-D3 (Princess) takes 5 damage to RT.
             SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
        2 damage transfers to CT.
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on +Streak LRM 20.
        Atlas III AS7-D3 (Princess) takes 2 damage to CT.
            20 Armor remaining.


    Light PPC at Atlas III AS7-D3 (Princess); needs 5, rolls 8 : hits  RL
        Atlas III AS7-D3 (Princess) takes 5 damage to RL.
            9 Armor remaining.


    Light PPC at Atlas III AS7-D3 (Princess); needs 5, rolls 7 : hits  RT
        Atlas III AS7-D3 (Princess) takes 5 damage to RT.
        5 damage transfers to CT.
        Atlas III AS7-D3 (Princess) takes 5 damage to CT.
            15 Armor remaining.


    Light PPC at Atlas III AS7-D3 (Princess); needs 5, rolls 8 : hits  CT
        Atlas III AS7-D3 (Princess) takes 5 damage to CT.
            10 Armor remaining.


    Light PPC at Atlas III AS7-D3 (Princess); needs 5, rolls 11 : hits  LL
        Atlas III AS7-D3 (Princess) takes 5 damage to LL.
            22 Armor remaining.


    Light PPC at Atlas III AS7-D3 (Princess); needs 5, rolls 2 : misses


    Light PPC at Atlas III AS7-D3 (Princess); needs 5, rolls 8 : hits  CT
        Atlas III AS7-D3 (Princess) takes 5 damage to CT.
            5 Armor remaining.


JESUS CHRIST GUYS, I THINK HE MIGHT BE A BIT DEAD.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

luiges90

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Re: The Crazy Hits Thread - Reborn!
« Reply #636 on: 18 September 2015, 06:47:30 »
Commander: Kick all their heads off!!!  :D

Code: [Select]
Physical attacks for Molrosa MLR-1S (Bavir)
    Kick (Left leg) at Locust LCT-1V (Capellan Confederation); needs 0, rolls 7 :  - Direct Blow - hits (using Punch table) HD
        Locust LCT-1V (Capellan Confederation) takes 13 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Locust LCT-1V (Capellan Confederation) DESTROYED by damage! ***
        >Locust LCT-1V (Capellan Confederation) suffers catastrophic damage, but the autoeject system was engaged.
    
Locust LCT-1V (Capellan Confederation) must make a piloting skill check (landing in clear terrain).
    Needs 7 [5 (ejecting) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 2 : fails.

        Pilot of MechWarrior Carleigha Bakirdzis (Capellan Confederation) "Carleigha Bakirdzis" takes 2 damage.
        Pilot of MechWarrior Carleigha Bakirdzis (Capellan Confederation) "Carleigha Bakirdzis" takes 4 damage.            Critical hit on HD. Roll is (7+1) = 8; 1 location.
            CRITICAL HIT on Sensors.

        Pilot of Locust LCT-1V (Capellan Confederation) "Carleigha Bakirdzis" is already dead, so no damage is dealt!


Physical attacks for Stinger STG-3G (Capellan Confederation)
    Kick (Right leg) at Phoenix Hawk PXH-1D (Bavir); needs 7, rolls 8 : hits (using Right Side Kick table) RL
        Phoenix Hawk PXH-1D (Bavir) takes 4 damage to RL.
            11 Armor remaining.


Physical attacks for Shadow Hawk SHD-2H Mk III (Bavir)
    Kick (Left leg) at UrbanMech UM-R60 #2 (Capellan Confederation); needs 5, rolls 7 : hits (using Punch table) HD
        UrbanMech UM-R60 #2 (Capellan Confederation) takes 11 damage to HD.
            Armor destroyed.
             1 Internal Structure remaining.
            Critical hit on HD. Roll is 7; no effect.

        Pilot of UrbanMech UM-R60 #2 (Capellan Confederation) "Jacob Garner" takes 1 damage.        
Pilot of UrbanMech UM-R60 #2 (Capellan Confederation) "Jacob Garner" needs a 3 to stay conscious.  Rolls 9 : successful!


Physical attacks for Phoenix Hawk PXH-1D (Bavir)
    Kick (Left leg) at Spider SDR-5V (Capellan Confederation); needs 1, rolls 9 :  - Direct Blow - hits (using Rear table) HD
        Spider SDR-5V (Capellan Confederation) takes 11 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Spider SDR-5V (Capellan Confederation) DESTROYED by damage! ***
        >Spider SDR-5V (Capellan Confederation) suffers catastrophic damage, but the autoeject system was engaged.
    
Spider SDR-5V (Capellan Confederation) must make a piloting skill check (landing in heavy woods).
    Needs 16 [4 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) + 3 (landing in heavy woods)], rolls 10 : fails.

        Pilot of MechWarrior Max Medina (Capellan Confederation) "Max Medina" takes 3 damage.
        Pilot of MechWarrior Max Medina (Capellan Confederation) "Max Medina" takes 2 damage.            Critical hit on HD. Roll is (8+2) = 10; 2 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on Life Support.

        Pilot of Spider SDR-5V (Capellan Confederation) "Max Medina" is already dead, so no damage is dealt!

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #637 on: 19 September 2015, 14:11:14 »
Piranha eats itself and nearby ejected pilot.

Code: [Select]
Weapons fire for Marauder MAD-5M (Wrangler)
    Large Pulse Laser at Piranha 3 (Princess Calamari); needs 7, rolls 7 : hits  RL
        Piranha 3 (Princess Calamari) takes 9 damage to RL.
            Armor destroyed.
             SECTION DESTROYED.
            Critical hit on RL. Roll is 3; no effect.


    Large Pulse Laser at Piranha 3 (Princess Calamari); needs 7, rolls 7 : hits  CT (critical)
        Piranha 3 (Princess Calamari) takes 9 damage to CT (critical).
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
            Critical hit on CT. Roll is 6; no effect.


    LB 10-X AC at Piranha 3 (Princess Calamari); needs 9, rolls 6 : misses




Piranha 3 (Princess Calamari) must make 3 piloting skill roll(s) (hip actuator hit; leg destroyed; 20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
    Piranha 3 (Princess Calamari) falls on its right side, suffering 2 damage.
        Piranha 3 (Princess Calamari) takes 2 damage to RA.
        2 damage transfers to RT.
        Piranha 3 (Princess Calamari) takes 2 damage to RT.
             SECTION DESTROYED.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Double Heat Sink.
*** Piranha 3 (Princess Calamari) DESTROYED by engine destruction! ***
*** MechWarrior Uyen-anh Marchand (Wrangler) was trapped in the wreckage. ***

Pilot of Piranha 3 (Princess Calamari) "Dermot Ru" must roll 12 to avoid damage; rolls 8 : fails.
        Pilot of Piranha 3 (Princess Calamari) "Dermot Ru" takes 1 damage.
« Last Edit: 19 September 2015, 14:13:26 by Wrangler »
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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zulf

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Re: The Crazy Hits Thread - Reborn!
« Reply #638 on: 22 September 2015, 23:24:45 »
first round of shooting, and my commander is down...

Phoenix hawk:

Machine gun at Cataphract:
2 damage CT(crit)
17 armor remaining
3crits
engine engine engine......................

reminds me of the urbanmech youtube video by plagueofgrapes


luiges90

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Re: The Crazy Hits Thread - Reborn!
« Reply #639 on: 01 October 2015, 06:55:24 »
One shot destroy three 'mechs  8)

Code: [Select]
Weapons fire for Thunderbolt TDR-5S-T (Tallman) #3 (Bavir)
    Medium Laser at Locust LCT-1V #3 (Duchy of Andurien); needs 6, rolls 10 :  - Direct Blow - hits  (using Left Side table) CT
        Locust LCT-1V #3 (Duchy of Andurien) takes 7 damage to CT.
             SECTION DESTROYED.
*** Locust LCT-1V #3 (Duchy of Andurien) DESTROYED by damage! ***
            Critical hit on CT. Roll is (9+1) = 10; 2 locations.
            CRITICAL HIT on Machine Gun Ammo (198).
            *** Machine Gun Ammo EXPLODES!  396 DAMAGE! ***
                >Locust LCT-1V #3 (Duchy of Andurien) suffers catastrophic damage, but the autoeject system was engaged.
            
Locust LCT-1V #3 (Duchy of Andurien) must make a piloting skill check (landing in a building).
            Needs 13 [6 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) + 1 (landing in a building)], rolls 11 : fails.

                Pilot of MechWarrior Rebekah Selâniki (Duchy of Andurien) "Rebekah Selâniki" takes 1 damage.                    The pilot ejects safely!
                Locust LCT-1V #3 (Duchy of Andurien) takes 396 damage to CT.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Building #100384 absorbs 19 points of damage.
                Building #104488 absorbs 19 points of damage.
                Building #106536 absorbs 19 points of damage.
                Thunderbolt TDR-5S-T (Tallman) #3 (Bavir) is hit for 19 damage!
                Thunderbolt TDR-5S-T (Tallman) #3 (Bavir) takes 5 damage to LA.
                    13 Armor remaining.
                Thunderbolt TDR-5S-T (Tallman) #3 (Bavir) takes 5 damage to RL.
                    10 Armor remaining.
                Thunderbolt TDR-5S-T (Tallman) #3 (Bavir) takes 5 damage to LT.
                    19 Armor remaining.
                Thunderbolt TDR-5S-T (Tallman) #3 (Bavir) takes 4 damage to LA.
                    9 Armor remaining.

                Phoenix Hawk PXH-1D #7 (Bavir) is hit for 19 damage!
                Phoenix Hawk PXH-1D #7 (Bavir) takes 5 damage to LT.
                    13 Armor remaining.
                Phoenix Hawk PXH-1D #7 (Bavir) takes 5 damage to CT.
                    18 Armor remaining.
                Phoenix Hawk PXH-1D #7 (Bavir) takes 5 damage to RA.
                    0 Armor remaining.
                Phoenix Hawk PXH-1D #7 (Bavir) takes 4 damage to LA.
                    6 Armor remaining.

                Locust LCT-1V (Duchy of Andurien) is hit for 19 damage!
                Locust LCT-1V (Duchy of Andurien) takes 5 damage to CT.
                    Armor destroyed.
                     3 Internal Structure remaining.
                    Critical hit on CT.         Roll is 5;         no effect.
                Locust LCT-1V (Duchy of Andurien) takes 5 damage to CT.
                     SECTION DESTROYED.
        *** Locust LCT-1V (Duchy of Andurien) DESTROYED by damage! ***
                    Critical hit on CT.         Roll is 8;         1 location.
                    CRITICAL HIT on Engine.
                Locust LCT-1V (Duchy of Andurien) takes 5 damage to RL.
                    1 Armor remaining.
                Locust LCT-1V (Duchy of Andurien) takes 4 damage to LL.
                    0 Armor remaining.

                Ostscout OTT-7J (Duchy of Andurien) is hit for 19 damage!
                Ostscout OTT-7J (Duchy of Andurien) takes 5 damage to LT.
                    Armor destroyed.
                     7 Internal Structure remaining.
                    Critical hit on LT.         Roll is 8;         1 location.
                    CRITICAL HIT on Jump Jet.
                Ostscout OTT-7J (Duchy of Andurien) takes 5 damage to RT (critical).
                    2 Armor remaining.
                    Critical hit on RT.         Roll is 9;         1 location.
                    CRITICAL HIT on Jump Jet.
                Ostscout OTT-7J (Duchy of Andurien) takes 5 damage to LA.
                    Armor destroyed.
                     2 Internal Structure remaining.
                    Critical hit on LA.         Roll is 10;         2 locations.
                    CRITICAL HIT on Shoulder.
                    CRITICAL HIT on Lower Arm.
                Ostscout OTT-7J (Duchy of Andurien) takes 4 damage to RT.
                    Armor destroyed.
                     6 Internal Structure remaining.
                    Critical hit on RT.         Roll is 5;         no effect.

                Spider SDR-5V (Duchy of Andurien) is hit for 19 damage!
                Spider SDR-5V (Duchy of Andurien) takes 5 damage to RL.
                5 damage transfers to RTR.
                Spider SDR-5V (Duchy of Andurien) takes 5 damage to RTR.
                    Armor destroyed.
                     SECTION DESTROYED.
                2 damage transfers to CTR.
                    Critical hit on RT.         Roll is 7;         no effect.
                Spider SDR-5V (Duchy of Andurien) takes 2 damage to CTR.
                    Armor destroyed.
                     SECTION DESTROYED.
        *** Spider SDR-5V (Duchy of Andurien) DESTROYED by damage! ***
                    Critical hit on CT.         Roll is 7;         no effect.
                Spider SDR-5V (Duchy of Andurien) takes 5 damage to LL.
                    1 Armor remaining.
                Spider SDR-5V (Duchy of Andurien) takes 5 damage to LA.
                5 damage transfers to LTR.
                Spider SDR-5V (Duchy of Andurien) takes 5 damage to LTR.
                5 damage transfers to CTR.
                Spider SDR-5V (Duchy of Andurien) takes 5 damage to CTR.
                Spider SDR-5V (Duchy of Andurien) takes 4 damage to CTR.


                End Secondary Damage Report.

        Pilot of Locust LCT-1V #3 (Duchy of Andurien) "Rebekah Selâniki" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #640 on: 01 October 2015, 09:31:54 »
Three Mechs into the corner building...like pool.  :D
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #641 on: 03 October 2015, 03:37:16 »
Forgot to save it, but I was testing my tripod designs last night and had chewed up on a Gurhka pretty well. He went into withdrawal mode and on the turn right before he left, the Gurkha fired the ER PPC at long range and killed one of the tripods, the only one I lost. All in all, the four tripods forced two withdrawals and killed two for a loss of one mech and one arm on a second mech.

pheonixstorm

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Re: The Crazy Hits Thread - Reborn!
« Reply #642 on: 09 October 2015, 02:39:54 »
One good kick deserves another
Quote
Physical attacks for Hussar HSR-200-Db (Wind Walkers)
    Kick (Left leg) at Locust LCT-1V (Pirate); needs 5, rolls 8 :  - Direct Blow - hits (using Rear Kick table) RL
        Locust LCT-1V (Pirate) takes 8 damage to RL.
            Armor destroyed.
             SECTION DESTROYED.
        3 damage transfers to RTR.
            Critical hit on RL. Roll is (2+1) = 3; no effect.
        Locust LCT-1V (Pirate) takes 3 damage to RTR.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on RT. Roll is (7+1) = 8; 1 location.
            Location is empty, so criticals transfer to CT.
            CRITICAL HIT on Machine Gun Ammo (196).
            *** Machine Gun Ammo EXPLODES!  392 DAMAGE! ***
                >Locust LCT-1V (Pirate) suffers catastrophic damage, but the autoeject system was engaged.
            
Locust LCT-1V (Pirate) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 3 : fails.

                    The pilot ejects safely!
        *** Locust LCT-1V (Pirate) DESTROYED by ejection! ***
                Locust LCT-1V (Pirate) takes 392 damage to CT.
                     SECTION DESTROYED.
                Locust LCT-1V (Pirate) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 7.
                Engine safety systems remain in place.

                    Critical hit on CT.         Roll is 6;         no effect.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Locust LCT-1V (Wind Walkers) is hit for 19 damage!
                Locust LCT-1V (Wind Walkers) takes 5 damage to LT.
                    3 Armor remaining.
                Locust LCT-1V (Wind Walkers) takes 5 damage to RA.
                    Armor destroyed.
                     2 Internal Structure remaining.
                    Critical hit on RA.         Roll is 3;         no effect.
                Locust LCT-1V (Wind Walkers) takes 5 damage to LA.
                     SECTION DESTROYED.
                2 damage transfers to LT.
                    Critical hit on LA.         Roll is 5;         no effect.
                Locust LCT-1V (Wind Walkers) takes 2 damage to LT.
                    1 Armor remaining.
                Locust LCT-1V (Wind Walkers) takes 4 damage to LL.
                    2 Armor remaining.

                Hussar HSR-200-Db #2 (Wind Walkers) is hit for 19 damage!
                Hussar HSR-200-Db #2 (Wind Walkers) takes 5 damage to LA.
                    2 Armor remaining.
                Hussar HSR-200-Db #2 (Wind Walkers) takes 5 damage to CT.
                    9 Armor remaining.
                Hussar HSR-200-Db #2 (Wind Walkers) takes 5 damage to RT.
                    5 Armor remaining.
                Hussar HSR-200-Db #2 (Wind Walkers) takes 4 damage to RA.
                    3 Armor remaining.

                Hussar HSR-200-Db (Wind Walkers) is hit for 19 damage!
                Hussar HSR-200-Db (Wind Walkers) takes 5 damage to RT.
                    5 Armor remaining.
                Hussar HSR-200-Db (Wind Walkers) takes 5 damage to RT.
                    0 Armor remaining.
                Hussar HSR-200-Db (Wind Walkers) takes 5 damage to RT.
                     2 Internal Structure remaining.
                    Critical hit on RT.         Roll is 6;         no effect.
                Hussar HSR-200-Db (Wind Walkers) takes 4 damage to LL.
                    10 Armor remaining.


                End Secondary Damage Report.

        Pilot of Locust LCT-1V (Pirate) "Archie William" has ejected, so no damage is dealt!



Physical attacks for Locust LCT-1V (Pirate)
    Kick (Right leg) at Locust LCT-1V (Wind Walkers); needs 3, rolls 12 :  - Direct Blow - hits (using Right Side table) RT
        Locust LCT-1V (Wind Walkers) takes 7 damage to RT.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on RT. Roll is (7+3) = 10; 2 locations.
            Location is empty, so criticals transfer to CT.
            CRITICAL HIT on Machine Gun Ammo (155).
            *** Machine Gun Ammo EXPLODES!  310 DAMAGE! ***
                >Locust LCT-1V (Wind Walkers) suffers catastrophic damage, but the autoeject system was engaged.
            
Locust LCT-1V (Wind Walkers) must make a piloting skill check (landing in clear terrain).
            Needs 9 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 4 : fails.

                Pilot of MechWarrior Private Carole Sha (Wind Walkers) "Private Carole Sha" takes 2 damage.                    The pilot ejects safely!
        *** Locust LCT-1V (Wind Walkers) DESTROYED by ejection! ***
                Locust LCT-1V (Wind Walkers) takes 310 damage to CT.
                     SECTION DESTROYED.
                Locust LCT-1V (Wind Walkers) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 7.
                Engine safety systems remain in place.

                    Critical hit on CT.         Roll is 2;         no effect.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Jenner JR7-F (Wind Walkers) is hit for 15 damage!
                Jenner JR7-F (Wind Walkers) takes 5 damage to LA.
                    6 Armor remaining.
                Jenner JR7-F (Wind Walkers) takes 5 damage to LT.
                    6 Armor remaining.
                Jenner JR7-F (Wind Walkers) takes 5 damage to RL.
                    10 Armor remaining.

                Locust LCT-1E (Wind Walkers) is hit for 15 damage!
                Locust LCT-1E (Wind Walkers) takes 5 damage to LT.
                    3 Armor remaining.
                Locust LCT-1E (Wind Walkers) takes 5 damage to RA.
                    Armor destroyed.
                     2 Internal Structure remaining.
                    Critical hit on RA.         Roll is 6;         no effect.
                Locust LCT-1E (Wind Walkers) takes 5 damage to RL.
                    3 Armor remaining.

                Wasp WSP-1L (Pirate) is hit for 15 damage!
                Wasp WSP-1L (Pirate) takes 5 damage to LT.
                    1 Armor remaining.
                Wasp WSP-1L (Pirate) takes 5 damage to LL.
                5 damage transfers to LT.
                Wasp WSP-1L (Pirate) takes 5 damage to LT.
                    Armor destroyed.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                    Critical hit on LT.         Roll is 8;         1 location.
                    CRITICAL HIT on Heat Sink.
                Wasp WSP-1L (Pirate) takes 5 damage to LL.
                5 damage transfers to LT.
                Wasp WSP-1L (Pirate) takes 5 damage to LT.
                5 damage transfers to CT.
                Wasp WSP-1L (Pirate) takes 5 damage to CT.
                    Armor destroyed.
                     5 Internal Structure remaining.
                    Critical hit on CT.         Roll is 9;         1 location.
                    CRITICAL HIT on Standard Gyro.

                Locust LCT-1V (Pirate) is hit for 15 damage!
                Locust LCT-1V (Pirate) takes 5 damage to RL.
                5 damage transfers to RT.
                Locust LCT-1V (Pirate) takes 5 damage to RT.
                    3 Armor remaining.
                Locust LCT-1V (Pirate) takes 5 damage to CT.

                Locust LCT-1V (Pirate) takes 5 damage to LA.
                     SECTION DESTROYED.
                3 damage transfers to LT.
                    Critical hit on LA.         Roll is 11;         2 locations.
                    CRITICAL HIT on +Machine Gun.
                    CRITICAL HIT on Shoulder.
                Locust LCT-1V (Pirate) takes 3 damage to LT.
                    5 Armor remaining.


                End Secondary Damage Report.

        Pilot of Locust LCT-1V (Wind Walkers) "Private Carole Sha" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #643 on: 15 November 2015, 08:34:31 »

Quote
Weapons fire for Lightning LTN-G15 (Clan Fiona's Furies)
    Dive Bomb at Hex: 0519 (Bomb); needs 7, rolls 9 : hits the intended hex 0519.
    Cluster Bomb incoming!
Jenner JR7-D (Rebels) hit for 5 damage.
        Jenner JR7-D (Rebels) takes 5 damage to RL.
            Armor destroyed, 4 Internal Structure remaining
            Critical hit on RL. Roll is 7; no effect.
Spider SDR-5V (Rebels) hit for 5 damage.
        Spider SDR-5V (Rebels) takes 5 damage to LT.
            1 Armor remaining.
Commando COM-2D (Rebels) hit for 5 damage.
        Commando COM-2D (Rebels) takes 5 damage to LA.
            Armor destroyed,             SECTION DESTROYED,
            Critical hit on LA. Roll is 9; 1 location.
            CRITICAL HIT on Medium Laser.
Javelin JVN-10N (Rebels) hit for 5 damage.
        Javelin JVN-10N (Rebels) takes 5 damage to LL.
            3 Armor remaining.
Jenner JR7-D (Rebels) hit for 5 damage.
        Jenner JR7-D (Rebels) takes 5 damage to RA.
            Armor destroyed, 5 Internal Structure remaining
            Critical hit on RA. Roll is 5; no effect.
    Dive Bomb at Hex: 0519 (Bomb); needs 7, rolls 6 : misses the intended hex 0519.
    Cluster Bomb scatters to hex 0619!
Javelin JVN-10N (Rebels) hit for 5 damage.
        Javelin JVN-10N (Rebels) takes 5 damage to LL.
            Armor destroyed, 5 Internal Structure remaining
            Critical hit on LL. Roll is 10; 1 location.
            CRITICAL HIT on Hip.
Commando COM-2D (Rebels) hit (using Left Side table) for 5 damage.
        Commando COM-2D (Rebels) takes 5 damage to RA.
            Armor destroyed,             SECTION DESTROYED,
            Critical hit on RA. Roll is 12; 2 locations.
            CRITICAL HIT on Lower Arm.
            CRITICAL HIT on Shoulder.
Jenner JR7-D (Rebels) hit for 5 damage.
        Jenner JR7-D (Rebels) takes 5 damage to LT.
            3 Armor remaining.
    Dive Bomb at Hex: 0519 (Bomb); needs 7, rolls 7 : hits the intended hex 0519.
    Cluster Bomb incoming!
Jenner JR7-D (Rebels) hit for 5 damage.
        Jenner JR7-D (Rebels) takes 5 damage to RL.
             SECTION DESTROYED,
        1 damage transfers to RT.
            Critical hit on RL. Roll is 5; no effect.
        Jenner JR7-D (Rebels) takes 1 damage to RT.
            2 Armor remaining.
Spider SDR-5V (Rebels) hit for 5 damage.
        Spider SDR-5V (Rebels) takes 5 damage to RA (critical).
            0 Armor remaining.
            Critical hit on RA. Roll is 7; no effect.
Commando COM-2D (Rebels) hit for 5 damage.
        Commando COM-2D (Rebels) takes 5 damage to LT.
            1 Armor remaining.
Javelin JVN-10N (Rebels) hit for 5 damage.
        Javelin JVN-10N (Rebels) takes 5 damage to RT.
            1 Armor remaining.
Jenner JR7-D (Rebels) hit for 5 damage.
        Jenner JR7-D (Rebels) takes 5 damage to RT (critical).
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on RT. Roll is 3; no effect.
            Critical hit on RT. Roll is 7; no effect.
    Dive Bomb at Hex: 0519 (Bomb); needs 7, rolls 8 : hits the intended hex 0519.
    Cluster Bomb incoming!
Jenner JR7-D (Rebels) hit for 5 damage.
        Jenner JR7-D (Rebels) takes 5 damage to CT.
            5 Armor remaining.
Spider SDR-5V (Rebels) hit for 5 damage.
        Spider SDR-5V (Rebels) takes 5 damage to RT.
            1 Armor remaining.
Commando COM-2D (Rebels) hit for 5 damage.
        Commando COM-2D (Rebels) takes 5 damage to RL.
            3 Armor remaining.
Javelin JVN-10N (Rebels) hit for 5 damage.
        Javelin JVN-10N (Rebels) takes 5 damage to RT.
            Armor destroyed, 3 Internal Structure remaining
            Critical hit on RT. Roll is 10; 1 location.
            CRITICAL HIT on Heat Sink.
Jenner JR7-D (Rebels) hit for 5 damage.
        Jenner JR7-D (Rebels) takes 5 damage to LT.
            3 Armor remaining.
    Dive Bomb at Hex: 0519 (Bomb); needs 7, rolls 9 : hits the intended hex 0519.
    Cluster Bomb incoming!
Jenner JR7-D (Rebels) hit for 5 damage.
        Jenner JR7-D (Rebels) takes 5 damage to LA.
             SECTION DESTROYED,
            Critical hit on LA. Roll is 4; no effect.
Spider SDR-5V (Rebels) hit for 5 damage.
        Spider SDR-5V (Rebels) takes 5 damage to RT.
            Armor destroyed, 3 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.
Commando COM-2D (Rebels) hit for 5 damage.
        Commando COM-2D (Rebels) takes 5 damage to CT.
            3 Armor remaining.
Javelin JVN-10N (Rebels) hit for 5 damage.
        Javelin JVN-10N (Rebels) takes 5 damage to LT.
            Armor destroyed, 5 Internal Structure remaining
            Critical hit on LT. Roll is 8; no effect.
Jenner JR7-D (Rebels) hit for 5 damage.
        Jenner JR7-D (Rebels) takes 5 damage to RT.
             2 Internal Structure remaining
            Critical hit on RT. Roll is 8; no effect.
    Dive Bomb at Hex: 0519 (Bomb); needs 7, rolls 8 : hits the intended hex 0519.
    Cluster Bomb incoming!
Jenner JR7-D (Rebels) hit for 5 damage.
        Jenner JR7-D (Rebels) takes 5 damage to RA.
             SECTION DESTROYED,
            Critical hit on RA. Roll is 6; no effect.
Spider SDR-5V (Rebels) hit for 5 damage.
        Spider SDR-5V (Rebels) takes 5 damage to RA.
             SECTION DESTROYED,
            Critical hit on RA. Roll is 11; 2 locations.
            CRITICAL HIT on Upper Arm.
            CRITICAL HIT on Lower Arm.
Commando COM-2D (Rebels) hit for 5 damage.
        Commando COM-2D (Rebels) takes 5 damage to CT.
            Armor destroyed, 5 Internal Structure remaining
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.
Javelin JVN-10N (Rebels) hit for 5 damage.
        Javelin JVN-10N (Rebels) takes 5 damage to RL.
        5 damage transfers to RT.
        Javelin JVN-10N (Rebels) takes 5 damage to RT.
             SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
        2 damage transfers to CT.
            Critical hit on RT. Roll is 6; no effect.
        Javelin JVN-10N (Rebels) takes 2 damage to CT.
            6 Armor remaining.
Jenner JR7-D (Rebels) hit for 5 damage.
        Jenner JR7-D (Rebels) takes 5 damage to HD.
            2 Armor remaining.

        Pilot of Jenner JR7-D (Rebels) "Leobarda Ruíz" takes 1 damage.        
Pilot of Jenner JR7-D (Rebels) "Leobarda Ruíz" needs a 3 to stay conscious.  Rolls 7 : successful!
    Dive Bomb at Hex: 0519 (Bomb); needs 7, rolls 9 : hits the intended hex 0519.
    Cluster Bomb incoming!
Jenner JR7-D (Rebels) hit for 5 damage.
        Jenner JR7-D (Rebels) takes 5 damage to CT.
            0 Armor remaining.
Spider SDR-5V (Rebels) hit for 5 damage.
        Spider SDR-5V (Rebels) takes 5 damage to RL.
            1 Armor remaining.
Commando COM-2D (Rebels) hit for 5 damage.
        Commando COM-2D (Rebels) takes 5 damage to RT.
            1 Armor remaining.
Javelin JVN-10N (Rebels) hit for 5 damage.
        Javelin JVN-10N (Rebels) takes 5 damage to RA.
        5 damage transfers to RT.
        Javelin JVN-10N (Rebels) takes 5 damage to RT.
        5 damage transfers to CT.
        Javelin JVN-10N (Rebels) takes 5 damage to CT.
            1 Armor remaining.
Jenner JR7-D (Rebels) hit for 5 damage.
        Jenner JR7-D (Rebels) takes 5 damage to LA.
            Armor destroyed, 5 Internal Structure remaining
            Critical hit on LA. Roll is 8; no effect.
    Dive Bomb at Hex: 0519 (Bomb); needs 7, rolls 6 : misses the intended hex 0519.
    Cluster Bomb scatters to hex 0618!
Commando COM-2D (Rebels) hit for 5 damage.
        Commando COM-2D (Rebels) takes 5 damage to RT.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on SRM 4 Ammo (23).
            *** SRM 4 Ammo EXPLODES!  184 DAMAGE! ***
                >Commando COM-2D (Rebels) suffers catastrophic damage, but the autoeject system was engaged.
            
Commando COM-2D (Rebels) must make a piloting skill check (landing in clear terrain).
            Needs 5 [6 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 6 : succeeds.
                    The pilot ejects safely!
        *** Commando COM-2D (Rebels) DESTROYED by ejection! ***
                Commando COM-2D (Rebels) takes 184 damage to RT.
                     SECTION DESTROYED,
                182 damage transfers to CT.
                    Critical hit on RT.         Roll is (6+4) = 10;         1 location.
                    CRITICAL HIT on Heat Sink.
                Commando COM-2D (Rebels) takes 182 damage to CT.
                     SECTION DESTROYED,

                    Critical hit on CT.         Roll is (3+4) = 7;         no effect.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Jenner JR7-D (Rebels) is hit for 9 damage!
                Jenner JR7-D (Rebels) takes 5 damage to CTR.
                    Armor destroyed,         9 Internal Structure remaining
                    Critical hit on CT.         Roll is 6;         no effect.
                Jenner JR7-D (Rebels) takes 4 damage to LL.
                    2 Armor remaining.

                Javelin JVN-10N (Rebels) is hit for 9 damage!
                Javelin JVN-10N (Rebels) takes 5 damage to LA.
                    Armor destroyed,         1 Internal Structure remaining
                    Critical hit on LA.         Roll is 5;         no effect.
                Javelin JVN-10N (Rebels) takes 4 damage to CTR.
                     SECTION DESTROYED,
        *** Javelin JVN-10N (Rebels) DESTROYED by damage! ***

                >Javelin JVN-10N (Rebels) suffers catastrophic damage, but the autoeject system was engaged.
            
Javelin JVN-10N (Rebels) must make a piloting skill check (landing in clear terrain).
            Needs 5 [6 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 6 : succeeds.
                    The pilot ejects safely!
                    Critical hit on CT.         Roll is 7;         no effect.

                Spider SDR-5V (Rebels) is hit for 9 damage!
                Spider SDR-5V (Rebels) takes 5 damage to RT.
                     SECTION DESTROYED,
                2 damage transfers to CT.
                    Critical hit on RT.         Roll is 7;         no effect.
                Spider SDR-5V (Rebels) takes 2 damage to CT.
                    6 Armor remaining.
                Spider SDR-5V (Rebels) takes 4 damage to LL.
                    2 Armor remaining.


                End Secondary Damage Report.

        Pilot of Commando COM-2D (Rebels) "Melina Basham" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.
MechWarrior Melina Basham (Rebels) hit for 10 damage.
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Infantry platoon caught in the open!!!  Damage doubled.
        MechWarrior Melina Basham (Rebels) takes 20 damage to MEN.
             PLATOON KILLED,
*** MechWarrior Melina Basham (Rebels) DESTROYED by damage! ***
        Infantry is hit by area-effect artillery!!! Damage doubled.
        MechWarrior Melina Basham (Rebels) takes 10 damage to MEN.
MechWarrior Kalina Avagian (Rebels) hit for 10 damage.
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Infantry platoon caught in the open!!!  Damage doubled.
        MechWarrior Kalina Avagian (Rebels) takes 20 damage to MEN.
             PLATOON KILLED,
*** MechWarrior Kalina Avagian (Rebels) DESTROYED by damage! ***
        Infantry is hit by area-effect artillery!!! Damage doubled.
        MechWarrior Kalina Avagian (Rebels) takes 10 damage to MEN.
Jenner JR7-D (Rebels) hit (using Left Side table) for 5 damage.
        Jenner JR7-D (Rebels) takes 5 damage to RTR.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.
Spider SDR-5V (Rebels) hit for 5 damage.
        Spider SDR-5V (Rebels) takes 5 damage to LL.
            Armor destroyed, 4 Internal Structure remaining
            Critical hit on LL. Roll is 8; no effect.
    Dive Bomb at Hex: 0519 (Bomb); needs 7, rolls 6 : misses the intended hex 0519.
    Cluster Bomb scatters to hex 0418!
Jenner JR7-D (Rebels) hit for 5 damage.
        Jenner JR7-D (Rebels) takes 5 damage to RT.
             SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
        3 damage transfers to CT.
            Critical hit on RT. Roll is 7; no effect.
        Jenner JR7-D (Rebels) takes 3 damage to CT.
            7 Armor remaining.
Spider SDR-5V (Rebels) hit for 5 damage.
        Spider SDR-5V (Rebels) takes 5 damage to RA.
        5 damage transfers to RT.
        Spider SDR-5V (Rebels) takes 5 damage to RT.
        5 damage transfers to CT.
        Spider SDR-5V (Rebels) takes 5 damage to CT.
            1 Armor remaining.
Jenner JR7-D (Rebels) hit (using Right Side table) for 5 damage.
        Jenner JR7-D (Rebels) takes 5 damage to HD.
            2 Armor remaining.

        Pilot of Jenner JR7-D (Rebels) "Carl Pham" takes 1 damage.        
Pilot of Jenner JR7-D (Rebels) "Carl Pham" needs a 3 to stay conscious.  Rolls 4 : successful!
    Dive Bomb at Hex: 0519 (Bomb); needs 7, rolls 9 : hits the intended hex 0519.
    Inferno Bomb incoming!
        Inferno fire started in hex 0519.
            Jenner JR7-D (Rebels) hit by Inferno bomb:                Target gains 10 more heat during heat phase.

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #644 on: 15 November 2015, 20:10:50 »
Man that's brutal.  :o
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #645 on: 15 November 2015, 20:38:21 »
I decided to do experiment....sadly not as comical as Panther's going into orbit. 

Fight Night!  Four Castrum Pocket WarShips verses single Upgraded Feng Huang-Class Cruiser.  FIGHT!

Code: [Select]
Weapon Attack Phase
-------------------
Weapons fire for Feng Huang Cruiser (Upgrade) (Not-Wrangler)
    Laser Bay at Castrum Pocket WarShip (Standard) #3 (Wrangler); needs 6, rolls 8 : hits  RS
        Castrum Pocket WarShip (Standard) #3 (Wrangler) takes 16 damage to RS.
            421 Armor remaining.


    Pulse Laser Bay at Castrum Pocket WarShip (Standard) #3 (Wrangler); needs 4, rolls 6 : hits  RS
        Castrum Pocket WarShip (Standard) #3 (Wrangler) takes 18 damage to RS.
            403 Armor remaining.


    PPC Bay at Castrum Pocket WarShip (Standard) #3 (Wrangler); needs 6, rolls 10 : hits  NOS
        Castrum Pocket WarShip (Standard) #3 (Wrangler) takes 20 damage to NOS.
            575 Armor remaining.


    Capital Laser Bay at Castrum Pocket WarShip (Standard) #3 (Wrangler); needs 6, rolls 11 : hits  NOS
        Castrum Pocket WarShip (Standard) #3 (Wrangler) takes 270 damage to NOS.
            305 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 2 : no effect.


    Laser Bay at Castrum Pocket WarShip (Standard) #3 (Wrangler); needs 6, rolls 5 : misses


    Pulse Laser Bay at Castrum Pocket WarShip (Standard) #3 (Wrangler); needs 4, rolls 10 : hits  NOS
        Castrum Pocket WarShip (Standard) #3 (Wrangler) takes 18 damage to NOS.
            287 Armor remaining.


    PPC Bay at Castrum Pocket WarShip (Standard) #3 (Wrangler); needs 6, rolls 6 : hits  LS
        Castrum Pocket WarShip (Standard) #3 (Wrangler) takes 20 damage to LS.
            863 Armor remaining.


    Capital Laser Bay at Castrum Pocket WarShip (Standard) #3 (Wrangler); needs 6, rolls 7 : hits  LS
        Castrum Pocket WarShip (Standard) #3 (Wrangler) takes 270 damage to LS.
            593 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Critical hit on Sub-Capital Cannon Bay.


    Capital Laser Bay at Castrum Pocket WarShip (Standard) #3 (Wrangler); needs 6, rolls 6 : hits  RS
        Castrum Pocket WarShip (Standard) #3 (Wrangler) takes 360 damage to RS.
            43 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.


    Capital PPC Bay at Castrum Pocket WarShip (Standard) #3 (Wrangler); needs 6, rolls 10 : hits  RS
        Castrum Pocket WarShip (Standard) #3 (Wrangler) takes 530 damage to RS.
            Armor destroyed.
 243 damage transfers to the SI. 0 SI remaining.
*** Castrum Pocket WarShip (Standard) #3 (Wrangler) DESTROYED by Structural Integrity Collapse! ***
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 10 : Thrusters hit!
            Possible critical hit (SI damaged); needs 8, rolls 3 : no effect.


Weapons fire for Castrum Pocket WarShip (Standard) (Wrangler)
    Sub-Capital Cannon Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 5, rolls 10 : hits  (using Left Side table) ALS
        Feng Huang Cruiser (Upgrade) (Not-Wrangler) takes 12 damage to ALS.
 6 damage transfers to the SI. 67 SI remaining.
            Possible critical hit (SI damaged); needs 8, rolls 11 : An Cargo bay door is destroyed!


    AR10 Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 5, rolls 9 : hits  (using Left Side table) ALS
        Feng Huang Cruiser (Upgrade) (Not-Wrangler) takes 16 damage to ALS.
 8 damage transfers to the SI. 59 SI remaining.
            Possible critical hit (SI damaged); needs 8, rolls 8 : Critical hit on Laser Bay.
            Possible critical hit (Capital Missile); needs 10, rolls 9 : no effect.


    AR10 Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 5, rolls 5 : hits  (using Left Side table) FLS
        Feng Huang Cruiser (Upgrade) (Not-Wrangler) takes 16 damage to FLS.
 8 damage transfers to the SI. 51 SI remaining.
            Possible critical hit (SI damaged); needs 8, rolls 10 : KF Drive hit.
            Possible critical hit (Capital Missile); needs 10, rolls 4 : no effect.


    Sub-Capital Cannon Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 5, rolls 7 : hits  (using Left Side table) ALS
        Feng Huang Cruiser (Upgrade) (Not-Wrangler) takes 20 damage to ALS.
 10 damage transfers to the SI. 41 SI remaining.
            Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.


    AC Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 7, rolls 10 : hits  (using Left Side table) ALS
        Feng Huang Cruiser (Upgrade) (Not-Wrangler) takes 13 damage to ALS.
 6 damage transfers to the SI. 35 SI remaining.
            Possible critical hit (SI damaged); needs 8, rolls 8 : Critical hit on Capital PPC Bay.


    AC Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 7, rolls 7 : hits  (using Left Side table) ALS
        Feng Huang Cruiser (Upgrade) (Not-Wrangler) takes 13 damage to ALS.
 6 damage transfers to the SI. 29 SI remaining.
            Possible critical hit (SI damaged); needs 8, rolls 6 : no effect.


    Screen Launcher Bay at Hex: 2421 (Screen), the shot is an automatic hit (Screen launchers always hit),
        Screen fills 2421!

Weapons fire for Castrum Pocket WarShip (Standard) #2 (Wrangler)
    Sub-Capital Cannon Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 8, rolls 7 : misses


    Sub-Capital Cannon Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 8, rolls 9 : hits  (using Left Side table) FLS
        Feng Huang Cruiser (Upgrade) (Not-Wrangler) takes 12 damage to FLS.
 6 damage transfers to the SI. 23 SI remaining.
            Possible critical hit (SI damaged); needs 8, rolls 4 : no effect.


    Screen Launcher Bay at Hex: 2521 (Screen), the shot is an automatic hit (Screen launchers always hit),
        Screen fills 2521!

    AR10 Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 8, rolls 7 : misses


    AR10 Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 8, rolls 7 : misses


    Sub-Capital Cannon Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 8, rolls 10 : hits  (using Left Side table) ALS
        Feng Huang Cruiser (Upgrade) (Not-Wrangler) takes 20 damage to ALS.
 10 damage transfers to the SI. 13 SI remaining.
            Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.


    AC Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 10, rolls 8 : misses


    AC Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 10, rolls 3 : misses


Weapons fire for Castrum Pocket WarShip (Standard) #3 (Wrangler)
    Sub-Capital Cannon Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 7, rolls 4 : misses


    Sub-Capital Cannon Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 7, rolls 4 : misses


    AR10 Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 7, rolls 9 : hits  (using Left Side table) ALS
        Feng Huang Cruiser (Upgrade) (Not-Wrangler) takes 16 damage to ALS.
 8 damage transfers to the SI. 5 SI remaining.
            Possible critical hit (SI damaged); needs 8, rolls 11 : Critical hit on Capital Laser Bay.
            Possible critical hit (Capital Missile); needs 10, rolls 6 : no effect.


    AR10 Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 7, rolls 9 : hits  (using Left Side table) ALS
        Feng Huang Cruiser (Upgrade) (Not-Wrangler) takes 16 damage to ALS.
 8 damage transfers to the SI. 0 SI remaining.
*** Feng Huang Cruiser (Upgrade) (Not-Wrangler) DESTROYED by Structural Integrity Collapse! ***
            Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.
            Possible critical hit (Capital Missile); needs 10, rolls 10 : An Small Craft bay door is destroyed!


    Sub-Capital Cannon Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 7, rolls 8 : hits  (using Left Side table) ALS
        Feng Huang Cruiser (Upgrade) (Not-Wrangler) takes 20 damage to ALS.
 10 damage transfers to the SI. 0 SI remaining.
            Possible critical hit (SI damaged); needs 8, rolls 7 : no effect.


    AC Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 7, rolls 4 : misses


    AC Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 7, rolls 5 : misses


    Screen Launcher Bay at Hex: 2925 (Screen), the shot is an automatic hit (Screen launchers always hit),
        Screen fills 2925!

    Point Defense Bay at Feng Huang Cruiser (Upgrade) (Not-Wrangler); needs 7, rolls 10 : hits  (using Left Side table) ALS
        Feng Huang Cruiser (Upgrade) (Not-Wrangler) suffers no damage.

Forgive me if the picture isn't accurate.  :))

I tried make it funny... I tried make it golf joke, but i didn't think it would work.

« Last Edit: 16 November 2015, 15:20:16 by Wrangler »
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Random

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Re: The Crazy Hits Thread - Reborn!
« Reply #646 on: 16 November 2015, 03:03:27 »
So my poor old Firestarter fell down and couldn't get up and the and the bot just couldn't resist.
That'll learn it!

Code: [Select]
Weapons fire for Cicada CDA-2A (Capellan Confederation)
    Medium Laser at Firestarter FS9-H (Black Sabres); needs 5, rolls 10 : hits  LL
        Firestarter FS9-H (Black Sabres) takes 5 damage to LL.
        5 damage transfers to LT.
        Firestarter FS9-H (Black Sabres) takes 5 damage to LT.
             SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
        2 damage transfers to CT.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Jump Jet.
        Firestarter FS9-H (Black Sabres) takes 2 damage to CT.
             SECTION DESTROYED.
        Firestarter FS9-H (Black Sabres) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 10.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
*** Firestarter FS9-H (Black Sabres) DESTROYED by engine explosion! ***

        Start Secondary Damage Report.
        >Firestarter FS9-H (Black Sabres) suffers catastrophic damage, but the autoeject system was engaged.
    
Firestarter FS9-H (Black Sabres) must make a piloting skill check (Really Bad Weather).
    Needs 17 [6 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) + 2 (landing in light woods) + 3 (Really Bad Weather)], rolls 8 : fails.

        Crew of MechWarrior Josef Evensen (Black Sabres) "Josef Evensen" is already dead, so no damage is dealt!
*** MechWarrior Josef Evensen (Black Sabres) DESTROYED by deadly ejection! ***
        Skulker Wheeled Scout Tank (SRM) (Capellan Confederation) is hit for 21 damage!
        Skulker Wheeled Scout Tank (SRM) (Capellan Confederation) takes 5 damage to FR.
            13 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +4 bonus)
             Minor damage, +1 to driving skill rolls.
        Skulker Wheeled Scout Tank (SRM) (Capellan Confederation) takes 5 damage to RS.
            13 Armor remaining.
        Skulker Wheeled Scout Tank (SRM) (Capellan Confederation) takes 5 damage to RS.
            8 Armor remaining.
        Skulker Wheeled Scout Tank (SRM) (Capellan Confederation) takes 5 damage to RS.
            3 Armor remaining.
            Chance for motive system damage. Roll is 12; (w/ +4 bonus)
             Major damage, vehicle immobile.
        Skulker Wheeled Scout Tank (SRM) (Capellan Confederation) takes 1 damage to RS.
            2 Armor remaining.

        Skulker Wheeled Scout Tank (Standard) (Capellan Confederation) is hit for 10 damage!
        Skulker Wheeled Scout Tank (Standard) (Capellan Confederation) takes 5 damage to RR.
            13 Armor remaining.
        Skulker Wheeled Scout Tank (Standard) (Capellan Confederation) takes 5 damage to RS.
            13 Armor remaining.
            Chance for motive system damage. Roll is 9; (w/ +3 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.

        Raven RVN-4X (Capellan Confederation) is hit for 10 damage!
        Raven RVN-4X (Capellan Confederation) takes 5 damage to CT.
            11 Armor remaining.
        Raven RVN-4X (Capellan Confederation) takes 5 damage to RT.
            6 Armor remaining.

        Locust LCT-1V (Capellan Confederation) is hit for 21 damage!
        Locust LCT-1V (Capellan Confederation) takes 5 damage to RA.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on RA. Roll is 8; 1 location.
            CRITICAL HIT on Upper Arm.
        Locust LCT-1V (Capellan Confederation) takes 5 damage to RA.
             SECTION DESTROYED.
        3 damage transfers to RT.
            Critical hit on RA. Roll is 6; no effect.
        Locust LCT-1V (Capellan Confederation) takes 3 damage to RT.
            5 Armor remaining.
        Locust LCT-1V (Capellan Confederation) takes 5 damage to RT.
            0 Armor remaining.
        Locust LCT-1V (Capellan Confederation) takes 5 damage to LA.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on Upper Arm.
        Locust LCT-1V (Capellan Confederation) takes 1 damage to RT.
             4 Internal Structure remaining.
            Critical hit on RT. Roll is 9; 1 location.
            Location is empty, so criticals transfer to CT.
            CRITICAL HIT on Standard Gyro.

        Locust LCT-1V #2 (Capellan Confederation) is hit for 21 damage!
        Locust LCT-1V #2 (Capellan Confederation) takes 5 damage to LL.
            3 Armor remaining.
        Locust LCT-1V #2 (Capellan Confederation) takes 5 damage to RT.
            1 Armor remaining.
        Locust LCT-1V #2 (Capellan Confederation) takes 5 damage to RA.
            Armor destroyed.
             SECTION DESTROYED.
            Critical hit on RA. Roll is 8; 1 location.
            CRITICAL HIT on Upper Arm.
        Locust LCT-1V #2 (Capellan Confederation) takes 5 damage to CT.
            5 Armor remaining.
        Locust LCT-1V #2 (Capellan Confederation) takes 1 damage to LT.
            3 Armor remaining.

        Pegasus Scout Hover Tank (Standard) (Capellan Confederation) is hit for 10 damage!
        Pegasus Scout Hover Tank (Standard) (Capellan Confederation) takes 5 damage to FR.
            21 Armor remaining.
        Pegasus Scout Hover Tank (Standard) (Capellan Confederation) takes 5 damage to TU.
            16 Armor remaining.

        Stinger STG-3R (Capellan Confederation) is hit for 10 damage!
        Stinger STG-3R (Capellan Confederation) takes 5 damage to LT (critical).
            1 Armor remaining.
            Critical hit on LT. Roll is 5; no effect.
        Stinger STG-3R (Capellan Confederation) takes 5 damage to CT.
            1 Armor remaining.

        Raven RVN-4X #3 (Capellan Confederation) is hit for 10 damage!
        Raven RVN-4X #3 (Capellan Confederation) takes 5 damage to LA.
            6 Armor remaining.
        Raven RVN-4X #3 (Capellan Confederation) takes 5 damage to LA.
            1 Armor remaining.

        Stinger STG-3R #2 (Capellan Confederation) is hit for 5 damage!
        Stinger STG-3R #2 (Capellan Confederation) takes 5 damage to LT.
            1 Armor remaining.

        Cicada CDA-2A (Capellan Confederation) is hit for 21 damage!
        Cicada CDA-2A (Capellan Confederation) takes 5 damage to CT.
            6 Armor remaining.
        Cicada CDA-2A (Capellan Confederation) takes 5 damage to RA.
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on RA. Roll is 6; no effect.
        Cicada CDA-2A (Capellan Confederation) takes 5 damage to CT.
            1 Armor remaining.
        Cicada CDA-2A (Capellan Confederation) takes 5 damage to CT (critical).
            Armor destroyed.
             8 Internal Structure remaining.
            Critical hit on CT. Roll is 6; no effect.
            Critical hit on CT. Roll is 7; no effect.
        Cicada CDA-2A (Capellan Confederation) takes 1 damage to HD.
            8 Armor remaining.

        Pilot of Cicada CDA-2A (Capellan Confederation) "Bushra Manjhi" takes 1 damage.        
Pilot of Cicada CDA-2A (Capellan Confederation) "Bushra Manjhi" needs a 3 to stay conscious.  Rolls 9 : successful!

        Jenner JR7-D (Capellan Confederation) is hit for 21 damage!
        Jenner JR7-D (Capellan Confederation) takes 5 damage to RT.
            3 Armor remaining.
        Jenner JR7-D (Capellan Confederation) takes 5 damage to HD.
            2 Armor remaining.

        Pilot of Jenner JR7-D (Capellan Confederation) "Seth Go" takes 1 damage.        
Pilot of Jenner JR7-D (Capellan Confederation) "Seth Go" needs a 3 to stay conscious.  Rolls 10 : successful!
        Jenner JR7-D (Capellan Confederation) takes 5 damage to LA.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on LA. Roll is 3; no effect.
        Jenner JR7-D (Capellan Confederation) takes 5 damage to RT.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on RT. Roll is 6; no effect.
        Jenner JR7-D (Capellan Confederation) takes 1 damage to CT.
            9 Armor remaining.

        Locust LCT-1E (Capellan Confederation) is hit for 21 damage!
        Locust LCT-1E (Capellan Confederation) takes 5 damage to CT.
            5 Armor remaining.
        Locust LCT-1E (Capellan Confederation) takes 5 damage to RT.
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on RT. Roll is 8; 1 location.
            Location is empty, so criticals transfer to CT.
            CRITICAL HIT on Engine.
        Locust LCT-1E (Capellan Confederation) takes 5 damage to RT.
             SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
        2 damage transfers to CT.
            Critical hit on RT. Roll is 6; no effect.
        Locust LCT-1E (Capellan Confederation) takes 2 damage to CT.
            3 Armor remaining.
        Locust LCT-1E (Capellan Confederation) takes 5 damage to RL.
            3 Armor remaining.
        Locust LCT-1E (Capellan Confederation) takes 1 damage to LL.
            7 Armor remaining.

        Ostscout OTT-7J (Capellan Confederation) is hit for 21 damage!
        Ostscout OTT-7J (Capellan Confederation) takes 5 damage to RT.
            4 Armor remaining.
        Ostscout OTT-7J (Capellan Confederation) takes 5 damage to LL.
            3 Armor remaining.
        Ostscout OTT-7J (Capellan Confederation) takes 5 damage to LA.
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on LA. Roll is 10; 2 locations.
            CRITICAL HIT on Shoulder.
            CRITICAL HIT on Upper Arm.
        Ostscout OTT-7J (Capellan Confederation) takes 5 damage to LT.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on LT. Roll is 7; no effect.
        Ostscout OTT-7J (Capellan Confederation) takes 1 damage to RL.
            3 Armor remaining.


        End Secondary Damage Report.
            Critical hit on CT. Roll is 5; no effect.

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #647 on: 18 November 2015, 21:00:41 »
Turning Points: Irian, nasty circumstances when lance of Marauder IIs decide get physical.  o/~Watch you mech blow a part...o/~

Code: [Select]
Physical Attack Phase
-------------------

Physical attacks for Marauder II MAD-6S (Douglas)
    Kick (Left leg) at Gallant GLT-7-0 (Wrangler); needs 4, rolls 10 : hits (using Kick table) LL
        Gallant GLT-7-0 (Wrangler) takes 20 damage to LL.
             SECTION DESTROYED.
        5 damage transfers to LT.
            Critical hit on LL. Roll is 6; no effect.
        Gallant GLT-7-0 (Wrangler) takes 5 damage to LT.
            0 Armor remaining.


Physical attacks for Marauder II MAD-6S #2 (Douglas)
    Kick (Left leg) at Gallant GLT-7-0 (Wrangler); needs 4, rolls 7 : hits (using Kick table) RL
        Gallant GLT-7-0 (Wrangler) takes 20 damage to RL.
            9 Armor remaining.


Physical attacks for Shockwave SKW-6H (Wrangler)
    Kick (Left leg) at Hex 1907 of Building #32784 (Collapse), the kick is an automatic hit (Targeting adjacent building.), hits.
        Building #32784 absorbs 10 points of damage.

Physical attacks for Marauder II MAD-6S #4 (Douglas)
    Kick (Left leg) at Gallant GLT-7-0 (Wrangler); needs 4, rolls 5 : hits (using Kick table) LL
        Gallant GLT-7-0 (Wrangler) takes 20 damage to LL.
        20 damage transfers to LT.
        Gallant GLT-7-0 (Wrangler) takes 20 damage to LT.
             SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
        5 damage transfers to CT.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Double Heat Sink.
*** Gallant GLT-7-0 (Wrangler) DESTROYED by engine destruction! ***
        Gallant GLT-7-0 (Wrangler) takes 5 damage to CT.
            Armor destroyed.
             19 Internal Structure remaining.
            Critical hit on CT. Roll is 2; no effect.


Physical attacks for Gallant GLT-7-0 (Wrangler)
    Kick (Left leg) at Marauder II MAD-6S #4 (Douglas); needs 3, rolls 8 : hits (using Kick table) LL
        Marauder II MAD-6S #4 (Douglas) takes 14 damage to LL.
            26 Armor remaining.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Kristan Dagley

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Re: The Crazy Hits Thread - Reborn!
« Reply #648 on: 21 November 2015, 11:08:55 »
A long time ago I was messing with space combat for the first time with a couple of bot piloted aerospace fighters around for target practice.

Turn #2 was first contact between my two Fortress-class DropShips and the enemy fighter screen of 6 lights. The first fighter's shots missed from a Thrush but the second Thrush scored an Avionics hit that had both my DropShips collide. End testing...

Needless to say that would be "SOME" way to cancel an enemy invasion...

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #649 on: 26 November 2015, 07:22:34 »
Bouncing betty mines?   >:D


Quote
Vedette Medium Tank (AC2) #2 hits a mine in hex 1923.
        Vedette Medium Tank (AC2) #2 (Lyran Commonwealth) takes 5 damage to TU (critical).
            10 Armor remaining.
            Critical hit on TU. Roll is 11; Ammunition Hit!
*** SRM 2 Ammo EXPLODES!  196 DAMAGE! ***
*** Machine Gun Ammo EXPLODES!  400 DAMAGE! ***
*** AC/2 Ammo EXPLODES!  88 DAMAGE! ***
        Vedette Medium Tank (AC2) #2 (Lyran Commonwealth) takes 684 damage to TU.
             SECTION DESTROYED,
*** Vedette Medium Tank (AC2) #2 (Lyran Commonwealth) DESTROYED by damage! ***
            Critical hit on TU. Roll is 6; Stabilizer destroyed!
        Vedette Medium Tank (AC2) #2 (Lyran Commonwealth) takes 5 damage to FR.
            10 Armor remaining.
            Chance for motive system damage. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Vedette Medium Tank (AC2) #2 (Lyran Commonwealth) takes 5 damage to FR.
            5 Armor remaining.
        Vedette Medium Tank (AC2) #2 (Lyran Commonwealth) takes 5 damage to LS.
            13 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
            Chance for motive system damage. Roll is 6; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.

Evil Imperial

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Re: The Crazy Hits Thread - Reborn!
« Reply #650 on: 27 November 2015, 20:39:30 »
Quote
Weapon Attack Phase
-------------------
Weapons fire for Caesar CES-3R (EDPG)
    ER PPC at Sparrowhawk SPR-7D #2 (Sixth Dragonlords); needs 12, rolls 7 : misses


Weapons fire for JagerMech JM6-DD (EDPG)
    Ultra AC/5 at Sparrowhawk SPR-7D #2 (Sixth Dragonlords); needs 8, rolls 6 : misses


    Ultra AC/5 at Sparrowhawk SPR-7D #2 (Sixth Dragonlords); needs 8, rolls 5 : misses


    AC/2 (Precision  ammo) at Sparrowhawk SPR-7D #2 (Sixth Dragonlords); needs 8, rolls 8 : hits  NOS
        Sparrowhawk SPR-7D #2 (Sixth Dragonlords) takes 2 damage to NOS.
            48 Armor remaining.


    AC/2 (Precision  ammo) at Sparrowhawk SPR-7D #2 (Sixth Dragonlords); needs 8, rolls 7 : misses


Weapons fire for Sparrowhawk SPR-7D #2 (Sixth Dragonlords)
    Medium Pulse Laser at JagerMech JM6-DD (EDPG); needs 5, rolls 12 :  - Direct Blow - hits  RA
        JagerMech JM6-DD (EDPG) takes 8 damage to RA.
            0 Armor remaining.


    Medium Pulse Laser at JagerMech JM6-DD (EDPG); needs 5, rolls 10 :  - Direct Blow - hits  LT
        JagerMech JM6-DD (EDPG) takes 7 damage to LT.
            10 Armor remaining.


    ER Medium Laser at JagerMech JM6-DD (EDPG); needs 7, rolls 10 :  - Direct Blow - hits  LL
        JagerMech JM6-DD (EDPG) takes 6 damage to LL.
            6 Armor remaining.


    ER Medium Laser at JagerMech JM6-DD (EDPG); needs 7, rolls 6 : misses


    RL 10 (Bomb) at JagerMech JM6-DD (EDPG); needs 9, rolls 8 : misses


    RL 10 (Bomb) at JagerMech JM6-DD (EDPG); needs 9, rolls 9 : 8 missile(s) hit.

        JagerMech JM6-DD (EDPG) takes 5 damage to RT.
            12 Armor remaining.

        JagerMech JM6-DD (EDPG) takes 3 damage to LL.
            3 Armor remaining.


    RL 10 (Bomb) at JagerMech JM6-DD (EDPG); needs 9, rolls 9 : 10 missile(s) hit.

        JagerMech JM6-DD (EDPG) takes 5 damage to RT.
            7 Armor remaining.

        JagerMech JM6-DD (EDPG) takes 5 damage to LL.
            Armor destroyed.
             13 Internal Structure remaining.
            Critical hit on LL. Roll is 3; no effect.


    RL 10 (Bomb) at JagerMech JM6-DD (EDPG); needs 9, rolls 8 : misses


    RL 10 (Bomb) at JagerMech JM6-DD (EDPG); needs 9, rolls 8 : misses


    RL 10 (Bomb) at JagerMech JM6-DD (EDPG); needs 9, rolls 6 : misses


Weapons fire for Sparrowhawk SPR-7D (Sixth Dragonlords)
    Medium Pulse Laser at JagerMech JM6-DD (EDPG); needs 5, rolls 10 :  - Direct Blow - hits  RT
        JagerMech JM6-DD (EDPG) takes 7 damage to RT.
            0 Armor remaining.


    Medium Pulse Laser at JagerMech JM6-DD (EDPG); needs 5, rolls 7 : hits  HD
        JagerMech JM6-DD (EDPG) takes 6 damage to HD.
            3 Armor remaining.

        Pilot of JagerMech JM6-DD (EDPG) "Fau Serevi" takes 1 damage.       
Pilot of JagerMech JM6-DD (EDPG) "Fau Serevi" needs a 3 to stay conscious.  Rolls 2 : blacks out.


    ER Medium Laser at JagerMech JM6-DD (EDPG); needs 7, rolls 6 : misses


    ER Medium Laser at JagerMech JM6-DD (EDPG); needs 7, rolls 4 : misses


    RL 10 (Bomb) at JagerMech JM6-DD (EDPG); needs 9, rolls 11 : 6 missile(s) hit.

        JagerMech JM6-DD (EDPG) takes 5 damage to RL.
            7 Armor remaining.

        JagerMech JM6-DD (EDPG) takes 1 damage to CT.
            17 Armor remaining.


    RL 10 (Bomb) at JagerMech JM6-DD (EDPG); needs 9, rolls 6 : misses


    RL 10 (Bomb) at JagerMech JM6-DD (EDPG); needs 9, rolls 8 : misses


    RL 10 (Bomb) at JagerMech JM6-DD (EDPG); needs 9, rolls 6 : misses


    RL 10 (Bomb) at JagerMech JM6-DD (EDPG); needs 9, rolls 10 : 6 missile(s) hit.

        JagerMech JM6-DD (EDPG) takes 5 damage to RT.
             10 Internal Structure remaining.
            Critical hit on RT. Roll is 7; no effect.

        JagerMech JM6-DD (EDPG) takes 1 damage to CT.
            16 Armor remaining.


    RL 10 (Bomb) at JagerMech JM6-DD (EDPG); needs 9, rolls 12 :  - Direct Blow - 10 missile(s) hit (w/ +2 bonus).

        JagerMech JM6-DD (EDPG) takes 5 damage to RL.
            2 Armor remaining.

        JagerMech JM6-DD (EDPG) takes 5 damage to RT.
             5 Internal Structure remaining.
            Critical hit on RT. Roll is (7+1) = 8; no effect.




Sparrowhawk SPR-7D (Sixth Dragonlords) loses 1 altitude(s) from weapon attack.

Sparrowhawk SPR-7D #2 (Sixth Dragonlords) loses 1 altitude(s) from weapon attack.

JagerMech JM6-DD (EDPG) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious).
    JagerMech JM6-DD (EDPG) falls on its right side, suffering 9 damage.
        JagerMech JM6-DD (EDPG) takes 5 damage to RT.
             SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.
*** JagerMech JM6-DD (EDPG) DESTROYED by engine destruction! ***
           
Fau Serevi has abandoned JagerMech JM6-DD (EDPG).
        JagerMech JM6-DD (EDPG) takes 4 damage to RL.
            Armor destroyed.
             13 Internal Structure remaining.
            Critical hit on RL. Roll is 5; no effect.
   
Pilot of JagerMech JM6-DD (EDPG) "Fau Serevi" cannot avoid damage.
        Pilot of JagerMech JM6-DD (EDPG) "Fau Serevi" has ejected, so no damage is dealt!

Turn 1, 45x45 Map [Bandit Compound], Pristine Jager vs a pair of Sparrowhawks

The Jager pilot was 2/5, and I'm playing with quirks so yes Anti-Aircraft Targeting was on the JagerMech

The Sparrowhawks we're attack at Velocity 2 and 3 (The one not targeted) at altitude five.
« Last Edit: 27 November 2015, 20:41:07 by Evil Imperial »
Conjurer (Hellhound) = Wolverine IIC
Proof:
http://web.archive.org/web/20090213010515/http://www.classicbattletech.com/forums/index.php/topic,42093.0/all.html

I mean, you are telling physics to go screw itself with enough power to let you travel faster than light, its going to fight back as best as it can. - VhenRa, on TDS

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #651 on: 07 December 2015, 23:03:35 »
And they All fall down.......Gaud.. #P


Physical Attack Phase
-------------------

Physical attacks for Sphinx 2 (Wrangler)
    Kick (Left leg) at Mad Cat III (Standard) (Douglas); needs 5, rolls 8 : hits (using Kick table) RL
        Mad Cat III (Standard) (Douglas) takes 15 damage to RL.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on RL. Roll is 10; 2 locations.
            CRITICAL HIT on Lower Leg.
            CRITICAL HIT on Foot.


Physical attacks for Mad Cat III (Standard) (Douglas)
    Kick (Left leg) at Sphinx 2 (Wrangler); needs 6, rolls 9 : hits (using Kick table) LL
        Sphinx 2 (Wrangler) takes 11 damage to LL.
            10 Armor remaining.


Physical attacks for Black Hawk (Standard) (Douglas)
    Kick (Left leg) at Fox Armored Car (Interdictor) (Wrangler); needs 8, rolls 5 : misses.

Physical attacks for ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler)
    Kick (Left front leg) at Sphinx 2 (Douglas); needs 5, rolls 8 : hits LA
        Sphinx 2 (Douglas) takes 16 damage to LA.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on LA. Roll is 7; no effect.


Physical attacks for Hatchetman HCT-7S (Douglas)
    Kick (Left leg) at Sphinx 2 (Wrangler); needs 7, rolls 11 : hits (using Right Side Kick table) RL
        Sphinx 2 (Wrangler) takes 9 damage to RL.
            Armor destroyed.
             13 Internal Structure remaining.
            Critical hit on RL. Roll is 11; 2 locations.
            CRITICAL HIT on Foot.
            CRITICAL HIT on Lower Leg.


Physical attacks for Nyx NX-80 (Douglas)
    Kick (Left leg) at Diomede D-M3D-M (Wrangler); needs 6, rolls 2 : misses.

Sphinx 2 (Wrangler) must make 5 piloting skill roll(s) (was kicked; leg/foot actuator hit; leg/foot actuator hit; was kicked; 20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 0 (was kicked) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 0 (was kicked) + 1 (20+ damage)); needs 7, rolls 4 : falls.
    Sphinx 2 (Wrangler) falls on its front, suffering 8 damage.
        Sphinx 2 (Wrangler) takes 5 damage to RT.
             5 Internal Structure remaining.
            Critical hit on RT. Roll is 6; no effect.
        Sphinx 2 (Wrangler) takes 3 damage to RA.
            12 Armor remaining.

Pilot of Sphinx 2 (Wrangler) "Pia Burgemeester" must roll 7 to avoid damage; rolls 4 : fails.
        Pilot of Sphinx 2 (Wrangler) "Pia Burgemeester" takes 1 damage.        
Pilot of Sphinx 2 (Wrangler) "Pia Burgemeester" needs a 5 to stay conscious.  Rolls 9 : successful!


Mad Cat III (Standard) (Douglas) must make 3 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit; was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 7, rolls 8 : succeeds.
    Roll #2, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 7, rolls 5 : falls.
    Mad Cat III (Standard) (Douglas) falls on its right side, suffering 6 damage.
        Mad Cat III (Standard) (Douglas) takes 5 damage to RT.
             1 Internal Structure remaining.
            Critical hit on RT. Roll is 7; no effect.
        Mad Cat III (Standard) (Douglas) takes 1 damage to RA.
            2 Armor remaining.

Pilot of Mad Cat III (Standard) (Douglas) "Tai-i Ezo Nishioka" must roll 7 to avoid damage; rolls 9 : succeeds.

Black Hawk (Standard) (Douglas) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 12 : succeeds.

Nyx NX-80 (Douglas) must make 1 piloting skill roll(s) (missed a kick).
The base target is 6 [6 (Base piloting skill)].
    Roll #1, (6 (Base piloting skill) + 0 (missed a kick)); needs 6, rolls 7 : succeeds.
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Andras

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Re: The Crazy Hits Thread - Reborn!
« Reply #652 on: 09 December 2015, 23:13:21 »
Ahahahahhahaha, I finally got to do something in MegaMek I've been dying to try for ages. I pushed (with no hands) an enemy mech into a water hex, and it died.


Physical Attack Phase
-------------------

Physical attacks for Tomahawk MBR-004-VI (SPL) #2 (Andras)
Pushing Assassin ASN-101 (TestBot); needs 9, rolls 9 : succeeds: target is pushed into hex 0728.
Assassin ASN-101 (TestBot) is displaced into hex 0728.


Assassin ASN-101 (TestBot) must make 2 piloting skill roll(s) (was pushed; lost buoyancy).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (lost buoyancy); automatically fails.
Assassin ASN-101 (TestBot) falls on its rear, suffering 2 damage when hitting the water surface and 4 when hitting the ground.
Assassin ASN-101 (TestBot) takes 2 damage to RA.
3 Armor remaining.
Assassin ASN-101 (TestBot) takes 4 damage to LTR.
2 Internal Structure remaining
Assassin ASN-101 LT BREACHED Assassin ASN-101 LA BREACHED Critical hit on LT. Roll is 3; no effect.
Assassin ASN-101 HD BREACHED*** Assassin ASN-101 (TestBot) DESTROYED by hull breach! ***
*** Assassin ASN-101 (TestBot) Pilot Drowned! ***
Assassin ASN-101 RL BREACHED Assassin ASN-101 LL BREACHED
Pilot of Assassin ASN-101 (TestBot) "Tyan-yu Zhang" must roll 5 to avoid damage; rolls 6 : succeeds.




Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #653 on: 15 December 2015, 21:05:36 »
Well, this maybe slightly longer one, because there were a lot of crazy hits in this one....

Basically one of the mission from Dark Age Turning Points: Vega.  We were a  Republic Militia (Me, Mr. OpFor), playing his merc unit he been doing ongoing campaign since first Dark Age Turning points (Chronologically)

Half Mechs, Have vehicles/Industrial Mechs...multiple deaths within 2 rounds hot combat.... :P
Out of 8 units i had  I'm left with a disabled Fox Car in the woods.  Too his four surviving units out of 8-10.

I like how the IndustrialMechs leveled his Clan machines by accident.  ;D

Code: [Select]

Weapon Attack Phase
-------------------
Weapons fire for Legionnaire LGN-2D (Wrangler)
    Rotary AC/5 at Sphinx 2 (Douglas); needs 3, rolls 9 : 3 shot(s) hit (using Rear table).
        Sphinx 2 (Douglas) takes 5 damage to LTR.
            3 Armor remaining.
        Sphinx 2 (Douglas) takes 5 damage to CTR (critical).
            Armor destroyed.
             19 Internal Structure remaining.
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on ER Large Laser.
            CRITICAL HIT on ER Large Laser.
            Critical hit on CT. Roll is 7; no effect.
        Sphinx 2 (Douglas) takes 5 damage to LA.
        5 damage transfers to LTR.
        Sphinx 2 (Douglas) takes 5 damage to LTR.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on ER Small Laser.

Weapons fire for Mad Cat III (Standard) (Douglas)
    ER Medium Laser at ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler); needs 9, rolls 5 : misses
    ER Medium Laser at ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler); needs 9, rolls 9 : hits  RRL
        ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) takes 7 damage to RRL.
            Armor destroyed.
             14 Internal Structure remaining.
            Critical hit on RRL. Roll is (7+2) = 9; 1 location.
            CRITICAL HIT on Upper Leg.
    ER Micro Laser at ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler); needs 8, rolls 6 : misses

    LRM 20 ((Clan) Artemis V-capable ammo) at ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler); needs 8, rolls 11 : 16 missile(s) hit.
        ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) takes 5 damage to RT.
            1 Armor remaining.
        ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) takes 5 damage to RT.
            Armor destroyed.
             13 Internal Structure remaining.
            Critical hit on RT. Roll is (3+2) = 5; no effect.
        ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) takes 5 damage to CT (critical).
            5 Armor remaining.
            Critical hit on CT. Roll is (8+2) = 10; 2 locations.
            CRITICAL HIT on Engine.
        ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) has taken 1 engine hits this phase.
        Checking for engine explosion on 10, roll is 5.
        Engine safety systems remain in place.
            CRITICAL HIT on Engine.
        ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) has taken 2 engine hits this phase.
        Checking for engine explosion on 7, roll is 4.
        Engine safety systems remain in place.
        ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) takes 1 damage to FLL.
            7 Armor remaining.


Weapons fire for Black Hawk (Standard) (Douglas)
    Streak SRM 4 at Legionnaire LGN-2D (Wrangler); needs 7, rolls 8 : 4 missile(s) hit (using Rear table).
        Legionnaire LGN-2D (Wrangler) takes 2 damage to LL.
            1 Armor remaining.
        Legionnaire LGN-2D (Wrangler) takes 2 damage to CTR.
            5 Armor remaining.
        Legionnaire LGN-2D (Wrangler) takes 2 damage to LL.
            Armor destroyed.
             11 Internal Structure remaining.
            Critical hit on LL. Roll is 4; no effect.
        Legionnaire LGN-2D (Wrangler) takes 2 damage to LA.
        2 damage transfers to LTR.
        Legionnaire LGN-2D (Wrangler) takes 2 damage to LTR.
            4 Armor remaining.

    Streak SRM 4 at Legionnaire LGN-2D (Wrangler); needs 7, rolls 8 : 4 missile(s) hit (using Rear table).
        Legionnaire LGN-2D (Wrangler) takes 2 damage to RTR.
            4 Armor remaining.
        Legionnaire LGN-2D (Wrangler) takes 2 damage to RTR.
            2 Armor remaining.
        Legionnaire LGN-2D (Wrangler) takes 2 damage to RTR.
            0 Armor remaining.
        Legionnaire LGN-2D (Wrangler) takes 2 damage to LA.
        2 damage transfers to LTR.
        Legionnaire LGN-2D (Wrangler) takes 2 damage to LTR.
            2 Armor remaining.
    Streak SRM 4 at Legionnaire LGN-2D (Wrangler); needs 7, rolls 6 : fails to achieve lock.
    Streak SRM 4 at Legionnaire LGN-2D (Wrangler); needs 7, rolls 7 : 4 missile(s) hit (using Rear table).
        Legionnaire LGN-2D (Wrangler) takes 2 damage to RTR.
             9 Internal Structure remaining.
            Critical hit on RT. Roll is 5; no effect.
        Legionnaire LGN-2D (Wrangler) takes 2 damage to CTR.
            3 Armor remaining.
        Legionnaire LGN-2D (Wrangler) takes 2 damage to CTR.
            1 Armor remaining.
        Legionnaire LGN-2D (Wrangler) takes 2 damage to RA.
        2 damage transfers to RTR.
        Legionnaire LGN-2D (Wrangler) takes 2 damage to RTR.
             7 Internal Structure remaining.
            Critical hit on RT. Roll is 9; 1 location.
            [u]CRITICAL HIT on Rotary AC/5 Ammo (0).[/u] <=== ;D

    ER Large Laser at Legionnaire LGN-2D (Wrangler); needs 7, rolls 7 : hits  (using Rear table) RA
        Legionnaire LGN-2D (Wrangler) takes 10 damage to RA.
        10 damage transfers to RTR.
        Legionnaire LGN-2D (Wrangler) takes 10 damage to RTR.
             SECTION DESTROYED.
        3 damage transfers to CTR.
            Critical hit on RT. Roll is 5; no effect.[b]
*** Legionnaire LGN-2D (Wrangler) DESTROYED by engine destruction! *** [/b]
        Legionnaire LGN-2D (Wrangler) takes 3 damage to CTR.
            Armor destroyed.
             14 Internal Structure remaining.
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.
    ER Large Laser at Legionnaire LGN-2D (Wrangler); needs 7, rolls 6 : misses

Weapons fire for Diomede D-M3D-M (Wrangler)
    Machine Gun at Sphinx 2 (Douglas); needs 7, rolls 7 : hits  (using Left Side table) HD (hit aimed location)
        Sphinx 2 (Douglas) takes 2 damage to HD.
            2 Armor remaining.
        Pilot of Sphinx 2 (Douglas) "Cian Heller" takes 1 damage.
    Machine Gun at Sphinx 2 (Douglas); needs 7, rolls 7 : hits  (using Left Side table) HD (hit aimed location)
        Sphinx 2 (Douglas) takes 2 damage to HD.
            0 Armor remaining.
        Pilot of Sphinx 2 (Douglas) "Cian Heller" takes 1 damage.

    MML 7 at Sphinx 2 (Douglas); needs 0, rolls 6 : 4 missile(s) hit (using Left Side table).
        Sphinx 2 (Douglas) takes 2 damage to LA.
        2 damage transfers to LT.
        Sphinx 2 (Douglas) takes 2 damage to LT.
             SECTION DESTROYED.
            Critical hit on LT. Roll is 7; no effect.
[b]*** Sphinx 2 (Douglas) DESTROYED by engine destruction! ***[/b]

        Sphinx 2 (Douglas) takes 2 damage to RT.
            10 Armor remaining.
        Sphinx 2 (Douglas) takes 2 damage to LL.
        2 damage transfers to LT.
        Sphinx 2 (Douglas) takes 2 damage to LT.
        2 damage transfers to CT.
        Sphinx 2 (Douglas) takes 2 damage to CT.
            18 Armor remaining.
        Sphinx 2 (Douglas) takes 2 damage to LL.
        2 damage transfers to LT.
        Sphinx 2 (Douglas) takes 2 damage to LT.
        2 damage transfers to CT.
        Sphinx 2 (Douglas) takes 2 damage to CT.
            16 Armor remaining.

    MML 7 at Sphinx 2 (Douglas); needs 0, rolls 7 : 4 missile(s) hit (using Left Side table).
        Sphinx 2 (Douglas) takes 2 damage to RT.
            8 Armor remaining.
        Sphinx 2 (Douglas) takes 2 damage to LT.
        2 damage transfers to CT.
        Sphinx 2 (Douglas) takes 2 damage to CT.
            14 Armor remaining.
        Sphinx 2 (Douglas) takes 2 damage to LA.
        2 damage transfers to LT.
        Sphinx 2 (Douglas) takes 2 damage to LT.
        2 damage transfers to CT.
        Sphinx 2 (Douglas) takes 2 damage to CT.
            12 Armor remaining.
        Sphinx 2 (Douglas) takes 2 damage to LL.
        2 damage transfers to LT.
        Sphinx 2 (Douglas) takes 2 damage to LT.
        2 damage transfers to CT.
        Sphinx 2 (Douglas) takes 2 damage to CT.
            10 Armor remaining.


Weapons fire for Hatchetman HCT-7S (Douglas)
    ER Medium Laser at Diomede D-M3D-M (Wrangler); needs 7, rolls 4 : misses
    ER Medium Laser at Diomede D-M3D-M (Wrangler); needs 7, rolls 10 : hits  (using Left Side table) LT (critical)
        Diomede D-M3D-M (Wrangler) takes 5 damage to LT (critical).
            18 Armor remaining.
            Critical hit on LT. Roll is (11+2) = 13; 3 locations.
            CRITICAL HIT on MML 7 SRM Ammo (4).
            *** MML 7 SRM Ammo EXPLODES!  56 DAMAGE! ***
                Diomede D-M3D-M (Wrangler) takes 56 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                    remaining 35 damage prevented by CASE.
                    Critical hit on LT.         Roll is (5+2) = 7;         no effect.
        Pilot of Diomede D-M3D-M (Wrangler) "Gleb Mahrovsky" takes 2 damage.        
Pilot of Diomede D-M3D-M (Wrangler) "Gleb Mahrovsky" needs a 3 to stay conscious.  Rolls 3 : successful!
       
Pilot of Diomede D-M3D-M (Wrangler) "Gleb Mahrovsky" needs a 5 to stay conscious.  Rolls 6 : successful!
            Location has no more hittable critical slots.


Weapons fire for ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler)
    AC/10 at Mad Cat III (Standard) (Douglas); needs 4, rolls 10 : hits  CT
        Mad Cat III (Standard) (Douglas) takes 10 damage to CT.
            Armor destroyed.
             12 Internal Structure remaining.
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Standard Gyro.

Weapons fire for Nyx NX-80 (Douglas)
    ER Medium Laser at Diomede D-M3D-M (Wrangler); needs 8, rolls 9 : hits  (using Rear table) RA
        Diomede D-M3D-M (Wrangler) takes 5 damage to RA.
            5 Armor remaining.

    ER Medium Laser at Diomede D-M3D-M (Wrangler); needs 8, rolls 9 : hits  (using Rear table) RL
        Diomede D-M3D-M (Wrangler) takes 5 damage to RL.
            32 Armor remaining.

    ER Small Laser at Diomede D-M3D-M (Wrangler); needs 8, rolls 10 : hits  (using Rear table) RA
        Diomede D-M3D-M (Wrangler) takes 3 damage to RA.
            2 Armor remaining.
    SRM 6 at Diomede D-M3D-M (Wrangler); needs 8, rolls 10 : 4 missile(s) hit (using Rear table).
        Diomede D-M3D-M (Wrangler) takes 2 damage to RTR.
            3 Armor remaining.

        Diomede D-M3D-M (Wrangler) takes 2 damage to LA.
        2 damage transfers to LTR.
        Diomede D-M3D-M (Wrangler) takes 2 damage to LTR.
        2 damage transfers to CTR.
        Diomede D-M3D-M (Wrangler) takes 2 damage to CTR.
            12 Armor remaining.
        Diomede D-M3D-M (Wrangler) takes 2 damage to CTR.
            10 Armor remaining.
        Diomede D-M3D-M (Wrangler) takes 2 damage to CTR.
            8 Armor remaining.

Weapons fire for Catapult CPLT-C5A (Douglas)
    LRM 15 (Artemis-capable ammo) at Legionnaire LGN-2D (Wrangler); needs 9, rolls 5 : misses
    LRM 15 (Artemis-capable ammo) at Legionnaire LGN-2D (Wrangler); needs 9, rolls 7 : misses
    ER Medium Laser at Legionnaire LGN-2D (Wrangler); needs 11, rolls 7 : misses
    ER Medium Laser at Legionnaire LGN-2D (Wrangler); needs 11, rolls 3 : misses
    ER Medium Laser at Legionnaire LGN-2D (Wrangler); needs 11, rolls 11 : hits  (using Right Side table) RA
        Legionnaire LGN-2D (Wrangler) takes 5 damage to RA.
        5 damage transfers to RT.
        Legionnaire LGN-2D (Wrangler) takes 5 damage to RT.
        5 damage transfers to CT.
        Legionnaire LGN-2D (Wrangler) takes 5 damage to CT.
            10 Armor remaining.

    ER Medium Laser at Legionnaire LGN-2D (Wrangler); needs 11, rolls 7 : misses

Diomede D-M3D-M (Wrangler) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.

ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) must make 2 piloting skill roll(s) (leg/foot actuator hit; 20+ damage).
The base target is 4 [5 (Base piloting skill) - 2 (Quad bonus) + 1 (Front Right Leg Upper Leg Actuator destroyed)].
    Roll #1, (5 (Base piloting skill) - 2 (Quad bonus) + 1 (Front Right Leg Upper Leg Actuator destroyed) + 1 (leg/foot actuator hit) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
    Roll #2, (5 (Base piloting skill) - 2 (Quad bonus) + 1 (Front Right Leg Upper Leg Actuator destroyed) + 1 (20+ damage) + 1 (leg/foot actuator hit)); needs 6, rolls 7 : succeeds.
Physical attacks for ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler)
    Kick (Left front leg) at Mad Cat III (Standard) (Douglas); needs 3, rolls 7 : hits RT
        Mad Cat III (Standard) (Douglas) takes 16 damage to RT.
             SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
        15 damage transfers to CT.
            Critical hit on RT. Roll is 5; no effect.
        Mad Cat III (Standard) (Douglas) takes 15 damage to CT.
             SECTION DESTROYED.
[b]*** Mad Cat III (Standard) (Douglas) DESTROYED by damage! ***[/b]
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.


Physical attacks for Hatchetman HCT-7S (Douglas)
    Kick (Left leg) at Diomede D-M3D-M (Wrangler); needs 6, rolls 9 : hits (using Left Side Punch table) LA
        Diomede D-M3D-M (Wrangler) takes 9 damage to LA.
        9 damage transfers to LT.
        Diomede D-M3D-M (Wrangler) takes 9 damage to LT.
        9 damage transfers to CT.
        Diomede D-M3D-M (Wrangler) takes 9 damage to CT.
            34 Armor remaining.


Physical attacks for Nyx NX-80 (Douglas)
    Kick (Left leg) at Diomede D-M3D-M (Wrangler); needs 7, rolls 6 : misses.

Diomede D-M3D-M (Wrangler) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 10 : succeeds.

Nyx NX-80 (Douglas) must make 1 piloting skill roll(s) (missed a kick).
The base target is 6 [6 (Base piloting skill)].
    Roll #1, (6 (Base piloting skill) + 0 (missed a kick)); needs 6, rolls 3 : falls.
    Nyx NX-80 (Douglas) falls on its left side, suffering 3 damage.
        Nyx NX-80 (Douglas) takes 3 damage to LT (critical).
            7 Armor remaining.
            Critical hit on LT. Roll is 5; no effect.

Pilot of Nyx NX-80 (Douglas) "Ikuko Iwayama" must roll 6 to avoid damage; rolls 12 : succeeds.
Diomede D-M3D-M (Wrangler) needs to avoid critical damage due to being hit by a physical attack.
            Critical hit on RA. Roll is (7+2) = 9; 1 location.
            CRITICAL HIT on Hand.
Hyena HYN-4A SalvageMech (Douglas) needs to avoid critical damage due to falling 1 levels.
            Critical hit on CT. Roll is (7+3) = 10; 2 locations.
            CRITICAL HIT on Engine.
[b]*** Hyena HYN-4A SalvageMech (Douglas) DESTROYED by engine destruction! ***[/b]
            CRITICAL HIT on Standard Gyro.

Weapon Attack Phase
-------------------
Weapons fire for Black Hawk (Standard) (Douglas)
    Streak SRM 4 at Diomede D-M3D-M (Wrangler); needs 7, rolls 8 : 4 missile(s) hit.
        Diomede D-M3D-M (Wrangler) takes 2 damage to CT.
            32 Armor remaining.
        Diomede D-M3D-M (Wrangler) takes 2 damage to RA.
            0 Armor remaining.
        Diomede D-M3D-M (Wrangler) takes 2 damage to LA.
        2 damage transfers to LT.
        Diomede D-M3D-M (Wrangler) takes 2 damage to LT.
        2 damage transfers to CT.
        Diomede D-M3D-M (Wrangler) takes 2 damage to CT.
            30 Armor remaining.
        Diomede D-M3D-M (Wrangler) takes 2 damage to RA.
             15 Internal Structure remaining.
            Critical hit on RA. Roll is (7+2) = 9; 1 location.
           CRITICAL HIT on Shoulder.

    Streak SRM 4 at Diomede D-M3D-M (Wrangler); needs 7, rolls 9 : 4 missile(s) hit.
        Diomede D-M3D-M (Wrangler) takes 2 damage to RT.
            10 Armor remaining.
        Diomede D-M3D-M (Wrangler) takes 2 damage to LL.
            33 Armor remaining.
        Diomede D-M3D-M (Wrangler) takes 2 damage to LT.
        2 damage transfers to CT.
        Diomede D-M3D-M (Wrangler) takes 2 damage to CT.
            28 Armor remaining.
        Diomede D-M3D-M (Wrangler) takes 2 damage to CT.
            26 Armor remaining.

    Streak SRM 4 at Diomede D-M3D-M (Wrangler); needs 7, rolls 6 : fails to achieve lock.
    Streak SRM 4 at Diomede D-M3D-M (Wrangler); needs 7, rolls 8 : 4 missile(s) hit.
        Diomede D-M3D-M (Wrangler) takes 2 damage to RA.
             13 Internal Structure remaining.
            Critical hit on RA. Roll is (10+2) = 12;LIMB BLOWN OFF Right Arm blown off.
        Diomede D-M3D-M (Wrangler) takes 2 damage to RA.
        2 damage transfers to RT.
        Diomede D-M3D-M (Wrangler) takes 2 damage to RT.
            8 Armor remaining.
        Diomede D-M3D-M (Wrangler) takes 2 damage to LL.
            31 Armor remaining.
        Diomede D-M3D-M (Wrangler) takes 2 damage to CT.
            24 Armor remaining.

    ER Large Laser at Diomede D-M3D-M (Wrangler); needs 5, rolls 8 : hits  LT
        Diomede D-M3D-M (Wrangler) takes 10 damage to LT.
        10 damage transfers to CT.
        Diomede D-M3D-M (Wrangler) takes 10 damage to CT.
            14 Armor remaining.

Weapons fire for Diomede D-M3D-M (Wrangler)
    MML 7 at Nyx NX-80 (Douglas); needs 11, rolls 6 : misses
    Medium Laser at Nyx NX-80 (Douglas); needs 11, rolls 3 : misses


Weapons fire for Hatchetman HCT-7S (Douglas)
    ER Medium Laser at Diomede D-M3D-M (Wrangler); needs 5, rolls 10 : hits  LT
        Diomede D-M3D-M (Wrangler) takes 5 damage to LT.
        5 damage transfers to CT.
        Diomede D-M3D-M (Wrangler) takes 5 damage to CT.
            9 Armor remaining.

    ER Medium Laser at Diomede D-M3D-M (Wrangler); needs 5, rolls 9 : hits  LA
        Diomede D-M3D-M (Wrangler) takes 5 damage to LA.
        5 damage transfers to LT.
        Diomede D-M3D-M (Wrangler) takes 5 damage to LT.
        5 damage transfers to CT.
        Diomede D-M3D-M (Wrangler) takes 5 damage to CT.
            4 Armor remaining.


Weapons fire for ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler)
    AC/10 at Hatchetman HCT-7S (Douglas); needs 8, rolls 8 : hits  RL
        Hatchetman HCT-7S (Douglas) takes 10 damage to RL.
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on RL. Roll is 5; no effect.

Weapons fire for Nyx NX-80 (Douglas)
    ER Medium Laser at Diomede D-M3D-M (Wrangler); needs 9, rolls 8 : misses
    ER Medium Laser at Diomede D-M3D-M (Wrangler); needs 9, rolls 7 : misses
    ER Small Laser at Diomede D-M3D-M (Wrangler); needs 11, rolls 8 : misses
    SRM 6 at Diomede D-M3D-M (Wrangler); needs 9, rolls 11 : 2 missile(s) hit.
        Diomede D-M3D-M (Wrangler) takes 2 damage to RL.
            30 Armor remaining.
        Diomede D-M3D-M (Wrangler) takes 2 damage to CT.
            2 Armor remaining.

Weapons fire for Catapult CPLT-C5A (Douglas)
    LRM 15 (Artemis-capable ammo) at ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler); needs 9, rolls 10 : 12 missile(s) hit (using Left Side table) (w/ +2 bonus).
        ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) takes 5 damage to RLL.
            8 Armor remaining.
        ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) takes 5 damage to RT.
             8 Internal Structure remaining.
            Critical hit on RT. Roll is (9+2) = 11; 2 locations.
            CRITICAL HIT on AC/10 Ammo (10).
            *** AC/10 Ammo EXPLODES!  100 DAMAGE! ***
                >ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) suffers catastrophic damage, but the autoeject system was engaged.
            
ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 4 : succeeds.
                    The pilot ejects safely!
        [b]*** ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) DESTROYED by ejection! ***[/b]
                ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) takes 100 damage to RT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Front Right Leg blown off.
                92 damage transfers to CT.
                    Critical hit on RT.         Roll is (9+2) = 11;         2 locations.
                    CRITICAL HIT on *Mounted Searchlight.
                    CRITICAL HIT on AC/10 Ammo (1).
                    *** AC/10 Ammo EXPLODES!  10 DAMAGE! ***
                        ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) takes 10 damage to RT.
                        10 damage transfers to CT.
                        ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) takes 10 damage to CT.
                             15 Internal Structure remaining.
                            Critical hit on CT.                 Roll is (7+2) = 9;                 1 location.
                            CRITICAL HIT on Standard Gyro.

                Pilot of ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) "Sibylle Grob" has ejected, so no damage is dealt!
                ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) takes 92 damage to CT.
                     SECTION DESTROYED.
                ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) has taken 4 engine hits this phase.
                Checking for engine explosion on 4, roll is 8.
                ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
                    Critical hit on CT.         Roll is (6+2) = 8;         1 location.
                    Location has no more hittable critical slots.
        Pilot of ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) "Sibylle Grob" has ejected, so no damage is dealt!
            Location has no more hittable critical slots.
        ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler) takes 2 damage to LT.
            4 Armor remaining.
    LRM 15 (Artemis-capable ammo) at ScavengerMech SC-V-M MilitiaMech (Standard) (Wrangler); needs 9, rolls 5 : misses

Diomede D-M3D-M (Wrangler) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 2 : falls.
    Diomede D-M3D-M (Wrangler) falls on its rear, suffering 10 damage.
        Diomede D-M3D-M (Wrangler) takes 5 damage to LL.
            26 Armor remaining.
        Diomede D-M3D-M (Wrangler) takes 5 damage to LL.
            21 Armor remaining.

Pilot of Diomede D-M3D-M (Wrangler) "Gleb Mahrovsky" must roll 6 to avoid damage; rolls 8 : succeeds.

Physical Attack Phase
-------------------

Heat Phase
-------------------
Diomede D-M3D-M (Wrangler) gains 9 heat, sinks 9 heat and is now at 0 heat.
Black Hawk (Standard) (Douglas) gains 23 heat, sinks 28 heat and is now at 2 heat.
Hatchetman HCT-7S (Douglas) gains 16 heat, sinks 16 heat and is now at 0 heat.
Nyx NX-80 (Douglas) gains 19 heat, sinks 19 heat and is now at 0 heat.
Catapult CPLT-C5A (Douglas) gains 11 heat, sinks 19 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Diomede D-M3D-M (Wrangler) needs to avoid critical damage due to falling 1 levels.
            Critical hit on RT. Roll is (6+3) = 9; 1 location.
            CRITICAL HIT on MML 7 LRM Ammo (17).
            *** MML 7 LRM Ammo EXPLODES!  119 DAMAGE! ***
                Diomede D-M3D-M (Wrangler) takes 119 damage to RT.
                     SECTION DESTROYED.
                    remaining 98 damage prevented by CASE.
                    Critical hit on RT.         Roll is (9+2) = 11;         2 locations.
                    CRITICAL HIT on +MML 7.
                    CRITICAL HIT on MML 7 SRM Ammo (13).
                    *** MML 7 SRM Ammo EXPLODES!  182 DAMAGE! ***
                        Diomede D-M3D-M (Wrangler) takes 182 damage to RT.
                            remaining 182 damage prevented by CASE.

                Pilot of Diomede D-M3D-M (Wrangler) "Gleb Mahrovsky" takes 2 damage.                
Pilot of Diomede D-M3D-M (Wrangler) "Gleb Mahrovsky" needs a 7 to stay conscious.  Rolls 10 : successful!
                
Pilot of Diomede D-M3D-M (Wrangler) "Gleb Mahrovsky" needs a 10 to stay conscious.  Rolls 8 : blacks out.


        [b]Pilot of Diomede D-M3D-M (Wrangler) "Gleb Mahrovsky" takes 2 damage.*** Diomede D-M3D-M (Wrangler) DESTROYED by pilot death! ***[/b]
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yurisarreth

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Re: The Crazy Hits Thread - Reborn!
« Reply #654 on: 21 December 2015, 21:37:37 »
Ammo in Helicopters makes bad things happen..  :o

Weapon Attack Phase
-------------------
Weapons fire for Cricket CRK-7J-TF #6 (Bombers)
    Large Laser at Warrior Attack Helicopter H-7A (Capellan Confederation); needs 6, rolls 6 : hits  (using Right Side table) RS (critical)
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 8 damage to RS (critical).
            Armor destroyed.
             SECTION DESTROYED.
*** Warrior Attack Helicopter H-7A (Capellan Confederation) DESTROYED by damage! ***
            Critical hit on RS. Roll is 9; Engine destroyed.  Immobile.
            Critical hit on RS. Roll is 8; Ammunition Hit!
*** AC/5 Ammo EXPLODES!  95 DAMAGE! ***
*** Half Machine Gun Ammo EXPLODES!  200 DAMAGE! ***
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 295 damage to RS.

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Building #18704 absorbs 14 points of damage.
        Building #22800 absorbs 14 points of damage.
        Building #22804 absorbs 14 points of damage.
        Warrior Attack Helicopter H-7C (Capellan Confederation) is hit for 29 damage!
        Warrior Attack Helicopter H-7C (Capellan Confederation) takes 5 damage to FR.
            1 Armor remaining.
        Warrior Attack Helicopter H-7C (Capellan Confederation) takes 1 damage to RO.
            1 Armor remaining.
             Rotor damaged!
        Warrior Attack Helicopter H-7C (Capellan Confederation) takes 5 damage to FR.
            Armor destroyed.
             SECTION DESTROYED.
*** Warrior Attack Helicopter H-7C (Capellan Confederation) DESTROYED by damage! ***
            Critical hit on FR. Roll is 12; Copilot injured!
        Warrior Attack Helicopter H-7C (Capellan Confederation) takes 5 damage to FR.
        Warrior Attack Helicopter H-7C (Capellan Confederation) takes 5 damage to FR.
        Warrior Attack Helicopter H-7C (Capellan Confederation) takes 4 damage to FR (critical).

        Scorpion Light Tank (SRM) (Capellan Confederation) is hit for 14 damage!
        Scorpion Light Tank (SRM) (Capellan Confederation) takes 5 damage to RR (critical).
            5 Armor remaining.
            Critical hit on RR. Roll is 7; Engine destroyed.  Immobile.
        Scorpion Light Tank (SRM) (Capellan Confederation) takes 5 damage to RR.
            0 Armor remaining.
        Scorpion Light Tank (SRM) (Capellan Confederation) takes 4 damage to RS.
            7 Armor remaining.
            Chance for motive system damage. Roll is 9; (w/ +1 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.


        End Secondary Damage Report.

Weapons fire for Cricket CRK-7J-TF #5 (Bombers)
    LRM 5 at Warrior Attack Helicopter H-7A (Capellan Confederation); needs 7, rolls 8 : 3 missile(s) hit (using Right Side table).

        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 3 damage to FR.
            3 Armor remaining.


    LRM 5 at Warrior Attack Helicopter H-7C (Capellan Confederation); needs 7, rolls 7 : 2 missile(s) hit (using Right Side table).

        Warrior Attack Helicopter H-7C (Capellan Confederation) takes 2 damage to RS.
             1 Internal Structure remaining.
            Critical hit on RS. Roll is 7; Ammunition Hit!
*** LRM 10 Ammo EXPLODES!  110 DAMAGE! ***
*** LRM 10 Ammo EXPLODES!  120 DAMAGE! ***
*** SRM 4 Ammo EXPLODES!  200 DAMAGE! ***
        Warrior Attack Helicopter H-7C (Capellan Confederation) takes 430 damage to RS.
             SECTION DESTROYED.
            Critical hit on RS. Roll is 5; no effect.

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Building #18704 absorbs 21 points of damage.
        Building #22800 absorbs 21 points of damage.
        Building #22804 absorbs 21 points of damage.
        Warrior Attack Helicopter H-7A (Capellan Confederation) is hit for 43 damage!
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 5 damage to FR.
            Armor destroyed.
             1 Internal Structure remaining.
            Critical hit on FR. Roll is 7; Machine Gun malfunctions.
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 5 damage to FR.
             SECTION DESTROYED.
            Critical hit on FR. Roll is 7; AC/5 malfunctions.
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 5 damage to FR.
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 1 damage to RO.
            1 Armor remaining.
             Rotor damaged!
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 5 damage to FR.
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 5 damage to FR.
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 5 damage to RS.
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 5 damage to FR.
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 3 damage to FR.

        Scorpion Light Tank (SRM) (Capellan Confederation) is hit for 21 damage!
        Scorpion Light Tank (SRM) (Capellan Confederation) takes 5 damage to LS.
            6 Armor remaining.
            Chance for motive system damage. Roll is 10; (w/ +1 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Scorpion Light Tank (SRM) (Capellan Confederation) takes 5 damage to LS.
            1 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +1 bonus)
             Minor damage, +1 to driving skill rolls.
        Scorpion Light Tank (SRM) (Capellan Confederation) takes 5 damage to RR.
             SECTION DESTROYED.
*** Scorpion Light Tank (SRM) (Capellan Confederation) DESTROYED by damage! ***
            Critical hit on RR. Roll is 10; Ammunition Hit!
*** Half Machine Gun Ammo EXPLODES!  200 DAMAGE! ***
*** SRM 6 Ammo EXPLODES!  180 DAMAGE! ***
*** SRM 6 Ammo EXPLODES!  180 DAMAGE! ***
*** SRM 6 Ammo EXPLODES!  180 DAMAGE! ***
        Scorpion Light Tank (SRM) (Capellan Confederation) takes 740 damage to RR.

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Building #18700 absorbs 37 points of damage.
        Building #22796 absorbs 37 points of damage.
        Building #18704 absorbs 37 points of damage.
        Building #22800 absorbs 37 points of damage.
        Warrior Attack Helicopter H-7A (Capellan Confederation) is hit for 37 damage!
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 5 damage to RS (critical).
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 5 damage to RS.
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 5 damage to RS.
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 5 damage to RS (critical).
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 5 damage to FR.
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 5 damage to RR.
            1 Armor remaining.
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 5 damage to RS.
        Warrior Attack Helicopter H-7A (Capellan Confederation) takes 1 damage to RO.
            0 Armor remaining.
             Rotor damaged!

        Warrior Attack Helicopter H-7C (Capellan Confederation) is hit for 37 damage!
        Warrior Attack Helicopter H-7C (Capellan Confederation) takes 5 damage to RS.
        Warrior Attack Helicopter H-7C (Capellan Confederation) takes 1 damage to RO.
             2 Internal Structure remaining.
             Rotor damaged!
            Critical hit on RO. Roll is 10; Flight stabiliser damaged!
        Warrior Attack Helicopter H-7C (Capellan Confederation) takes 5 damage to RS (critical).
        Warrior Attack Helicopter H-7C (Capellan Confederation) takes 1 damage to RO.
             1 Internal Structure remaining.
             Rotor damaged!
            Critical hit on RO. Roll is 7; Rotor damaged!
        Warrior Attack Helicopter H-7C (Capellan Confederation) takes 1 damage to RO.
             SECTION DESTROYED.
             Rotor damaged!
            Critical hit on RO. Roll is 7; Rotor damaged!
        Warrior Attack Helicopter H-7C (Capellan Confederation) takes 5 damage to RS (critical).
        Warrior Attack Helicopter H-7C (Capellan Confederation) takes 1 damage to RO.
        Warrior Attack Helicopter H-7C (Capellan Confederation) takes 1 damage to RO.


        End Secondary Damage Report.

GreekFire

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Re: The Crazy Hits Thread - Reborn!
« Reply #655 on: 02 January 2016, 23:18:03 »
Kek

Code: [Select]
Physical attacks for Dasher II (Standard) (sLED_)
    Charging Kraken-XR (Standard) (Fred); needs 7, rolls 8 :
    Attacker takes 10 damage.
        Dasher II (Standard) (sLED_) takes 5 damage to HD.
            1 Armor remaining.

        Pilot of Dasher II (Standard) (sLED_) "Dave Thomas" takes 1 damage.        
Pilot of Dasher II (Standard) (sLED_) "Dave Thomas" needs a 3 to stay conscious.  Rolls 10 : successful!
        Dasher II (Standard) (sLED_) takes 5 damage to CT.
            2 Armor remaining.
    Defender takes 40 damage  (using Rear table).
        Kraken-XR (Standard) (Fred) takes 5 damage to CTR.
             Reflective armor takes double damage from physical damage: 10 damage.
            3 Armor remaining.
        Kraken-XR (Standard) (Fred) takes 5 damage to RTR.
             Reflective armor takes double damage from physical damage: 10 damage.
            0 Armor remaining.
        Kraken-XR (Standard) (Fred) takes 5 damage to CTR.
             Reflective armor takes double damage from physical damage: 10 damage.
            Armor destroyed.
             27 Internal Structure remaining.
            Critical hit on CT. Roll is 5; no effect.
        Kraken-XR (Standard) (Fred) takes 5 damage to LTR.
             Reflective armor takes double damage from physical damage: 10 damage.
            0 Armor remaining.
        Kraken-XR (Standard) (Fred) takes 5 damage to LTR (critical).
             16 Internal Structure remaining.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.
            Critical hit on LT. Roll is 7; no effect.
        Kraken-XR (Standard) (Fred) takes 5 damage to RL.
             Reflective armor takes double damage from physical damage: 10 damage.
            32 Armor remaining.
        Kraken-XR (Standard) (Fred) takes 5 damage to CTR.
             22 Internal Structure remaining.
            Critical hit on CT. Roll is 4; no effect.
        Kraken-XR (Standard) (Fred) takes 5 damage to LA.
             Reflective armor takes double damage from physical damage: 10 damage.
            24 Armor remaining.


Kraken-XR (Standard) (Fred) must make a piloting skill check (entering Depth 1 Water).
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
    Kraken-XR (Standard) (Fred) is displaced into hex 1215.
    Dasher II (Standard) (sLED_) is displaced into hex 1214.


Dasher II (Standard) (sLED_) must make 1 piloting skill roll(s) (charging).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 2 (charging)); needs 6, rolls 7 : succeeds.

Kraken-XR (Standard) (Fred) must make 2 piloting skill roll(s) (was charged; 40+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 2 (was charged) + 2 (40+ damage)); needs 8, rolls 9 : succeeds.
    Roll #2, (4 (Base piloting skill) + 2 (40+ damage) + 2 (was charged)); needs 8, rolls 6 : falls.
    Kraken-XR (Standard) (Fred) falls on its left side, suffering 5 damage.
        Kraken-XR (Standard) (Fred) takes 5 damage to LT.
             Reflective armor takes double damage from physical damage: 10 damage.
            22 Armor remaining.
 Kraken-XR (Standard) LT BREACHED
 Kraken-XR (Standard) LA BREACHED
 Kraken-XR (Standard) CT BREACHED
*** Kraken-XR (Standard) (Fred) DESTROYED by hull breach! ***
 Kraken-XR (Standard) RT BREACHED
 Kraken-XR (Standard) RA BREACHED

Pilot of Kraken-XR (Standard) (Fred) "Curt Barreiras" must roll 8 to avoid damage; rolls 9 : succeeds.
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Xenon54z

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Re: The Crazy Hits Thread - Reborn!
« Reply #656 on: 04 January 2016, 22:28:35 »
Nice move! O0

How fast was that Dasher going?  :D
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GreekFire

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Re: The Crazy Hits Thread - Reborn!
« Reply #657 on: 04 January 2016, 22:50:36 »
Nice move! O0

How fast was that Dasher going?  :D

Uhh...it moved 10-12 hexes or something, I don't remember.

Gotta put those Dasher II's to some use somehow :)
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Crow Splat

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Re: The Crazy Hits Thread - Reborn!
« Reply #658 on: 08 January 2016, 22:38:02 »
I played 2 games the other day and lost 3 mechs the same way.

TAC to the head that hit the cockpit. In all cases, this was the first or second round of shooting the destroyed mechs took damage from.

The empty feeling from losing my Mad Dog C with the 2/2 pilot can't be described.

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #659 on: 10 January 2016, 05:00:29 »
Some days it pays not to try standing up.

Crusader CRD-3R (Capellan Confederation) must make 1 piloting skill roll(s) (20+ damage).
The base target is 8 [5 (Base piloting skill) + 2 (Pitch Black) + 1 (fatigue)].
    Roll #1, (5 (Base piloting skill) + 2 (Pitch Black) + 1 (fatigue) + 1 (20+ damage)); needs 9, rolls 4 : falls.
    Crusader CRD-3R (Capellan Confederation) falls on its rear, suffering 7 damage.
        Crusader CRD-3R (Capellan Confederation) takes 5 damage to LTR.
            1 Armor remaining.
        Crusader CRD-3R (Capellan Confederation) takes 2 damage to LTR.
            Armor destroyed, 14 Internal Structure remaining
            Critical hit on LT. Roll is 10; 1 location.
            CRITICAL HIT on LRM 15 Ammo (4).
            *** LRM 15 Ammo EXPLODES!  60 DAMAGE! ***
                >Crusader CRD-3R (Capellan Confederation) suffers catastrophic damage, but the autoeject system was engaged.
           
Crusader CRD-3R (Capellan Confederation) must make a piloting skill check (landing in a building).
            Needs 12 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) + 1 (landing in a building)], rolls 7 : fails.

                Pilot of MechWarrior Pamela Chaim (Capellan Confederation) "Pamela Chaim" takes 2 damage.                    The pilot ejects safely!
        *** Crusader CRD-3R (Capellan Confederation) DESTROYED by ejection! ***
                Crusader CRD-3R (Capellan Confederation) takes 60 damage to LT.
                     SECTION DESTROYED,
        LIMB BLOWN OFF Left Arm blown off.
                46 damage transfers to CT.
                    Critical hit on LT.         Roll is (6+4) = 10;         1 location.
                    Location has no more hittable critical slots.
                Crusader CRD-3R (Capellan Confederation) takes 46 damage to CT.
                     SECTION DESTROYED,

                    Critical hit on CT.         Roll is (8+4) = 12;         2 locations.
                    CRITICAL HIT on Machine Gun Ammo (188).
                    *** Machine Gun Ammo EXPLODES!  376 DAMAGE! ***
                        Crusader CRD-3R (Capellan Confederation) takes 376 damage to CT.


                        Ammo explosion damages nearby units.

                        Start Secondary Damage Report.
                        Building #75852 absorbs 18 points of damage.
                        Building #75852 absorbs 18 points of damage.
                        Building #73808 absorbs 18 points of damage.
                        Vulcan VL-2T (Capellan Confederation) is hit for 18 damage!
                        Vulcan VL-2T (Capellan Confederation) takes 5 damage to CTR.
                            1 Armor remaining.
                        Vulcan VL-2T (Capellan Confederation) takes 5 damage to RA.
                            1 Armor remaining.
                        Vulcan VL-2T (Capellan Confederation) takes 5 damage to HD.
                            3 Armor remaining.

                        Pilot of Vulcan VL-2T (Capellan Confederation) "Charles O" takes 1 damage.                       
Pilot of Vulcan VL-2T (Capellan Confederation) "Charles O" needs a 10 to stay conscious.  Rolls 5 : blacks out.
                        Vulcan VL-2T (Capellan Confederation) takes 3 damage to LL.
                        3 damage transfers to LT.
                        Vulcan VL-2T (Capellan Confederation) takes 3 damage to LT.
                            5 Armor remaining.

                        Trebuchet TBT-5J (Free Worlds League) is hit for 18 damage!
                        Trebuchet TBT-5J (Free Worlds League) takes 5 damage to CT.
                            17 Armor remaining.
                        Trebuchet TBT-5J (Free Worlds League) takes 5 damage to RA.
                             SECTION DESTROYED,
                        1 damage transfers to RT.
                            Critical hit on RA.                 Roll is 10;                 1 location.
                            CRITICAL HIT on Medium Laser.
                        Trebuchet TBT-5J (Free Worlds League) takes 1 damage to RT.
                            14 Armor remaining.
                        Trebuchet TBT-5J (Free Worlds League) takes 5 damage to LL.
                            10 Armor remaining.
                        Trebuchet TBT-5J (Free Worlds League) takes 3 damage to LL.
                            7 Armor remaining.

                        Trebuchet TBT-5J #2 (Free Worlds League) is hit for 18 damage!
                        Trebuchet TBT-5J #2 (Free Worlds League) takes 5 damage to CT.
                            12 Armor remaining.
                        Trebuchet TBT-5J #2 (Free Worlds League) takes 5 damage to RA.
                            5 Armor remaining.
                        Trebuchet TBT-5J #2 (Free Worlds League) takes 5 damage to LT.
                            10 Armor remaining.
                        Trebuchet TBT-5J #2 (Free Worlds League) takes 3 damage to LA.
                            7 Armor remaining.


                        End Secondary Damage Report.

                Pilot of Crusader CRD-3R (Capellan Confederation) "Pamela Chaim" has ejected, so no damage is dealt!

                    Location has no more hittable critical slots.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Building #75852 absorbs 3 points of damage.
                Building #75852 absorbs 3 points of damage.
                Building #73808 absorbs 3 points of damage.
                Vulcan VL-2T (Capellan Confederation) is hit for 3 damage!
                Vulcan VL-2T (Capellan Confederation) takes 3 damage to CTR.
                    Armor destroyed,         10 Internal Structure remaining
                    Critical hit on CT.         Roll is 6;         no effect.

                Trebuchet TBT-5J (Free Worlds League) is hit for 3 damage!
                Trebuchet TBT-5J (Free Worlds League) takes 3 damage to LL.
                    4 Armor remaining.

                Trebuchet TBT-5J #2 (Free Worlds League) is hit for 3 damage!
                Trebuchet TBT-5J #2 (Free Worlds League) takes 3 damage to LA.
                    4 Armor remaining.


                End Secondary Damage Report.

        Pilot of Crusader CRD-3R (Capellan Confederation) "Pamela Chaim" has ejected, so no damage is dealt!


Pilot of Crusader CRD-3R (Capellan Confederation) "Pamela Chaim" must roll 9 to avoid damage; rolls 12 : succeeds.
« Last Edit: 11 January 2016, 05:42:25 by Southernskies »