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I loved the X-Wing novels just because they were the first Star Wars novels I read where Luke Skywalker was treated as a fallible character who wasn't right about everything and didn't just single-handedly save the day.
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Aerospace Combat / Re: What Escort/Interceptor ASFs would a Union carry?
« Last post by EPG on Today at 22:24:48 »
For much of Succession Wars history you basically operated under SafCon because blowing up dropships was a great way to not have any more. Thus lots of Unions probably didn't carry any escorts because they weren't going to be getting into fights with ground based interceptors. Mostly that's because they didn't exist but also because you'd get wrecked as transports are to thin skinned vs Aerospace Fighters to survive.

Its only when you get into the Jihad and Marik gets more page count that you see more Aerospace Fighters as anything other than history (Great Lee Turkey Shoot).

That said by Great House I'd say
DCA - Shilone
FWLM - Stingray
AFFS - Corsair
CCAF - Lightning or Transit
LCAF - Lucifer

If you want more theory and practice on Aerospace Fighters feel free to browse my Second Star League Guide to Warships and Point Barrow Guide to War (links in sig below)

Only jumpships get safe passage.  Dropships are fair game. 

I agree with your choices generally.  Light fighters might be preferred for a situation where bombing runs to take out scattered but weakly defended targets.  They can get in and out fast, then return to the dropship to get more munitions.  Heavy fighters or mediums with lots of thrust and bombs might be preferred if their main job is going to be assisting the mech company in fighting their way into a a heavily defended area, where they can support with bombs and strafing while taking some return fire.
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Clan Chatterweb / Re: Clan Jade Falcon IV: Same Volume, New Tricks!
« Last post by Bren on Today at 22:23:48 »
Vau was on the border with the LA (Roadside, Bone Norman, Black Earth, etc). In '54, anyway. In '57 Ulric seemed pretty sure it was poised rimward.

The Twycross units were from Rho Galaxy. They sorta formed a shield around Wotan blocking the Wolves/Vipers (again, in '54).

Not including the Falcon Guards, of course.
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Such a phenomenal work of art. I was already a fan of the PLANESCAPE D&D setting when this game released… but to be actually able to walk the streets of Sigil in a video game… few of my own personal gaming experiences have ever mirrored that feeling.

That game was amazing.  Shame that the Enhanced Edition was so lackluster.
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Off Topic / Re: What did you just eat?
« Last post by MoneyLovinOgre4Hire on Today at 22:19:36 »
Made myself some ham and beans.  Had a side of sauerkraut with it.
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For much of Succession Wars history you basically operated under SafCon because blowing up dropships was a great way to not have any more. Thus lots of Unions probably didn't carry any escorts because they weren't going to be getting into fights with ground based interceptors. Mostly that's because they didn't exist but also because you'd get wrecked as transports are to thin skinned vs Aerospace Fighters to survive.

Its only when you get into the Jihad and Marik gets more page count that you see more Aerospace Fighters as anything other than history (Great Lee Turkey Shoot).

That said by Great House I'd say
DCA - Shilone
FWLM - Stingray
AFFS - Corsair
CCAF - Lightning or Transit
LCAF - Lucifer

If you want more theory and practice on Aerospace Fighters feel free to browse my Second Star League Guide to Warships and Point Barrow Guide to War (links in sig below)
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Fan Fiction / Re: A Young Woman's Defense of the Inner Sphere
« Last post by EPG on Today at 22:18:09 »
Tagged
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Fan Articles / Re: MotW: Raven/Raven II
« Last post by BATTLEMASTER on Today at 22:17:12 »
Certainly take it as a Narc carrier rather than Orion ON1-M (granted the Narc probably exists for different use case in the Orion)!

I like to think that any thing heavier than 60 tons mounting a Narc is doing it to deter enemies from getting too close to it.  That Orion will launch a Narc at a closing opponent along with its regular weapons, then the next turn its LRM buddies show said target the error of its ways  :evil:

I've used this to great effect too in MechWarrior Online, except my opponents find out way too late that my Dire Wolf is the reason they have a Narc on them and not a smaller, weaker scout  :grin:
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Field Manual 3145 gives IV Legio and the Cohors Morituri the highest possible equipment rating on the RATs, while VI Legio is one step below them. Also IV does guard some of the major industries of the Hegemony.  I can easily see Defiance, Issendones, and Deaths talkers in IV's ranks.
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Ironically, Stackpole's X-Wing novels didn't tie into the X-Wing games whatsoever. But I ultimately think that's a good thing; his Rogue Squadron series was fantastic and easily my favorite Star Wars series ever.
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