Is it the total mass of weapons up to 9-tons or 9-tons for any weapon for Corporate 'Mechs?
Also, are Shields (Small, Medium, Large) allowed?
Bobcat BC-351
Base Tech Level: Advanced (IS)
Level Era
----------------------------------------
Experimental -
Advanced 3145+ (Dark Ages -)
Standard -
Tech Rating: E/X-X-X-D
Weight: 35 tons
BV: 645
Cost: 1,856,045 C-bills
Source: (Unknown)
Role: Missile Boat
Movement: 5/8
Engine: 175 Fusion
Heat Sinks: 10
Cockpit: Industrial Cockpit (Adv. FCS)
Gyro: Standard Gyro
Internal: 58 Industrial
Armor: 80/119 Heavy Industrial
Internal Armor
----------------------------------------
Head 3 9
Center Torso 11 12
Center Torso (rear) 3
Right Torso 8 9
Right Torso (rear) 2
Left Torso 8 9
Left Torso (rear) 2
Right Arm 6 7
Left Arm 6 7
Right Leg 8 10
Left Leg 8 10
Weapons Loc Heat
---------------------------------
LRM 5 RT 2
LRM 5 LT 2
Medium Laser LA 3
Medium Laser RA 3
Ammo Loc Shots
------------------------------
LRM 5 Smoke Ammo RT 24
Equipment Loc
-----------------------------------
CASE RT
Environmental Sealing (Mech) *
Ferreter
Mass: 35 tons
Chassis: Industrial Industrial Biped
Power Plant: 175 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
2 SRM 2 (I-OS)
4 Light Machine Gun
1 Medium X-Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 2,062,534 C-bills
Type: Ferreter
Technology Base: Inner Sphere (Standard)
Tonnage: 35
Battle Value: 668
Equipment Mass
Internal Structure Industrial 7
Engine 175 Fusion 7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink 10 0
Gyro 2
Cockpit 3
Armor Factor (Heavy Industrial)119 7.5
Internal Armor
Structure Value
Head 3 9
Center Torso 11 17
Center Torso (rear) 5
R/L Torso 8 12
R/L Torso (rear) 4
R/L Arm 6 12
R/L Leg 8 16
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm
Weapons
and Ammo Location Critical Heat Tonnage
Heat Sink LL 1 - 1.0
Medium X-Pulse Laser CT 1 6 2.0
Targeting Computer CT 1 - 1.0
Heat Sink RT 1 - 1.0
Light Machine Gun Ammo (100) RT 1 - 0.5
SRM 2 LA 1 2 0.5
2 Light Machine Gun LA 2 0 1.0
Active Probe LT 2 - 1.5
Heat Sink RL 1 - 1.0
Ejection Seat HD 1 - 0.5
SRM 2 RA 1 2 0.5
2 Light Machine Gun RA 2 0 1.0
Commercial Loader
Mass: 10 tons
Chassis: Industrial Industrial Biped
Power Plant: 20 Fuel Cell
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Commercial
Armament:
1 Flamer (Vehicle)
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2650
Tech Rating/Availability: D/D-E-E-D
Cost: 624,157 C-bills
Type: Commercial Loader
Technology Base: Inner Sphere (Standard)
Tonnage: 10
Battle Value: 66
Equipment Mass
Internal Structure Industrial 2
Engine 20 Fuel Cell 1
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sink 1 0
Gyro 1
Cockpit 3
Armor Factor (Commercial) 36 1.5
Internal Armor
Structure Value
Head 3 4
Center Torso 4 6
Center Torso (rear) 2
R/L Torso 3 4
R/L Torso (rear) 2
R/L Arm 1 2
R/L Leg 2 4
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Vehicle Flamer Ammo (20) RT 1 - 1.0
Flamer RT 1 3 0.5
Heat Sink LT 1 - 1.0
Code: [Select]Bobcat BC-351
Base Tech Level: Advanced (IS)
Level Era
----------------------------------------
Experimental -
Advanced 3145+ (Dark Ages -)
Standard -
Tech Rating: E/X-X-X-D
Weight: 35 tons
BV: 645
Cost: 1,856,045 C-bills
Source: (Unknown)
Role: Missile Boat
Movement: 5/8
Engine: 175 Fusion
Heat Sinks: 10
Cockpit: Industrial Cockpit (Adv. FCS)
Gyro: Standard Gyro
Internal: 58 Industrial
Armor: 80/119 Heavy Industrial
Internal Armor
----------------------------------------
Head 3 9
Center Torso 11 12
Center Torso (rear) 3
Right Torso 8 9
Right Torso (rear) 2
Left Torso 8 9
Left Torso (rear) 2
Right Arm 6 7
Left Arm 6 7
Right Leg 8 10
Left Leg 8 10
Weapons Loc Heat
---------------------------------
LRM 5 RT 2
LRM 5 LT 2
Medium Laser LA 3
Medium Laser RA 3
Ammo Loc Shots
------------------------------
LRM 5 Smoke Ammo RT 24
Equipment Loc
-----------------------------------
CASE RT
Environmental Sealing (Mech) *
An attempt at making a fast moving heavy security mech, inspired by the cougar omnimech of clan jade falcon. the Bobcat does not stack up at well by militiamech standards but it did find potential as a security mech for use against rought industrialmechs that tried to play mechwarrior against it. Though the lasers as good enough for subdueing hostiles industrialmechs. the smoke rounds are to obscure it's approach as it gets into range.
The Ferreter, while definitely staying within the bounds of the Security 'Mech Treaty guidelines, is still considered quite extravagant through the inclusion of an Medium X-Pulse Laser slaved to a Targeting Computer. This is backed up by quad LMGs, two in each arm which benefit from the TarComp, and two lightweight One-Shot SRMs. A Beagle Active Probe helps it "Ferret" out any ne'er-do-wells lurking within company grounds.
[INSERT] Security Solutions constructs the base frame of the Ferreter while outsourcing the TarComp and MXPL. Everything else is typically acquired from another of their branches or locally sourced.Code: [Select]Ferreter
Mass: 35 tons
Chassis: Industrial Industrial Biped
Power Plant: 175 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
2 SRM 2 (I-OS)
4 Light Machine Gun
1 Medium X-Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 2,062,534 C-bills
Type: Ferreter
Technology Base: Inner Sphere (Standard)
Tonnage: 35
Battle Value: 668
Equipment Mass
Internal Structure Industrial 7
Engine 175 Fusion 7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink 10 0
Gyro 2
Cockpit 3
Armor Factor (Heavy Industrial)119 7.5
Internal Armor
Structure Value
Head 3 9
Center Torso 11 17
Center Torso (rear) 5
R/L Torso 8 12
R/L Torso (rear) 4
R/L Arm 6 12
R/L Leg 8 16
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm
Weapons
and Ammo Location Critical Heat Tonnage
Heat Sink LL 1 - 1.0
Medium X-Pulse Laser CT 1 6 2.0
Targeting Computer CT 1 - 1.0
Heat Sink RT 1 - 1.0
Light Machine Gun Ammo (100) RT 1 - 0.5
SRM 2 LA 1 2 0.5
2 Light Machine Gun LA 2 0 1.0
Active Probe LT 2 - 1.5
Heat Sink RL 1 - 1.0
Ejection Seat HD 1 - 0.5
SRM 2 RA 1 2 0.5
2 Light Machine Gun RA 2 0 1.0
This is a fun experiment. So my entry is a 2650 model Commercial Loader. The 10 ton small frame can pick up 1 ton standardized pallets more nimbly then a forklift. The 2/3 speed is because it is meant to walk around inside buildings and loading areas, not run cross country. The vehicle flamer is likely loaded with water or coolant for most operations, though I debate switching it to the same .5 tonnage sprayer for more utility but worse range. The vehicle flamer would be better for offense, but the sprayer would have better utility to paint and such.
The 2 points of commercial armor covering every location keeps the unit safe versus most bumps and falls, and also from small arms. The fuel cell battery is a bit more economical then the fusion engine or ICE engine, as you want air conditioning (1 heat sink) for those hot factory floors, which the ICE engine doesnt come with standard.
For actual security purposes, I see many news stories about the Commercial Loader committing terrible acts versus protesters with that vehicle flamer, even if its just water. I can definitely see the loader walking out of the loading dock, cracking the mechs knuckles, to scare off any trespassers.Code: [Select]Commercial Loader
Mass: 10 tons
Chassis: Industrial Industrial Biped
Power Plant: 20 Fuel Cell
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Commercial
Armament:
1 Flamer (Vehicle)
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2650
Tech Rating/Availability: D/D-E-E-D
Cost: 624,157 C-bills
Type: Commercial Loader
Technology Base: Inner Sphere (Standard)
Tonnage: 10
Battle Value: 66
Equipment Mass
Internal Structure Industrial 2
Engine 20 Fuel Cell 1
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sink 1 0
Gyro 1
Cockpit 3
Armor Factor (Commercial) 36 1.5
Internal Armor
Structure Value
Head 3 4
Center Torso 4 6
Center Torso (rear) 2
R/L Torso 3 4
R/L Torso (rear) 2
R/L Arm 1 2
R/L Leg 2 4
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Vehicle Flamer Ammo (20) RT 1 - 1.0
Flamer RT 1 3 0.5
Heat Sink LT 1 - 1.0
Is it the total mass of weapons up to 9-tons or 9-tons for any weapon for Corporate 'Mechs?
Also, are Shields (Small, Medium, Large) allowed?
Linton LNT-250
Base Tech Level: Standard (IS)
Level Era
----------------------------------------
Experimental -
Advanced -
Standard 3145+ (Dark Ages -)
Tech Rating: E/X-X-X-D
Weight: 25 tons
BV: 422
Cost: 1,355,706 C-bills
Source: (Unknown)
Role: Scout
Movement: 5/8
Engine: 125 Fusion
Heat Sinks: 10
Cockpit: Industrial Cockpit
Gyro: Standard Gyro
Internal: 43 Industrial
Armor: 58/89 Industrial
Internal Armor
----------------------------------------
Head 3 9
Center Torso 8 7
Center Torso (rear) 2
Right Torso 6 8
Right Torso (rear) 1
Left Torso 6 8
Left Torso (rear) 1
Right Arm 4 4
Left Arm 4 4
Right Leg 6 7
Left Leg 6 7
Weapons Loc Heat
-----------------------------------------
Medium X-Pulse Laser LA 6
Medium Laser LA 3
Equipment Loc
-----------------------------------
Environmental Sealing (Mech) *
Bobcat BC-352
Base Tech Level: Advanced (IS)
Level Era
----------------------------------------
Experimental -
Advanced 3145+ (Dark Ages -)
Standard -
Tech Rating: E/X-X-X-D
Weight: 35 tons
BV: 663
Cost: 1,963,164 C-bills
Source: (Unknown)
Role: Missile Boat
Movement: 5/8
Engine: 175 Fusion
Heat Sinks: 10
Cockpit: Industrial Cockpit (Adv. FCS)
Gyro: Standard Gyro
Internal: 58 Industrial
Armor: 80/119 Heavy Industrial
Internal Armor
----------------------------------------
Head 3 9
Center Torso 11 12
Center Torso (rear) 3
Right Torso 8 9
Right Torso (rear) 2
Left Torso 8 9
Left Torso (rear) 2
Right Arm 6 7
Left Arm 6 7
Right Leg 8 10
Left Leg 8 10
Weapons Loc Heat
-----------------------------------------
Medium X-Pulse Laser RA 6
Medium X-Pulse Laser LA 6
SRM 2 RT 2
Ammo Loc Shots
------------------------------
SRM 2 Smoke Ammo RT 50
Equipment Loc
-----------------------------------
Environmental Sealing (Mech) *
CASE RT
Targeting Computer LT
Ferreter (Sealed)
Mass: 35 tons
Chassis: Industrial Industrial Biped
Power Plant: 175 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
2 Light Machine Gun
1 Medium X-Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 1,800,311 C-bills
Type: Ferreter (Sealed)
Technology Base: Inner Sphere (Standard)
Tonnage: 35
Battle Value: 630
Equipment Mass
Internal Structure Industrial 7
Engine 175 Fusion 7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink 10 0
Gyro 2
Cockpit 3
Armor Factor (Heavy Industrial)119 7.5
Internal Armor
Structure Value
Head 3 9
Center Torso 11 17
Center Torso (rear) 5
R/L Torso 8 12
R/L Torso (rear) 4
R/L Arm 6 12
R/L Leg 8 16
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm
Weapons
and Ammo Location Critical Heat Tonnage
Heat Sink LL 1 - 1.0
Medium X-Pulse Laser CT 1 6 2.0
Heat Sink RT 1 - 1.0
Light Machine Gun Ammo (100) RT 1 - 0.5
Searchlight RT 1 - 0.5
Light Machine Gun LA 1 0 0.5
Targeting Computer LT 1 - 1.0
Heat Sink RL 1 - 1.0
Environmental Sealing HD/CT/RT/LT/RA/LA/RL/LL1/1/1/1/1/1/1/1 - 3.5
Light Machine Gun RA 1 0 0.5
Bastion BSN-1A
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped IndustrialMech
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: E/F-X-X-X
Production Year: 2750
Dry Cost: 2,291,625 C-Bills
Total Cost: 2,297,125 C-Bills
Battle Value: 820
Chassis: Unknown Industrial
Power Plant: Unknown 150 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 Medium Lasers
1 Retractable Blade
1 Fluid Gun
3 Machine Guns
2 Vehicle Flamers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Industrial 83 points 10.00
Engine: Fusion Engine 150 5.50
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 1.50
Heat Sinks: Prototype Double Heat Sink 6 + 4(14) 0.00
Heat Sink Locations: 2 LT, 1 RT, 1 LA
Gyro: Standard 2.00
Cockpit: Industrial 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 168 10.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 7
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Machine Gun CT 0 1 0.50
Vehicle Flamer RT 3 1 0.50
Machine Gun RT 0 1 0.50
Medium Laser RT 3 1 1.00
Vehicle Flamer LT 3 1 0.50
Machine Gun LT 0 1 0.50
Medium Laser LT 3 1 1.00
Fluid Gun RA 0 2 2.00
Retractable Blade LA - 4 3.00
@Vehicle Flamer (20) RT - 1 1.00
@MG (1/2) (100) RT - 1 0.50
@Vehicle Flamer (Water) (40) LT - 2 2.00
@Fluid Gun (Water) (40) RA - 2 2.00
@Fluid Gun (Flm Rtrdnt) (20) RA - 1 1.00
@Fluid Gun (Pnt/Obscrnt) (20) RA - 1 1.00
Free Critical Slots: 10
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 8
3j 2 1 0 0 2 0 Structure: 4
Special Abilities: MEL, SAW, CASE, SRCH
Bastion BSN-1B
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped IndustrialMech
Rules Level: Experimental Tech
Era: Age of War/Star League
Tech Rating/Era Availability: E/F-X-X-X
Production Year: 2750
Dry Cost: 2,597,625 C-Bills
Total Cost: 2,598,125 C-Bills
Battle Value: 976
Chassis: Unknown Industrial
Power Plant: Unknown 150 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 ER Large Laser
2 Medium Lasers
1 Retractable Blade
3 Machine Guns
1 TAG
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Industrial 83 points 10.00
Engine: Fusion Engine 150 5.50
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 1.50
Heat Sinks: Prototype Double Heat Sink 6 + 8(22) 4.00
Heat Sink Locations: 3 LT, 2 RT, 1 LA, 2 RA
Gyro: Standard 2.00
Cockpit: Industrial 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 168 10.50
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 7
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
TAG HD 0 1 1.00
Machine Gun CT 0 1 0.50
Machine Gun RT 0 1 0.50
Medium Laser RT 3 1 1.00
Machine Gun LT 0 1 0.50
Medium Laser LT 3 1 1.00
ER Large Laser RA 12 2 5.00
Retractable Blade LA - 4 3.00
@MG (1/2) (100) RT - 1 0.50
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 10
3j 3 2 1 0 2 0 Structure: 4
Special Abilities: MEL, SAW, TAG, CASE, SRCH
Gendarme GN-DM
Mass: 15 tons
Chassis: Industrial Industrial Biped
Power Plant: 60 Fuel Cell
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
2 Machine Gun
3 Vehicular Grenade Launcher
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2588
Tech Rating/Availability: D/D-E-F-E
Cost: 753,640 C-bills
Type: Gendarme
Technology Base: Inner Sphere (Standard)
Tonnage: 15
Battle Value: 237
Equipment Mass
Internal Structure Industrial 3
Engine 60 Fuel Cell 2
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink 1 0
Gyro 1
Cockpit 3
Armor Factor (Heavy Industrial)48 3
Internal Armor
Structure Value
Head 3 4
Center Torso 5 8
Center Torso (rear) 2
R/L Torso 4 6
R/L Torso (rear) 2
R/L Arm 2 4
R/L Leg 3 5
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
2 Machine Gun RT 2 0 1.0
Machine Gun Ammo (100) RT 1 - 0.5
3 Vehicular Grenade Launcher LT 3 1 1.5
Features the following design quirks: Fine Manipulators, Protected Actuators
Jackrabbit JKR-S1 SecurityMech "Oswald"
Mass: 25 tons
Chassis: Industrial Industrial Biped
Power Plant: 100 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Commercial
Armament:
1 Small Laser
1 SRM 2
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3030
Tech Rating/Availability: D/X-F-E-E
Cost: 1,012,607 C-bills
Type: Jackrabbit
Technology Base: Inner Sphere (Advanced)
Tonnage: 25
Battle Value: 191
Equipment Mass
Internal Structure Industrial 5
Engine 100 Fusion 3
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink 10 0
Gyro 1
Cockpit 3
Armor Factor (Commercial) 60 2.5
Internal Armor
Structure Value
Head 3 9
Center Torso 8 10
Center Torso (rear) 3
R/L Torso 6 5
R/L Torso (rear) 3
R/L Arm 4 5
R/L Leg 6 6
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons
and Ammo Location Critical Heat Tonnage
Searchlight CT 1 - 0.5
2 Heat Sink RT 2 - 2.0
Liquid Storage (1 ton) RT 1 - 1.0
Salvage Arm LA 2 - 3.0
SRM 2 LA 1 2 1.0
Sprayer LA 1 - 0.5
3 Heat Sink LT 3 - 3.0
Small Laser LT 1 1 0.5
SRM 2 Smoke Ammo (50) LT 1 - 1.0
Heat Sink RL 1 - 1.0
Environmental Sealing HD/CT/RT/LT/RA/LA/RL/LL1/1/1/1/1/1/1/1 - 2.5
Industrial HD 0 - 5.0
Sprayer RA 1 - 0.5
Jackrabbit JKR-S2 SecurityMech "Usagi"
Mass: 25 tons
Chassis: Industrial Industrial Biped
Power Plant: 100 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
1 Medium Laser
1 BattleMech Taser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3066
Tech Rating/Availability: E/X-X-F-E
Cost: 1,237,990 C-bills
Type: Jackrabbit
Technology Base: Inner Sphere (Experimental)
Tonnage: 25
Battle Value: 347
Equipment Mass
Internal Structure Industrial 5
Engine 100 Fusion 3
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink 10 0
Gyro 1
Cockpit 3
Armor Factor (Heavy Industrial)64 4
Internal Armor
Structure Value
Head 3 9
Center Torso 8 12
Center Torso (rear) 3
R/L Torso 6 5
R/L Torso (rear) 3
R/L Arm 4 5
R/L Leg 6 7
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons
and Ammo Location Critical Heat Tonnage
3 Heat Sink RT 3 - 3.0
Medium Laser RT 1 3 1.0
BattleMech Taser LA 3 6 4.0
Taser Ammo (5) LA 1 - 1.0
3 Heat Sink LT 3 - 3.0
Taser Ammo (5) LT 1 - 1.0
Retractable Blade RA 3 - 2.0
Barbell
Mass: 25 tons
Chassis: Industrial Industrial Biped
Power Plant: 100 Fuel Cell
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
2 Machine Gun
1 Vehicular Grenade Launcher
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 1,086,185 C-bills
Type: Barbell
Technology Base: Inner Sphere (Standard)
Tonnage: 25
Battle Value: 336
Equipment Mass
Internal Structure Industrial 5
Engine 100 Fuel Cell 4
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink 2 1
Gyro 1
Cockpit 3
Armor Factor (Heavy Industrial)88 5.5
Internal Armor
Structure Value
Head 3 9
Center Torso 8 12
Center Torso (rear) 3
R/L Torso 6 10
R/L Torso (rear) 2
R/L Arm 4 8
R/L Leg 6 12
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Industrial Triple Strength Myomer RT/LT/RA/LA/RL/LL1/1/4/4/1/1 - 0.0
Extended Fuel Tank RT 1 - 0.5
Searchlight RT 1 - 0.5
Industrial Triple Strength Myomer RT/LT/RA/LA/RL/LL1/1/4/4/1/1 - 0.0
4 Industrial Triple Strength Myomer RT/LT/RA/LA/RL/LL1/1/4/4/1/1 - 0.0
Industrial Triple Strength Myomer RT/LT/RA/LA/RL/LL1/1/4/4/1/1 - 0.0
Vehicular Grenade Launcher CT(R) 1 1 0.5
Industrial Triple Strength Myomer RT/LT/RA/LA/RL/LL1/1/4/4/1/1 - 0.0
Environmental Sealing HD/CT/RT/LT/RA/LA/RL/LL1/1/1/1/1/1/1/1 - 2.5
2 Machine Gun RA 2 0 1.0
4 Industrial Triple Strength Myomer RT/LT/RA/LA/RL/LL1/1/4/4/1/1 - 0.0
Machine Gun Ammo (100) RA 1 - 0.5
Guardsman GND-3N
Mass: 15 tons
Chassis: Industrial Industrial Biped
Power Plant: 60 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
5 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: D/D-E-E-D
Cost: 778,125 C-bills
Type: Guardsman
Technology Base: Inner Sphere (Standard)
Tonnage: 15
Battle Value: 225
Equipment Mass
Internal Structure Industrial 3
Engine 60 Fusion 1.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink 10 0
Gyro 1
Cockpit 3
Armor Factor (Heavy Industrial)55 3.5
Internal Armor
Structure Value
Head 3 9
Center Torso 5 8
Center Torso (rear) 2
R/L Torso 4 6
R/L Torso (rear) 2
R/L Arm 2 4
R/L Leg 3 6
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons
and Ammo Location Critical Heat Tonnage
Machine Gun CT 1 0 0.5
4 Heat Sink RT 4 - 4.0
Machine Gun RT 1 0 0.5
Machine Gun Ammo (100) RT 1 - 0.5
Machine Gun LA 1 0 0.5
4 Heat Sink LT 4 - 4.0
Machine Gun LT 1 0 0.5
Machine Gun RA 1 0 0.5
Hello OP, if I please may, when is your next planned review post? I'm curious how I may be able to improve the two builds? Or maybe go for more...?
Now an industrialmech version of Battletechnology's Guardian.
Guardsman GND-3N
Mass: 15 tons
Chassis: Industrial Industrial Biped
Power Plant: 60 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
5 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: D/D-E-E-D
Cost: 778,125 C-bills
Type: Guardsman
Technology Base: Inner Sphere (Standard)
Tonnage: 15
Battle Value: 225
Equipment Mass
Internal Structure Industrial 3
Engine 60 Fusion 1.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink 10 0
Gyro 1
Cockpit 3
Armor Factor (Heavy Industrial)55 3.5
Internal Armor
Structure Value
Head 3 9
Center Torso 5 8
Center Torso (rear) 2
R/L Torso 4 6
R/L Torso (rear) 2
R/L Arm 2 4
R/L Leg 3 6
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons
and Ammo Location Critical Heat Tonnage
Machine Gun CT 1 0 0.5
4 Heat Sink RT 4 - 4.0
Machine Gun RT 1 0 0.5
Machine Gun Ammo (100) RT 1 - 0.5
Machine Gun LA 1 0 0.5
4 Heat Sink LT 4 - 4.0
Machine Gun LT 1 0 0.5
Machine Gun RA 1 0 0.5
Oh god that's a lot of machine guns...
5 isn't too bad, but then again, it's only 15 tons, so, yeah, LOL.
It wouldn't qualify for this contest but I did a 20 ton Introtech mech designed for basically this purpose years ago.
Basically, a Hornet & Stinger had a baby.
Hornet Movement Profile at 5/8/5, but Stinger type weaponry, only doubled.
IIRC, My "Gendarmerie - Garrison Mech" had a pair of MLs & Quad MGs w/ 100 shots.
Fluffed w/ using "Rubber Bullets".
Axotl (Solar Dog) AXTL-350
Mass: 35 tons
Chassis: Industrial Industrial Tripod
Power Plant: 175 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
2 Medium Laser
1 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3025
Tech Rating/Availability: F/X-X-X-F
Cost: 1,973,822 C-bills
Type: Axotl
Technology Base: Inner Sphere (Advanced)
Tonnage: 35
Battle Value: 639
Equipment Mass
Internal Structure Industrial 8
Engine 175 Fusion 7
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink 10 0
Gyro 2
Tripod Cockpit 4
Armor Factor (Heavy Industrial)120 7.5
Internal Armor
Structure Value
Head 3 9
Center Torso 11 15
Center Torso (rear) 4
R/L Torso 8 12
R/L Torso (rear) 3
R/L Arm 6 10
R/C/L Leg 8 14
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons
and Ammo Location Critical Heat Tonnage
Heat Sink LL 1 - 1.0
2 Medium Laser LA 2 3 2.0
Machine Gun LA 1 0 0.5
Machine Gun Ammo (100) LA 1 - 0.5
Heat Sink CL 1 - 1.0
Heat Sink RL 1 - 1.0
Environmental Sealing HD/CT/RT/LT/RA/LA/RL/LL/CL1/1/1/1/1/1/1/1/1 - 3.5
upgraded to the latest version of
Roosevelt
Mass: 35 tons
Chassis: Industrial Industrial Quad
Power Plant: 140 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
2 Light Machine Gun
1 Vehicular Grenade Launcher
2 Medium Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-E
Cost: 1,799,042 C-bills
Type: Roosevelt
Technology Base: Mixed (Advanced)
Tonnage: 35
Battle Value: 765
Equipment Mass
Internal Structure Industrial 7
Engine 140 Fusion 5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink 10 0
Gyro 2
Cockpit 3
Armor Factor (Heavy Industrial)127 8
Internal Armor
Structure Value
Head 3 9
Center Torso 11 17
Center Torso (rear) 5
R/L Torso 8 12
R/L Torso (rear) 4
FR/L Leg 8 16
RR/L Leg 8 16
Weapons
and Ammo Location Critical Heat Tonnage
Light Machine Gun FRL 1 0 0.25
Vehicular Grenade Launcher CT 1 1 0.5
2 Heat Sink RT 2 - 2.0
2 Medium Pulse Laser RT 2 4 4.0
BattleMech Turret RT 1 - 0.0
Light Active Probe RT 1 - 0.5
Light Machine Gun FLL 1 0 0.25
3 Heat Sink LT 3 - 3.0
Light Machine Gun Ammo (100) LT 1 - 0.5
Environmental Sealing HD/CT/RT/LT/FRL/FLL/RRL/RLL1/1/1/1/1/1/1/1 - 3.5
Logman LM-451
Base Tech Level: Advanced (IS)
Level Era
-----------------------------------------------------------------------------------------------------
Experimental 3010-3024 (Late Succession Wars - LosTech to Late Succession Wars - Renaissance)
Advanced 3025+ (Late Succession Wars - Renaissance -)
Standard -
Tech Rating: D/X-F-E-D
Weight: 45 tons
BV: 747
Cost: 2,141,368 C-bills
Source: (Unknown)
Role: Brawler
Movement: 4/6
Engine: 180 Fusion
Heat Sinks: 10
Cockpit: Industrial Cockpit (Adv. FCS)
Gyro: Standard Gyro
Internal: 75 Industrial
Armor: 153/153 (Heavy Industrial)
Internal Armor
----------------------------------------
Head 3 9
Center Torso 14 21
Center Torso (rear) 7
Right Torso 11 17
Right Torso (rear) 5
Left Torso 11 17
Left Torso (rear) 5
Right Arm 7 14
Left Arm 7 14
Right Leg 11 22
Left Leg 11 22
Weapons Loc Heat
---------------------------------
SRM 4 LT 3
Medium Laser RA 3
Machine Gun RA 0
Machine Gun RA 0
Medium Laser RA 3
Ammo Loc Shots
-------------------------------------
Machine Gun Ammo [Half] RT 100
SRM 4 Smoke Ammo RT 25
Equipment Loc
-----------------------------------
Environmental Sealing (Mech) *
Hatchet LA
Haber
Mass: 30 tons
Chassis: Industrial Industrial Biped
Power Plant: 90 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Heavy Industrial
Armament:
2 Machine Gun
2 SRM 6
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-D
Cost: 1,281,454 C-bills
Type: Haber
Technology Base: Mixed (Advanced)
Tonnage: 30
Battle Value: 483
Equipment Mass
Internal Structure Industrial 6
Engine 90 Fusion 3
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sink 10 0
Gyro 1
Cockpit 3
Armor Factor (Heavy Industrial)104 6.5
Internal Armor
Structure Value
Head 3 9
Center Torso 10 15
Center Torso (rear) 4
R/L Torso 7 10
R/L Torso (rear) 4
R/L Arm 5 10
R/L Leg 7 14
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Heat Sink LL 1 - 1.0
Searchlight CT 1 - 0.5
3 Heat Sink RT 3 - 3.0
Machine Gun Ammo (100) RT 1 - 0.5
SRM 6 Ammo (15) RT 1 - 1.0
Machine Gun RT 1 0 0.25
SRM 6 LA 1 4 1.5
SRM 6 Smoke Ammo (15) LA 1 - 1.0
2 Heat Sink LT 2 - 2.0
Machine Gun LT 1 0 0.25
Heat Sink RL 1 - 1.0
Environmental Sealing HD/CT/RT/LT/RA/LA/RL/LL1/1/1/1/1/1/1/1 - 3.0
SRM 6 RA 1 4 1.5
SRM 6 Smoke Ammo (15) RA 1 - 1.0
It'd take some tweaking, and you might need to reduce the jump, but that should be easy to rework as a SecurityMech.I suppose I could arm it like a Stinger instead of a Double-Stinger, that would pay for the IMIS.