Campaign rules update.
1. Sniper is changing. If you want to swap it out for something else, go ahead. New rule: The Sniper PSA should only affect a single or pair of identical weapons, and only when the 'mech is stationary for the round. (We're playtesting this; it may change again in the future.)
2. It doesn't apply yet, but there will be a new rule allowing players to spend C-bills to unlock other mechs for purchase (beyond those granted by faction and salvage). Worry less about what you'll be able to buy in the future.
3. Also not yet an issue, but players will be able to own multiple mechs. They'll only bring one to a battle, but they can have choice going in.
4. GMs will continue to earn fewer C-bills and XP (i.e., their pay will be less than winning players, but more than losing players and more than winning players who lose their mechs), but they will get salvage access to everything *not* salvaged by their players.
1. I don't have this ability, and have no intention of getting it any time soon. But I got to say, that appears harsh.
We are in a campaign of LIGHT mechs & you've gimped it to where they have to Park? :o
Alternate suggestion. Have the ability work similar to a Targeting Computer giving only a flat -1 off the range mod. Same effect at Short/Medium but 1/2 the effect at long. 1/3 at Extreme.
If you feel that is still too good, then also instead of 1-2 matching weapons, restrict to a single category, Ballistic, Energy, or, Missile. The 15 Points this costs then feels appropriate v/s a flat Gunnery skill increase that works even at Short & on all weapons.
2. Interesting idea. Still think we should just open up the MUL based on your Faction choice.
I suppose that would make Salvage useless.
Just not a fan of the very few faction choices & this still feels like some factions get forced to pay.
3. I think this is already covered in the rules isn't it?
4. Hmm, I like that they get Salvage options for later based on what they kept alive... Except that it does almost inspire a GM to play Hide & Seek if their favorite mech is in their forces.
I still think GMs should have ZERO negatives for being tapped to be GM. Winning Credit/XP seems appropriate. But no access to the Special Mission Bonus Pay/Salvage/Special Equipment.
I think this means they would default to 350K & 15XP every time? What are they currently getting?