my first question would have to be what resources do you have available?
Guardian, I have many
many of the old books (mostly in PDF format), though some of the newest books I don't have. So, when referencing material from before approx. 2010-2012, it may be a question of what I
don't have - hell, I even have a pdf copy of the old Wolf and Spider comic book, for heaven's sake! Of the newer books, I have the Dark Age era reports/digests, field report, and TROs. I also have all of the Jihad stuff (I think), and the House Arano sourcebook. As for the RPG, I have all of the MechWarrior books, AToW+AToW:C, and MW:D. I am considering the purchase of Shattered Fortress if/when I run a Dark Ages game.
Mendrugo, thanks for giving me your ideas, and special thanks for explaining their merits to help keep me better informed, it helps me a lot more than you might think. I too like have a bit of preference for the Alpha Strike system, mainly due to it's simplicity, but also because it's fast to run (so more time for RPG shenanigans), can be run with or without a hex map, and can be scaled up to include more of the different specials as my players become more comfortable with the system. My only real gripe with AS is that MekHQ can't track unit damage and repairs without needing me (as the GM) to run the AS-to-TW damage conversion process for each unit manually, since I am unaware of any calculators/programs that can run the process for me automatically. As for Chaos Campaign, I do like that thought, and I can probably finangle MekHQ to handle it to a cretain extent, using manual finance entries and money tweaks.
IdeaWeenie, thak you for the scenario idea. I may very well use it, if not at the campaign beginning than at least at some point during our time playing the game. Also, love the idea for a supply hiccup when ordering some combat vehicles!
If you go with AToW, I'm totally willing to help create characters (with my spreadsheet, of course)!
I may just take you up on that, though I am also strongly considering giving the players a set of attribute, trait, and skill levels, and then letting them assign them to specifics as they wish. If I do that, I'll probably crib the life path system from Destiny to let them flesh out their backstories a bit more.
Overall, I'm tempted to start them in the late SW and go through the 3050s for their first campaign, since it would hopefully introduce them to BattleTech's classic elements, concepts, and the original time period in an organic fashion. If I play further games with them, I can then consider using their character's descendants to run games in later eras like the Jihad or Dark Ages, giving them a nostalgic tie-in to their original characters and what they did while moving forward with new characters and plots.
Thanks for all of your help so far, guys! :thumbsup: