Author Topic: Deceiver Series: Rim Worlds mechs that never were  (Read 215 times)

Liam's Ghost

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Deceiver Series: Rim Worlds mechs that never were
« on: 12 March 2024, 20:23:31 »
  Many many years ago, a first draft of the second edition periphery sourcebook was posted online by its author and discussed on the board, and in this book we received five new mechs, including a seventy ton version of the Marshal that we won't be discussing today as well as four designs that were supposed to originally be part of Stephan Amaris' secret army, the so called Deceiver Series. Since I'm a fan of digging up weird and wonderful units that couldn't quite make the jump into canon and incorporating them into my own universes, I put the designs into megameklab for my own use, and then decided to share the results.
  There were a few errors that I had to work around, and the nature of the TRO style entry meant I had to guess on things like heatsink placement, and the model numbers were my own invention, because the entries lacked them, but otherwise they are as close to their original stats as I could get them.
  Without just reproducing the fluff from the book in whole, the gist is that the Deceiver series was intended to replicate the look of heavy and assault mechs (in the order they appear here, the Awesome, Battlemaster, Warhammer, and Atlas), but on lower cost medium frames, in order to create the look of a massive army of imposing machines without spending the money or needing the industrial infrastructure those machines would require to build. That logic, honestly feels like a very realistic Authoritarian mindset that focuses on creating the image of power you don't actually have in the hopes of cowing your opponents and citizens. Would it have actually been all that effective on the battlefield? That I'm iffy about. It feels like something that might work in the first chaotic engagements against a surprised enemy, but after that, the cat is out of the bag. I feel like the only way to retain any utility from the bit would be if you have enough of the genuine articles mixed in with your forces to keep the enemy guessing as to whether they're fighting the real deal or not, and I'm not sure the Rim Worlds would have that kind of access to most of them. And even then, the concept could backfire against a disciplined and more numerous enemy who simply devotes the appropriate firepower to what they think is an assault mech and watches it fold like cardboard. These mechs went to both the Secret armies in the periphery as well as the troops used in the takeover of terra, and the fluff indicates that even by the 3050s they were still common in the periphery.
  The questions about pretending to be something you definitely aren't aside, for the most part they are overall mostly serviceable mostly introductory tech medium troopers. They're reasonably armored, fairly well armed, and for the most part mobile enough to be workable alongside a force that isn't a Star League Royal Division. Okay, maybe not the lumbering chibi atlas that is the Tadeo, but if you ever wanted an excuse to break out your old platech atlasi, you'd be hard pressed to find a better one. The use of one shot missile launchers on two of the designs might rub some folks the wrong way, but I kinda like the charm of committing to the bit that much.
 Also, as I hinted at with the Tadeo, in a way their central gimmick works even with the What you see is what you get crowd, since all of the mechs the Deceivers cosplay as are currently available in various lance packs or random drops from a salvage box, meaning you too can be a Rim Worlds hipster without shelling out for a pewter Phoenix or Rampage.
 So yeah, they seem fun, and I'm kinda sad that they didn't make it into the canon.

Code: [Select]
Impaler DCV-INP1

Mass: 55 tons
Chassis: Standard Biped
Power Plant: 220 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     3 Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: D/C-E-D-D
Cost: 4,140,153 C-bills

Type: Impaler
Technology Base: Inner Sphere (Introductory)
Tonnage: 55
Battle Value: 1,128

Equipment                                          Mass
Internal Structure                                  5.5
Engine                        220 Fusion             10
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     19                      9
Gyro                                                  3
Cockpit                                               3
Armor Factor                  152                   9.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            18        23   
     Center Torso (rear)               6     
     R/L Torso               13        15   
     R/L Torso (rear)                  6     
     R/L Arm                 9         18   
     R/L Leg                 13        18   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
2 Heat Sink              LL        2        -       2.0   
Heat Sink                CT        1        -       1.0   
2 Heat Sink              RT        2        -       2.0   
Large Laser              RT        2        8       5.0   
2 Heat Sink              LT        2        -       2.0   
Large Laser              LT        2        8       5.0   
2 Heat Sink              RL        2        -       2.0   
2 Heat Sink              RA        2        -       2.0   
Large Laser              RA        2        8       5.0   
   
Code: [Select]
Invader DCV-INV1

Mass: 55 tons
Chassis: Standard Biped
Power Plant: 220 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: Standard
Armament:
     1 SRM 6 (OS)
     1 PPC
     4 Medium Laser
     2 Machine Gun
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: D/C-E-D-D
Cost: 4,581,748 C-bills

Type: Invader
Technology Base: Inner Sphere (Standard)
Tonnage: 55
Battle Value: 1,194

Equipment                                          Mass
Internal Structure                                  5.5
Engine                        220 Fusion             10
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sink                     16                      6
Gyro                                                  3
Cockpit                                               3
Armor Factor                  152                   9.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            18        22   
     Center Torso (rear)               7     
     R/L Torso               13        17   
     R/L Torso (rear)                  5     
     R/L Arm                 9         17   
     R/L Leg                 13        18   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                      Location  Critical   Heat    Tonnage
2 Heat Sink                      LL        2        -       2.0   
2 Heat Sink                      RT        2        -       2.0   
2 Jump Jet                       RT        2        -       1.0   
2 Medium Laser                   RT        2        3       2.0   
SRM 6                            RT        2        4       3.5   
2 Machine Gun                    LA        2        0       1.0   
2 Heat Sink                      LT        2        -       2.0   
2 Jump Jet                       LT        2        -       1.0   
2 Medium Laser                   LT        2        3       2.0   
Half Machine Gun Ammo (100)      LT        1        -       0.5   
2 Heat Sink                      RL        2        -       2.0   
PPC                              RA        3        10      7.0   
   
Code: [Select]
Mallet DCV-MAL1

Mass: 55 tons
Chassis: Standard Biped
Power Plant: 220 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     1 SRM 6 (OS)
     2 Medium Laser
     2 LRM 5
     2 Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: D/C-E-D-D
Cost: 4,292,983 C-bills

Type: Mallet
Technology Base: Inner Sphere (Standard)
Tonnage: 55
Battle Value: 1,137

Equipment                                          Mass
Internal Structure                                  5.5
Engine                        220 Fusion             10
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     13                      3
Gyro                                                  3
Cockpit                                               3
Armor Factor                  160                    10

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            18        20   
     Center Torso (rear)               7     
     R/L Torso               13        18   
     R/L Torso (rear)                  6     
     R/L Arm                 9         17   
     R/L Leg                 13        21   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo              Location  Critical   Heat    Tonnage
2 Heat Sink              LL        2        -       2.0   
Heat Sink                CT        1        -       1.0   
LRM 5 Ammo (24)          CT        1        -       1.0   
Medium Laser             RT        1        3       1.0   
LRM 5                    RT        1        2       2.0   
SRM 6                    RT        2        4       3.5   
Large Laser              LA        2        8       5.0   
Medium Laser             LT        1        3       1.0   
LRM 5                    LT        1        2       2.0   
2 Heat Sink              RL        2        -       2.0   
Large Laser              RA        2        8       5.0   
   
Code: [Select]
Tadeo DCV-TAD1

Mass: 55 tons
Chassis: Standard Biped
Power Plant: 165 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
     Jump Capacity: 90 meters
Armor: Standard
Armament:
     1 LRM 20
     3 Medium Laser
     1 AC/10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: D/C-E-D-D
Cost: 3,994,350 C-bills

Type: Tadeo
Technology Base: Inner Sphere (Introductory)
Tonnage: 55
Battle Value: 1,238

Equipment                                          Mass
Internal Structure                                  5.5
Engine                        165 Fusion              6
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  144                     9

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            18        20   
     Center Torso (rear)               7     
     R/L Torso               13        15   
     R/L Torso (rear)                  5     
     R/L Arm                 9         17   
     R/L Leg                 13        17   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo              Location  Critical   Heat    Tonnage
2 Heat Sink              LL        2        -       2.0   
Jump Jet                 CT        1        -       0.5   
Jump Jet                 RT        1        -       0.5   
AC/10 Ammo (10)          RT        1        -       1.0   
AC/10                    RT        7        3       12.0 
2 Medium Laser           LA        2        3       2.0   
Jump Jet                 LT        1        -       0.5   
LRM 20                   LT        5        6       10.0 
LRM 20 Ammo (12)         LT        2        -       2.0   
2 Heat Sink              RL        2        -       2.0   
Medium Laser             RA        1        3       1.0   
   
« Last Edit: 12 March 2024, 20:34:47 by Liam's Ghost »
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Giovanni Blasini

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Re: Deceiver Series: Rim Worlds mechs that never were
« Reply #1 on: 13 March 2024, 01:46:57 »
Okay, those are really cool.  I'd not heard of them before.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

Liam's Ghost

  • Lieutenant Colonel
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  • Posts: 7922
  • Miss Chitty finds your honor rules quaint.
Re: Deceiver Series: Rim Worlds mechs that never were
« Reply #2 on: 14 March 2024, 22:16:39 »
So we've got Awesome, Battlemaster, Warhammer, and Atlas cosplayers. How about more?

So I put together an Archer and a Victor version.

I was honestly very surprised how close I could get the Victor clone. Like if I wasn't committing to the bit I probably would have even included ammo for the SRM rack.

Code: [Select]
Ravager DCV-RAV1

Mass: 55 tons
Chassis: Standard Biped
Power Plant: 220 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     2 LRM 20
     2 Medium Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: D/C-E-D-D
Cost: 4,646,073 C-bills

Type: Ravager
Technology Base: Inner Sphere (Introductory)
Tonnage: 55
Battle Value: 1,213

Equipment                                          Mass
Internal Structure                                  5.5
Engine                        220 Fusion             10
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  3
Cockpit                                               3
Armor Factor                  152                   9.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            18        22   
     Center Torso (rear)               7     
     R/L Torso               13        17   
     R/L Torso (rear)                  5     
     R/L Arm                 9         15   
     R/L Leg                 13        20   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
2 Heat Sink              LL        2        -       2.0   
LRM 20                   RT        5        6       10.0 
LRM 20 Ammo (6)          RT        1        -       1.0   
Medium Laser             LA        1        3       1.0   
LRM 20                   LT        5        6       10.0 
LRM 20 Ammo (6)          LT        1        -       1.0   
Medium Laser             RA        1        3       1.0   
   
Code: [Select]
Aggressor DCV-AGG1

Mass: 55 tons
Chassis: Standard Biped
Power Plant: 220 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
     Jump Capacity: 120 meters
Armor: Standard
Armament:
     2 Medium Laser
     1 SRM 4 (OS)
     1 AC/20
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: D/D-E-D-D
Cost: 4,605,541 C-bills

Type: Aggressor
Technology Base: Inner Sphere (Standard)
Tonnage: 55
Battle Value: 1,200

Equipment                                          Mass
Internal Structure                                  5.5
Engine                        220 Fusion             10
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sink                     10                      0
Gyro                                                  3
Cockpit                                               3
Armor Factor                  176                    11

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            18        27   
     Center Torso (rear)               8     
     R/L Torso               13        20   
     R/L Torso (rear)                  6     
     R/L Arm                 9         18   
     R/L Leg                 13        22   


Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage
Heat Sink                LL        1        -       1.0   
Jump Jet                 LL        1        -       0.5   
2 Jump Jet               CT        2        -       1.0   
AC/20 Ammo (10)          RT        2        -       2.0   
2 Medium Laser           LA        2        3       2.0   
SRM 4                    LT        1        3       2.5   
Heat Sink                RL        1        -       1.0   
Jump Jet                 RL        1        -       0.5   
AC/20                    RA        10       7       14.0 
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Daryk

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  • The Double Deuce II/II-σ
Re: Deceiver Series: Rim Worlds mechs that never were
« Reply #3 on: 15 March 2024, 16:53:53 »
Maybe an SRM-2 with two empty sockets offset by 90 degrees? ;D

mikecj

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Re: Deceiver Series: Rim Worlds mechs that never were
« Reply #4 on: 15 March 2024, 20:56:58 »
Thanks!  Its a pretty cool idea.
There are no fish in my pond.
"First, one brief announcement. I just want to mention, for those who have asked, that absolutely nothing what so ever happened today in sector 83x9x12. I repeat, nothing happened. Please remain calm." Susan Ivanova
"Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." - Belkar Bitterleaf
Romo Lampkin could have gotten Stefan Amaris off with a warning.

 

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