So after reading the MOTW article, I just had to take a shot & trying to un-break this thing.
I didn't want to start from scratch or totally take away the "multi-gun" feel, but, at the same time, seriously, some of the choices were just, ugh.
So a minor weapons grade refit to "improve" it while keeping it WYSIWYG accurate from the original.
Let me know if you would at least try use it in battle.
Peacekeeper PKP-3C
Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3086
Dry Cost: 29,375,125 C-Bills
Total Cost: 29,385,125 C-Bills
Battle Value: 2,844
Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
1 Heavy PPC
1 ER PPC
1 Plasma Rifle
1 Light PPC
1 Medium Laser
1 Small Pulse Laser
1 C3 Computer (Slave)
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 145 points 5.00
Internal Locations: 6 LT, 1 RT, 4 LA, 3 RA
Engine: XL Fusion Engine 380 20.50
Walking MP: 4 (5)
Running MP: 6 (8)
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LL, 1 RL 8.00
Heat Sinks: Double Heat Sink 15(30) 5.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
TSM Locations: 2 LA, 2 RA, 1 LL, 1 RL
Armor: Standard Armor AV - 288 18.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 45
Center Torso (rear) 14
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 30
L/R Leg 20 40
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1.00
Plasma Rifle RT 10 2 6.00
Small Pulse Laser RT 2 1 1.00
Medium Laser RT 3 1 1.00
Guardian ECM Suite RT 0 2 1.50
Light PPC LT 5 2 3.00
Heavy PPC RA 15 4 10.00
ER PPC LA 15 3 7.00
@Plasma Rifle (10) RT - 1 1.00
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 28
4j 3 3 2 0 4 2 Structure: 4
Special Abilities: TSM, C3S, ECM, ENE, MHQ1, SRCH, ES, SEAL, SOA
Removed the Ammo Bomb & replaced the "Least Specific Role" weapon.
Gave it a better heat management dial setting while boosting it's role in a C3 Network w/ some extra EW shielding.