Author Topic: I wouldn't tell everyone I'm rich, but there will be subtle signs...  (Read 703 times)

HeavyArmorMecha

  • Master Sergeant
  • *
  • Posts: 259
SRM Carrier Replacement:
Code: [Select]
SRM Attack Tank

Mass: 50 tons
Movement Type: Hover
Power Plant: Defiance Motors Defiance 215 XL
Cruising Speed: 97.2 kph
Maximum Speed: 151.2 kph
Jump Jets: Defiance Industries Rawlings 50
     Jump Capacity: 150 meters
Armor: Defiance Industries Starshield Ultratech
Armament:
     7 SRM 6
Manufacturer: Defiance Motors
     Primary Factory: Tharkad
Communication System: Defiance Industries Angst Discom
Targeting & Tracking System: Defiance Industries Angst Accuracy
Introduction Year: 3169
Tech Rating/Availability: F/X-X-X-F
Cost: 9,966,333 C-bills

Type: SRM
Technology Base: Mixed (Experimental)
Movement Type: Hover
Tonnage: 50
Battle Value: 1,643

Equipment                                          Mass
Internal Structure                                    5
Engine                        215 XL                 10
Cruising MP: 9
Flank MP: 14
Jumping MP: 5
Heat Sinks:                   10                      0
Control Equipment:                                  2.5
Lift Equipment:                                     5.0
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor (Vehicular Stealth)96                      6

                          Internal   Armor   
                          Structure  Value   
     Front                   5         20   
     R/L Side               5/5      20/20   
     Rear                    5         16   
     Turret                  5         20   


Weapons
and Ammo                        Location    Tonnage   
7 SRM 6                          Turret       10.5   
Angel ECM Suite                   Body        2.0     
SRM 6 Ammo (15)                   Body        1.0     
SRM 6 Inferno Ammo (30)           Body        2.0     
5 Jump Jet                        Body        2.5     
SRM 6 Tandem-Charge Ammo (14)     Body        2.0     


LRM Carrier Replacement:
Code: [Select]
LRM Attack Tank

Mass: 50 tons
Movement Type: Hover
Power Plant: Defiance Motors Defiance 215 XL
Cruising Speed: 97.2 kph
Maximum Speed: 151.2 kph
Jump Jets: Defiance Industries Rawlings 50
     Jump Capacity: 300 meters
Armor: Defiance Industries Starshield Ultratech
Armament:
     3 LRM 15
Manufacturer: Defiance Motors
     Primary Factory: Tharkad
Communication System: Defiance Industries Angst Discom
Targeting & Tracking System: Defiance Industries Angst Accuracy
Introduction Year: 3169
Tech Rating/Availability: F/X-X-X-F
Cost: 9,908,333 C-bills

Type: LRM
Technology Base: Mixed (Experimental)
Movement Type: Hover
Tonnage: 50
Battle Value: 2,228

Equipment                                          Mass
Internal Structure                                    5
Engine                        215 XL                 10
Cruising MP: 9
Flank MP: 14
Jumping MP: 10
Heat Sinks:                   10                      0
Control Equipment:                                  2.5
Lift Equipment:                                     5.0
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor (Vehicular Stealth)96                      6

                          Internal   Armor   
                          Structure  Value   
     Front                   5         20   
     R/L Side               5/5      20/20   
     Rear                    5         16   
     Turret                  5         20   


Weapons
and Ammo                            Location    Tonnage   
LRM 15 Thunder-Augmented Ammo (8)     Body        2.0     
Angel ECM Suite                       Body        2.0     
5 Jump Jet                            Body        2.5     
LRM 15 Ammo (24)                      Body        3.0     
3 LRM 15                             Turret       10.5   

Speedbump

  • Master Sergeant
  • *
  • Posts: 364
Looks good. Given how much you're already spending I'd be tempted to make it one Omni design, but I guess that would kind take away from their uniqueness, going from max bling SRM/LRM carriers to "what if jumping mixtech hovertank?".

I'm also not sure that the Angel ECM is worth it on a Stealth unit, but on the other hand it fits the premium theme so it might be worth it for that alone. On the gripping hand maybe an imported Clan ECM suit would be even more a flex?

Daryk

  • Major General
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  • Posts: 40351
  • The Double Deuce II/II-σ
Uh... the LRM version lists a Jump of 10, but only mounts 5 Jump Jets? ???

PuppyLikesLaserPointers

  • Captain
  • *
  • Posts: 2022
Uh... the LRM version lists a Jump of 10, but only mounts 5 Jump Jets? ???

It seems to be a mistake. When I have checked for the latest versions of megameklab(which is assumed to be the utility to made the template), I found that the numbers of jump jets and the MP are matched accordingly. However, if you delete some jump jets on the body(of Assign Criticals tab), while the numbers of jump jets are reduced(thus also having more spare tonnage) the jump MP is remained unchanged. I remember that the mechs does not have the same problem, but since it's unpopular vehicle jump jets it was a minor bug that wasn't noticed.

HeavyArmorMecha

  • Master Sergeant
  • *
  • Posts: 259
Yes, I believe I missed the glitch when I tried to rearrange the crit slots.

idea weenie

  • Major
  • *
  • Posts: 5098
For really rich, see if you can use XXL engines instead.

 

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