Heavy: Griffin, Crusader, Archer, T-Bolt, BattleMaster
Keeping w/ early fluff of the Griffin being a "Heavy" and even the Super-Griffin stats, I boosted him to 60 but left him a mobile fire mech w/ same weapons.
Griffin (Remade)
Mass: 60 tons
Dry Cost: 4,916,160 C-Bills
Total Cost: 4,976,160 C-Bills
Battle Value: 1,255
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
1 PPC
1 LRM-10
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 6.00
Engine: Fusion Engine 240 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LT, 1 RT 4.00
Heat Sinks: Single Heat Sink 16 6.00
Heat Sink Locations: 1 LT, 4 RT, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 200 12.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 31
Center Torso (rear) 8
L/R Torso 14 21
L/R Torso (rear) 7
L/R Arm 10 20
L/R Leg 14 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-10 RT 4 2 5.00
PPC RA 10 3 7.00
@LRM-10 (24) RT - 2 2.00
Free Critical Slots: 29
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 13
4j 2 2 2 0 3 0 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA, IF 1
Crusader (Super-Armored Veritech) uses the same Engine as the Stinger & is twice the size, sooo, SLOW now from all that Armor/Guns.
Missile & MG pods cover the mech with the "Head Laser" being a bit bigger in size.
Crusader (Remade)
Mass: 60 tons
Dry Cost: 4,135,360 C-Bills
Total Cost: 4,195,860 C-Bills
Battle Value: 1,334
Power Plant: Unknown 180 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
2 LRM-15s
1 Medium Laser
10 Machine Guns
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 6.00
Engine: Fusion Engine 180 7.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 3.00
Heat Sinks: Single Heat Sink 14 4.00
Heat Sink Locations: 1 LT, 2 RT, 2 LL, 2 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 200 12.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 29
Center Torso (rear) 10
L/R Torso 14 20
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 14 28
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser HD 3 1 1.00
3 Machine Guns RT 0 3 1.50
3 Machine Guns LT 0 3 1.50
LRM-15 RA 5 3 7.00
2 Machine Guns RA 0 2 1.00
LRM-15 LA 5 3 7.00
2 Machine Guns LA 0 2 1.00
@MG (1/2) (100) CT - 1 0.50
@LRM-15 (8) RA - 1 1.00
@LRM-15 (8) LA - 1 1.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 13
3j 4 2 2 0 3 0 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
Next up, the Archer drops a few pounds & matches the Citytech CoverArt with 14 missile warheads in each torso.
It also packs on a bit of "close assault" feel in support of the original mission for this Macross Destroid.
Archer (Remade)
Mass: 65 tons
Dry Cost: 5,115,110 C-Bills
Total Cost: 5,289,110 C-Bills
Battle Value: 1,245
Power Plant: Unknown 260 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Armor: Unknown Standard Armor
Armament:
2 Medium Lasers
4 LRM-5s
2 SRM-4s
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Fusion Engine 260 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 16 6.00
Heat Sink Locations: 2 LT, 2 RT, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 208 13.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 31
Center Torso (rear) 10
L/R Torso 15 20
L/R Torso (rear) 10
L/R Arm 10 20
L/R Leg 15 29
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers CT 6 2 2.00
SRM-4 RT 3 1 2.00
2 LRM-5s RT 4 2 4.00
2 LRM-5s LT 4 2 4.00
SRM-4 LT 3 1 2.00
@SRM-4 (25) RT - 1 1.00
@LRM-5 (48) RT - 2 2.00
@LRM-5 (48) LT - 2 2.00
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 27
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 12
4 3 4 2 0 3 0 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA, SRM 1/1/0, LRM 1/1/1, IF 1
Keeping the same size but matching art weapons gives this a sort of S meets E feel with PPC & reduced total guns.
But it stays on the ground like a trooper should & packs the savings into loads of heatsinks to maintain full fire at close range.
Thunderbolt (Remade)
Mass: 65 tons
Dry Cost: 5,293,310 C-Bills
Total Cost: 5,323,310 C-Bills
Battle Value: 1,370
Power Plant: Unknown 260 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Armor: Unknown Standard Armor
Armament:
1 PPC
1 LRM-10
3 Medium Lasers
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Fusion Engine 260 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 20 10.00
Heat Sink Locations: 1 HD, 2 CT, 3 LT, 2 RT, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 208 13.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 33
Center Torso (rear) 8
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 15 29
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 Medium Lasers LT 9 3 3.00
LRM-10 LT 4 2 5.00
PPC RA 10 3 7.00
@LRM-10 (12) LT - 1 1.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 14
4 3 3 2 0 3 1 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA, IF 1
Finally a very skinny BattleMaster is our new "70-tonner".
This "Command Mech" is our only entry to use beyond Intro tech in order to match the 2nd Cockpit & double Barrel cannon in the OG Art.
I hope you like.
BattleMaster (Remade)
Mass: 70 tons
Rules Level: Experimental Tech
Dry Cost: 6,458,073 C-Bills
Total Cost: 6,485,573 C-Bills
Battle Value: 1,271
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Armor: Unknown Standard Armor
Armament:
1 Binary Laser Cannon
1 SRM-6
4 Machine Guns
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 19 9.00
Heat Sink Locations: 2 CT, 1 LT, 3 RT, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 216 13.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 33
Center Torso (rear) 10
L/R Torso 15 20
L/R Torso (rear) 10
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Command Console HD - 1 3.00
2 Machine Guns RT 0 2 1.00
SRM-6 LT 4 2 3.00
2 Machine Guns LT 0 2 1.00
Binary Laser Cannon RA 16 4 9.00
@MG (1/2) (100) RT - 1 0.50
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 26
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 13
4 3 2 0 0 3 0 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA