Author Topic: Nata. Difficult to hit, difficult to penetrate. The next Kombine melee killer  (Read 309 times)

Isokrates

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Difficult to hit and even then difficult to penetrate. The next Kombine hardened armor melee terror

Code: [Select]
Nata NTA-2K

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-X-F
Production Year: 3132
Dry Cost: 14.609.344 C-Bills
Total Cost: 14.609.344 C-Bills
Battle Value: 2.108

Chassis: Endo-Composite
Power Plant: 275 Fusion XL Engine
Walking Speed: 54,0 km/h (64,8 km/h)
Maximum Speed: 86,4 km/h
Jump Jets: Standard
    Jump Capacity: 150 meters
Armor: Hardened
Armament:
    2  Medium Pulse Lasers
    1  Hatchet
    1  Small Pulse Laser
    3  Small Lasers
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite                91 points                4,50
    Internal Locations: 2 LT, 2 RT, 1 LA, 2 RA
Engine:             XL Fusion Engine             275                       8,00
    Walking MP: 5 (6)
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2,50
Heat Sinks:         Double Heat Sink             10(20)                    0,00
Gyro:               Standard                                               3,00
Cockpit:            (A) Standard                                           4,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 1 LT, 5 LA
Armor:              Hardened                     AV - 180                 22,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           28       
                                 Center Torso (rear)                  7         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            18       
                                             L/R Leg     13           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Hatchet                                      RA        -         4         4,00
Small Pulse Laser                            RT        2         1         1,00
Small Laser                                  RT        1         1         0,50
Medium Pulse Laser                           RT        4         1         2,00
Medium Pulse Laser                           LT        4         1         2,00
Small Laser                                  LT        1         1         0,50
Small Laser                                  HD        1         1         0,50
Null Signature System                        *         10        7         0,00
Chameleon LPS                                *         6         6         0,00
                                            Free Critical Slots: 0

* The Null Signature System occupies 1 slot in every location except the HD.
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     12    Points: 21
5j         3       2       0       0      2     0   Structure:  1
Special Abilities: TSM, ECM, STL, MEL, ENE, SRCH, ES, SEAL, SOA


DevianID

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5/7/5 movement right?  Also, TSM is listed in the alpha strike stats, but I dont see it mentioned on the mech?  Overall, it would go 6/8/5 with TSM?, but all those stealth systems would be a huge PITA to manage along with weapons and Jump heat, as 16+5-20 means your curve is thrown off with stealth+jump.  And if you have to shut off stealth just to jump in for melee, then I wouldnt want to pay for the stealth system that cant stay on mid fight.  I think more 1 heat sink in place of 2 small lasers would be the ticket.

Isokrates

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5/7/5 movement right?  Also, TSM is listed in the alpha strike stats, but I dont see it mentioned on the mech?  Overall, it would go 6/8/5 with TSM?, but all those stealth systems would be a huge PITA to manage along with weapons and Jump heat, as 16+5-20 means your curve is thrown off with stealth+jump.  And if you have to shut off stealth just to jump in for melee, then I wouldnt want to pay for the stealth system that cant stay on mid fight.  I think more 1 heat sink in place of 2 small lasers would be the ticket.

In what way is stealth thrown off with jump heat? The mech is heat optimized for engaging with TSM. You can use any weapon combination to raise heat up to +9.
It goes without saying you donĀ“t use weapons carelessly or recklessly